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KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE & ENGG Lab Manual Object Oriented Programming with JAVA (15ECSP203) 2016 17
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Page 1: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

           

Lab Manual 

Object Oriented Programming with JAVA 

(15ECSP203) 

2016 ­ 17  

                

 

Page 2: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

 

Sl. No.  Contents 

1.  Course Outcomes (COs) 

2.  List of Experiments 

3.  Introduction to Object Oriented Programming 

4.  Standard Operating Procedure 

5.  Java Tools 

6  Procedure to Create and Execute Java Project in Eclipse IDE 

7.  Example for Experiments 

          

    

             

 

Page 3: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

Course Outcomes (COs) At the end of the course the student should be able to:  

1. Apply Object Oriented Programming concepts to solve a given problem.  

2. Apply design patterns to design a solution for a given problem.  

3. Apply inheritance, polymorphism and exception handling mechanism to implement                 

reusable, robust java programs.  

4. Perform unit testing for an identified method/methods of a class/classes.  

5. Implement user interface java programs for a given scenario. 

 

   

List of Experiments  

Sl. No.  Category  Topics for experiments to be conducted under each 

category 

1.  Exercises 

Arrays, Strings and StringBuffer 

Classes and Objects 

Inheritance and Polymorphism 

Runtime Error Management : Exception Handling 

2.  Structured Enquiry 

Classes and Objects 

Inheritance and Polymorphism 

Runtime Error Management : Exception Handling 

GUI Design and Event Handling 

3.  Open Ended Problem domain will be given to a group of students, which                     is based on the exercises of the laboratory course.                 Implementation has to be carried out in the laboratory. 

  

 

Page 4: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

Introduction to Object Oriented Programming 

The object oriented paradigm is built on the foundation laid by the structured                           

programming concepts. The fundamental change in OOP (Object Oriented Programming) is that                       

a program is designed around the data being operated upon rather upon the operations                           

themselves. Data and its functions are encapsulated into a single entity. OOP facilitates creating                           

reusable code that can eventually save a lot of work. A feature called polymorphism permits to                               

create multiple definitions for operators and functions. Another feature called inheritance permits                       

to derive new classes from old ones. OOP introduces many new ideas and involves a different                               

approach to programming than the procedural programming. 

 

Benefits of object oriented programming ● Data security is enforced (Data Centric). 

● Inheritance saves time (Reusability).  

● User defined data types can be easily constructed.  

● Large complexity in the software development can be easily managed. 

 

Standard Operating Procedure 

The Standard Operating Procedure (SOP) defines how the laboratory course is conducted for                         

Object Oriented programming with JAVA lab and it is defined by the following steps. 

1. The student has to come to lab with class notes and it is used as a ready reference for                                     

the concepts discussed in the class room.   

2. The first activity for the student is to practice the class room programs (code) and verify                               

the programs with different test cases. 

3. All the students once complete the class room programs, they will be given an                           

assignment and it is individual activity. This assignment test the ability of the student to                             

apply the concepts taught in the class room. This assignment is guided assignment                         

where the student is assisted on­demand, in solving the problem.  

4. The step 3 is optional and all the students are evaluated as per the category of                               

experiments.  

 

Page 5: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

5. Evaluation procedure : The student has to first submit the written proposed solution for                           

a given problem statement and it is verified (evaluated as per the rubrics) by the faculty                               

then the student can type the code and demonstrate. 

 

Evaluation  

Students Assessment Through ISA (80%) + ESA (20%) 

  Assessment  Marks 

Internal Semester Assessment (80%) 

Exercises  40 

Structured Enquiry  20 

Open Ended and Course Activity  20 + 5* 

Semester End Assessment (20%)  20 

TOTAL MARKS  100 + 5* * Indicates marks from theory CIE. 

 

Java Tools 

● The students will be introduced to the following topics 

● Introduction to the java environment 

● Use of IDE (Eclipse) 

● Defining simple classes and creating objects. 

 

 

 

 

 

 

 

 

 

 

 

Page 6: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

Procedure to Create and Execute Java Project in Eclipse IDE 1. Choose File → New → Java Project from the Eclipse menu bar, as in the following 

example : 

 

 

2. The following window will be displayed. Enter the Project name and make sure the "Use                             

Project folder as root for sources and class files" option is selected in the "Project layout"                               

section as shown in the image below:  

 

 

 

Page 7: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

3. If you click the "Configure default..." link in the "Project Layout" area, you can make                             

these settings your default settings for new projects. Select "Project" for the "Source                         

and output folder" option and click "OK" button. We recommend that students configure                         

Eclipse in this way.  

 

 

4. After returning to the New Project Wizard dialog box, click Finish to actually create the                             

project you just described. The following screen will be displayed, denoting a workspace                         

with one project to choose from the Package Explorer:  

 

Note: If you forgot to close the Welcome screen (shown in the prior step), then you will                                 

not see the above window. To close the Welcome screen, click the X on the tab labeled                                 

 

Page 8: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

Welcome (towards the top left of the Eclipse window). Now you should see the                           

workspace. 

5. Congratulations, you have created your first Java project! But, we're only part way there.                           

Next comes putting some substance (code) into the project to make a working program!  

6. We need to create a source file where we will write our program. Right­click on the                               

"HelloWorld" project in the Package Explorer tabbed pane on the left side of the screen                             

and navigate to New → Class, as in the following example:  

 

 

 

 

 

 

 

7. Another window will be displayed. Then click in the text box labeled "Name:" and type in                               

HelloWorld, as in the following example:  

 

Page 9: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

 

Click Finish. This step will create a new file named HelloWorld.java and add it to the                               

project for you. It will also open a tabbed window where you can edit the HelloWorld.java                               

source file. 

 

8. Now that we've completed the setup we can write the program. Enter the following text                             

into the HelloWorld.java window.  

 

9. Go to the left Package Explorer pane. The HelloWorld folder should be opened, but if it                               

is not, double­click on folder to open it. Then, double click on the "(default package)" to                               

 

Page 10: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

access theHelloWorld.java file. Right­click on the file and select Run As → Java                         

Application. 

Example for Experiments  

1. Design java application to model Employee of an “ABC” organization. Consider types of                         

employees as   

a. Manager 

b. Sales Person 

Perform the following a. Implement simple inheritance where Employee (employee ID, First Name, Last                   

Name, Current salary) is super class, consider Manager (number of stock                     

options) and SalesPerson (number of sales, commission rate) as subclasses. 

b. Define parameterized constructors in class hierarchy. 

c. Define methods to display status of employee (override toString() ) and increase                       

current payment (salary) as giving bonus by a small amount. 

d. Identify the different options of giving bonus (to increase current pay by small                         

amount) and consider type of employee while giving bonus. Apply polymorphism                     

for methods using inheritance in class hierarchy. 

e. Create an array of super class variables and populate array with sub class                         

objects. Call methods using array of objects. 

 

2. Create class Employee with name, Id, cellNum, designation, department, salary                   

permanent (boolean) as members. Also  create separate class for member name as             

EmpName, department as Department and salary as Salary. Members of EmpName                     

are firstName, midName, lastName . Members of Salary are basic, daPercent, hra , pf,                           

insurance. Members of Department are deptName,deptCode. Create an instance of Employee and initialize all its members from user input console.                           

Access the same instance by more than one reference of Employee. Count the number                           

of references and objects being created. [class,references,objects].  

3. Create a super class Bindu {x,y} and subclass Bindu3d {z} 

 

Page 11: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

a. include a parameterized constructor in class Bindu to initialize object. 

b. include a method in class Bindu to print data members of object. Override the                           

same method in sub­class and reuse the inherited method in it 

c. Create final static member printArr (Bindu[ ]) which print array of objects. In this                           

method use above method to print member of individual objects of array. 

d. Write test class to create to array of Bindu3d type. Use the above method to print                               

all the objects of array. 

 

4. A bank maintains two kinds of accounts – Savings account and Current account. The                           

savings account provides simple interest, deposit and withdrawal facilities. The current                     

account only provides deposit and withdrawal facilities. Current account holders should                     

also maintain minimum balance. If balance falls below minimum level a service charge is                           

imposed. Create an abstract class Account that stores customer name, account number                       

type of account and abstract  methods. From this derive the classes Curr_Account             

(double balance, double min_bal, double serviceCharge / penalty) and and Sav_Account 

(double balance). Include the necessary methods in order to achieve the                     

following: 

a. Define parameterized constructor in a class hierarchy. 

b. Allow deposit and update the balance. 

c. Display the balance. 

d. Compute interest and add to balance. 

e. Permit withdrawal and update the balance (check for minimum balance). 

f. Apply polymorphism if required for methods in class hierarchy. 

g. Create an array of super class / object and populate with subclass objects and                           

call the overridden / object methods. 

h. Write a test program to demonstrate the above said implementations. 

 

5. Define a interface EMPInterface (void displayEMP(), void giveBonus (double amount)).                   

Define an abstract class Employee(empID, fName, lName, salary). Define a concrete                     

class Manager (noOfOtockOptions), subclass of Employee and define interface                 

methods. 

Perform the following  

 

Page 12: Lab Manual Object O r i ent ed P r ogr ammi ng w i th JA V ...javaoop.yolasite.com/resources/OOPLabManual.pdf · KLE Society's KLE Technological University SCHOOL OF COMPUTER SCIENCE

 

 

KLE Society's KLE Technological University 

SCHOOL OF COMPUTER SCIENCE & ENGG 

 

a. Define appropriate constructors in a class hierarchy. 

b. Ensure the bonus amount should not be negative and zero using exception                       

handling      mechanism (use throws and throw clauses of exception handling). 

c. Create array of interface reference variables and populate with manager objects. 

d. Write a test program to implement the above said requirements of interface                       

implementation and exception handling. 

 

6. Create an interface mobilePhone {makeAudioCall (string ellNum), makeVideoCall (string                 

cellNum), Boolean isCamerFeatured()} 

a. Create a subclass BudgetPhone, smartPhone and implement methods               

appropriately. 

b. Create an exception class cameraNotfound use it handle exception when a video                       

call attempt is made on non­camera phone. In such case audio call should be                           

made to handle such exceptions.  

7. Create  window through which an account of a customer for a bank can be                         

created and stored as objects. Also include a feature to search customer based on                           

account number. 

8. Create a window to input minor1, minor2 and assignment marks for a student and store                             

it as object, also provide feature to display total marks of each student and number of                               

students in each grade. 

9. Write a java program to accept user name in a text box. Accept the class of the user                                   

(Faculty, student, admin etc.,) using radio buttons and the hobbies of the user using                           

checkboxes. Display the selected options in a textarea/textbox.   

10. Simulate loan application. The loans are four wheeler loan and two wheeler loan. The                           

application has to provide functionality to calculate EMI, pay EMI and display the                         

customer details along with his loan details till he clears the loan. The rate of interest for                                 

two wheeler loan changes from lower to higher value, the application should update the                           

changes. Consider some collection (array) to store different loan objects. Define                     

appropriate classes, constructors, objects and other constructs to complete the                   

implementation. 

 

 


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