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Konami Collectors Series - Castlevania & Contra - Manual - PC

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    CONTENTS

    SYSTEM REQUIREMENTS . . . . . . . . . . . . . 2

    INSTALLING THE GAME . . . . . . . . . . . . . . . 2

    STARTING THE GAME . . . . . . . . . . . . . . . . 4

    PAUSE MENU . . . . . . . . . . . . . . . . . . . . . . 5

    CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 7

    EXITING THE GAME . . . . . . . . . . . . . . . . . .9

    CASTLEVANIA . . . . . . . . . . . . . . . . . . . . . .10

    CASTLEVANIA II . . . . . . . . . . . . . . . . . . . . .18

    CASTLEVANIA III . . . . . . . . . . . . . . . . . . 30

    CONTRA . . . . . . . . . . . . . . . . . . . . . . . . . .44

    SUPER C . . . . . . . . . . . . . . . . . . . . . . . . . .52

    CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . 58

    Instruction Manual

    KONAM I CO L L EC TOR S S ER I ES

    KONAMI COLLECTOR'S SERIESTM

    TM

    Thank you for purchasing Konami Collectors Series: Castlevania &

    Contra for the PC. To get the most from your gaming experience, please

    read this manual before starting play.

    AT KONAMI, WE CONTINUOUSLY STRIVE TO IMPROVE OUR PRODUCTS. AS A

    RESULT, YOUR PRODUCT MAY DIFFER SLIGHTLY FROM SOMEONE ELSES,

    DEPENDING ON THE DATE OF PURCHASE.

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    3

    AUTORUN (THE AUTOMATIC WAY TO INSTALL YOUR GAME)The "Konami Collectors Series: Castlevania & Contra" CD contains an

    Autorun program that automatically guides you through theinstallation process.1. Insert the CD into your computers CD-ROM drive.

    2. Once the Autorun screen appears, click INSTALL GAME.3. Follow the on-screen installation instructions. Once you have

    successfully installed the game, youre ready to play!

    WHAT TO DO IF AUTORUN DOESNT WORKIf the Autorun program doesnt automatically bring up the Autoruninstallation screen, you need to start the program yourself.1. Double-click on the MY COMPUTER icon on your computers

    desktop. On computers running Windows XP, the MY COMPUTERicon can be found on the START menu.

    2. Double-click on the CD-ROM drive.3. Double-click SETUP.exe.4. After the startup screen appears, click INSTALL to begin installation.

    INSTALL MENU OPTIONS

    Play:After installation of the game, you can click this button to begin

    the game. If the games is not installed, this button is disabled.

    Install/Uninstall: Select to installor uninstall the game from yourcomputer. DirectX version 8 or 8.1 isnecessary for running KonamiCollectors Series successfully. Afterinstallation of the game, you canselect to setup DirectX, followed bythe DirectX setup screen.

    Readme: Opens an HTML page with the latest notes about installingand running "Konami Collectors Series: Castlevania & Contra." Thisdocument contains important last-minute information that will makeyour gaming experience more enjoyable.

    Visit us:Access the Konami Website for detailed information about all

    of the latest and greatest Konami products.

    Quit: Exit the Install Menu.

    2

    SYSTEM REQUIREMENTS

    MINIMUM SYSTEM REQUIREMENTS

    Windows XP/ME/2000/98/95Pentium 450 MHz (or equivalent)16 MB RAMDirectX 8 compliant video card w/2 MB VRAMDirectX 8 compliant sound cardDirectX 8 or higher (included)2X CD-ROM drive10 MB free hard disk space

    RECOMMENDED SYSTEM REQUIREMENTS

    Pentium 600 MHz (or equivalent)32 MB RAMDirectX 8 compliant video card w/4 MB VRAM4X CD-ROM driveGamepad controller

    NOTE: It may be necessary to update your hardware drivers.

    INSTALLING THE GAME

    In order to play "Konami Collectors Series: Castlevania & Contra",you must first install the program on your computers hard drive.

    Note: For Windows 2000 and Windows XP, you may have to login as the Administrator to install the program.

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    54

    STARTING THE GAME

    Now that youve installed the game, there are several ways toactually begin playing:

    1. The Autorun feature automatically offers a Play option each timeyou insert the game CD into your CD-ROM drive. Click Play tobegin the "Konami Collectors Series: Castlevania & Contra"

    2. You may also begin the game by clicking on your desktopSTART button, then selecting PROGRAMS> Konami CollectorsSeries>Castlevania & Contra.

    3. After installation, there will be a "Castlevania & Contra" icon onyour desktop, double-click it to begin the game.

    NOTE: THE "KONAMI COLLECTORS SERIES: CASTLEVANIA& CONTRA" CD IS NOT REQUIRED TO PLAY THE GAME.

    When you first start up the gamethe Konami Logo screen willappear, followed by the KonamiCollectors Series Main Title screen.

    Press Enter to advance to theSelect A Game screen.

    Highlight the game that you wouldlike to play and press Enter.

    The appropriate game introductionor title screen will appear at thistime. Begin the game by pressingthe assigned "START" button.

    PAUSE MENU

    Pressing "F1" will pause the gameand bring up the following menu:

    Continue

    Select Continue to resumegameplay

    Restart

    Select Restart to restart the current game that you are playing. Aconfirmation screen will appear:

    Select "No" to return to the Pause Menu.Select "Yes" to return to the Game Title screen.

    Game Save

    Select Game Save to save your current game in progress. TheSave Game screen will appear. Choose a data slot to save yourprogress.Note: You can also save over previously saved data.Once a data slot has been selected, press "Enter" and aconfirmation screen will appear:

    Select "No" to return to the Game Save Screen.Select "Yes" to save your game, then press "Enter" toresume gameplay

    Note: All of the games can be saved from any point in the game,

    and when the game is loaded, the player will be returned to theexact spot and time where the game was saved.

    Game Load

    Select Game Load to load a previously saved game. The DataLoad screen will appear. Select the data that you would like toresume, press "Enter" and a confirmation screen will appear:

    Select "No" to return to the Game Load Screen.

    Select "Yes" to load the selected game, then press "Enter"to resume gameplay

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    7

    Options

    Select options to bring up the OptionsScreen. There are three customizableoptions that appear:

    Volume Adjust the game volume with

    the left and right keysGamma Adjust the gamma with the leftand right keys

    Set Keyboard Customize the keyboard controls for Player 1 and Player 2.

    Note: Player 1 and Player 2 cannot share keys.

    Note: Controls cannot be set to the Function Keys [F1-F12].

    When Set Keyboard is selected, the player is taken to the KeyboardConfig screen. The controls for Player 1 are on the left, and the controlsfor Player 2 are found on the right. For both the Player 1 and Player 2column, the original controls are listed on the left hand side, while thecorresponding keyboard controls are on the right hand side.

    The player simply inputs what keys will be used for the correspondingkeyboard control. Once the player has finished assigning thekeyboard controls for Player 1, they will be automatically switched tothe Player 2 column.

    F1 Back" key The player will be asked to confirm their settings.

    Select "No" to return to the Config Keyboard screen.Select "Yes" to save the assigned settings and return to theOptions screen.

    F2 Default (resets the keys to the default configuration)

    F3 Set Previous (moves the highlighter to set the previous key)

    F4 Set Next (moves the highlighter to set the next key)

    Back When selected, the player is returned to the Pause screen.

    Return to TitleWhen selected, a confirmation screen appears.

    Select "No" to return to the Pause Menu.

    Select "Yes" to return to the Main Title screen.

    Exit GameWhen selected, a confirmation screen appears.

    Select "No" to return to the Pause Menu.

    Select "Yes" to exit the game.

    For gameplay, any reference to the controls will correspond to thekey(s) that have been assigned by the player.

    6

    CONTROLS

    The controls below show the basic movement, action, and menucommands for the keyboard and gamepad controllers.

    Microsoft Sidewinder

    Gamepad Pro

    D-Pad:Control Pad

    A Button

    X ButtonSTART Button

    B Button

    C ButtonSELECT Button

    D-Pad:Control Pad Green Button:

    SELECT Button

    Yellow Button:

    B Button

    Red Button:A Button

    Blue Button:START Button

    Y ButtonPause Menu

    L1 ButtonPause Menu

    R1 Buttonno function

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    1110

    Good Eeeevening!

    Step into the shadows of the deadliest dwelling on earth. You'vearrived at Castlevania, and you're here on business: To destroyforever the Curse of the Evil Count.

    Unfortunately, everybody's home this evening bats, ghosts, andevery kind of creature you can imagine. You'll find 'em all over theplace, if they don't find you first. Because you've got to getthrough six monstrous floors before you even meet up with the

    Master of the House. Your Magic Whip will help, and you'llprobably find a weapon or two along the way. But once youmake it to the tower, you can count on a Duel to the Death. TheCount has waited 100 years for a rematch. He's ready... Are you?

    HOW TO PLAY

    Castlevania is a one-player game only.

    The object is to move through the passages and stairways of thecastle to reach the tower, dodging or destroying every creature inyour path. Use the controls as directed to activate your MagicWhip and the other weapons you'll find along the way. And watchfor secret doors!

    To begin, hit the START Button, and your nightmare begins.

    CONTROL FUNCTIONS

    Directional Keys

    Moves character - Controls forward and backward movement,standing and crouching, angle of jump, direction of attack

    SELECT Button

    (not used)

    START Button

    Begins game, pauses action during game

    B Button (ATTACK)

    Controls whip and all weapons

    A Button (JUMP)

    Controls jumping

    SAMPLE MOVES

    TO JUMP DIAGONALLY:use the A Button and Left or Right directional keys.

    TO ACTIVATE WHIP:use the B Button and Left, Right or Down directional keys.

    TO ACTIVATE WEAPONS:use the B Button and Up directional key.

    TO CRACK WHIP OR FIRE WEAPONS:use the B Button.

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    1312

    THE SCREEN

    Power Level Indicator

    You begin each game with 3 "lives", and the indicator tracks thepower remaining in each. As the creatures sap your strength, theindicator level drops. When it reaches "0", you lose one life.

    Time

    When the timer shows "0", you lose one life.

    Weapons Indicator

    Shows the latest weapon you've picked up and activated.

    Enemy Power Level Indicator

    Indicator tracks damage you've done to the boss in any given

    stage. When the level drops to "O", the Creature is out of the game.

    ScorePower LevelIndicator

    Weapons

    IndicatorEnemy PowerLevel Indicator

    Time

    THE CREATURES

    Destroy the creature for the point total shown. BONUS POINTSawarded for knocking out 2 or more creatures with one throw

    of a weapon.

    100-POINT BONUS--

    Awarded for whipping each of these items:FIRE BALLMUMMY WRAPPINGSBONE FROM WHITE SKELETON

    AXE-MANS AXE

    VAMPIRE BAT 200 pointsZOMBIE 100 pointsBLACK LEOPARD 200 pointsFISH MAN 300 pointsPHANTOM BAT 3,000 pointsQUEEN MEDUSA 3,000 points

    MEDUSA 300 pointsRAVEN 200 pointsBLACK KNIGHT 400 pointsWHITE SKELETON 300 pointsRED SKELETON 400 pointsEAGLE 300 pointsHUNCHBACK 500 pointsDRAGON SKULL CANNON 400 points

    AXE-MAN 500 points

    GHOST 300 pointsSKELE-DRAGON 1,000 pointsFRANKENSTEIN & IGOR 5,000 pointsMUMMY MAN 3,000 pointsGRIM REAPER 7,000 pointsTHE COUNT! 50,000 points

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    1514

    THE WEAPONSIn addition to your Magic Whip, many other weapons are hidden along your path through the Castle. You're goingto need them. Before playing, study this chart, so you'll know where to find your weapons, and how to use them.

    WEAPON SYMBOL WHERE TO LOOK POWER COMMENT

    WATCH Hidden on path or in creature Stops enemy action (some exceptions) Costs you 5 small hearts for each use

    DAGGER Hidden on path or in creature Fast, accurate attack weapon Makes target object disappear

    AXE Hidden on path or in creature Slow but powerful attack weapon ---------------

    FIRE BOMB Hidden on path or in creature Splits the earth under target creature Incinerates anything on path

    BOOMERANG Hidden on path or in creature Powerful attack weapon that comes back to your hand ---------------

    SMALL HEART Hidden on path or in creature Gives you one extra shot per weapon

    LARGE HEART Hidden on path or in creature Gives you 5 extra shots per weapon

    CROSS Hidden on path or in creature Destroys all onscreen enemies ---------------

    INVISIBILITY Hidden on path or in creature Renders you safe from harm for a few seconds ---------------POTION

    MORNING STAR Hidden on path or in creature Increases power of Whip in 2 Short chain for 1st level, long chain fordifferent stages S 2nd level boost

    MONEY BAG Hidden on path or in creature Gives you free points Red = 100Blue = 400

    White = 700

    DOUBLE SHOT Hidden on path, in creature Allows use of throwing weapons twice in a rowor background

    TRIPLE SHOT Hidden on path or in creature Allows use of throwing weapons 3 times in a row

    PORK CHOP Hidden in background Partially revives lost power Appears with secret Whip stroke

    MAGIC CRYSTAL Capture from Head Creature Completely revives all lost power Can clear creatures from entire stagein each stage

    You can stockpile as many hearts

    as you find for extra firepower

    when you need it!

    These appear when you strike

    certain objects 10 times in a row

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    1716

    WELCOME TO CASTLEVANIA

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    19

    who'll sell you weapons and other mystical items. Your purchasingpower depends on how many hearts you've collected during yourconfrontations with evil.

    Another warning from the spirit: a few friendly villagers are town

    pranksters, and their clues are false. Of course, you'll never knowuntil you take the chance.

    PRESS START BUTTON FOR MULTI-SCREEN

    1. The time you've spent in the adventure

    2. Your Experience Rating

    3. Type of Whip

    4. The parts of Dracula's corpse you've collected

    5. Weapons and mystical items

    6. Supply of medicinal herbs

    7. Player level

    8. Number of Hearts.Remember, these increase your Experience Rating and thenumber of times a weapon or magical item can be used. Heartsare also used as money to buy weapons and magical items.

    9. Weapons and items that can be used just by holding them(For example: The Whip)

    10. The Oak Stake

    11. Supply of Garlic

    18

    1

    2

    3 4

    5

    6

    7

    89

    10

    11

    THE SECOND COMINGOF COUNT DRACULA

    You're Simon Belmont, bravest of the brave, boldest of the bold, agothic warrior respected by kings. You earned your praise, not bycrushing Viking invaders or Turkish hordes, but by destroying theevil Count Dracula in a duel to the death at Castlevania. But your

    victory proved painful, as the wounds inflicted during the duelslowly gnawed at your soul.

    One day, though, a beautiful maiden appeared. With a soft voiceshe warned that you were possessed by the Count's curse. Shesaid your only hope of destroying the curse and healing yourscars was to find the five body parts of Count Dracula and burnthem in his Castle, ending forever the reign of the Prince ofDarkness. Suddenly, like most beautiful visions, she began tofade. And as you reached to touch her, she spoke her final words

    "Fear not, brave Simon, for if you have the courage to risk your life,you will find the strength to win again."

    HOW TO PLAY

    In this one-player adventure your quest is to discover CountDracula's 5 missing body parts. Upon finding these gruesome

    items, proceed to Dracula's Castle, where you'll again duel to thedeath with the Count. But heed the spirit's warning and find theMagic Cross before entering his domain.

    This quest won't be easy, for you must battle hideous fiends whostalk the land. Fortunately, the longer you survive, the greater yourExperience Rating and the less vulnerable your troubled soul.

    Secrets to this adventure can be found as you wander aroundfriendly Transylvania. Stop and talk to the villagers, because thesehelpful strangers will give you clues. Some are also merchants

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    2120

    CONTROL FUNCTIONS

    Directional Keys

    Press Up or Down to go up and down stairs. Press Left or Right togo to the left or right. When in front of a door, press Up to goinside. To squat and avoid enemy projectiles, simply press Down.

    B Button

    Press the B Button to lash with a whip. If you press the B Buttonand A Button simultaneously, you can jump and lash with a whipat the same time. Also press the B Button to talk with the friendlyTransylvanian villagers and merchants.

    SELECT Button

    Press the SELECT Button during the game to pause.

    START ButtonPress the START Button to begin the game. Press during the middleof the game to display a "Multi Screen", which gives you theoption to choose from weapons and magical items you've found.Press again after making your selection to return to the game.

    A Button

    Press A Button to jump.

    HOW TO USE CERTAIN WEAPONS

    Press the Up Directional Key while pressing B Button to throw theHoly Water or Dagger, drive in the Oak Stake, use the Flame, placethe Garlic in strategic locations, etc.

    NIGHT AND DAY

    Transylvania at High Noon

    When the sun shines bright on thisEastern European village, allappears well and calm. This is aperfect time to discover clues andpurchase weapons.

    Transylvania At the Strokeof Midnight

    When the sun sets behind theTransylvanian Mountains, thefriendly villagers scatter for thesafety of their homes, as creaturesof all shapes, sizes and hairinessroam the darkness.

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    23

    The Forest Primevil

    Enemy creatures scour thecountryside. You must destroythese dastardly beings to increaseyour experience and gain hearts(purchasing power).

    Bridge Over the River Die

    Enemy creatures await you onthe bridge as well, and gettingto the other side will be a

    terrifying experience in itself.

    The Graveyard

    Are you dying to get into the

    graveyard? If so, find the old man,who is the caretaker for the dead.

    22

    THE SIX HAUNTING SCENES

    The Mansions

    There are 5 mansions locatedthroughout the Transylvaniancountryside, and within each is aheavily guarded piece of theCount's corpse.

    The Church

    You'll enter the Church throughcertain doors in the village. Whenyou arrive, a holy man will returnyour strength and give you thecourage to continue.

    The Ferryman

    The ferryman will know exactlywhere to take you, depending onthe body parts you possess. Haveconfidence in this man; he knowswhere he's going.

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    25

    The Gold KnifeThis is your strongest knife, and it has amysterious power.

    The Oak StakeYou'll need the Oak Stake to collect Dracula'scorpse at the mansions.

    The FlameThe flame weakens the creatures' evil powers.

    The Leather WhipThis is the weapon you begin the game with.

    The Thorn WhipThe Thorn Whip is stronger than the Leather Whip.

    The Chain WhipThe Chain Whip is stronger than the Thorn Whip.

    The Morning StarThe Morning Star is longer than the Chain Whip.

    The Flame WhipMagic changes the Morning Star into the FlameWhip and gives it mysterious powers.

    24

    COUNT DRACULASMISSING PIECES

    The NailThe nail is the symbol of evil power.

    The EyeballWhen it comes to the most frightening piece, the eyes

    have it.

    The Rib BoneThe rib bone will make the ordinary hero feel like aspineless coward.

    The RingIt's been in the Count's family for hundreds of years.Then again, the Count's also been in his family forhundreds of years.

    The Heart of DraculaWatch out! The heart attacks.

    MAGIC WEAPONSThe DaggerThe dagger can be thrown to kill distant enemy creatures.

    The Silver KnifeThe Silver Knife can be thrown farther than the dagger.

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    MAGIC ITEMS

    The CrossYou must have the Cross to seal Dracula's fate.

    White CrystalThe White Crystal offers a weakened source ofmagic power.

    Blue CrystalOffers stronger magical powers than the White Crystal.

    Red CrystalYou must have the Red Crystal before you enter

    Dracula's Castle.

    GarlicPlace the Garlic in front of enemies, and it will weakenthem significantly.

    The DiamondToss it and see what happens.

    Silk BagIf you have the Silk Bag you can carry a larger supply ofmedicinal herbs.

    HeartsHearts appear when you destroy an enemy creature.Collect them because they will increase your ExperienceRating, and give you extra purchasing power.

    Holy WaterHoly Water disintegrates walls and floors, which concealweapons and items.

    The LaurelLaurel helps make you invincible against enemy attacks.

    You can purchase Laurel from town merchants.

    COUNT DRACULASBEST BUDDIES

    Vampire Bat

    Raven

    The Spider

    Man-Eating Plant

    The Zombie

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    Vampira

    Slimey BarSinister

    The Fish Man

    The Flame Thrower

    The Two-Headed Creature

    Freddie

    Ghostly Eyeball

    The Mud Man

    The Wolf

    28 29

    Dragon Bones

    The Ghastly Leech

    The Skull

    Medusa Head

    The Gargoyle

    The Grim Reaper

    The Mummy

    The Wolf Man

    The Zombie Hand

    The Pirate Skeleton

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    START Button

    Press to begin the game and to pause the action during the game.

    B Button

    Press to attack with your Main Weapon. Also press the UpDirectional Key and the B Button simultaneously to attack with aWarakiya War Item that is displayed in the Warakiya War ItemWindow.

    A ButtonPress to jump.

    Guiding Grant

    Press and hold the Directional Key toward the wall you want Grantto cling to. Then press the Directional Key in the direction you wanthim to move.NOTE: Depending on how long you press the A Button, you can

    vary the height of Grant's leaps and bounds.

    Assisting Alucard

    Press the Down Directional Key and the A Button simultaneouslyto transform Alucard into a Bat. (Repeat this procedure to return himto his human form.)

    36

    AN OVERVIEW OF TERROR(A GUIDE TO YOUR HUNTING GROUNDS)

    1. ScoreIf your score exceeds 20,000 points, you will receive a bonus life.From then on, you will gain a bonus life after every 50,000 points.

    2. TimeWhen the time limit reaches zero, you will lose one of your lives.

    3. Warakiya War Item WindowWarakiya War Items will appear in this window.

    4. Heart GaugeThis will increase each time you capture a new heart. However, itwill decrease each time you use one of your Warakiya War Items.

    5. Trevor's/Partner Spirit's Life GaugeYour life gauge decreases each time you bump into an evil enemyor are hit by an evil enemy's attack weapon. When your LifeGauge runs out, you will lose one life..

    6. Ultimate Evil's Life GaugeEach time you successfully attack an Ultimate Evil, his Life Gaugewill decrease. When his gauge runs out, he is banished foreverinto the Land of Limbo Spirits.

    7. Remaining Lives 8. Level

    1 2 3

    45

    6 7

    8

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    38 39

    The Heart of StoneThe number of hearts collected determines how many times youcan use your Warakiya War Items and also how long Alucard canremain in his bat form. The more hearts you possess, the better!

    Leg of WerewolfFind these to restore units of your Life Gauge.

    Bonus BagYour score will increase when you grab one of these bags. Thenumber of points varies according to the value of the bag'scontents.

    1-UpThis gives you a bonus life.

    Double TroubleThis item allows you to fire a Warakiya War Item twice in a row.NOTE: Sypha and Alucard cannot use this item.

    Triple ThreatThis allows you to fire a Warakiya War Item three times in arow. NOTE: Again, Sypha and Alucard cannot use this item.

    Pocket Watch

    This item stops all evil enemies dead in their tracks.

    Invisibility PotionThis makes you invisible (and, therefore invulnerable) for alimited period of time.

    RosaryThis gives you the power to destroy all the evil enemies on thescreen in the blink of an eye.

    ADDING TO YOUR TEAMAt the start of the adventure, your only player is Trevor C. Belmont.But as the game progresses, you will meet partner spirits whoTrevor will be able to transform into at his will. The spirits that appearthroughout the game will vary, depending on the Paths of Fate youchoose. To transform into a partner spirit, press the SELECT Button.

    THE PARTNER SPIRITS APPEARANCE

    Spirits will appear out of thin air when you have successfullydefeated the Ultimate Evil at the completion of a Terror Level. Whena spirit enters, the message screen will appear and the name ofthe spirit joining the battle will be displayed. You can then choosewhether or not you want this spirit for your teammate. You canonly have one partner spirit at a time. If you already have apartner spirit and you meet a new spirit, you can choose only one.

    CHOOSING YOUR FRIENDS WISELYPress the Up or Down Directional Key to choose whether you want toform a team with a spirit. Then press the A Button to enter your decision.

    GIFTS FROM THEPOLTERGEIST MASTERSThese items may appear when you knockout/blowout a candle orlantern, when you have clobbered certain evil enemies, or whenyou destroy certain walls.

    Note: The Pocket Watch, Invisibility Potion and Rosary will appear

    in the Warakiya War Item Window, and are used exactly like aWarakiya War Item.

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    40 41

    TREVOR C. BELMONTSATTACK METHODSTREVORS MAIN WEAPON

    Mystic Whip

    The Mystic Whip is Trevor's main weapon. It has threedifferent power levels. By advancing a certain distanceand capturing certain items, you can boost its power to a

    Chain Whip and then a longer Chain Whip.

    TREVORS WARAKIYA WAR ITEMS

    These are weapons Trevor will find as he journeys down his Pathsof Fate. You can only possess one at a time. When you obtain aWarakiya War Item, it will appear in the Warakiya War Item Windowand replace the one you previously had.

    Battle AxeThe Battle Axe flies through the air along an arc. This isa very powerful item.

    Dagger

    The Dagger flies straight and fast, but it is not verypowerful.

    Banshee Boomerang

    The Banshee Boomerang flies straight through the airwith the greatest of ease. When it reaches the end of itspath, it will come flying back. Though it moves slowly,the Banshee Boomerang is very powerful.

    Sacred Water

    The Sacred Water flies along an arc until it crashes intothe floor, where it spills out and begins to burn.

    SYPHA BELNADESATTACK METHODS

    SYPHAS MAIN WEAPON

    Warakiya StaffSypha uses his Warakiya Staff to attack enemies. Thepower of the staff can never be increased.

    SYPHAS WARAKIYA WAR ITEMS

    FlamesThe flames are very powerful as they annihilate everything in

    their path.

    Frozen CrystalsThis item lets you shoot frozen crystals in all directions tofreeze your enemies for an instant. While your enemiesare quick-frozen, climb on top of them and destroy themwith a blow from the staff.

    Great Bolts of LightningThe lightning bolt shoots zapping balls in three directions.

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    48 49

    Snow FieldRed Falcon is beginning to worry aboutyour progress and has turned rainforests into treacherous ice fields. If youdon't freeze to death or get blasted by

    an array of alien forces, you maysurvive.

    Energy ZoneNow you're in a pre-fab world of hyper-space terror. Reinforcements pour in andall appears hopeless. Of course if youbelieve in miracles maybe you'll make it.

    Hangar ZoneHoly cow! You've made it to RedFalcon's final line of defense beforeyou reach the mighty one, himself.The aliens and the odds definitelydon't favor you here.

    Alien's LairRed Falcon, I'd like you to meet one hotshot commando. Hot Shot commando,meet Red Falcon. The unpleasantry ismutual, I'm sure since you must blastalien larvae, alien guts, and finally the

    alien's heart to save the earth.

    RED FALCON'S EIGHT LINESOF DEFENSE

    JungleFight through the heart of the Amazon,blasting past Red Falcon's first lines ofdefense, until you reach the entrance ofthe fortified Mayan temple. Destroy thered detection sensor to advance intoBASE 1.

    Base 1Weave through an underground maze,destroying sensors while avoidingattacks from the Royal Guard. Remember-- Beware the Energy Fields. And prayto make it past the evil core at the

    center of Base 1.

    WaterfallIt's just a hop, skip and a jump upwarduntil you reach Base 2. Naturally, alienssurround your every move, but youmust reach the diamond shapeddetection sensor and blow it up to inch

    closer toward Red Falcon.

    Base 2The sensors suddenly become moredifficult to destroy, as do the RoyalGuards. Once you reach the core, youmust demolish 4 moving heads whenthey are perfectly aligned. Good luck!

    You'll need it.

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    50 51

    Fire Ball Falcon

    Rapid Fire Falcon

    Spread Gun Falcon

    Force Field Falcon

    Mass Destruction Falcon

    POWERING-UPTHE ART OF SURVIVALDestroy flying capsules and pill-box sensors, and power-upFalcon Symbols will appear. Capture these symbols and you'llobtain the firepower you'll ultimately need to survive.

    Flying Capsule

    Pill Box Sensor

    Machine Gun Falcon

    Laser Falcon

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    52

    TM

    53

    DONT FIRE UNTIL YOU SEE

    THE RED OF THEIR EYESSipping cold lemonade with a couple of native lovelies, Mad Dogand Scorpion (Guerilla Warriors extraordinaire) relax on a Riobeach and boast of how they destroyed the vile alien warmonger,Red Falcon. Little do they know that Red Falcon didn't flee withhis pointed tail between his legs. Instead, he tactically retreated toround-up ruffians of the universe, friends from all walks of war, to

    mount a second assault on planet Earth.

    One of these new recruits is Jagger Froid, a demented alien from theBlack Hole Galaxy, who dishes out punishment with a razor sharptongue. Red Falcon has also shuttled in The Babalu DestructoidMechanism, a giant alien attack tank, which was the primaryweapon used to disintegrate the innocent solar system of Tralala.

    But the genius behind Red Falcon's Earth conquering concept ishis plan to have thousands of intergalactic warriors seep into thebrains of the U.S. Army. It's a mind contamination trick, which hasalready taken command of U.S. Forces at Fort Fire Storm.

    How do we know that our soldiers have been brain trashed? Youcan see it in their eyes.

    Now, if Mad Dog and Scorpion fail to recuperate from their months

    on the beach in time to destroy Red Falcon's G.I. fortified Hate Nest,his sinister scheme will permeate the world's mightiest power(nuclear missile silos included).

    And if that happens, we'll all be pushing up daisies.

    HOW TO FIGHT FOR YOUR LIFE(AND EVERYONE ELSES!)

    Fire! Fire! Fire! And don't stop firing are the only instructions you

    need because in this Doomsday extravaganza, there's little timefor thinking. A killer instinct is all that matters. And if your triggerfinger lacks stamina, Earth will lack a future.

    To begin this all-out mega-war, press the START Button. Next, pressthe SELECT Button to choose a 1 Commando or 2 Commandocontest. If one Commando plays, you'll assume the savage role ofMad Dog. If a second Commando plays, he or she will take chargeof Scorpion.

    Finally, press the START Button again, and it's off to meet RedFalcon...or your maker!

    HOW TO POWER-UP

    At the beginning of your assault on Fort Fire Storm, youronly hide protection weapon is a rifle. But if you blastaway bouncing Power-Up Capsules and stationary PillBox Sensors, they'll turn into Falcons. Capture theseFalcons by moving your Commando onto them, andyour odds of survival will improve a little.

    NOTE: Each Falcon is labeled by a letter referring tothe Super Weapon you'll receive.

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    54

    TM

    55

    CONTROLLING YOURCOMMANDO

    Control Pad [Directional Keys]

    Use to move your commando

    SELECT Button

    Use to select either 1 Commando or 2 Commando mode. When thegame finishes, use to select CONTINUE or END.Note: You can CONTINUE up to 3 times per mission.

    START Button

    Press to begin your mission. Press after youve selected CONTINUEor END when the game finishes. Also press to PAUSE the action,and press again for the action to continue.

    HOW TO USE THE CONTROL PAD IN SYNC WITHTHE A AND B BUTTONS

    During jumping, you can fire in each direction by using the

    Directional Keys while pressing the B Button. You cannot jumpwhen in a vertical screen.

    SUPER WEAPON

    Machine Gun Gives you RAT-TAT-TAT-TAT capabilities.Spread Gun Sprays fire in five directions.

    Laser Increases your destructive power.

    Flame Thrower When it hits an enemy, its flame will ignite.(To fire this fire, release the Directional Keysand press the B Button.)

    Rapid Fire Gives you more bang for the buck.

    Barrier Makes you invincible for a limited period of time.

    Mega Shell It destroys all enemies on the screen.(This weapon has no identifying letter.)

    Sgt. Bill Ko(Code name: Mad Dog)

    Corporal Lance(Code name: Scorpion)

    SOUND SELECT FUNCTIONDuring the Title Screen, hold down the A and B Buttons whilepressing the START Button, and the Sound Select Mode will appear.Here you can choose a new "battle tune" by moving the cursorwith the Directional Keys and pressing the B Button.To silence the song, press the A Button.NOTE: Press the START Button to return to action!

    Directional Keys B Button A Button

    You won't move Shoot upward Jump upward

    Move right Shoot upper right Jump right

    Move right Shoot right Jump right

    Move right Shoot lower right Jump right

    Lie down Shoot either left or right Climb down oror fire down when jumping jump straight up

    Move left Shoot lower left Jump left

    Move left Shoot left Jump left

    Move left Shoot upper left Jump left

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    TM

    5756

    RED FALCONS MASS

    DESTRUCTION ZONES

    Gates of Fort Fire Storm

    Level

    1

    Fort Fire Storms WarpedMind Command Center

    Level

    2

    Tropics of Torture

    Level

    3

    Lair of the Jungle Aliens

    Level

    4

    Massacre Mountains

    Level

    5

    Jagger Froid's Fruit-of-the-Doom Defense Line

    Level

    6

    Radioactive Lava Fields

    Level

    7

    Red Falcon'sPoison Palace

    Level

    8

    KILLER ALIENS

    Alien in Sergeant Skins ClothingLevel 1

    Babalu Destructoid MechanismLevel 3

    Krypto-CrustaceanLevel 5

    Lip-O-SuctionLevel 6

    Temple of TerrorLevel 7

    Jagger Froids Spit SoldierLevel 8

    Red FalconLevel 8

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    5. LIMITATION ON DAMAGES. IN NO EVENT WILL KONAMI BE LIABLE FOR SPECIAL, INCIDENTAL,OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THEPROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE ORMALFUNCTION AND TO THE EXTENT PERMITTED BY LAW DAMAGES FOR PERSONAL INJURIES

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    MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES,EVEN IF KONAMI HAS BEEN ADVISED OF THE POSSIBLITY OF SUCH DAMAGES. KONAMISLIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THE PROGRAM.SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTYLASTS AND/OR THE EXCLUSION OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES,SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO

    YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS,

    WHICH VARY FROM JURSIDICTION TO JURISDICTION.6. Indemnity. You agree to indemnify, defend and hold Konami, its partners, affiliates, licensors,contractors, officers, directors, employees, and agents harmless from all damages, losses andexpenses arising directly or indirectly from your acts and omissions to act in using the Programpursuant to the terms of this Agreement.

    7. Injunction. Because Konami would be irreparably damaged if the terms of this Agreement werenot specifically enforced, you agree that Konami shall be entitled, without bond, other security orproof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, inaddition to such other remedies as Konami may otherwise have under applicable laws.

    8. Miscellaneous. This Agreement represents the complete agreement between the parties and

    supersedes all prior agreements and representations between them. Only a writing executed byboth parties may amend it. If any provision of this Agreement is held to be unenforceable for anyreason, such provision shall be reformed only to the extent necessary to make it enforceable andthe remaining provisions of this Agreement shall not be affected. This Agreement shall beconstrued under California law as such law is applied to agreements between California residentsentered into and to be performed within California, except as governed by Federal law and youconsent to the exclusive jurisdiction of the state and federal courts in San Francisco, California.


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