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July 10 Hype Cycle Sarner Sorofman

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© 2014 Gartner, Inc. and/or its affiliates. All rights reserved. While you are waiting for our webinar to begin, you might be interested in the downloads on the Attachment tab: Have a question for our analyst? Click the Question tab. Q&A will be at the end of today’s presentation. If you have any difficulties, please email [email protected]. A copy of today’s presentation Information on how to dial in if you are unable to attend via VoIP
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  • 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

    While you are waiting for our webinar to begin, you might be interested in the downloads on the Attachment tab:

    Have a question for our analyst? Click the Question tab. Q&A will be at the end of todays presentation. If you have any difficulties, please email [email protected].

    A copy of todays presentation

    Information on how to dial in if you are unable to attend via VoIP

  • Our company:

    1

    Worlds largest community of CIOs and senior IT executives

    5,500 benchmarks

    800 analysts coverage all

    aspects of technology 60%

    with 20+ years experience

    Rigorous research model and

    widely adopted methodologies 64 conferences

    480 consultants

    1,700 engagements

    12,000 client organizations in 85 countries

    290,00 client interactions

    70% of Fortune 500

    76% of Global 500

    Vertical coverage in nine industries

  • Hype Cycle 2014 for Digital Marketing: What's the New Black?

    CONFIDENTIAL AND PROPRIETARY

    This presentation, including any supporting materials, is owned by Gartner, Inc. and/or its affiliates and is for the sole use of the intended Gartner audience or other intended recipients. This presentation may contain information that is confidential, proprietary or otherwise legally protected, and it may not be further copied, distributed or publicly displayed without the express written permission of Gartner, Inc. or its affiliates. 2014 Gartner, Inc. and/or its affiliates. All rights reserved.

    Jake Sorofman @jakesorofman

    Adam Sarner @adamsarner

  • Rapid Change Is Fueling Digital Marketing

  • OR Sometimes Change Isn't Really That Much of a Change at All

    Steve Manns 1999 EyeTap digital Eye Glass 2012, Google Glass

  • Best Practice: Right Purpose, Right Time, Right Technology

  • Big Shifts

  • #1: The Funnel is Blown to Bits

  • #1: The Funnel is Blown to Bits

    Q: How do I track and respond to intent?

  • #2: The Customer is King

  • #2: The Customer is King

    Q: How do you meet customers on their terms?

  • #3: The Rise of Big Data

  • #3: The Rise of Big Data

    Q: How do I use data to drive engagement?

  • #4: The Rise of Big Content

    Create Curate

    Sourcing

    Creation

    Curation

    Cultivation Cultivate

  • #4: The Rise of Big Content

    Create Curate

    Sourcing

    Creation

    Curation

    Cultivation Cultivate

    Q: How do I rise above the noise?

  • # 5: The Experience Economy

    Paid

    Multichannel Owned

    Earned

    Voice

    Valence

    Value

    Product

    Process People

    Context

    Growth

    Attraction

    Loyalty Advocacy

    Paid

  • # 5: The Experience Economy

    Paid

    Multichannel Owned

    Earned

    Voice

    Valence

    Value

    Product

    Process People

    Context

    Growth

    Attraction

    Loyalty Advocacy

    Paid

    Q: How do I deliver extraordinary branded

    moments?

  • #6: The Advocacy Imperative

  • #6: The Advocacy Imperative

    Q: How do I activate word of mouth at scale?

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Five Phases of the Hype Cycle

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

  • Marketing talent communities: Marketplaces that allow brands and marketers to find qualified writers, designers,

    strategists, data architects and other freelance talent on an

    on-demand.

    Marketing technology integrators: Services that design and implement software and data solutions for marketing

    organizations.

    Transactional ads: Ad units when activated by a gesture, they present a secure transaction or coupon.

    Quantified self: Applications or services that provide self-tracking analytics, wearable and mobile devices.

    Social co-browsing: Collaborative sharing of the same graphical interface / screen with one or more parties from a

    social network. 21

    Whats New

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Marketing Talent Communities

  • Marketing Talent Communities Bridging the People Gap

    Content Creation Is Top Focus for 50% of the Social Marketing Efforts

    Social Marketing Held Back by Skills Gap; Outsourcing Is Often the Answer

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Digital Marketing Hubs

  • The Case for Emerging Digital Marketing Hubs

    Bre

    ad

    th

    Extensibility

    Source: Gartner for Marketing Leaders

    Discrete Features

    Point Tool

    Bundled Features

    Suite

    Standardized Services

    Platform

    1. Data

    2. Content

    3. Orchestration

    4. Analytics

    Converged Capabilities

    Hub

  • Source: GML Multichannel Marketing Key Initiatives

    The Integration Imperative

    Known Customer Data

    Siloed Analytics

    Multiple Vendors

    Fragmented Data Sources

    Multiple Systems

    Organizational and Cultural Silos Fragmented

    Channels Multiple Vendor Markets

    Anonymous Customer Data Sources

    Multiple Architecture

  • Gartner Digital Marketing Transit Map

    Product Station

    Vendor Station

    Offline Connection

    AD OPS

    DATA OPS

    MOBILITY

    WEB OPS

    SOCIAL OPS

    DESIGN

    MARKETING OPS

    CREATIVE

    Connection to CMO

    Connections to Sales and Service

    Connection to General Advertising

    Connection to IT Connection to

    Business Intelligence

    Web Content Mgmt. Web Analytics

    Virtual Actors

    Video Ad Networks

    Video Ad Mgmt.

    Venues

    User Groups

    UXP

    UX Design

    Tag Mgmt.

    Social TV Social Networks

    Social Mktg. Mgmt.

    Social Commerce

    Social Apps

    Social Analytics

    Social Ads

    Smart Kiosks

    Site Retargeting

    Search Retargeting

    Search Engines

    SEO Tools

    SEM Platforms

    Rich Media Search

    Real-Time Decisioning QR Codes

    Programmatic Media

    Program Guide

    Promo

    Reviews & Recs

    Embedded Merch

    Product Design

    Compliance

    Predictive Campaign Analytics

    OTT Video Online Video Publishing

    Online Retailers

    Data Exchanges

    NFC

    Natural Language

    Questioning

    Native Ads

    Campaign Mgmt.

    Mobile Search

    Mobile Messaging & Commerce

    Mobile Media & Targeting

    Mobile App & Content Svs Mobile App

    Marketplace

    Mobile Analytics

    Mobile Ad Networks

    Microsensors

    Media Labs

    Media Companies

    Media Agencies

    Marketing Service

    Providers

    Mktg. Resource

    Mgmt.

    Management Consultants

    Marketing Analytics

    Lead Mgmt.

    In-Game Ads

    Idea Mgmt.

    IT Service Providers

    Geotargeting

    Geofencing

    Gamification Tools

    Finger- printing

    Experience Targeting

    Emotion Detection

    Email Mktg.

    E-Commerce Enablers

    Dynamic Creative

    DOOH Media Svcs

    Digital Offers

    Media Metrics

    DM HUB

    Digital Asset Mgmt.

    Digital Agencies

    Data Warehouses

    DMP

    Customer Analytics Crowdsourcing

    Content Marketing

    Data Providers

    Communities

    CSPs Census and Panel Data

    Business Process

    Outsourcers

    Blogs

    Automatic Content Recognition

    Augmented Reality

    Attribution

    Agile Mktg. PM Agency Holding

    Companies

    Advocacy Mktg.

    Addressable TV

    Ad Verification

    Online Ad Networks

    Ad Exchanges

    A/B Testing

    MOBILE

    STRATEGY

    EMERGING TECH

    ANALYTICS

    AD TECH

    UX

    SOCIAL

    COMMERCE

    Mktg. Mgmt.

    SEARCH

    CREATIVE

    RT DATA

    27

    DM HUB

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Multichannel Attribution

  • User Level

    Optimization of user experience

    Marketing Mix

    Allocation of marketing budgets

    (advertising, direct marketing, trade promo, sales force, pricing)

    Media Mix

    Allocation of media budgets

    (broadcasting, print, digital, out-of-home)

    Multichannel (Hybrid)

    Optimization of media budgets

    (offline, digital combinations)

    Digital Multichannel

    Allocation of digital media budgets

    (search, display, programmatic, email, social, mobile, video)

    Digital In-channel

    Optimization of digital media budgets

    (keywords) (websites) (audience segments)

    Business Rules Algorithmic Causal Econometrics

    scope

    method

    precision

    co

    mp

    lexit

    y

    Multichannel Attribution: A Holy Grail Driver for Marketing

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Content Marketing

  • Create Curate

    Creation

    Curation

    Cultivation

    Sustaining the Content Supply Chain

    Cultivate

    Two Emerging Questions:

    1) How do we measure the impact?

    2) How do we achieve scale and control?

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Responsive Design

  • Responsive Design Building Foundations for Mobile Experiences

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Social Marketing

  • Sourcing Technology for Social Marketing: Align With Purpose

    Idea Management

    Market Research

    Social Media Engagement

    Social Analytics

    Social Campaigns

    New Ideas

    Product Development

    Listening, Strengthening

    Brand

    Identifying Influencers

    Decision Support for Purchases

    Kindling, Lithium, OneDesk,

    salesforce.com, Spigit

    Converseon, NetBase, QuestBack, Omnicom

    (Communispace) Vision Critical

    HootSuite, salesforce.com, Visible

    Technologies, Spredfast, Sprinklr

    and Shoutlet

    Brandwatch, Crimson Hexagon, IBM,

    Socialbakers and Synthesio

    Adobe, Falcon Social, salesforce.com

    and Oracle

  • Life Cycle

    Stage

    Sample

    Business Goals

    Sample

    Social Marketing Tactics

    Sample

    Social Metrics

    Increase product awareness

    Social content and campaigns, integrated with paid social ads and measured with #hashtag usage

    Product mentions as percentage of conversation

    #Hashtag use

    Pre/Post campaign awareness survey

    Improve net social sentiment

    Increased customer engagement on social sites, fostering positive engagement

    Funneling complaints to a customer service channel for resolution

    Social channel sentiment (positive negative)

    Impact on customer satisfaction scores

    Improve product consideration

    Social campaign to generate product reviews

    Use of product videos, customer testimonials and reviews in social campaigns

    Product reviews

    Search volume

    Survey offered on social channels

    Gain referrals Social content, integration of "share" buttons into website and incentives for referrals

    Post shares and comment reach

    New visitor source of entry

    Generate leads "Like-gating" social sites

    Integration of lead submission forms into social sites

    Number of qualified leads from social channels (forms, link clicks)

    Increase e-commerce sales

    Integration of "share" buttons into product pages on e-commerce site

    Use of social coupons and incentives

    Source of entry to site and item pages

    Commerce link clicks in social channels

    Revenue attribution

    Improve loyalty and lifetime value

    Exclusive content and event access for "fans"

    Badges and "gamification"

    Impact on customer lifetime value

    Repurchase rates from social

    Awareness

    Consideration

    Conversion

    Best Practice: Specific Goals Should Determine Tactics Used and Metrics Captured

    Source: Gartner for Marketing Leaders

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Social Commerce

  • Social Commerce A Slippery Slope

    Marketers want to monetize social

    But it often lacks the scale to move the needle

    Sometimes the risk outweighs the reward

    Compromising authenticity Turning social engagement toxic

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    Lead Management

  • B2B Marketers Are Investing in B2C Technology

    Data Mining Customer Segmentation Behavioral Analytics Multichannel Campaigns Real-time Marketing

    Lead Management Event Management Webinar Applications Pricing Optimization Contract Management

    B2B

    Vendors Developing

    B2C

    Users Demanding

  • Innovation Trigger

    Peak of

    Inflated Expectations

    Trough of Disillusionment

    Slope of Enlightenment Plateau of

    Productivity

    time

    expectations

    Plateau will be reached in:

    less than 2 years 2 to 5 years 5 to 10 years more than 10 years

    obsolete

    before plateau

    As of July 2014 Real-Time Marketing

    Marketing Talent Communities

    Programmatic Direct Advertising

    Digital Marketing Hubs Mobile Marketing Analytics

    Marketing Technology Integrators Multichannel Attribution

    Social Co-browsing

    Augmented Reality Neurobusiness

    Digital Commerce Automatic Content Recognition

    Commerce Experiences Content Marketing

    Responsive Design Tag Management

    Digitalized Business Processes

    Data-Driven Marketing

    Data Management Platforms (Advertising)

    Native Advertising Privacy Management Tools

    Social Marketing

    Crowdsourcing

    Social Analytics

    Advocacy/Loyalty Marketing Event-Triggered Marketing Multichannel Marketing

    Social Commerce Digital Offers

    Social TV

    In-App Advertising

    Real-Time Bidding (Advertising)

    Social Media Distribution

    Online Product Recommendation Engine

    Online Advertising Data Exchanges

    Campaign Segmentation Digital Out-of-Home Dynamic Creative Optimization

    Mobile Ticketing

    Email Marketing

    Mobile Advertising

    Lead Management

    Idea Management for Digital Marketing

    Predictive Analytics

    Web Analytics

    Quantified Self

    Personalization

    Gamification

    Persona Management

    Hype Cycle for Digital Marketing, 2014

    E-mail Marketing

  • More Email is Experienced On-the-Go

    42

    BUT, over half of marketers do not have a strategy to

    address mobile email

    About half of marketing emails are opened on a mobile

    device

    Mobile opens must lead to a good mobile experience to yield results

    More email is being consumed on the go, through multiple devices

    The shift to mobile consumption also changes ideal delivery time

    (depending on call-to-action), though few are testing to understand

    impacts

  • Email Marketing is Valued Because Its Measurable

    43

    68 66 65 63 57 55 55 54 52

    42

    26 26 24 28

    25 34

    28 33 33

    39

    0

    10

    20

    30

    40

    50

    60

    70

    80

    90

    100

    E-commerce Search engine

    advertising

    Email marketing

    Content marketing

    Display Ads Mobile marketing

    Corporate website activity

    Funnel / pipeline metrics

    Search engine

    optimization

    Social marketing

    Currently linked to business outcomes In the process of linking to business outcomes

    Pe

    rce

    nta

    ge o

    f R

    es

    po

    nd

    en

    ts

    92% 89% 89% 82% 89% 83% 87% 85% 81% Sum= 94%

    Q03. Through the metrics collected, is your organization able to attribute each activity to a measurable business outcome?

    Base = those who measure each activity [varies by activity]

  • What to Do Next

    Resist the temptation to chase shiny objects ... for the most part. Prep for speed, agility and rapid customer responsemost of the hyped technologies that

    support these drivers will reach the plateau of productivity in less than two years, erasing competitive advantage.

    Blend in-source and outsourced roles for scale in content marketing. Appoint leadership to keep trains running on time, but look to marketing talent communities to scale.

    Focus on characteristics and emerging architecture of hubs: Tight coordination of marketing activities around a common view of the customer.

    Determine a benchmark forecast for what return you can expect to gain from attribution modeling, either through savings on media from improved efficiency or lift in sales from improved effectiveness of your budget.

    Tie social marketing objectives to the corporate vision. Explore how specific social marketing activities will support that goal. This will be a path to ROI.

    Expand B2B Lead Management investments into multi-channel, taking advantage of accessible areas in data mining, segmentation and behavioral analytics.

    Re-think your e-mail marketing strategy. Email has become mobile, serves as connected tissue for other channels and is more measurable than other digital marketing approaches.

  • Recommended Gartner Research

    Hype Cycle for Digital Marketing, 2014 Adam Sarner and Jake Sorofman (G00262883)

    Leading Change in the Digital Marketing Transformation Jake Sorofman (G0025582)

    How to Evaluate Multichannel Campaign Management Applications Adam Sarner, Jennifer Beck and Julie Hopkins (G00291701)

    Content Marketing Pushes Digital Marketers to Adopt Newsroom Habits Jake Sorofman and Allen Weiner (G00250220)

    Ensure Emerging Trends and Technology Advance Your Marketing Strategy Jackie Fenn and Richard Fouts (G00237993)

    Designing the Marketing Organization Richard Fouts (G00252354)

  • Visit gartner.com/digitalmarketing For additional Gartner insight on your top Digital

    Marketing initiatives

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