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Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create...

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Macromedia Flash 8 Revealed CREATING ANIMATIONS
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Page 1: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Macromedia Flash 8Revealed

CREATINGANIMATIONS

Page 2: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 2Creating Animations

Create frame-by-frame animations

Create motion-tweened animation

Work with motion guides

Create animation effects

Animate text

Chapter Lessons

Page 3: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 3Creating Animations

Animation is an important part of a Web site in– E-commerce– Education– Entertainment

Animation is made up of a series of still images

“Persistence of Vision” is the basis for frame rates in animations

Introduction

Page 4: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 4Creating Animations

Frames rates of 10-12 fps generally provide smooth computer-based animation– Frame rates lower than 10-12 fps often

result in jerky images– Higher frame rates may result in blurred

images

Flash uses default frame rate of 12 fps

Introduction

Page 5: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 5Creating Animations

Animation is one of the most powerful features of Flash

Basic animation is a simple process– Move an object around the stage– Change an object’s size, shape, color– Apply Special Effects, such as zooming,

fading, or a combination of effects

Macromedia Flash Animation

Page 6: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 6Creating Animations

Two animation methods– Frame-by-frame animation– Tweened Animation

Macromedia Flash Animation

Page 7: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 7Creating Animations

Understanding Frame-by-Frame Animations

Created by specifying an object that is to appear in each frame of a sequence of frames

Useful when you want to change individual parts of an image

Depending on complexity, animation can require a lot of time to produce

Page 8: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 8Creating Animations

Understanding Frame-by-Frame Animations

FIGURE 1: Three images used in an animation

Page 9: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 9Creating Animations

Understanding Frame-by-Frame Animations

The greater the number of images, the less change needed in each image– Creating more realistic animation

Number of frames creates varied results– Fewer frames, jerky animation

Page 10: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 10Creating Animations

Creating Frame-by-Frame Animations

Select the beginning frame of the animation

Insert a keyframe on the layer in frame– A keyframe signifies a change in an

object

Place the object on the stage

Page 11: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 11Creating Animations

Creating Frame-by-Frame Animations

Insert keyframe where you want change to occur

Change the object

“Onion skinning” helps placement of image series

Page 12: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 12Creating Animations

In eachFrame, thecar is in adifferentposition

Figure 2: The first six frames of an animation

Creating Frame-by-Frame Animations

Page 13: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 13Creating Animations

Create Motion-Tweened Animation

Motion tweening is less tedious than frame animation– Create a Start and End frame – Flash creates the “in-between” frames

Flash only stores the attributes that change from frame to frame, thus creating smaller file sizes than frame animation

Page 14: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 14Creating Animations

Create Motion-Tweened Animation

Two types of tweening– Shape tweening

• A “morphing” effect• One object slowly turns into another

– Motion tweening • Used to animate objects which are

moved, resized, re-colored, or rotated

Page 15: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 15Creating Animations

Keyframe for where the car starts

Keyframe for where the car ends

Figure 10: Sample motion-tweened animation

Page 16: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 16Creating Animations

Create Motion-Tweened Animation

Select the starting frame– Insert a keyframe, if necessary

Position the object on the stage – Verify that it is selected

Choose the Create Motion Tween command– From the Timeline option on the

Insert menu

Page 17: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 17Creating Animations

Create Motion-Tweened Animation

Insert a keyframe in the ending frame of the animation

Move the object and/or make changes to the object– Change the object’s size– Rotate the object

Page 18: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 18Creating Animations

Things to RememberIf you change the position of the object, it will move in a direct line from start position to the end position

If you reshape an object in the ending keyframe, the object will slowly change from the starting keyframe to the ending

Page 19: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 19Creating Animations

Things to RememberWhen you select an object and create a motion tween, Flash automatically creates a symbol

You can remove a motion tween animation by selecting a frame within the tween and using the Remove Tween command

Page 20: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 20Creating Animations

Work with Motion Guides

Creates a path that will guide moving objects around the stage in any direction

Without Motion Guides, animations always travel in straight lines

Animations are placed on their own layer beneath a motion guide layer

Page 21: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 21Creating Animations

Creating Animation with Motion Guides

Two ways to work with motion guides– Insert a guide layer, draw a path, then

create an animation and attach the animated object to the path

– Create an animation, insert a motion guide layer and draw a path, then attach animated object to the path

Page 22: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 22Creating Animations

Creating Animation with Motion Guides

Second method described– Create a motion-tweened animation– Select the layer the animation is on and

insert a motion guide layer– Draw a path using the Pen, Pencil, Line,

Circle, Rectangle, or Brush tools

Page 23: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 23Creating Animations

Creating Animation with Motion Guides

– Attach the object to the path by dragging the object by its registration point to the beginning of the path in the first frame, and to the end of the path in the last frame

Page 24: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 24Creating Animations

Creating Animation with Motion Guides

Page 25: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 25Creating Animations

Working with PropertiesTween – Specifies Motion, Shape, or None

Scale

– Tweens the size of an object

Ease

– Specifies the rate of change between tweened frames

• Ease values are between -100 (slow) and 100 (fast)

Page 26: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 26Creating Animations

Working with PropertiesRotate– Specifies the number of times an object

rotates clockwise (CW) or counter clockwise (CCW)

Orient to path – Orients the baseline of the object to the

path

Page 27: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 27Creating Animations

Working with Properties

Sync – Ensures that the object loops properly

Snap – Attaches the object to the path by its

registration point

Page 28: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 28Creating Animations

Create Animation Effects

Resizing an object

Rotating an object

Changing the color of an object

Page 29: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 29Creating Animations

Resizing an Object Using a Motion Tween

Page 30: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 30Creating Animations

Rotating an Object Using a Motion Tween

Select the object in the start or end frame, then rotate with options– Rotate Tool option of Free Transform tool– Rotate clockwise or counter clockwise a

specified number of turns or degrees through Properties panel

– Stipulate an Ease value to cause the rotation to accelerate or decelerate

Page 31: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 31Creating Animations

Changing an Object’s Color with Motion Tween

Numerous ways to change an object’s color over an animation’s time– Change the Tint of the object – Change the Alpha of the object – Change the Brightness of the object – Apply Advanced Effects

Page 32: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 32Creating Animations

Using the Onion Skin Feature

Allows you to view an outline of objects in any number of frames

Helps in positioning animated objects on the stage– Turn Onion Skin feature on via the Icon

in the timeline– Use sliders to determine the range of

Onion Skin display

Page 33: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 33Creating Animations

Combining Various Animation Effects

Combine motion-tween effects so they occur simultaneously during an animation

– Example: airplane object• Enter from offstage and perform a loop• Rotate the plane horizontally to create a

barrel roll effect• Grow smaller as it moves across the screen

to simulate the effect of plane speeding away

Page 34: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 34Creating Animations

Creating Timeline EffectsYou can apply Timeline effects to the following objects:– Text – Graphics, including shapes, groups, and

graphic symbols – Bitmap images – Button symbols

Page 35: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 35Creating Animations

Apply a Timeline Effect

Page 36: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 36Creating Animations

Animate TextText can be animated like other objects– Resize, rotate, reposition, and change

the colors– Create a motion-tween to move text as

you would an object– Specify a rotation

Page 37: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 37Creating Animations

Animate TextOnce you create a motion animation using a text block, the text block becomes a symbol– Cannot edit individual characters– Can edit the symbol as a whole

Page 38: Macromedia Flash 8 Revealed CREATING ANIMATIONS. Chapter 4 2 Creating Animations Create frame-by-frame animations Create motion-tweened animation Work.

Chapter 4 38Creating Animations

Chapter 4 TasksCreate frame-by-frame animations

Create motion-tweened animation

Work with motion guides

Create animation effects

Animate text


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