Interaction Design (IxD) Survey Panel
David Malouf (moderator) – V. P. Interaction Design Association (IxDA)
Edwin “Ted” Booth – Design Manager, User Experience, Motorola Enterprise Mobility (EMb)
Mike LaVign – Assoc. Creative Director, frog design
Robert Reimann – Manager, User Experience – Bose Corp
Panel’s Agenda
What is IxD – David Malouf, IxDA Agency view of IxD – Mike LaVigne, frog design Consumer electronics – Robert Reimann, Bose Corp. Industry and Enterprise – Edwin “Ted” Booth, Motorola EMb Audience & Moderator Q&A
What is IxD?
David Malouf
Vice President, IxDA
Excess material is removedTo reveal new object
Let’s start with the basics
What is interaction? The listening and responding between at least 2 entities.
Action by an initiation (passive or active) and a listener’s reaction, which leads to the initiator’s own reaction
EXAMPLE:
Whack withstone axe
But if only it stayed that simple
Systems & Eco-systems
Ambient & Ubiquitous & Passive Bio-feedback
A contemporary definition
A design discipline dedicated to: Defining the behavior of artifacts,
environments, and systems (i.e., products)
…and therefore concerned with:
Anticipating how use of the products will mediate human relationships and affect human understanding
Guiding the form of products to the extent that it influences/is influenced by their behavior and use
The Interaction Design Group’s(IxDG) definition of IxD can be found at http://define.ixdg.org/
Narrative
The sword and poison are but the objects in the scene
The character of those interacting creates the play
We understand an actor’s character through their behavior
Context
Many variables large and small surrounding a moment of interaction effect the dynamic of action and listening.
Different environments predispose us to understand similar actions differently
What we see as available cultural clues within the elements we are given allowance to manipulate guide our behavior
Biological realities limit our abilities and further guide us Ergonomics (physical abilities) Cognitive Psychology (mental abilities)
Our emotional states perceived or real of all actors human or synthetic act as a filter over our ability to choose, communicate, listen, understand, and even act.
The relationship between elements that we interact with communicate nuances which influence behavior.
proximity
contrast
Time
Interactions can’t take place without time.
Time is relative. Time is fungible.
Abstraction & Metaphor
Technology increases the level of abstraction from physical action to realized result.
Everything using digital uses metaphor as a means of translating
Rich tool chest
For understanding Usability testing
Ethnography
Participatory design
For designing HCI – Human Computer Interaction
Computer science Cognitive Psychology
Visual Design/Communications design
Story telling/Theatre/game design
Resources
Books Designing Interactions – Bill Moggridge About Face 3.0 (out soon) – Alan Cooper & Robert Reimann Thoughts on Interaction Design – Jon Kolko Design for Interaction – Dan Saffer Designing Interfaces – Jennifer Tidwell
Online IxDA Community – IxDA.org Blogsphere
Functioning Form – www.lukew.com/ff Synaptic Burn – www.synapticburn.com ODannyBoy – www.odannyboy.com
IxDA International Conference
Jan 26-27, 2008, SCAD, Savannah, GA.
Let’s here from those doing it
Mike LaVigne – frog design Robert Reimann – Bose Corp. Edwin “Ted” Booth – Motorola Enterprise Mobility