Date post: | 18-Dec-2014 |
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Education |
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Interaction design for learning
Michael Wolf
Playfield
Interaction Design (IxD) defines the structure and behaviour of interactive systems. Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond. Our practices are evolving with the world; join the conversation.
‘WHAT IS INTERACTION DESIGN?
School experience/
slidehsow classrooms
‘THE DISCIPLINES OF USER EXPERIENCE [DAN SAFFER]
Dinosaur
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN
agbeat.com
Dinosaur
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN
agbeat.com
Dinosaur
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN
agbeat.com
Dinosaur
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN
Dinosaur
USER EXPERIENCE, USER INTERFACE, INTERACTION DESIGN
agbeat.com
PERSONAS
STORYBOARDS & USE SCENARIOS
WIREFRAME DIAGRAMMES
WIREFRAME DIAGRAMMES
Computer Labs
THE SCOPE FOR INTERACTION DESIGN IN EDUCATION
NMC reportShort-term (within 12 months)
Mobile devices and apps
Tablet computing
Mid-term (within 2-3 years)
Game-based learning
Personal learning environments (PLE’s)
Long-term (within 5 years)
Augmented reality
Natural user interfaces
TECHNOLOGICAL OUTLOOK IN CLASSROOMS
Mobile devices and apps
Ipad video
IPAD USE IN SOUTH AFRICAN SCHOOL
Wenchi kids
OLPC study in rural Ethiopia
Game-based learning
Functional play Role playConstructive play
LEARNING THROUGH PLAY
Role playConstructive play
LEARNING THROUGH GAMES
Personal Learning Environments
Highway
EDUCATION HIGHWAY
SMRT.RS
SMRT.RS
FUTURE PERSONAL LEARNING ENVIRONMENT
FUTURE PERSONAL LEARNING ENVIRONMENT
LEARNING
TIMELINE
FUTURE PERSONAL LEARNING ENVIRONMENT
LEARNING
TIMELINE
FOCUS ZONE
FUTURE PERSONAL LEARNING ENVIRONMENT
LEARNING
TIMELINE
FOCUS ZONE MODULE
MALL
FUTURE PERSONAL LEARNING ENVIRONMENT
LEARNING
TIMELINE
FOCUS ZONE MODULE
MALL
SCHEDULING
ASSISTANT
FUTURE PERSONAL LEARNING ENVIRONMENT
LEARNING
TIMELINE
FOCUS ZONE MODULE
MALL
SCHEDULING
ASSISTANT
LEARNING
NETWORK
FUTURE PERSONAL LEARNING ENVIRONMENT
LEARNING
TIMELINE
FOCUS ZONE MODULE
MALL
SCHEDULING
ASSISTANT
LEARNING
NETWORK
LEARNING
PATH TOOL
FUTURE PERSONAL LEARNING ENVIRONMENT
LEARNING
TIMELINE
FOCUS ZONE MODULE
MALL
SCHEDULING
ASSISTANT
LEARNING
NETWORK
LEARNING
PATH TOOL
EVALUATION
CENTRE
Augmented Reality for Learning
Photo of pat busch
SKYVIEW
SCHOOL KIDS USING SKYVIEW IN CLASS
Recycling clip
‘RECYCLING FLOOR PROJECTION
Natural User Interfaces
‘CO-LOCATED COLLABORATION
Multi-user touch wall
FROG WALL MULTI-USER EXPERIENCE
Tangible interfaces
‘VIRTUAL CHEMISTRY LAB TABLE
‘USER TESTING AT GIRLS’ SCHOOL
‘CONTENT MANAGEMENT SYSTEM
Current learning environments suffer
from bad user experiences.
As technology tools bring
opportunities to innovate dated
learning environments, interaction
design is a critical factor to ensure
that technology interfaces are
perfectly fitted for specific content
and user groups.
‘CONCLUSION