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ITFN 2601Introduction to Operating
Systems
Lecture 4
Scheduling
Agenda
SchedulingBatchInteractiveReal-TimeThreads
Scheduling: When
New Process is CreatedParent ProcessChild Process
Process ExitsWhen a process blocksI/O Interrupt occurs
Clock InterruptsNon-preemptivePreemptive
Objectives of a Good Scheduling Policy
FairnessEfficiencyLow response time (important for
interactive jobs)Low turnaround time (important for
batch jobs)High throughput
Scheduling
ThroughputThe amount of useful work accomplished per unit time. This depends, of course, on what constitutes “useful work.” One common measure of throughput is jobs/minute (or second, or hour, depending on the kind of job)
UtilizationFor each device, the utilization of a device is the fraction of time the device is busy. A good scheduling algorithm keeps all the devices (CPUs, disk drives, etc.) busy most of the time.
Scheduling
TurnaroundThe length of time between when the job arrives in the system and when it finally finishes
Response TimeThe length of time between when a job arrives in the system and when it starts to produce output. For interactive jobs, response time might be more important than turnaround.
Wait TimeThe amount of time the job is ready (runnable but not running). This is a better measure of scheduling quality than turnaround since the scheduler has no control of the mount of time the process spends computing or blocked waiting for I/O.
Preemption
Needs a clock interrupt (or equivalent)Needed to guarantee fairnessFound in all modern general purpose
operating systemsWithout preemption, the system
implements “run to completion (or yield)”
Scheduling Algorithms(Batch)
FIFO (First In First Out)FairestLow throughputHigh Turnaround
Shortest FirstHigh ThroughputLow TurnaroundUnfair for Large Jobs
Scheduling Algorithms(Batch, cont)
Shortest RemainingHigh Turnaround on Long JobsUnfair for Large Jobs
Multi-Scheduling (CPU or Memory Limited)HIGH Turnaround (disk swaps)Throughput highly variable, probably lowFairness highly variable
First-Come First-Served
The simplest possible scheduling discipline is called First-come, first-served (FCFS). The ready list is a simple queue (first-in/first-out). The scheduler simply runs the first job on the queue until it blocks, then it runs the new first job, and so on. When a job becomes ready it is simply added to the end of the queue.
FCFS
Main advantage of FCFS is that it is easy to write and understand
No starvationIf one process gets into an infinite loop, it
will run forever and shut out all the othersFCFS tends to excessively favor long
bursts. CPU-bound processes
Shortest Job First (SJF)
Whenever the CPU has to choose a burst to run, it chooses the shortest one
Non-preemptive policyPreemptive version of the SJN, called
shortest remaining time firstStarvation is possible
Scheduling Algorithms(Interactive)
Round RobinFairest overallResponse time variable but finite
Priority SchedulingFair
“More Fair” for users with higher prioritiesResponse time inverse to priority
Round-Robin
Round-robin (RR). RR keeps all the processes in a queue and runs the first one, like FCFS. After a length of time q (called quantum), if the current burst hasn’t completed, it is moved to the tail of the queue and the next process is started
Round Robin
An important preemptive policyEssentially the preemptive version of FCFSThe key parameter is the quantum size qWhen a process is put into the running state, a
timer is set to qIf the timer goes off and the process is still
running, the OS preempts the process.The process is moved to the ready stateThe next job in the queue is selected to run
Round Robin
Quantum can’t be too largeQuantum can’t be too smallWhat quantum should we choose
TradeoffSmall q makes system more responsiveLarge q makes system more efficient since
there’s less switching
Round Robin, Example
Priority Scheduling
Always run the highest priority processPreemptive or non-preemptivePriorities can be assigned externally to
processes based on their importanceAssigned (and changed) dynamically
Other Interactive Scheduling
Multiple QueuesShortest Process NextGuaranteed SchedulingLottery SchedulingFair-Share Scheduling
Scheduling Algorithms(Interactive, cont)
Multi-QuantizedResponse time proportionate to quantaMore bookkeeping
Shortest Process NextEstimation of process lengthUnfair for large jobsFast response for small jobs
Scheduling Algorithms(Interactive, cont)
Guaranteed SchedulingLottery Scheduling
Alotted time proportional to Job Size/Importance
SharingFair by user, not necessarily fair by jobResponses become disproportionate
Scheduling Algorithms(Real-Time)
Small JobsHigh PriorityPeriodic/AperiodicSchedulable?
Iff the sum of the ratios CPU Time to Period time is less than one
Sum(CPU/Period) <= 1Static/Dynamic?
Scheduler Mechanism
Some processes are intrinsically more important at some times than othersTime-dependent responseHigh-priority request
How can a process raise it’s scheduling priority?
Thread Scheduling
User-level threadsProcess has a Thread SchedulerSame concept as Process SchedulerConflicts with Process Scheduling
Kernel Level ThreadsKernel has Thread and Process SchedulerTwo Quanta’s
Thread QuantaProcess Quanta
Summary
Scheduler responsible for many goals
Scheduling algorithms complex
Know your math!