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MARINA MARQUEZ COSTAS, ARCHITECT AND URBAN DESIGNER
JUNE 2012
RESUME
Name
Date of birth
Address
Contact
Master of Science in Architecture and Urban Design
Bachelor in Architecture
Participant in the “XIII Meeting in Bioclimatic Architecture”
Workshop in Parametric Architecture “Design with Grasshopper”
Workshop on furniture design “Combine, separate, collect”
Workshop on graphic design “Design and City” (grant)
Attendance to the “5th International Meeting in Architecture”
Grant to collaborate in the "Inventory of Galician Architecture"
Workshop “Campus and City. Sustainability in the UDC campus”
GSAPP Columbia University
Escuela Tecnica Superior de Arquitectura La Coruña [ETSAC]
courses/workshops/grantsCOAG
SEED/KRFR Barcelona
M. Martínez Otero Foundation
P. Barrié de la Maza Foundation
ETSAC
ETSAC
Marina Márquez Costas
10/10/1985
593, Metropolitan Avenue Apt B1 Brooklyn 11211 NY
[email protected]//6463014516
06.2012
07.2010
11.2010
07.2010
07.2009
11.2008
11.2007
11.2005-06.2006
12.2004
Urban Design Assistant at Columbia Universitypublication "World View. Global practices+Local experiences" managing editor and graphic designer
Work in collaboration with Mazaira & Garijo Architects Teacher assistant in the department of "Theory and Representation" at ETSAC
Co-founder of the platform UrbanPlot Architecture [UP] competitions+architecture projects+furniture design
Internship with the architect Pablo Costa Fraiz
Internship for FCC in the City of Culture of the architect Peter Eisenman
Professional experience
Educational background
09.2011-12.2011
09.2010-06.2011
01.2009-05.2009
2008-
07.2008-11.2008
07.2007
with E. Suzuki
with P. Costa Fraiz
4 marina márquez costas, architect and urban designer
Languages
Software skills
competitions with G. Anand and C. Goitía Molina
with C. Zapata Criado
for UP
for UP
for UP
honors and awards
for UP
for UP
with A. Correa & K. Grullón
build works
11.2011
03.2011
04.2010
10.2009
01.2009
05.2012
01.2012
09.2011
11.2010
09.2008
09.2011
05.2009
Competition marathon for data visualization
Competition for the redesign of the lobby in the Ateneo building in Madrid
Competition for the stand of Grandearea exhibition in Vigo
Competition for urban intervention in the poplar grove of Soria
Competition for an archaeology museum in Pontevedra
Awarded with the William Kinne Fellows Prize for study and travel abroad
Selected to participate in an Independent Studies seminar in collaboration with the Mayor's Insti-tute on City Design
Finalist in the competition “Kid’s Universe” for a piece of furniture for kids
Honorary mention in the competition for a facade restoration in Porriño Project selected to participate in the I Urban Design Week of NYC
Project for a facade restoration and extention of a single-family house in Baredo
Design of a reception desk for a dental office
Spanish-Native proficiencyGalician-Native proficiencyPortuguese-Full proficiencyFrench-Limited proficiency
AutoCad, Adobe IllustratorAdobe PhotoshopAdobe InDesignAdobe Flash, Adobe AfterEffectsSketchup, Rhinoceros, Maya, 3dStudioFlamingo, VRay, Maxwell
Vectorial drawingImage EditionPublishing designAnimation software3d modellingRendering engines
5
PORTFOLIO
Architecture
A-01-SP 2012 "acolhendo a mistura".madureira/rio de janeiro [BZL]
A-02-C 2009 "love minus zero/no limit".pontevedra [SPAIN]
A-03-C 2009 "greenlantern".soria [SPAIN]
A-04-SP 2010 "surf hotel".pantin [SPAIN]
A-05-C 2010 "light & roll".porriño [SPAIN]
A-06-PE 2011 "therm-etrics".partovia [SPAIN]
A-07-PE 2011 "fishtank".baredo [SPAIN]
A-08-SP 2011 "the belt".red hook/bk/ny [US]
A-09-SP 2011 "telebridging v1.0".east new york/bk/ny [US]
Honorary mention in the competition for a facade restoration in Porriño
Project selected to participate in the I Urban Design Week of NYC
with Pablo Costa Fraiz for UrbanPlot Architecture
with Ana Cristina Jimenez, Nefeli Kalantzi and Wyatt O'DayMSAUD [GSAPP]
with Pablo Costa Fraiz for UrbanPlot Architecture
Thesis/Final Project [ETSAC]
with Pablo Costa Fraiz for UrbanPlot Architecture
for Mazaira & Garijo Architects
completion December 2011
with Andres Correa and Krystal GrullonMSAUD [GSAPP]
with Ana Cristina Jimenez and Denise PreschelMSAUD [GSAPP]
8 marina márquez costas, architect and urban designer
Architecture
A-01-SP 2012 "acolhendo a mistura".madureira/rio de janeiro [BZL]
A-02-C 2009 "love minus zero/no limit".pontevedra [SPAIN]
A-03-C 2009 "greenlantern".soria [SPAIN]
A-04-SP 2010 "surf hotel".pantin [SPAIN]
A-05-C 2010 "light & roll".porriño [SPAIN]
A-06-PE 2011 "therm-etrics".partovia [SPAIN]
A-07-PE 2011 "fishtank".baredo [SPAIN]
A-08-SP 2011 "the belt".red hook/bk/ny [US]
A-09-SP 2011 "telebridging v1.0".east new york/bk/ny [US]
Honorary mention in the competition for a facade restoration in Porriño
Project selected to participate in the I Urban Design Week of NYC
with Pablo Costa Fraiz for UrbanPlot Architecture
with Ana Cristina Jimenez, Nefeli Kalantzi and Wyatt O'DayMSAUD [GSAPP]
with Pablo Costa Fraiz for UrbanPlot Architecture
Thesis/Final Project [ETSAC]
with Pablo Costa Fraiz for UrbanPlot Architecture
for Mazaira & Garijo Architects
completion December 2011
with Andres Correa and Krystal GrullonMSAUD [GSAPP]
with Ana Cristina Jimenez and Denise PreschelMSAUD [GSAPP]
Extras
A-10-SP 2011 "telebridging v2.0".hempstead/nassau/li [US]
E-01-C 2008 "mon"
E-02-C 2010 "des.clip it".vigo [SPAIN]
Finalist in the competition “Kid’s Universe” for a piece of furniture for kids
with Ana Cristina Jimenez and Denise PreschelMSAUD [GSAPP]
with Pablo Costa Fraiz for UrbanPlot Architecture
with Pablo Costa Fraiz and Juan Alvarez Porta for UrbanPlot Architecture
Selected for publication in Abstract [GSAPP publication]
E-03-SP 2011 "C3"with Ana Cristina Jimenez, Alex Karasz and Dany Waltersdorfer
MSAUD [GSAPP]
E-04-SP 2011 "amphi-verses"MSAUD [GSAPP]
E-05-SP 2011 "the botellon culture".santiago de compostela [SPAIN]MSAUD [GSAPP]
Selected for publication in Abstract [GSAPP publication]
PE
SP
Ccompetition project
school project
professional experience
project scales -
+
theoretical project
9
ARCHITECTURE
mismatch in lifestyles
global trends_lifestyle in recent developed neighborhooods
local perspectives_lifestyle in Madureira
12 marina márquez costas, architect and urban designer
"acolhendo a mistura".
madureira/rio de janeiro [BZL]
Culture features a strong element of identity in Rio de Janeiro, and more
specifically in Madureira. "Acolhendo a mistura" draws upon the culture of the
place in order to blend global trends with local perspectives.
Brazil has become a symbol of the shift in the global economic power towards
the developing world. The hosting of the Olympics brings new investment in
the city which is reflected in Madureira with the introduction of a new BRT
line and a new linear park. These projects are pressuring the character of a
locally evolved neighborhood. Identifying the linear park as an attractor for
future large-scale development, we propose to disperse this investment power
throughout the neighborhood and around the existing cultural nodes, turning
the mono-functional linear park into a stronger multi-nodal cultural network.
A-01-SP 2012
site plan madureira as a cultural and transportation hub
mismatch in scales
Superimposition of a shopping mall in Rio on the urban fabric of Madureira's market
New condominium in Madureira
cultural nodes
13
"acolhendo a mistura".madureira/rio de janeiro [BZL]
with Ana Cristina Jimenez, Nefeli Kalantzi and Wyatt O'Day Master of Science in Architecture and Urban Design [GSAPP]
strategy diagram
site plan madureira as a networkThe cultural nodes of Madureira will be the trigger for the dispersion of the park, critical for the integration of the new development within the existing fabric.
"acolhendo a mistura".
madureira/rio de janeiro [BZL]
14 marina márquez costas, architect and urban designer
proposed elevated walkaways
proposed street connections
topographical connection with the existing cultural nodes
streetscape intervention
Parque Madureira samba stage
elevated walkways
proposed connection as an elevated gallery system
connection to Parque Madureira samba stage
interaction of connectivity in the street level and above ground
"acolhendo a mistura".madureira/rio de janeiro [BZL]
15
armature for connectivity
sappy trees
radiation Blocking Fabric
bushes
habitat for Butterflies
elements for the mitigation of Electromagnetic Fields
16 marina márquez costas, architect and urban designer
Part of our strategy is to develop a structure that, accordingly to the site
conditions, becomes a catalytic infrastructure for culture, ecology and econo-
my in Madureira. As a first step, it acts as an armature for connectivity and
it becomes part of the streetscape enhancing the legibility of the network.
Secondly, it becomes an armature for new development around the cultural
nodes.
strategy for connectivity
"acolhendo a mistura".
madureira/rio de janeiro [BZL]
armature for new development
radiation Blocking Fabric
market building mixed-use mixed-incomedevelopment
mixed-use mixed-incomedevelopment
informal markets
open spaces for cultural activities
17
strategy for development
"acolhendo a mistura".madureira/rio de janeiro [BZL]
flexible plan strategy
membrane
18 marina márquez costas, architect and urban designer
"love minus zero/no limit".p
ontevedra [SPAIN]
The greatest complexity of this project is focused on how to solve both
public space and cover with one solely element. The solution is achieved with
the use of a light membrane, resistant and sensitive with the surrounding
context, being integrated with the medieval urban fabric and capable of giving
an accurate answer to the interior and exterior spaces. In order accomplish
this purpose; the height of the public space is elevated, creating new pub-
lic relationships dominated by a series of slopes. An articulated system is
constituted with the capacity of adaptability to the yet to be determined ar-
chaeological remains and future urban operations, highlighting the importance
of physical connectivity with the existing bridge.
A-02-C 2009
generation diagrams
ground plan
museum entrance
membrane photovoltaic cellsenergy caption
Competition for an Archaeology Museum 19
"love minus zero/no limit".pontevedra [SPAIN]
with Pablo Costa Fraiz for UrbanPlot Architecture
cross sections
20 marina márquez costas, architect and urban designer
"love minus zero/no limit".p
ontevedra [SPAIN]
21
"love minus zero/no limit".pontevedra [SPAIN]
22 marina márquez costas, architect and urban designer
"greenlantern".s
oria [SPAIN]
Glow worms set relationships and protect themselves through their lighten-
ing. Bioluminescence - the capacity for light emission - relates to nature
without following its rules. Light and material help the kiosk to play the game
of translucency, as stating a relationship with the environment in the grove
means accepting both color and texture of the exiting flora. On the other hand,
light can and should be as well a source of heat, especially in an environment
as cold as the one studied for this project.
With these facts as preliminary notes, the abandoned public space is re-
appropriated, taking advantage of the existing old kiosk and re-thinking its
role within the grove and the urban fabric. Its space is turned into a 24-hour
activity destination and a more dynamic dialog is established with the city.
A-03-C 2009
assembly diagrams
ground plan
02 04
01 03
23
"greenlantern".soria [SPAIN]
Competition for a kiosk in a poplar grovewith Pablo Costa Fraiz for UrbanPlot Architecture
north elevation
south elevation
longitudinal section
24 marina márquez costas, architect and urban designer
"greenlantern".s
oria [SPAIN]
insulating translucent panelsIt is crucial to make the space a shelter towards the adverse weather conditions of the site. For this reason solar collectors are installed that support a renewable heat system.
unfolded structure scheme
sightseen diagramthe height of the canopies becomes important to determine what can be seen
25
"greenlantern".soria [SPAIN]
site plan The physical boundaries of the plot disappear, becoming the hotel part of the landscape and the public realm.
26 marina márquez costas, architect and urban designer
"surf hotel".p
antin [SPAIN]
As opposed to the massive "sun and beach" tourism, the hotel develops a
symbiotic relationship among the agricultural activities of the area and the
visitors that decide to be part of this micro-system. Both, guests and primary
sector are key pieces to make the engine work. In a geographic and economic
context with a strong local character, where tourism is crucial and constantly
increasing, the project intents to be sensible not only to sensorial and
vernacular perceptions but also to service and lucrative factors. This way,
architecture will be the mechanism to open a dialog between locals and intrud-
ers, being the facilities of the hotel the means to improve the activities of
both agents.
The artificial becomes nature. It does not intend to be natural because it
is not. It accepts the composition laws of the environment to adapt its tools
to them.
A-04-SP 2009
plan generation territorial mimicrySearch of a scale related to the context.
ground plan natural transgressionThe perturbations of the terrain adapt the topography to the language of the building.
cross section optimized visibilityPermanent relationship with the horizon and layering of privacy grades.
27
"surf hotel".pantin [SPAIN]
Thesis/Final project [ETSAC]
cross section detail room plan vector system
The presence of the sea and the need of sun exposure of the pieces are the key factors for the disposition of the modules.
28 marina márquez costas, architect and urban designer
"surf hotel".p
antin [SPAIN]
module prototypes extroversionIn search of an appropriation of the landscape, the corners dissapear, becoming the modules and the territory one sigle element.
29
"surf hotel".pantin [SPAIN]
30 marina márquez costas, architect and urban designer
"light & roll".p
orriño [SPAIN]
The site has absorbed a large part of the industries of the surrounding
localities, creating a new landscape dominated by warehouses without any ar-
chitectural value, such as the one that concerns our intervention. The new
facade needs to offer a new image to the granite association, modern, sophis-
ticated and distinguishable within the context. The project understands the
new facade as a generator of an interstitial void, flexible and adaptable to
different and punctual needs [exhibitions, workshops, storage]. As destined
for a granite association, it is important to re-conceptualize the use of the
material through several transgressions: granite is light and flexible, it is
not a metamorphic rock but a magmatic one and it absorbs tensile loads.
A-05-C 2010
roof plan
elevation
Competition for a granite facade restorationwith Pablo Costa Fraiz for UrbanPlot Architecture 31
"light & roll".porriño [SPAIN]
energy system diagrams
cross section detail
32 marina márquez costas, architect and urban designer
"light & roll".p
orriño [SPAIN]
unfolded skin scheme
33
"light & roll".porriño [SPAIN]
34 marina márquez costas, architect and urban designer
"therm-etrics".p
artovia [SPAIN]
Water is the engine of the project. The development of the different spaces
occurs by taking into consideration their characteristics of sound, tempera-
ture and humidity and therefore their diverse relationships with the water.
The element becomes part of the cover, pavement and facades, being a new ar-
chitectural tool to play with.
The perception of the environment is another key point in the concept. The
experience of the building does not start inside but it also includes the
manner we reach it. Located within a forest dominated by native species, the
wood becomes crucial in the spa. The skin is conceived in this material and
mutates parametrically depending on factors such as the need of privacy, heat
and sun exposure.
A-05-PE 2011
ground plan
Project for a thermal spafor Mazaira & Garijo Architects 35
"therm-etrics".partovia [SPAIN]
northwest elevation
northeast elevation
southeast elevation
southwest elevation
36 marina márquez costas, architect and urban designer
"therm-etrics".p
artovia [SPAIN]
longitudinal section
37
"therm-etrics".partovia [SPAIN]
38 marina márquez costas, architect and urban designer
"fishtank".b
aredo [SPAIN]
The aim of the client was to close the former main entrance of the house
turning it into a gallery - popular element in the area. The stairs are there-
fore not needed anymore, and they become pots for the plants to grow and an
outdoors space that will serve as a dinning during the summer. The new space
pops out from the façade, taking advantage of the wonderful views of the sea.
Like a fish tank, glass makes the boundary disappear, melting the interior
with the environment. The volume is just seen due to its cover, a continuous
wooden element that - as a tree - has its roots in the ground and wraps the
volume, protecting it from the sun and the rain.
A-07-PE 2011
roof plan
generation diagrams
39
"fishtank".baredo [SPAIN]
Facade restoration and extention of detached house
northwest elevation
north elevation south elevation
40 marina márquez costas, architect and urban designer
"fishtank".b
aredo [SPAIN]
images of the built project
south elevation
41
"fishtank".baredo [SPAIN]
Green tech platform: -free energy [organic waste + solar panels]-water treatment-transportation of goods -social infrastructure
2011 current industrial environment
2050 proposed industrial environment
the belt water tower
42 marina márquez costas, architect and urban designer
"the belt".r
ed hook/bk/ny [US]
The green-tech Belt system implemented will incentivize manufacturing to
stay in New York City, recovering Redhook's original character as a produc-
tion region. Redhook is envisioned as a prototype for a food hub to better the
quality of life and alleviate health problems such as obesity - that costs 7.6
billion dollars to New York State annually. By investing in new infrastruc-
tures that will provide new jobs and fresh food in every Borough, drastic cost
cuts can be achieved and social conditions can be improved.
A-08-SP 2011
site plan social + environmental infrastucture
the belt sections 1.Green 2.Shelter 3.Vertical farm + market
4.Water canalization 5.Water tower 6.DamThe belt can act as a dam in order to control the raising currents, that will inundate the area by 2100
43
"the belt".red hook/bk/ny [US]
with Andres Correa and Krystal Grullon Master of Science in Architecture and Urban Design [GSAPP]
site plan industrial system
industrial loop
44 marina márquez costas, architect and urban designer
"the belt".r
ed hook/bk/ny [US]
why new york city must get into "the belt"?
potential sites for implementation the belt vertical farm
45
"the belt".red hook/bk/ny [US]
telepresent city patterns of production
46 marina márquez costas, architect and urban designer
"telebridging".e
ast new york/bk/ny [US]
The "telepresent city" is defined by the possibilities of virtual transpor-
tation, therefore, network connections are as important as physical locations.
"Telebridging" explores combined models of physical and information networks
that translate into connectivity.
In East New York it means embracing market demands of high-tech industries
to transform industrial abandoned sites. The proposal is based on the fact
that tech industry is growing in NYC. Moreover, Major Boomberg's administra-
tion is offering land and willing to invest in the development of a world-class
science and engineering campus, whose best considered proposals are identi-
fied as "fortress campus models" on Roosevelt Island. We propose a Network
Campus model to introduce current isolated models of production [technology
and knowledge] into the physical experience of the city.
A-09-SP 2011
industrial city gaps froms production patterns
the gap = underutilized infrastructure + vacant industrial park
Broadway Junction as a commuter hubNew transportation nodes and a system of ground level public spaces would accommodate pedestrian flows.
with Ana Cristina Jimenez and Denise Preschel Master of Science in Architecture and Urban Design [GSAPP] 47
"telebridging".east new york/bk/ny [US]
phasing strategytech industry typologies
typology 01currently used industrial infrastructure
typology 02underutilized industrial buildings
typology 03vacant lots
48 marina márquez costas, architect and urban designer
"telebridging".e
ast new york/bk/ny [US]
Light rail trainConnection of Broadway Junction and the university buildings with the proposed tech-industry zone. Fiber optic cable is assembled in the existing cargo infrastructure.
49
"telebridging".east new york/bk/ny [US]
telepresent city patterns of consumption
50 marina márquez costas, architect and urban designer
"telebridging".h
empstead/nassau/li [US]
The "telepresent city" is defined by the possibilities of virtual transpor-
tation, therefore, network connections are as important as physical locations.
"Telebridging" explores combined models of physical and information networks
that translate into connectivity.
In Hempstead it means to re-think the role of technology as it affects rec-
reation patterns in [sub]urban centers. The patterns of consumption in the
"telepresent city" are redefined by online shopping; making the role of the
mall shift to that of recreation and becoming social networking is growing
trend in the country. We introduce technology in the public space as an attempt
to bridge current isolated patterns of recreation within the physical city.
Hempstead has the potential to become a commuter center for Nassau County.
A-10-SP 2011
commuter city gaps froms consumption patterns
the gap = car infrastructure
Indoor spaces of technology for cultural and recreational activitiesReal-time entertainment projected in the facades and interiors of this nodes
with Ana Cristina Jimenez and Denise Preschel Master of Science in Architecture and Urban Design [GSAPP] 51
"telebridging".hempstead/nassau/li [US]
"telebridging".h
empstead/nassau/li [US]
phasing strategy
tech entertainment typology
52 marina márquez costas, architect and urban designer
"telebridging".hempstead/nassau/li [US]
Upgrade of train stationsThe train stations are provided with vertical parking buildings and include on-line concierge points
53
EXTRAS
56 marina márquez costas, architect and urban designer
"mon".
kid's universe
The universe of a child is mainly to play; this furniture piece for kids
intends to be a versatile object, which can be used in a multiple number of
ways and that serves as a dynamic playmate for the children more than just as
a static element.
Its shape is developed to serve its concept, allowing different positions
and enabling its use by kids of different ages and involved in different ac-
tivities, from eating to drawing or watching tv. Its materialization has as a
premise the use by the child, using round corners and light materials making
it easy to carry or turn around.
E-01-C 2008
elevation assembly diagram
57
"mon".kid's universe
Competition for a piece of furniture for kidswith Pablo Costa Fraiz for UrbanPlot Architecture
element skin
To introduce an exhibitory element in a public space with such a dynamic
character drove us to understand it more as a distribution point than as a
static display element. The multiplicity of ways to show the information en-
larges the amount of people it will reach. There are not only architecture
descriptions of the projects but also the device represents an invitation
to play with its composition and color variations. The skin is the dynamic
mechanism that integrates the element and the pedestrians the agent for
change. Along the duration of the exhibition the object gets naked, showing
its structure. DIY!
58 marina márquez costas, architect and urban designer
"des.clip it".
vigo [SPAIN]
E-02-C 2010
assembly diagram
post-exhibition usage
stand plan
Competition for the stand of Grandarea exhibition 59
"des.clip it".vigo [SPAIN]
with Pablo Costa Fraiz and Juan Alvarez Porta
The prototype is elaborated in response to the continuous demand of fashion.
DoItYoursef is the motto that has driven the conception of a triangle-based
element that can be repeated as many times as it is desired. The "C3" prototype
is based on a series of pieces that are thoughtfully fabricated so they can
be used to create any type of clothing from skirts to t-shirts or handbags,
permitting each of us generate our own modifiable pieces. This will make
fashion be affordable to everyone, something critical nowadays due to the
economic situation we are living.
60 marina márquez costas, architect and urban designer
"c3".c
lothing for times of recession
E-03-SP 2011
61
"c3".clothing for times of recession
with Ana Cristina Jimenez, Alex Karasz and Dany Waltersdorfer Master of Science in Architecture and Urban Design [GSAPP]
Amphi-verses are new universes created as a combination of real and virtual
worlds. Virtual cities have the ability to satisfy most of the needs of human
beings. In a world that suffers of overpopulation they represent a feasible
option for people to move to. In the new amphi-verse cities, robots can be
programmed to exploit the natural resources while people will be living in
their individual environments.
62 marina márquez costas, architect and urban designer
"amphi-verses".u
rban design manifesto
E-04-SP 2011
63
"amphi-verses".urban design manifesto
The world's largest cities are merging into vast 'mega regions' which will be characterized by overcrowding, poverty and pollution. Some examples of those 'mega regions'
can frame the impact of the problem we are talking about. The Japan 'mega region' has a population of 19.5m inhabitants and the total will hit 60m by 2015. The Indian
urban corridor is projected to be an almost 900-mile area between Mumbai and Delhi.
Where is the limit of this growth? How much the population can increase so we can still fit in our planet?
In the beginning of the 19th century the economist Malthus already set out this problem. He stated that while the number of people increases in a geometrical way, the
food supply increases arithmetically. Although massive geometric population growth in the 20th century did not result in the catastrophe that Malthus predicted, it is
undeniable that cities will have to change dramatically in order to be able to house and feed the 10.5 billion people expected in 2050. The amphi-verse city is meant
to be a solution for these changes.
Until this moment we all live in the universe we all now, the ci-verse, a physical world we can perceive by our five senses. But it is increasing the number of people
that inhabit the meta-verses. This term was coined in Neal Stephenson's 1992 science fiction novel Snow Crash and it describes a world in which humans, as avatars,
interact with each other and software agents, in a three-dimensional space that uses a metaphor of the real world. Virtual worlds have since then expanded in such a way
that complete city universes have been created in the World Wide Web. One example of those is Second Live which, created in 2003 by Linden Lab has, by 2011, one million
active users and more than 20 million accounts have been registered. This number will represent a city of the same size as Japan mega-region. It is distributed in a series
of islands, allowing people to teletransport themselves from one to the other one and to interact in real time with people all around the world.
According to Maslow´s pyramid of needs, developed in 1943, every human being has a series of needs that has to satisfy. The achievement of self-esteem, confidence and
respect of and by others are the main reasons for which meta-verses exist. The success of these worlds is based in the allowance of people to inhabit persons and situations
that would be otherwise unavailable for them. They can self-define their personalities and the city they live in.
Virtual worlds are contributing to this stage of the pyramid in many different ways. Social experiments have being developed to help abused children in Portugal. Elon
University has taken students into this now considered game to test their entrepreneurial skills. Multinational companies as well as some countries´ embassies are opening
in islands of this world and spaces have being created to allow people travel from their own living rooms.
The question is what would happen if the scheme gets inverted? Every single need of the human beings will be satisfied within this virtual worlds, maintaining the
physiological needs, base of the pyramid, as the only requirement the ci-verses will have. Just shelter, food, water and, of course, energy will need to be provided by the
real universe. By diverting activities such as work, leisure or social interaction to the virtual environment, problems derived from unemployment or transportation could
be solved. The cost of land will become unimportant and commuting will not be needed anymore, eliminating congestion as well as lowering pollution rates. The amphi-verse
will be a world with no crime, no illness transmission and no racism.
Being developed in phases the cities will start to change, reducing the amount of land needed for all of the everyday activities while incrementing the amount of space
dedicated for housing, harvesting the land, collecting water and creating the necessary energy to supply all the system.
But the role of architects, urban designers or planners will not be constraint to the real world. In the amphi-verse virtual spaces we will have the possibility of
building places that have never existed in the real world and that could never exist there.
Master of Science in Architecture and Urban Design [GSAPP]
phenomenon diagram
64 marina márquez costas, architect and urban designer
"the botellon culture".s
antiago de compostela
The appearance of new words such as "botellon" is a consequence of the
consciousness of an existing change. A change that, in this case, has direct
impact in the urban understanding of the public realm.
The phenomenon starts as an appropriation of the public spaces, a spontane-
ous urban design which represents a bottom-up alternative to the established
social activities, more inexpensive and naturally derived from the Spanish
custom of the patronal feasts. The phenomenon has created a series of micro-
fascisms: bottom-up related with the wasteful consequences of the activity and
top-down related with the government policies. The former have an impact not
only as actual waste but also as a fall in the real estate values. The latter
creates both disconformities within different sectors of the population as
well as new zoning in the cities and new urban spaces destined for mitigate
the damages provoked by this practice.
E-05-SP 2011
phenomenon timeline
top-down/bottom-up microfascisms' consequences
65
"the botellon culture".santiago de compostela
Master of Science in Architecture and Urban Design [GSAPP]