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Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design?...

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Interaction Design: Course Introduction Mattias Arvola [email protected]
Transcript
Page 1: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

InteractionDesign:[email protected]

Page 2: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Today’sLecture

�2

• Course introduction • What is interaction design • Design process • Research • Concept design • Prototyping • Evaluation

Page 3: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Yourlearningtasks–Supportprovided

�3

• Read cours literature • Perform project, for

external customers (user research, concept design, paper prototype, evaluation)

• Lectures • Supervision, formative

feedback • Teaching session

Course home page: https://www.ida.liu.se/~729G22

Page 4: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Project

�4

• Pre-determined groups of about 5–6 • Given a customer with a problem description • Groups and customers to be shown just before the

break • Three parts • User research • Concept generation, sketching, requirements • Paper prototype and evaluation

• Written and oral report after each part • Supervisory meetings every week

Page 5: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Assessment

�5

• Active participation in project work • Active participation in two out of three presentations • Written reports (two intermediate and one final to

customer) ➡ passing grade • Individual report ➡ pass with credit (if group work passed)

Page 6: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

TimeEditSessions:Lectures

�6

2. Research Mattias Arvola

3. Concept development and Requirements Johan Blomkvist

4. Sustainable Design Wanjun Chu

5. Design and Gender Maria Normark

6. Paper prototypes and EvaluationMattias Arvola

Page 7: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

TimeEditSessions:Project

�7

• Supervision • The first with three groups and one supervisor • Then with supervisor walking between groups as

they work • Presentations (Deadlines) • Present your work (intermediate in 1/2 class, final

in 1/1 class) • Present your plan for next part

• Project: Independent project work

Page 8: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Literature

�8

• Course books: • Goodwin is about goal-directed design particularly • Choose also one of the following more general IxD

books: • Saffer • Arvola

• Papers

Page 9: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Project

�9

• The aim of the project is to: • Create a prototype of a new system, or further

develop an existing system • Given an initial brief • By following a design process

• External clients – they are all different • Focus on doing and learning (sometimes by failing)

Page 10: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Generalprojectadvice

�10

• Write a group contract/agreement • Report any problems within the group as soon as

possible to one of the teachers • Agree with the client about how and when to

communicate about your progress • Keep a personal journal or idea log • Sketch continously

Page 11: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Projectgroupsandcustomers

�11

• https://www.ida.liu.se/~729G22/project/index.en.shtml

Page 12: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

�12

Endofpracticalissues.Questions?

Page 13: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

�13

WhatisInteractionDesign?

Page 14: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

WhatisInteractionDesign?

�14

• Goodwin: Design of systems that change state over time

• Saffer: Applied art that makes things usable, useful, and fun.

• Arvola: Design of conditions for interaction with and through interactive products and services

Page 15: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

WhatisInteractionDesign?

�15

• Goodwin: Design of systems that change state over time • Design is about visualizing possible solutions in

concrete and visual terms • Interaction designers need to understand

changing systems • People are a big part of those systems, thus

understanding goals and thought processes are important

Page 16: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

WhatisInteractionDesign?

�16

• Saffer: Applied art that makes things usable, useful, and fun. • Applied art: not a science – always context

dependent • Usable, useful, and fun: not just making things

work • About behaviours

Page 17: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

WhatisInteractionDesign?

�17

• Arvola: Design of conditions for interaction with and through interactive products and services • Creating an action space and framework for

interactions with things with the environment, and with other humans

• Experiences and behaviour rather than surface qualities

• Interaction design influences more than the ”things” that are designed

Page 18: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about
Page 19: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about
Page 20: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Whatisgoodinteractiondesign?

�20

• It involves people • Concerns how products and services work, but not

in themselves, but rather how they work for people • How interactions make people feel

Page 21: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

�21

Sowhynotjustask? So,whatmedicinewouldlike,mydear?

Page 22: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Design

�22

• Focuses on people • Explores alternatives • Uses sketches and

prototypes • Involves collaboration

and constraints • Produces appropriate

rather than correct solutions

• Is cross-disciplinary • Involves emotions and

empathy • Requires applying your

own perspective as a designer

Page 23: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

�23

Design is to, through models and sketches, explore the possible futures of a less desirable situation, and give proposals, specifications, and plans for more desirable alternatives.

Page 24: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

�24

AHuman-CenteredDesignProcess(ISO9241-210,2010)

1.Planthehuman-centred

process

2.Understandthecontextofuse

3.Specifyuserandbusinessrequirements

4.ProducedesignsoluKons

5.Evaluateagainst

requirements

Meetstherequirements

Page 25: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Designasreduceduncertainty

�25

Whatshouldbedone?

Known

Unknown

Unknown Known

Howshoulditbedone?

Page 26: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

�26

Page 27: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

DesignProcess

�27

• Goal-directed process • Planning • Research: users and the domain • Modelling: users and use context • Requirements: definition of user, business, and

technical needs • Framework: definition of design structure and flow • Detailed design: of behaviours, form, and content, as

well as evaluation and feasability • Support: development needs

Page 28: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

DesignProcess

�28

• Research • Creating rapport with the target group • Analyzing the design context: e.g. stakeholders,

locations, competitors, state-of-the-art, rules and regulations, etc.

• Modelling and visualizing the collected data: • Personas • Scenarios • Design goals

Page 29: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

DesignProcess

�29

• Persona • With goals

Page 30: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

https://xtensio.com/how-to-create-a-user-persona/

Page 31: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

DesignProcess

�31

• Storyboard – a visual scenario

Page 32: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about
Page 33: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about
Page 34: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

DesignProcess

�34

• Concept design • Creating many different concept ideas • Choosing concepts to go forward with based on

user research data • Forming requirements for the concept

Page 35: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

DesignProcess

�35

• Concept design • Creating many different concept ideas! • Use sketchbook/idea log or other technique to

record ideas that you think of • Techniques to stimulate creativity

Page 36: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

ConceptProposalsinStoryboards

�36

Page 37: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

SHOW&TELL

Whentheguidewantsthegrouptoseesomethingontheirphonehe/shetakesupvisualmarker.

Thevisitorspointthecameraofthephonetowardsthemarkertoacavatewhatevertheguidewantstoshow.

Page 38: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Onthedisplayofthephonethevisitorscanseeboththecameraviewandtheobjectoranimaaontheguidewantstoshow.

Tochangetheimageortheanimaaontheguidejustchangesoraddsanewmarker.

Page 39: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

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Page 40: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

�40

Designprocess–decidehowtochoose

Page 41: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Criteria for Concept Selection

M Concept selection is based on maximising the contribution to the most important effect goals for the users and other central stakeholders

M Important product and project goals can also be included

M Look back at the results from the user research

49 50

The Time

Machine

The Walking

Quiz

Show and Tell

The Interactive

Map

The Sidekick

Mythical Creatures

Spatial Talking Book

Leaving Traces

Curiosity 0 0 - + + + - -

Focus on the Landscape

0 0 0 0 0 0 0 -

Communicate Astrid Lindgren

0 - 0 0 0 - + -

Support Outdoors Education

0 0 + 0 0 - + +

Cost 0 0 0 0 - 0 + +

Feasibility 0 0 + 0 - 0 + +

Viability 0 0 + + 0 + + 0

Longterm Experience

0 + + + - 0 0 0

Total +

Total -

Total

0

0

0

1

1

0

4

1

3

3

0

3

1

3

-2

2

2

0

5

1

4

3

3

0

51

The Time

Machine

The Walking

Quiz

Show and Tell

The Interactive

Map

The Sidekick

Mythical Creatures

Spatial Talking Book

Leaving Traces

Curiosity 0 0 - + + + - -

Focus on the Landscape

0 0 0 0 0 0 0 -

Communicate Astrid Lindgren

0 - 0 0 0 - + -

Support Outdoors Education

0 0 + 0 0 - + +

Cost 0 0 0 0 - 0 + +

Feasibility 0 0 + 0 - 0 + +

Viability 0 0 + + 0 + + 0

Longterm Experience

0 + + + - 0 0 0

Total +

Total -

Total

0

0

0

1

1

0

4

1

3

3

0

3

1

3

-2

2

2

0

5

1

4

3

3

0

Concept selections using Pugh charts

1. Consensus about criteria

2. Consensus about alternatives

3. Assessment of alternatives

4. Adding it up

5. Revisit negative assessments

6. Design decisions and syntheses.

52

Page 42: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Design Concept Sheet. Mattias Arvola 2014.

Design Concept No.

Project:

Date:

Researcher:

WHO the user is:

WHEN and WHERE it will be used:

WHAT the name of the concept is:

WHAT the concept is:

WHAT it does (main function and content):

HOW it should be:Principles and qualities

WHY the user whants to have it and use it:

HOW it is used (draw a storyboard):The user's experience before

The user's experience afterwards

Interaction step 1 Interaction step 2

Interaction step 3 Interaction step 4

Consequences:For people, environment, or society

http

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Page 43: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Design Concept Sheet. Mattias Arvola 2014.

Design Concept No.

Project:

Date:

Researcher:

WHO the user is:

WHEN and WHERE it will be used:

WHAT the name of the concept is:

WHAT the concept is:

WHAT it does (main function and content):

HOW it should be:Principles and qualities

WHY the user whants to have it and use it:

HOW it is used (draw a storyboard):The user's experience before

The user's experience afterwards

Interaction step 1 Interaction step 2

Interaction step 3 Interaction step 4

Consequences:For people, environment, or society

Page 44: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Design Concept Sheet. Mattias Arvola 2014.

Design Concept No.

Project:

Date:

Researcher:

WHO the user is:

WHEN and WHERE it will be used:

WHAT the name of the concept is:

WHAT the concept is:

WHAT it does (main function and content):

HOW it should be:Principles and qualities

WHY the user whants to have it and use it:

HOW it is used (draw a storyboard):The user's experience before

The user's experience afterwards

Interaction step 1 Interaction step 2

Interaction step 3 Interaction step 4

Consequences:For people, environment, or society

Page 45: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Design Concept Sheet. Mattias Arvola 2014.

Design Concept No.

Project:

Date:

Researcher:

WHO the user is:

WHEN and WHERE it will be used:

WHAT the name of the concept is:

WHAT the concept is:

WHAT it does (main function and content):

HOW it should be:Principles and qualities

WHY the user whants to have it and use it:

HOW it is used (draw a storyboard):The user's experience before

The user's experience afterwards

Interaction step 1 Interaction step 2

Interaction step 3 Interaction step 4

Consequences:For people, environment, or society

Page 46: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

PrototypingandEvaluation

�46

• Creating a LoFi prototype of your concept idea (in this case a paper prototype), based on design scenarios and requirements

• Plan, prepare and conduct usability test with users • Analyze and present your findings

Page 47: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

Project,startrecommendations

�47

• Plan, read the literature! • Be proactive

• Contact client, make agreement about when and how to communicate

• Start finding potential users • Allot time for planning of the following work package

and start reading the course litwerature for it • Match expectations with time (budget: 16 hours per

week per person including reading) • Goodwin Ch. 3 is good help

Page 48: Interaction Design: Course Introduction729G22/info/IDintro2019.pdf · What is Interaction Design? 15 • Goodwin: Design of systems that change state over time • Design is about

www.liu.se

Questions?


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