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MALAYSIAMALAYSIA
Creative industries can bedefined as those industries that emphasize individual creativity, skills and talent and have the potential for wealth and job
creation through the generation and exploitation of intellectual
property.
BIG aspirations from BIG aspirations from Creative SectorCreative Sector
Sourced from MDeC Creative Industry Baseline Study 2008. Scope is limited to TV, Film, Games, Digital Content, Animation, Advertising, Music and Radio .
Assuming nil Net Income Transfer from Overseas, the forecasted GNI in 2020 is also RM33b.
Creative Content GDP (2008):Canada 7.4%, UK 6.4%, Spore 5.6%, China 2.5%
RM 9.4
Billion
RM 33
Billion2008
GDP (1.27%)
CAGR11%
2020 (f)GDP (2.2%)
RM30b
GAP
What’s the GAP in 2020?
RM3b
EPP MY Creative Content
RM33b
Total Creative
Contribution
CAGR 11%
GNI 2020 (f)Creative Content
1 To generate economic growth through financial returns generated from creative activities.
2 To increase investment in the related areas and supporting industries.
3 To enhance and strengthen the existing companies thus open career opportunities and reduce the unemployment.
4 To increase the number of experts and activists in the industry.
5. To encourage research and development that is crucial in promoting the industry.
6. To improve the product patent measures of the creative industry.
7. To raise awareness on intellectual property.
8. To strengthen international relations and cooperation.
Strengthening the creative industry of the nation based on creativity
and innovation in order to contribute to the high-income
economy.
The SCOPE OF CREATIVE INDUSTRYThe SCOPE OF CREATIVE INDUSTRY
1. Weakness in the institutional framework of legislation, enforcement, coordination and monitoring.
2. Low awareness of the creative industry’s potentials
3. Intellectual Property issues4. Human Capital Development issues5. Technology6. Funds and Financial Incentives7. Marketing and Promotion8. Infrastructure9. Research and Development10.Competition
STRATEGYSTRATEGY• Strategy 1 : To strengthen the human capital
through specialised training, learning and creative opportunities.
• Strategy 2 : To create a conducive environment by establishing institutions, infrastructure and financial support (incentives / funding / investment).
• Strategy 3 : To ensure that the Malaysian brand products are accepted in the local market and able to compete in regional and international markets.
STRATEGYSTRATEGY• Strategy 1 : To strengthen the human capital
through specialised training, learning and creative opportunities.
• Strategy 2 : To create a conducive environment by establishing institutions, infrastructure and financial support (incentives / funding / investment).
• Strategy 3 : To ensure that the Malaysian brand products are accepted in the local market and able to compete in regional and international markets through the continuous promotion.
• Strategy 4: To increase research and development efforts in the creative industry.
• Strategy 5 : To encourage innovation and technology application and to increase local expertise towards advancement in the creation of products and works of creative industries.
• Strategy 6: To encourage the support and involvement of private companies, government-linked companies (GLCs) and multinational companies (MNCs) in developing the nation's creative industries.
• Strategy 7: To fortify the supporting industries.
STRATEGYSTRATEGY
• Strategy 8: To manage, implement and enforce laws, acts, and regulations on copyrights in order to strengthen the regulatory processes for the product and work of the creative industries.
• Strategy 9: To develop creative industry intellectual property as a new commercial asset.
• Strategy 10 : To instil appreciation and positive
perception amongst the society regarding the image, potential and the future of creative Industries .
• Strategy 11: To utilise governmental creative institutions and non-governmental organisations(NGOs) as partners in the development of creative industries.
STRATEGYSTRATEGY
Pre-production
Pre-production ICON (MDeC)ICON (MDeC)
Creative Content Scholarship (MOSTI)Creative Content Scholarship (MOSTI)
Computer Generated Images - CGI (FINAS)Computer Generated Images - CGI (FINAS)
MAC3 Co-production (MDeC)MAC3 Co-production (MDeC)
MSC Malaysia Intellectual Property Creators Challenge (MDeC)
MSC Malaysia Intellectual Property Creators Challenge (MDeC)
Indigenous Creative Industry 2 (MDeC)Indigenous Creative Industry 2 (MDeC)
BSN Industry Creative Loan /MICCBSN Industry Creative Loan /MICC
Creative Industry Development Fund (MCMC)
Creative Industry Development Fund (MCMC)
Production and National Heritage Film Fund (FINAS)
Production and National Heritage Film Fund (FINAS)
Animation Film Production Fund (FINAS)Animation Film Production Fund (FINAS)
Film, Arts Multimedia Development Fund (FINAS)
Film, Arts Multimedia Development Fund (FINAS)
Documentary production Fund (FINAS)Documentary production Fund (FINAS)
ProductionProduction
Post-production
Post-production
Talent development
Talent development
NKEA Fund
Non-NKEA Fund
12 Funds Available For Creative Industry
TotalRM11m
Total>
RM357m
Creative Industry Loan (BSN)
To finance the production of creative products for commercialisation
CREATIVE INDUSTRY LOAN CREATIVE INDUSTRY LOAN EVALUATION PANEL, KPKK EVALUATION PANEL, KPKK
Panel on Creative Content KPKK MDEC Relevant agencies
• Terms of Reference Evaluate the proposal Recommend to BSN Within 1 week
PANEL ON CREDIT EVALUATION, PANEL ON CREDIT EVALUATION, BSNBSN
• BSN Credit Committee Ministry of Finance MDEC FINAS Bank Negara Other parties
Evaluate the financial aspects Within 1 week
APPLICATION REQUIREMENTSAPPLICATION REQUIREMENTS
Sole Proprietorship, Joint Owners and Companies
The Company shareholders shall be at least 50% Malaysian
CREATIVE INDUSTRY CREATIVE INDUSTRY LOAN STATUS UNTIL 30 APRIL LOAN STATUS UNTIL 30 APRIL
20122012
• Application Received = 385
• Approved = 182
(RM164m)
CREATIVE INDUSTRY GRANT CREATIVE INDUSTRY GRANT APPLICATION AND EVALUATION APPLICATION AND EVALUATION
PROCESSPROCESS
reject
CommitteeAppeals
GRANT FUNDING REQUIREMENTS GRANT FUNDING REQUIREMENTS
1. Creative Industry Grants can be used to finance:– Professional fees for artists, production
crews and other related workers– The cost of production set, props and
other related material– Procurement of equipment, hardware and
software– Consultancy– Copyright registration
1. Creative Industry Grants can be used to finance:– Professional fees for artists, production
crews and other related workers– The cost of production set, props and
other related material– Procurement of equipment, hardware and
software– Consultancy– Copyright registration
GRANT FUNDING REQUIREMENTS GRANT FUNDING REQUIREMENTS OF CREATIVE INDUSTRIESOF CREATIVE INDUSTRIES
• Financing for the purchase of assets, hardware and software does not exceed 20% of the total funds requested.
• Applicant is eligible for funding only one project. Application could only be considered after the success of previous projects and not more than three times.
• Applicants who have received financial support in the form of grants from other sources are not encouraged to apply for the same project for the same phase.
• Financing for the purchase of assets, hardware and software does not exceed 20% of the total funds requested.
• Applicant is eligible for funding only one project. Application could only be considered after the success of previous projects and not more than three times.
• Applicants who have received financial support in the form of grants from other sources are not encouraged to apply for the same project for the same phase.
5 SECTORS and 4 ENABLERS established to 5 SECTORS and 4 ENABLERS established to partially fill up the GAP in 2020partially fill up the GAP in 2020
Enabler : Marketing, Sales and DistributionEnabler : Marketing, Sales and Distribution
Enabler : Human Capital DevelopmentEnabler : Human Capital Development
Enabler : Intellectual PropertyEnabler : Intellectual Property
Enabler : FinanceEnabler : Finance
to partially fill up the GAP
Creative Sector
Sector MusicSector Music
Sector Visual Arts & Craft
Sector Visual Arts & Craft
Sector Performing Arts
Sector Performing Arts
Sector Film &
TV
Sector Film &
TV
Sector Digital
Content &
Multimedia
Sector Digital
Content &
Multimedia
DIKN LAB OBJECTIVESDIKN LAB OBJECTIVES
1. To develop the catalytic projects to help realise DIKN.
2. To ensure catalytic projects are tied with key performance indicators.
3. To ensure indicators are economic centric.
4. To provide a programme through to 2020.
Creative sector is an emerging source of Creative sector is an emerging source of income to Malaysia and DIKN Lab sets to income to Malaysia and DIKN Lab sets to contribute … contribute …
GNI2012-2013: RM2.928b
Investment2012-2013: RM55.5m
Job2012-2013: 20,354
Quick Wins Catalytic Projects2012 - 2013
Quick wins in 2012 and 2013 Quick wins in 2012 and 2013 Sector Projects Owner Investment Total Investment
Music 1. Marketing & Promotion2. Talent Development
RIM/KPKKKPKK
RM6,000,000RM 500,000 RM6,500,000
Visual Art & Craft
1. Market Capture2. Design Improvement3. Entrepreneur Development
Balai Seni Visual NegaraKraftangan MalaysiaKraftangan Malaysia
RM1,000,000RM5,000,000RM5,000,000 RM11,000,000
Performing Arts
1. Developing content (Theatre) through collaborations with foreign artists and known establishments.
2. Talent pool growth through grassroots program.
3. Matching grant as seed funding to promote sustainability and Malaysian content
4. Creation of Performing Arts Hotspots and gazette busking zones.
JKKN & Industry Players
JKKN & Industry Players
JKKN & Industry Players
JKKN & Industry Players
RM5,000,000
RM5,000,000 RM10,000,000
Film & TV Film:1.Project Script Bank.
TV:1.To revise fees for content commissioning.
FSCCC / FINAS
RTM
RM2,000,000
RM10,000,000 RM12,000,000
Digital Content & Multimedia
1. Pilot Adoption of National Mobile Action Code ( MCode ) Initiative for Tourism/Heritage sites
(PILOT: Muzium Negara).
ADAVista/MDeC RM1,000,000 RM1,000,000
Quick wins in 2012 and 2013 Quick wins in 2012 and 2013 Sector Projects Owner Investment Total Investment
Marketing, Sales & Distribution
1. KLCCIM KPKK RM10,000,000 RM10,000,000
Human Capital Development
1. Conduct skills upgrading training programs by respective government agencies / industries / NGOs and Community Based Organizations (CBOs).
2. Training of Trainers (ToT) program.3. Establish Creative Chair (Pilot).
Department / Agency / Industry / NGO / CBO
KPKK / UNESCOMOHE / KPKK
RM1,000,000
RM1,000,000RM3,000,000 RM5,000,000
TOTAL RM55,500,000
Quick wins in 2012 and 2013 Quick wins in 2012 and 2013 Music Music
Sector Projects Owner Start Date End Date Expected Outcome GNI, Investment, Job
Music Anti Piracy (Physical & Digital)
MyIPO Immediate Ongoing • Enforcement of Digital Anti Piracy Act.
• Implementation of Copyright Court
• Identification of Hot Spots – Digital & Physical
• International benchmarking.
• Industry dialogue with regulatory body.
• Draft, Approval and Signing of Digital Code of Conduct MOU.
• Implementation – Amended Copyright Act 2011
GNI (OVERALL PROJECTS)
2012 – RM 200mil
2013 – RM 210mil
INVESTMENT
- NIL
JOB (OVERALL PROJECTS)
2012: 3,500
2013: 3,700
Quick wins in 2012 and 2013 Quick wins in 2012 and 2013 Film & TVFilm & TV
Sector Projects Owner Start Date
End Date
Expected Outcome GNI, Investment,
Job
Film & TV
(Film)
1. Content & Intellectual Property
• FSCCC
• Project Script Bank
• To establish IP Ownership body like MACP for royalty monitoring & collection.
• Enforcement of anti-piracy measures
CCI-SCFINAS MOF
FSCCC FINAS
MYiPOMCMC
KPDNKK/KDN
Q2’2012 Q4’2012 • This council will be made up of above the line key personnel from the industry and Government representatives from MOF, FINAS, and MCMC, & MDEC.
• Script development fund to encourage production of new scripts & projects (further generated); matching grant
• IP to Creator New IP ownership sharing
structures 50% ownership to creators
by 2013 Body to extend function
monitor industry issues.
• Reduce piracy of local content by 50%
Enforcement officers ensure local products not pirated
ENABLER
INVESTMENT RM2mil
ENABLER
ENABLER
Sector Projects Owner Start Date
End Date Expected Outcome GNI, Investment, Job
Film & TV
(Film)
2. Funding
• To set up Creative Venture Capital fund
MoF Q1’2012 Q4’2012 Better quality products-knowledge exchange –-jobs created -expertise--marketability increased.
ENABLER
ROI – Govt take equity.
Quick wins in 2012 and 2013 Quick wins in 2012 and 2013 Film & TVFilm & TV
Sector Projects Owner Start Date
End Date
Expected Outcome GNI, Investment,
Job
Film & TV
(Film)
3. Revenue Sharing and regulatory
• To revise box office takings ratio
FSCCC/AGC/FINAS
Q2’2012 Q4’2012 •Local and International advisors engaged.
• Producer get higher cuts from box office shares • wealth sharing • attract investors•Look at anti competition act.
ENABLER
•No. organisation can participate in more than 2 of the 3 film industry activities (production, distribution, exhibition)
FINAS Q2’2012 Q4’2012 Enforcement of Finas Act ENABLER
Quick wins in 2012 and 2013 Quick wins in 2012 and 2013 Film & TVFilm & TV
Quick wins in 2012 and 2013Quick wins in 2012 and 2013Human Capital Development Human Capital Development
Sector Projects Owner Start Date End Date
Expected Outcome GNI, Investment, Job
Human Capital Development
1. Creative Industries Education
IPTA/IPTS / Boutique institutions / Community College revisit and review program to meet creative industry demand.
MOHE / KPKK
June 2012 Dec 2013 Graduates that meet industry demand and employability
INVESTMENT: - NIL
JOB: 5500
Increase the number of students enrolment in art schools
MOE June 2012 Jan 2013 100 new students for new intake 2013
INVESTMENT: - NIL
Sector Projects Owner Start Date
End Date
Expected Outcome
GNI, Investment,
Job
Human Capital Development
2. Creative Industries Training
Conduct skills upgrading training programs by respective government agencies / industries / NGOs and Community Based Organizations (CBOs)
Department / Agency / Industry /
NGO / CBO
June 2012
Jan 2013
Skilled creative industry workers
INVESTMENT: RM1mil
Job: 372
Expand scope of existing Creative Industry Lifelong Learning Program (CILLP) under MDEC to include other sectors of the creative industry
MOSTI / KPKK
March 2012
Dec 2012
Skilled creative industry workers
INVESTMENT: - NIL
Job: 100
Training of Trainers (ToT) program KPKK / UNESCO
June 2012
Dec 2012
Skilled trainers for creative industries
INVESTMENT: RM1mil
Quick wins in 2012 and 2013Human Capital Development
CREATIVE ROADSHOW (JELAJAH CREATIVE ROADSHOW (JELAJAH KREATIF)KREATIF)
To create awareness among the creative artistes.
To provide inspiration and opportunities for creative artistes to participate actively in creative industries programmes.
To stimulate and motivate artistes to continue producing outstanding and competitive creative works/products.
To disseminate information on available efforts and fund for the development of creative industries.
THANK YOUTHANK YOU