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Page 1: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal
Page 2: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

Measuring Learning Impact Using Next Gen Tools:A Learner-Centered View of Learning Affect, Behavior and Cognition

Page 3: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

Robert Christopherson

Director of Training

iMotions Inc.

[email protected]

LinkedIn: robertchristopherson

Twitter: @iMotionsGlobal

Dan Shapera, PhDc

Manager, Design-based Research

Learning Experience Design

Pearson

[email protected]

Page 4: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

@iMotionsGlobal

Thinking

Feeling

Doing

Learning

Page 5: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

@iMotionsGlobal

Cognition

Motivation

Flow

Engagement

Attitude

Emotion

Facial Expressions

Verbalization

Behavior

Performance

Physical Interactions

Posture

Page 6: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

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Survey • Self-Report • Assessment • Input • Observation

@iMotionsGlobal

Measurement

Page 7: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

@iMotionsGlobal

Continous

Planned

Interval

Spontaneous

Timing

Page 8: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

ObservationalAnalysis

CognitiveWalkthrough

Think-aloud

Survey &Questionnaires

Interviews &Focus Groups

HeuristicEvaluation

Objective

Subjective

Qualitative Quantitative

Biometric

Sensors

Research Tools• Biometric tools

enhance traditional Human research methods

• Increase in the use of biometric research tools

• Insight into what people are thinking and feeling

Page 9: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

Equalibrium

(Flow/Engagement)

Disequalibrium

(Confustion)Stuck

(Frustration)

Disengagement

(Boredom)

Novelty

(Surprise) Achievement

(Delight)

D’Mello, S., & Graesser, A.

(2012). Dynamics of

affective states during

complex learning. Learning

and Instruction, 22(2),

145–157.

Model of Affect in Learning(Zone of Proximal development)

Page 10: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

Flow

Page 11: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

@iMotionsGlobal

Page 12: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

Human Behavior Research – Lab Setup

Stimuli with Eye Tracking Gaze

+

Live Sensor Data+

SensorsConnected+

Stimuli

+

GSR

+ EEG+

Eye Tracker+

Webcam for Facial Expressions

+

Operator live monitor Respondent being tested

Page 13: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

Lab Setup

Interview Mobile Setup

Mobile Stand

Page 14: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal
Page 15: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

Demo

@iMotionsGlobal

https://goo.gl/xHVN6E

Page 16: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

Case Study #1: Task Exploration

Research Goal:Explore the cognitive and visual engagement of similar tasks in significantly different environments.

Research Question:What biometric markers are unique and common among cognitively engaging tasks in different digital environments?

Sensors/Variables Measured:

● EEG B-Alert x10 (Engagement, Distraction, Workload, Frontal Asymmetry)

● Eye Tracking (Fixation, AOI)

Results: Still being evaluated

● Reading tasks - high levels of

Engagement and workload depend on reading difficulty and chunking of information.

● Cognitive tasks - Varying levels of workload. Higher for task switching

Pearson Design Application

● Establishing Benchmarks for cognitive and affective engagements.

Lumosity

LA TimesBuzz Feed

Flappy Birds

Page 17: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

Case Study #3: Instruction Materials and Engagement

Research Goal: Better understand the differences in the delivery of instructional content.

Research Question: How do text, video, and interactive versions of the same lesson differ in student engagement and frustration?

Sensors/Variables Measured:

● EEG Headset (Engagement, Frustration, Excitement Meditation)

● Eye-Tracker (Fixations, Pupil Dilation, Areas of Interest, Scan Paths, Attention Maps)

Results:

● interactive condition showed statistically significant higher levels of engagement than both PDF and video

● Interactive condition showed statistically significant lower levels of frustration than both PDF and video

○ (Check Your Understanding)

Pearson Design Application:

● desirable difficulty

● learning model design

● DBR and other formative testing

Page 18: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

Role of Learner Affect in Design-based Research

(Stemberger & Cencic, 2014;

Sanders & Stappers, 2013)Consider Outcomes/Goals Classroom Culture

Instructor Abilities/ Training

Characteristics of the tasks

Design of Instructional Sequence

Integration of Digital tools

++

+

+

Student Motivation

+

Student Expectations

Student Prior Knowledge

+

+

Page 19: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

Q&A

@iMotionsGlobal

Page 20: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

#pearsoncite

Contact usRobert Christopherson

Director of Training

iMotions Inc.

[email protected]

LinkedIn: robertchristopherson

Twitter: @iMotionsGlobal

Dan Shapera, PhDc

Manager, Design-based Research

Learning Experience Design

Pearson

[email protected]

@iMotionsGlobal

Page 21: Manager, Design-based Research - Pearson Education€¦ · Manager, Design-based Research Learning Experience Design Pearson dan.shapera@pearson.com. #pearsoncite @iMotionsGlobal

● iMotions

● Facebook Usability Study Incorporating Physiological Sensors for Extracting Learning Potential

● Using Facebook to Increase Student Motivation

● Online Learning & Facebook

● Students Research Connections Between Facebook & Online Learning

● Calvo, R. a, Member, S., & Mello, S. D. (2010). Affect Detection : An Interdisciplinary Review of Models , Methods , and their Application to Learning Environments, 1(1), 1–23.

● Liu, C., Agrawal, P., Sarkar, N., & Chen, S. (2009). Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback. International Journal of Human-Computer Interaction, 25(6), 506–529. http://doi.org/10.1080/10447310902963944

● Baker, R. S. J. D., D'Mello, S. K., Rodrigo, M. M. T., & Graesser, A. C. (2010). Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive-affective states during interactions with three different computer-based learning environments. International Journal of Human Computer Studies, 68(4), 223–241. http://doi.org/10.1016/j.ijhcs.2009.12.003

● D’Mello, S., & Graesser, A. (2012). Dynamics of affective states during complex learning. Learning and Instruction, 22(2), 145–157. http://doi.org/10.1016/j.learninstruc.2011.10.001

● Sabourin, J., Mott, B., & J., L. (2011). Modeling Learner Affect with Theoreticallly Grounded Dynamic Bayesian Networks . Proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, 286–295.

● Nacke, L. E. (2009). Affective Ludology. Technology, 2(8), 1653–2090. http://doi.org/10.1038/nchem.721


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