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ISDE J T Burns September2009 1 Interactive Systems Design & Evaluation : John T Burns e-mail [email protected] Mandatory Text User Interface design and Evaluation Debbie Stone et al Morgan Kaufman 2005 Recommended Text : Interaction Design Beyond HCI Preece Rodgers et al 2 nd Ed 2007 User Centred Wed Design, McCracken & Wolfe Pearson Prentice Hall, 2004 Human Computer Interaction Smith – Atakan Pub Thomson 2006
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Page 1: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 1

Interactive Systems Design & Evaluation

:

John T Burns e-mail [email protected]

Mandatory Text User Interface design and Evaluation Debbie Stone et al Morgan

Kaufman 2005Recommended Text :Interaction Design Beyond HCI Preece Rodgers et al 2nd Ed 2007

User Centred Wed Design, McCracken & Wolfe Pearson Prentice Hall, 2004Human Computer Interaction Smith – Atakan Pub Thomson 2006

Page 2: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 2

Objectives of this Lecture

To outline what we mean by ISDE To define HCI To demonstrate the need for ISDE To indicate the scope of ISDE To consider some general principles of

HCI design

Page 3: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 3

What is ISDE about?

Interactive systems are designed to enable communication between the system and the user

This takes place via the systems ‘user interface’

ISDE is concerned with:- Designing interactive systems to support human

activities Applying usability engineering techniques to

evaluate the effectiveness and appropriateness of the design

Page 4: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 4

Goals of interaction design

Develop usable products Usability means easy to learn, effective

to use and provide an enjoyable experience

Involve users in the design process

Page 5: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 5

Some Interactive Devices

Page 6: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 6

More Devices

Page 7: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 7

Some definitions – From HCI - ID Human-Computer Interaction

a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of the major phenomena surrounding them

Interaction design The design of spaces for human communication

and interaction User Interface

any boundary between the human user and the computer system (includes documentation and training material)

not restricted to screens, keyboards and mice

Page 8: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 8

What is HCI HCI is concerned about :-

Finding out how people use computers Trying to ensure that systems are

designed to closely match users’ needs Ensuring that users can make sense of

the information that is presented to them Ensuring that the user can

communicate/interact with the system This is not always the case!!

Page 9: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 9

Getting it wrong!

Some examples of bad design The Dishwasher The Vending Machine The ATM

Page 10: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

10ISDE J T Burns September2009

The dishwasher

What is wrong with this display message?

Error2

Page 11: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 11

Why is this vending machine so bad?

Need to push button first to activate reader

Normally insert bill first before making selection

Contravenes well known convention

From: www.baddesigns.com

Page 12: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 12

ATM

Page 13: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 13

Page 14: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 14

Getting it right!

These illustrate 3 key factors that the designer needs to focus on The user The task The environment

Next slide shows other factors

Page 15: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 15

Organisational Factors Environmental Factors

Task Factors

The UserHealth and Safety

Factors

Constraints

Comfort

Factors

System Functionality

Productivity Factors

User Interface

Page 16: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 16

Relationship between ID, HCI and other fields

Interdisciplinary fields (e.g HCI, CSCW)

Design practices(e.g. graphic design)

Academicdisciplines(e.g. computer science,psychology)

InteractionDesign

Page 17: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 17

Relationship between ID, HCI and other fields

Academic disciplines contributing to ID: Psychology Social Sciences Computing Sciences Engineering Ergonomics Informatics

Page 18: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 18

Relationship between ID, HCI and other fields

Design practices contributing to ID: Graphic design Product design Artist-design Industrial design Film industry

Page 19: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 19

How easy is it to work in multidisciplinary teams?

More people involved in doing interaction design the more ideas and designs generated…but…

the more difficult it can be to communicate and progress forwards the designs being created

Page 20: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 20

What do professionals do in the ID business?

Interaction designers - people involved in the design of all the interactive aspects of a product

usability engineers - people who focus on evaluating products, using usability methods and principles

web designers - people who develop and create the visual design of websites, such as layouts

information architects - people who come up with ideas of how to plan and structure interactive products

user experience designers - people who do all the above but who may also carry out field studies to inform the design of products

Page 21: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 21

What is involved in the process of interaction design

Identify needs and establish requirements Develop alternative designs Build interactive prototypes that can be

communicated and assessed Evaluate what is being built throughout

the process

Page 22: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 22

Core characteristics of interaction design

users should be involved through the development of the project

specific usability and user experience goals need to be identified, clearly documented and agreed at the beginning of the project

iteration is needed through the core activities

Page 23: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 23

Introduction to ISDE – Part 2

Objectives To outline general design principles Justifying the need for good design To identify features of good design To consider design implications

Page 24: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 24

Design principles

Wide range of design principles- guidelines or heuristics

Provide list of do’s and don’ts of interaction design What to provide and what not to provide at the

interface Derived from a mix of theory-based knowledge,

experience and common-sense Design is complex not simply ticking checklist! Great skill is required

Page 25: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 25

Visibility This is a control panel for an

elevator. • How does it work?• Push a button for the floor you

want?

• Nothing happens. Push any other button? Still nothing. What do you need to do?

It is not visible as to what to do!

From: www.baddesigns.com

Page 26: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 26

Visibility…you need to insert your room card in the slot by the buttons to get the elevator to work!

How would you make this action more visible?

• make the card reader more obvious• provide an auditory message, that says what to do

(which language?)• provide a big label next to the card reader that flashes

when someone enters

• make relevant parts visible• make what has to be done obvious

Page 27: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 27

Feedback Sending information back to the user about

what has been done Includes sound, highlighting, animation and

combinations of these

e.g. when screen button clicked on provides sound or red highlight feedback:

“ccclichhk”

Page 28: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 28

Constraints Restricting the possible actions that can be

performed Helps prevent user from selecting incorrect

options Three main types (Norman, 1999)

physical cultural logical

Page 29: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 29

Physical constraints Refer to the way physical objects restrict

the movement of things E.g. only one way you can insert a key into a

lock How many ways can you insert a CD or DVD

disk into a computer? How physically constraining is this action? How does it differ from the insertion of a

floppy disk into a computer? Often used where safety is an issue –

examples?

Page 30: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 30

Logical constraints Exploits people’s everyday common sense

reasoning about the way the world works

An example is the logical relationship between physical layout of a device and the way it works as the next slide illustrates

Page 31: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 31

Logical or ambiguous design?

Where do you plug the mouse?

Where do you plug the keyboard?

top or bottom connector?

Do the color coded icons help?

From: www.baddesigns.com

Page 32: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 32

How to design them more logically

(i) A provides direct adjacent mapping between icon and connector

(ii) B provides color coding to associate the connectors with the labels

From: www.baddesigns.com

Page 33: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 33

Cultural constraints

Learned arbitrary conventions like red triangles for warning

Can be universal or culturally specific

Page 34: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 34

Which are universal and which are culturally-specific?

Page 35: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 35

Universal

Can you think of some icons for the following

Restaurants Banks Garage/Services

Page 36: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 36

Mapping

Relationship between controls and their movements and the results in the world

Why is this a poor mapping of control buttons?

Page 37: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 37

Mapping Why is this a better mapping?

The control buttons are mapped better onto the sequence of actions of fast rewind, rewind, play and fast forward

Page 38: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 38

Activity on mappings Which controls go with which rings

(burners)?

A B C D

Page 39: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 39

Why is this a better design?

Page 40: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 40

Consistency Design interfaces to have similar operations

and use similar elements for similar tasks For example:

always use ctrl key plus first initial of the command for an operation – ctrl+C, ctrl+S, ctrl+O

Main benefit is consistent interfaces are easier to learn and use

Page 41: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 41

When consistency breaks down What happens if there is more than one

command starting with the same letter? e.g. save, spelling, select, style

Have to find other initials or combinations of keys, thereby breaking the consistency rule E.g. ctrl+S, ctrl+Sp, ctrl+shift+L

Increases learning burden on user, making them more prone to errors

Page 42: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 42

Internal and external consistency

Internal consistency refers to designing operations to behave the same within an application Difficult to achieve with complex interfaces

External consistency refers to designing operations, interfaces, etc., to be the same across applications and devices Very rarely the case, based on different

designer’s preference

Page 43: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 43

Keypad numbers layout

A case of external inconsistency

1 2 3

4 5 6

7 8 9

7 8 9

1 2 3

4 5 6

0 0

(a) phones, remote controls (b) calculators, computer keypads

Page 44: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 44

External Inconsistency

Compare your mobile phone interface with someone who has a different make and model

Does it differ in terms of the control and function keys Eg Where is the cancel/select key

Why do manufacturers do this?

Page 45: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 45

Affordances: to give a clue Refers to an attribute of an object that

allows people to know how to use it E.g. a mouse button invites pushing, a door

handle affords pulling Norman (1988) used the term to discuss

the design of everyday objects Since has been much popularized in

interaction design to discuss how to design interface objects E.g. scrollbars to afford moving up and down,

icons to afford clicking on

Page 46: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 46

What does ‘affordance’ have to offer interaction design? Interfaces are virtual and do not have

affordances like physical objects Norman argues it does not make sense to

talk about interfaces in terms of ‘real’ affordances

Instead interfaces are better conceptualised as ‘perceived’ affordances Learned conventions of arbitrary mappings

between action and effect at the interface Some mappings are better than others

Page 47: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 47

Activity Physical affordances:

How do the following physical objects afford? Are they obvious?

Page 48: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 48

Activity Virtual affordances

What do the following screen objects afford?What if you were a novice user?Would you know what to do with them?

Page 49: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 49

Justifying HCI

Poor interface design can lead to Increased errors User frustration Poor system performance User rejection - particularly true for

WWW

Page 50: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 50

Justifying HCI

Good Interface design will provide Fail-safe systems Competitive advantages Financial rewards Increased efficiency User satisfaction and enjoyment

Page 51: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 51

What makes for a good interface?

A good interface will Provide feedback Provide easy reversal of actions (relieves

anxiety) Give users feeling that they are in

control Reduce reliance on STM

Page 52: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 52

Think about a car...

how much knowledge about a car do you need to be able to drive it?

do the best designed cars give the driver the most information about the engine, suspension, etc?

good design of the interface to the car includes designing controls that are

obvious to use behave in the way you expect give fast feedback are comfortable to use hide unnecessary information from the user

Page 53: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 53

Perspectives on design

users are often not interested in the program and use it only as a tool to achieve some task in their work give me £20 from my current account

(ATM) draw me a section of the valve called

P1023 in a place I can define (CAD system)

manufacturers are aware of the importance of usability...

... but often do not know how to design for usability and how to test or evaluate it effectively

Page 54: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 54

Continued perspectives...

think ‘design first, implementation second’

design the interface first for usability, only compromise in the design for ease of implementation later if necessary

think how the system and interface should support what the user wants to do, rather than what the system is capable of doing

Page 55: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 55

Misconceptions about user interface design

a usable system has lots of functions ‘I know it’s a bit hard to use but it’s all

described in the Help system’ ‘I know it works - I’ve got the people

in the office (or on the course) to use it’

I tested it and everything worked so I know the interface is good

Page 56: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 56

User Centred Design

all systems need not be designed to suit everyone...

.... but should be designed around the needs and capabilities of those people who will use them

usability - concerned with making systems easy to learn, easy to use and efficient to use

Page 57: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 57

Implications for the design process

there must be an early focus on users and tasks there must be a clear understanding of what

particular usability attributes are important to ensure usability targets can be met, there

must be testing of prototypes of the design from an early stage in the process

results from prototype testing need to be used to modify the design and this is then retested - i.e. there are iterations in the design - test cycle

software tools are needed to support this process - to enable designs to be built and modified with little programming overhead

Page 58: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 58

Design Methods

There is no single ‘golden’ design method that can ensure successful interactive design

Requires designer to gain an understanding of the problem and apply appropriate techniques

Fundamental to achieving success is the need to shift continually between two types of design activity

Page 59: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 59

Design Activities

Analysis During analysis we test the design to ensure it

is meeting our targets for usability and quality Synthesis

Here we shape the design drawing on fresh ideas, previous experience and solutions to similar problems

Page 60: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 60

Key points ID is concerned with designing

interactive products to support people in their everyday and working lives

ID is multidisciplinary, involving many inputs from wide-reaching disciplines and fields

ID is big business even after the dot.com crash!

Page 61: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 61

Key points ID involves taking into account a number of

interdependent factors including context of use, type of task and kind of user

Need to strive for usability and user experience goals

Design and usability principles are useful heuristics for analyzing and evaluating interactive products

Page 62: ISDE J T Burns September20091 Interactive Systems Design & Evaluation : John T Burns e-mail jtb@dmu.ac.ukjtb@dmu.ac.uk Mandatory Text User Interface design.

ISDE J T Burns September2009 62

Further Reading

The Psychology of Everyday things. Norman D 1988

Turn Signals are the Facial expressions of Automobiles. Norman 1992. Both books provide amusing and thought

provoking examples of bad designs in everyday life. He uses this as the basis to argue for the need for technology to be humanized.

www.bad-designs.com


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