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Dr. Tony O’DriscollFuqua School of Business, Duke University
Learning in 3DHow Web 2.0 and the Immersive Internet are
Changing the Game in Learning
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PRE TEST: Red Pill or Blue?
Test and Disclaimer
Slide: 4
Agenda = Proof
On My Mind
Slide: 6
Is there anybody…OUT THERE?
#lrn3d
Book StructurePART I: EXPLORING THE POSSIBILITIES
Here Comes the Immersive Internet
Learning to Change
Escaping Flatland
PART II: BUILDING A BLUEPRINT Architecting Learning Experiences
Designing by Archetype
Learning from Experience
PART III: BREAKING NEW GROUND Overcoming ADDIE Addlement
Steps to Successful Enterprise Adoption
Rules from Revolutionaries
PART IV: JUST BEYOND THE HORIZON Back to the Future
Chapter 1Here comes the Immernet
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Meet JessicaOMG, I AM SO BUSTED! . . . Mom found the bottle of vodka Tyler got us in the trunk of the car. . . .Get everyone on FB right NOW
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Michael O’Driscoll
Meet Grandad
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Transatlantic radio
Electricity
Radio networks
Telephone system
Automobiles
Air travel
Washing machines
Television
Global monetary system
Interstate highway system
Highrise buildings
Electronic computers
Space travel
Satellite communications
The Internet
Global positioning system
Cable television systems
Change
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Meet Aidan and Liam
thethe
Did You Know?
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By the year 2010 the codified information base of the world is expected to double every
Help!
Information
Knowledge
Wisdom
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Explosion of information
Hyperinflation of time
Accelerated pace of change
Constancy in human cognitive ability
DigitalDivide
100y=20,000y
Digital Divide of a Different Kind
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Pop Quiz!
April 22, 1993
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Happy 16th Birthday !
April 22, 1993
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Webvolution
Connect“TO”
Connect“THROUGH”
Connect“WITHIN”
Meet Michael Wesch
You Tube = User Generated CONTENT
Digg = User Generated FILTERING
del.icio.us = User Generated ORGANIZATION
Blogs = User Generated COMMENTARY
Technorati = User Generated PRIORITIZATION
RSS = User Generated DISTRIBUTION
Tags = User Generated TAXONOMY
Web 2.0 = Connecting THROUGH
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Here Comes Everybody
Pop Quiz: Yell out an OxymoronJumbo Shrimp
Military Intelligence
Death Benefit
Civil War
KM 2.0
SOCIAL COMPUTING = KM 2.0
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From/To
STOCKS FLOWS
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Getting things done requires good connections, both the human kind
and the Internet kind.
Schooling has confused us into thinking that learning was equivalent
to pouring content into people’s heads. It’s more practical to think
of learning as optimizing our networks.
Learning=NetWORKing
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From Individual Skills to Team Insights
Individual Team
Ski
llsIn
sigh
ts
CollectiveCabability
IndividualCompetency
From SME to SMN
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New Value ChainInformation = Currency Individuals = Transport
Interaction = TransferInsight = Outcome
i4
Chapter 2Learning to Change
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Meet Megan
1585-1587
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Gutenberg LumiereWatt
Routinization
1785 – Invented
1807 – Steam Boat
1829 – Locomotive
1450 – Invented
1500 – German Bible
1520 – Literature
1895 – Invented
1903 – Great Train Robbery
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Mind the TRAP!
Now that we are moving from factory work to anytime, anyplace work, we need an anytime anyplace educational parallel.
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My Vision
Educator Perspective
My Reality
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The Problem
KnowingFormalContent
TopicLearning
DoingInformalContext
TaskPerforming
http://www.flickr.com/photos/hansvandevorst/216877526/
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Seven Scary Problems
Autonomous Learner
Timing
Packaging
PerformanceRoutinization
Value
Transfer
Seven Scary Problems
Formal InformalLearning
Per
form
ance
Productivity
Growth
Compounded Marginalization
Autonomous Learner
Timing
Packaging
Performance
Routinization
Transfer
Business OutcomesBusiness Outcomes
Organization LevelIndividual Business Unit Enterprise
Cap
abili
tyP
rod
uctiv
ityS
usta
inab
ility
Developmental Needs
Leadership
Skills
Operational Needs
Performance Improvement
Talent Management
Business UnitEnablement
Strategic Needs
Transformation Globalization
Innovation
Strategy Enablement
Value Expectation Disconnect
Chapter 3Escaping Flatland
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Life Imitates ArtFrom TRON to AVATAR
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Quick Poll: Do you Avatar?
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Virtual Worlds
3D Web = Connecting WITHIN
3D Learning Experience
Meet Jane and Jack
2D Synchronous Learning
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The Sense of Self
The Death of Distance
The Power of Presence
The Sense of Space
The Capability to Co-Create
The Pervasiveness of Practice
The Enrichment of Experience
Differentiation
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Self
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Distance
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Presence
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Source: Joe Miller, Linden Labs
Perspective
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Co-Creation
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Practice
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Sources: Chris Davis, IBM
Experience
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Source: e-Learning Guild 360 Report – Synchronous Learning Systems. June 2007.
2D SYNCHRONOUS LEARNING
3D LEARNINGEXPERIENCE
Difference
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Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning
Flow
Repetition
Experimentation
Engagement
Doing
Observing
Motivation
Freedom!
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Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning
Flow
Repetition
Experimentation
Engagement
Doing
Observing
Motivation
Virtual Iraq!
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Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning
Flow
Repetition
Experimentation
Engagement
Doing
Observing
Motivation
Irate Customer!
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Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning
Learning in 3D
If not US, WHO? IF not NOW, WHEN?
Get Fired Up!Start TWITTERING
Maintain a BLOG
Use a WIKI to run a project
Get on FACEBOOK/MYSPACE
Set up a NING site for your team
Set up an RSS FEED
Start DIGGING
Tag everything to DEL.ICIO.US
Get a SECOND LIFE
Embrace NetWORKed Learning NOW!
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POST TEST: Red Pill or Blue?
Win!Visit the Fuqua booth to learn about our programs
and enter a raffle to win:
A signed copy of Learning in 3D
A free hour of consulting onyour 3D learning project
4 Giveaways of
BOOTH 534
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Connect
http://wadatripp.wordpress.com http://www.karlkapp.blogspot.com
Tony’s Blog Karl’s Blog
Facebook Fan Page
http://www.learningin3d.info/
Book Home Page
Virginia Tech Tragedy
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April 16, 2007
158 Minutes
Deadliest peacetime shooting incident by a single gunman in US History
33 People Died and 23 More Were Injured
1985 - 1991
April 15, 1995
April 16, 2007
The main stream media engaged in a FEEDING FRENZY around the Virginia tech Massacre, assaulting our FRAGILE PSYCHES with an ongoing barrage of
IMAGES, STORIES, INTERVIEWS AND ANALYSIS
April 17, 2007
“I just remember looking back and seeming him at the door,” the Virginia Tech senior recalled of her professor.
“I don’t think I would be here if it wasn’t for him.”
April 17, 2007
We could experience what it felt like to be there chanting “LETS GO HOKIES” out loud with everyone at the Convocation and it makes us feel better!
April 18, 2007
Where is the COMPASSION in reporting?
MSNBC’s decision to air Cho’s pre-recorded Manifesto on Primetime News added more CHUM to the already insufferable media FEEDING FRENZY
April 19-26, 2007
The big news today is that the Hokie Nation is NO LONGER TALKING TO THE PRESS. Instead, they are keeping their mouths shut and handing out FLYERS
POLITELY ASKING THEM TO LEAVE. GO HOKIES!
CrowdSOURCING CrowdSOOTHING
The Hokie Nation bacame swaddled in a DIGITAL BLANKET OF HUMAN COMPASSION that hailed from every PART OF THE PLANET
April 25, 2007
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April 26, 2007
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My name is Arie (Lionel) Librescu and I am Liviu's younger son.
I am writing to you regarding the "Virginia Tech Second Life Memorial" Video tribute you have posted on YouTube.com.
My family and I would like to thank you very much for the kind and beautiful gesture. Personally, your video has moved me very much and I would like to thank you very much for it.
I wish you all the continued luck and success in life.
Arie Librescu
April 27, 2007
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November 12, 2009
This “ONE MACHINE” gave me a moment of SERINDIPITOUS SYNCHRONY that
I will CHERISH FOREVER
There is ONE MACHINE and the web is its OS
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November 12, 2009
Virginia Tech is so much more to so many of us than what happened there at a particular TIME STAMP in the RELENTLESS UNFOLDING OF TIME.
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THANK YOU!