1. Technology and the ECE Classroom! By: Jenn Cobb
2. Research Says... Both literature and practice point to the
important benefits of integrating technology into the early
childhood curriculum (Rothenberg 1998).
3. Benefits: Several studies have shown that when computers and
other technologies are available to young children it enhances
their education in areas such as: cognitive, social, communication
and motor development Children learn best when taught a concept
with manipulative materials, teachers are able to accomplish this
with the use of technology in the classroom (Pierce 1994).
4. Benefits of By learning and experimenting Technology the
with new technologies in classroom, cognitive development is
something that will naturally increase over time. Childwho have
been exposed to prosocial programming through technology at school
have had behavior increases; along with this, some prosocial
programming has been known to enhance imagination and creativity
(Rothenberg 1998).
5. Technology and ECE With proper instruction the technologies
offered in the classroom will be engaging and very informative for
the young learners. By using different technologies within the
classroom the teacher is able to see different learning strengths
that the students may have. This is a major benefit and will allow
some students who hardly ever excell, to succeed with flying
colors. Some researchers found that children develop early written
and oral language abilities while using software chosen to develop
memory and creative thinking (Pierce 1994).
6. Technology in the ECE Classroom ECE ways that teachers can
Classroom In the classroom there are several different integrate
technology into their content and curriculum. The first example
that I found was an online interactive game called Fishy Factors
This program allows children to experiment with different fractions
and levels of difficulty. This is a great way for teachers to
assess different students
7. TECHNO- Classroom Another good example of using technology
in the classroom is for young students learning how to blend words
together. This program allows children to put words together and
test their knowledge. Mr. Blender is the main character and he
works through the different activities with the students. This
activity and the other, could easily be brought back to the
classroom. Mr. Blender is a character that the teacher can use with
the students even without the internet.
8. T hnology, s ec o w Knowing the information that we know
hat? ... about tec hnology in the c slas room it is , our res pons
ibility to make the educ ation proc s better. One w w c do es ay e
an this is by integrating tec hnology into our future c s las room
, our s s tudents w be ill better off for it!!!
9. References Pierce,P. (1994). Technology integration into
early childhood curriculum: where weve been, where we are, and
where we should go. Rothenberg,D. (1998). Early childhood education
in a technology age.