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Intro to Game Modding - Lecture 6

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Storycrafting using traditional storytelling mechanics
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CISC 105: Intro to Game Modding Lecture 6: Storycrafting ©Charles Palmer – Fall 2013
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Page 1: Intro to Game Modding - Lecture 6

CISC 105: Intro to Game ModdingLecture 6: Storycrafting

©Charles Palmer – Fall 2013

Page 2: Intro to Game Modding - Lecture 6

Your Mod

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There are many elements which make up a game world. Some common devices are characters/items, events, a timeline, some mythology, creatures, and significant locations.

As you build your mod, you’ll be crafting a world which has elements of it’s own. One method for integrating your mod with the original content is

to share devices. Think of your modas a hexagon (or octagon adding categories for magic and special)

where each side represents a world element. The more sides that match up, the better experience for the player.

Tougher Spiders

Spellshatter Shield

Dawnguard

Hearthfire

Un-named

EbonsteelArmor

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From Concept to Story structure

Isolated village of Morthal in Hjaalmarch

Morihaus, ancient hero god of the Imperials. Vampire research

Vampiric bunnies

Potion of Antioch

Kill Bunnies – Angela Highsmith

There is a large amount of bunnies that have invaded. You must seek and kill every bunny to succeed to the next level

Morthal - a city located in Hjaalmarach

Vampires wanted to make a animal vampires. The experiment went wrong, back fired, and the bunnies have escaped.

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Planning your story

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Hero’s Journey

The Hero’s Journey (or Monomyth) is a storytelling structure used across all human societies. It was described by Joseph Campbell in 1949 as a common format for shaping the meaning of the human experience.

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Hero’s JourneyLet’s see how the Hero’s Journey has been applied to some common cultural examples.

Load the Hero's Journey Examples PDF

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Go back and review your game concept documents. Select one concept, which you would like to continue developing into a functional mod. For this assignment you’ll need to outline the player’s goals and actions within your mod.

Use the HerosJourney-Template.docx to identify the activities which guide the player’s progression during the game. Provide as much information as possible in the document. I don’t expect each box to be completely filled, but you should have something for each step. When completed upload the document to Moodle using the following naming convention - (first initial last name_course number_assignment number) example - DWilliams_CISC105_6.xls

Assignment


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