+ All Categories
Home > Education > Intro to Game Modding - Lecture 3

Intro to Game Modding - Lecture 3

Date post: 21-Feb-2017
Category:
Upload: charles-palmer
View: 200 times
Download: 3 times
Share this document with a friend
7
IMED 105: Intro to Game Modding Lecture 3: The Production Process ©Charles Palmer – Spring 2016
Transcript
Page 1: Intro to Game Modding - Lecture 3

IMED 105: Intro to Game ModdingLecture 3: The Production Process

©Charles Palmer – Spring 2016

Page 2: Intro to Game Modding - Lecture 3

Unit: Production Process

To embark on the creation process, many teams utilize a development process. The dev process used in video games was derived from processes used across a variety of industries;

• software• stage and film production• Storycrafting• digital arts

Page 3: Intro to Game Modding - Lecture 3

Unit: Production Process

Many game developers have adapted software development process models to help manage the production cycle. The three most common models used are:

• Waterfall• Prototype• Spiral

Page 4: Intro to Game Modding - Lecture 3

Game Development Process

• Not standardized• Used by large, mid-sized, and indie teams alike• Three main phases• Grew out of the film industry• Each phase has hundreds if not

thousands of subtasks, and a final milestone/deliverable

Page 5: Intro to Game Modding - Lecture 3

Game Development Process Model

Page 6: Intro to Game Modding - Lecture 3

Reading & WatchingThere is no production assignment due next week. Instead please continue reading the next section of the Game Documents and Assets: Preproduction Stage (p11-16)and watch the second part of the “Playing Like a Designer” videos. There is a good chance a quiz onthis material will be part of yourfuture.

Page 7: Intro to Game Modding - Lecture 3

One final thought on mods …Most mods are never completed. For one reason or another, the developer abandons the project and moves on to something else or gives up on the idea of creating their own game.

Ideas for moving forward:• Offer something new• Set realistic goals• Read your engine’s

documentation• Finish something

Valve’s Mod Making Tips – https://developer.valvesoftware.com/wiki/Making_a_Mod


Recommended