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Martian Force List

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    ARMIES OF THE GREAT INTERPLANETARY WAR

    THE ARMIES OF THE MARTIAN INVADERS

    Without a doub,t the Martian invaders laid their plans for Earth many years ago and what fate they have in storefor mankind is only now becoming apparent. The aliens undoubtedly learned a great deal from their first forayagainst England at the end of the nineteenth century. The second invasion of Earth was infinitely betterprepared and when it came, it did so in great strength. As with the original Martian invasion, the main fightingarm of the aliens takes the form of gigantic Tripod machines piloted by a single Martian. Tripods carry a varietyof different armaments. The Heat Ray remains the most devastating of their weapons, but is supplemented bynew gases designed to exterminate human pests and drive them from their refuges. All Martian forces operatefrom huge crater-like settlements, called Redoubts. Redoubts are protected by static defenses of different kinds.The exact nature and extent of these defenses are still uncertain. That the Martians are able to learn and adapt isevidenced by the appearance of Zombie Slave troops. This is a ghoulish and terrifying development thatthreatens to counter the advantage humans have in the close confines of urban warfare.

    TRIPODS

    The most feared and hated of all the Martian machines of war are the towering Tripods. These vast machinesstand fully forty feet tall and each carries a single Martian pilot. The alien occupies a sealed cabin covered by anarmored hood, from which hangs a number of coiling metallic tentacles that are incredibly strong and dextrous.With these tentacles, the Martian pilot can direct the Tripod to pick up objects or push aside obstructions in itspath. Beside these appendages, the Tripod has two larger arms that carry weapons of one sort or another, mostcommonly the Heat Ray Projector, but sometimes the Black Dust Dispenser or Green Gas Emitter. The wholemachine is carried along upon three tall legs. vTripods are superbly balanced machines that move with greatspeed and suretythey are not lumbering monsters as many who have never seen one in action often imagine.

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    ASSAULT TRIPOD

    Unit: 1 Element

    Points per Unit: 200

    Element Type Speed Defense/Armor Weaponry SpecialTripod with Heat Ray Tripod 8 7/10 Heat Ray Massive

    Tripod with Dust Tripod 8 7/10 Black Dust MassiveTripod with Gas Tripod 8 7/10 Green Gas Massive

    Weapon Range Power SpecialHeat RayFocused 30 +3 -

    Heat RaySweep 15 +2 Sweep

    Black Dust 10 +1 Barrage 4, Miasma

    Green Gas 10 +2 Barrage 2, Miasma

    Tripods form the core of the Martian fighting forces and the vast majority carry the Heat Ray Projectorthis isa versatile weapon with two fire modes: focused and sweep. When the Martian player shoots a Heat Ray, hecan choose to either use the focused beam, which has a longer range and greater Power bonus, or he cansweep with the beam, in which case the special Sweep template is used as described below.

    The Black Dust Dispenser and Green Gas Grenades are alternative weapons that the Martians use to winkle outinfantry from amongst ruins and bolt-holes. They are both Barrage weaponsso they use the Barrage templateand they both have the Miasma special rule, which means the shooter ignores the usual cover modifiers wherethe target is in hard or soft cover. The Black Dust is a choking dust cloud, which has the advantage of coveringa larger area. The Green Gas is an extremely corrosive green fog that dissolves flesh and organic tissue, whichhas the advantage of a high Power bonus.

    When damage is inflicted upon a Tripod, roll on the Tripod damage table to determine what happens to it. ATripod may be destroyed, incrementally damaged or disabled as described on the tablesee pXX. If a Tripodsuffers a reduction of its Armor stat, it is necessary to record this in some way; you can either note it down orplace a suitable marker by the Tripod to indicate that its armor is weakened.

    SPECIAL RULES

    Sweep - A Heat Ray can make a sweep attack using the Sweep template. This is positioned in the same way as aBarrage template and the whole template must lie within the 15 maximum range of the weapon. Roll todamage every element under the template in the same fashion as for a standard Barrage template if a hit isscored against the initial target.

    A Heat Ray cannot sweep onto an element where the line of sight is blocked for whatever reason. For example,it will not sweep through a hill to reach an element on the other sidethe hill blocks the line of sight andtherefore also blocks the Heat Ray. If the line of sight to an element is blocked in this way, then the Heat Raycannot harm it even where the template passes over it.

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    SCOUT TRIPOD

    Not long after the initial Martian attacks, observers began to notice the appearance of a smaller, more lightlybuilt Tripod. These nimbler machines were often to be encountered in the vanguard of the enemy forces,ranging ahead of the main body to scout out defenses and identify targets. For this reason, these smaller Tripodshave been dubbed Scout Tripods. In other respects, they are practically identical machines to the largerTripods and are undoubtedly constructed in the same manner and from the same materials.

    SCOUT TRIPOD

    Unit: 1 Element

    Points per Unit: 150

    Element Type Speed Defense/Armor Weaponry Special

    Scout Tripod Tripod 10 7/9 Heat Ray -

    Weapon Range Power SpecialMedium Heat RayFocused 20 +2 -

    Medium Heat RaySweep 12 +1 Sweep

    Scout Tripods carry a slightly lesser powered Heat Ray than the larger Tripods. This is still a very devastatingweapon though. Like the others, it can fire in two modes: focused and sweep. When the Martian player shootsa Heat Ray, he can choose to either use the focused beam, which has a longer range and greater Power bonus,or he can sweep with the beam, in which case the special Sweep template is used as described below.

    When damage is inflicted upon a Tripod, roll on the Tripod damage table to determine what happens to it. ATripod may be destroyed, incrementally damaged or disabled as described on the tablesee pXX. If a Tripodsuffers a reduction of its Armor stat, it is necessary to record this in some way; you can either note it down orplace a suitable marker by the Tripod to indicate that its armor is weakened.

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    SPECIAL RULES

    Sweep - A Heat Ray can make a sweep attack using the Sweep template. This is positioned in the same way as aBarrage template and the whole template must lie within the 15 maximum range of the weapon. Roll todamage every element under the template in the same fashion as for a standard Barrage template if a hit isscored on the initial unit.

    Adddiagram of sweep template in use showing left right and to and fro sweep (to make it clear you can doeither)

    A Heat Ray cannot sweep onto an element where the line of sight is blocked for whatever reason. For example,it will not sweep through a hill to reach an element on the other sidethe hill blocks the line of sight andtherefore also blocks the Heat Ray. If the line of sight to an element is blocked in this way, then the Heat Raycannot harm it even where the template passes over it.

    SPECIAL: Targeter Arm: A Martian Scout can be equipped with a Targeting arm. This device illuminatestargets for Martian Barrage Weapons like the Grenadier Tripod, making their Barrages more accurate andtherefore more effective. (FINAL RULES IN TESTING)

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    HARVESTER TRIPOD

    It was not long after the first Martian attacks that it became apparent what fate the invaders had planned for thehuman race: humanity would be enslaved as mere food animals. Soon, the Martians began to actively gather uphuman captives and herd them into their redoubts where the aliens sucked their bodies dry. Ghastly as this is,worse things were to come, for plainly the Martians studied their captives in order to discover what further usesthey could make of the Earths native inhabitants. These studies were to lead to the development of Zombie

    Slave troops. Today, the Martians herd human captives towards the great pits to be rendered into sustenance,turned into Zombie Slave troopers, or else subjected to the perverse experiments of Earths new masters.

    The Harvester Tripods gather up human captives and grinds them into pulp. This pulp is then processed withinthe Harvester itself creating the nutrient fluid that is the sole form of food for the Martians. They carry a lesspowerful version of the Heat Ray for self defense. They are usually accompanied by other kinds of Tripods forprotection.

    HARVESTER TRIPODUnit: 1 Element

    Points per Unit: 150

    Element Type Speed Defense/Armor Weaponry SpecialHarvester Tripod Tripod 8 7/10 Reaper Tentacles Massive

    Weapon Range Power SpecialReaper TentaclesAssault - - -

    Medium Heat RayFocused 20 +2 -

    Medium Heat RaySweep 12 +1 Sweep

    When damage is inflicted upon a Tripod, roll on the Tripod damage table to determine what happens to it. ATripod may be destroyed, incrementally damaged or disabled as described on the tablesee pXX. If a Tripod

    suffers a reduction of its Armor stat, it is necessary to record this in some way; you can either note it down orplace a suitable marker by the Tripod to indicate that its armor is weakened.

    SPECIAL RULES

    Reaper Tentacles - The Harvester Tripods many agile tentacles are used at close quarters to grab victims andthrust them into its harvester cage. The Harvester is armed with many Reaper Tentacles. It gets 1 attack in anAssault for each Reaper Tentacle.

    FOUNDER TRIPOD

    It is only recently that human reconnaissance units first spotted this heavy, bulky Tripod and some doubt existsas to what role it plays in the Martian war effort. It carries no weapons and is always escorted by other Martianmachines, which gather around it, protecting the larger Tripod from attack and hiding it from prying eyes.Many human scientists maintain that these Tripods transport the means to establish a new Martian colony, andhence the name Founder Tripod. Whether these Founder Tripods are transporting a single Martian mothercreature, or clutches of immature Martians, or some other means of establishing a new Martian population, isunknown at this time.

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    FOUNDER TRIPODUnit: 1 Element

    Points per Unit: None Specific to the Founder Scenario

    Element Type Speed Defense/Armor Weaponry SpecialFounder Tripod Tripod 6 6/10 None Massive

    When damage is inflicted upon a Tripod, roll on the Tripod damage table to determine what happens to it. ATripod may be destroyed, incrementally damaged or disabled as described on the tablesee pXX. If a Tripodsuffers a reduction of its Armor stat, it is necessary to record this in some way; you can either note it down orplace a suitable marker by the Tripod to indicate that its armor is weakened.

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    SLAVE DRIVER TRIPOD

    Martian Zombie Slave troopers are directed by Martian Slavers. Slavers control machines that resemble thecarapace portion of a Tripod, but which are carried along upon six short legs. Although not especially rapid,these machines are quite as fast as the Zombie Slave troopers they herd into battle. It is unclear how the SlaveDriver controls their Zombie Slavesand common talk is of some kind of mind-control ray that enables aMartian to move his troopers as if they were puppets. Slave Driver machines are used to drive Zombies Slaves

    into cover to root out hidden human troops and ambushers. For this reason, they are armed with short rangedblasters, which are especially effective against unarmored targets.

    Open box out for game details

    SLAVE DRIVER

    Unit: 1 ElementPoints per Unit: 65

    Element Type Speed Defense/Armor Weaponry SpecialSlave Driver Tripod Tripod 4 7/9 BlastersX3 Slaver

    Weapon Range Power SpecialBlasters 10 +1 -

    SPECIAL RULES

    Slave Driver Tripod Damage Table: When damage is inflicted upon a Slave Driver Machine, it is notautomatically destroyed, instead roll a die and consult the following chart. Like other Tripod Damage rolls, addthe power of the weapon to the roll.

    1 - The Slave Driver Machine is partially damaged causing it to send a frenzied burst of instructions toSlaves nearby. The Slave Driver Machines Armor stat is reduced by 1. In addition, all Zombie Slaveunits within 12 of the Slave Driver Tripod will immediately make an additional out of sequence movefollowed by an additional out of sequence attack if they have a suitable target. This does not affect aSlave DriverTripods ability to control Zombie Slaves in subsequent turns.

    2 - The Slave Driver Machine is partially damaged, rendering it incapable of properly controllingZombie Slaves. The Slave Driver Tripods Armor stat is reduced by 1. In addition, from now on, if theMartian player wishes to move or attack with a unit of Zombie Slaves under the control of the MartianSlave Driver, both players roll a die, and the Zombie Slave unit can only move/attack if the Martianplayer scores higher. If the human player scores higher, the Zombie Slave unit does nothing that phase.Roll separately for each Zombie Slave unit the player wishes to move/attack.

    3 - The Slave Driver Tripod is partially damaged, rendering it incapable of controlling Zombie Slaves.The Slave DriverTripods Armor stat is reduced by 1. In addition, all Zombie Slave units within 12 ofthe Slave Driver Tripod are destroyed. The Slave Driver Machine can no longer control its ZombieSlaves.

    4-9 - The Slave Driver Tripod bursts apart leaving a pile of twisted metal and a cloud of pinkish vaporit is destroyed! The Zombie Slaves it was controlling are not affected, but without a controller they willbe subject to the rules for Mindless.

    10+ - The Slave DriverTripod and all Slave units with 12 of it are destroyed.Slaver - A Slave DriverTripod can control any Zombie Slaves and Drones within 12 of it. A single SlaveDriver Tripod can control up to 12 elements of Zombie Slaves. This can be a combination of Zombie Slave andDrone units.

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    ZOMBIE SLAVE SQUAD

    Zombie Slaves are the latest and most horrifying development of the alien invader: human captives cruellyturned to living corpses controlled by their Martian masters. These ghastly creations have been developed tocounter human infantry, which the Martians find practically impossible to identify amongst the rubble and ruinof the urban battlefield. However, if that is indeed the aliens intention, Zombie Slaves are little more thanshuffling automatons, lacking even the basic instincts of the human soldier to keep to cover and avoid detection.Slow and cumbersome, Zombie Slaves are easily dealt with except in overwhelming numbers and rely upon theinstructions of a Martian Slave Driver in order to perform even the most basic tasks.

    Although some Zombie Slaves appear to be entirely unarmed, most carry a simple, short-ranged weapon, whichfires a hail of energy blaststhough usually not very accurately. These weapons are simply called blasters byhuman troopsthough how they work remains a mystery. In recent months, reports have reached the humanhigh command of Zombie Slaves armed with a terrifying new weapona kind of metal lash that enmeshes its

    target before suddenly tightening and slicing its victims into pieces like a giant cheese wire. The troops whoreport this development refer to the new weapons as slicers.

    ZOMBIE SLAVE SQUAD

    Unit: 3 elements

    Points per unit: 20

    Element Type Speed Defense/Armor Weaponry SpecialZombie Slave Squad Infantry 4 5/6 Blasters Mindless

    Zombie Assault Squad Infantry 4 5/6 Slicers Mindless

    Weapon Range Power Special

    Blasters 10 +1 -

    Slicers Assault +1 -

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    SPECIAL RULES

    MindlessZombie Slaves are mindless as described by the mindless special rule on page XX.

    DRONESMartian Drones are semi-autonomous robots. They are a modification of construction robots used on Marsitself. They must be controlled by a Slave Driver Tripod just like Zombie Slave troops.

    Hover Drones are the rarest of all the Martian Constructs and seem to be a new development. They areidentical in most respects to normal Drones but move by hovering at low altitude (less than 200 feet). Theyignore terrain penalties when moving.

    DRONES, HOVER DRONES

    Unit: 3 ElementsPoints per Unit: 60, 75

    Element Type Speed Defense/Armor Weaponry SpecialDrones Infantry 6 6/7 Light Heat Mindless

    Hover Drones Infantry 8 7/6 Light Heat Mindless

    Weapon Range Power SpecialLight Heat Ray 12 +1 -

    Equipped with tentacles and Light Heat Ray

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    CONSTRUCTOR ENGINE

    As well as their war machines, the Martian cylinders brought other and even stranger machinery to Earth.Unlike Tripods, which commonly appear at the forefront of battle, these machines are rarely seen amidst thefighting, but they are a vital part of the Martian invaders arsenal none the less. The term Constructor Engine isthat given by humans to these kinds of machines. Though sharing a common appearance in general terms,Constructor Engines are readily adapted to serve a variety of purposes. What exactly these are only the

    Martians know for sure, but without doubt, it is these machines that enable to Martians to raise their formidableredoubts, to tunnel beneath the ground, to mine and fashion the metal they need and to build other machinesincluding the mighty Tripods.

    CONSTRUCTOR ENGINE

    Unit: 1 ElementPoints per Unit: 50

    Element Type Speed Defense/Armor Weaponry SpecialConstructor Engine Machine 4 6/10 None Constructor

    Constructor Engine - When damage is inflicted upon a Constructor Engine, it is not automatically destroyed,instead roll a die and consult the following chart. As with other damage tables, add the power of the weapon tothe roll on this chart.

    1-3 - The Constructor Engine is damaged and its Armor stat is reduced by 1. 4-9 - The Constructor Engine bursts apart leaving a pile of twisted metal and a cloud of pinkish vapour,

    it is destroyed! 10+ - The Constructor Engine is destroyed. Any construction or element it is currently working upon is

    also destroyed unless several Constructor Engines are working on the same construction, in which caseall the participating Constructor Engines must be destroyed to also destroy a partly built construction.

    SPECIAL RULES

    Repair - During its combat phase, a constructor engine can attempt to repair any single damaged MartianTripod or Martian machine it is touching. It cannot do this and do anything else in the Combat Phase. Roll adie. On the score of 6-10 the repair is successful and 1 point of Armor is restored to the damagedTripod/machine. On a score of 1-5 the repair is not complete and there is no effect. Repairs over several turnscan potentially restore a badly damaged Tripod/machine to its original Armor value. A Constructor Engine canattempt to repair itself if it is damaged, but it cannot then repair any other damaged Tripod/machine at the sametime. Several Constructor Engines can potentially work on the same damaged Tripod/machine at the sametime, enabling more than one point of Armor to be restored in a turn. Martian constructions, including those

    described as exceptional units, can also be repaired in the same way if they have an Armor value that can bereduced as a result of damage. No Tripod, machine or construction can be repaired once it is destroyed!

    Build/Mine - In some scenarios, Martian Constructor Engines are allowed to build during the game, mine forresources or undertake other specific tasks. Depending on the game, they may be allowed to build staticdefenses or machines of one kind or other. The rules for this vary depending upon the scenario being playedsee the scenario section for rules in each case.

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    CAGE MACHINE (GATHERER)

    Cage Machines carrying larger versions of the Harvesters basket often accompany Harvester Tripods. Once theHarvesters processing tanks are ful,l it transfers its captives to the Cage Machine and can then continue to reapits harvest of human victims. The Cage Machine has the same basic body structure as the Constructor Enginebut has a huge cage mounted on top.

    CAGE MACHINE

    Unit: 1 ElementPoints per Unit: 50

    Element Type Speed Defense/Armor Weaponry SpecialCage Machine Machine 4 6/10 None Cage

    Cage Machine - When damage is inflicted upon a Cage Machine, roll a die and consult the following chart.Add any weapon power to the roll on this table.

    1-5 - The Cage Machine is damaged and its Armour stat is reduced by 1. 6-10 - The Cage Machine explodes in a ball of fire and is destroyed along with its captives.

    SPECIAL RULES

    Cage - A Harvester Tripod can transfer all of its captives to the Cage Machine if they are touching during thecombat part of their turn. A Tripod that is transferring its prisoners cannot also attack in that turn; it can onlydo one or the other (although remember that Harvester Tripods attack by making an assault). The CageMachine can hold any number of prisoners. Neither the Martians nor we are overly concerned with how manycan be squashed inside.

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    GRENADIER TRIPOD

    Martian Grenadier Tripods stand-off and use their magnetic guns to lob High Explosive and Black Dustcanisters at suspected human resistance locations or fortifications. These deadly barrages can be so intense thatthey have created a new type of casualty amongst the soldiers of humanity. This condition is known as MartianShock. There is no outward physical damage in most cases, but the casualties nerves are completely shot.Entire wards of the poor men can be found in various quiet and out of the way places up and down the east

    coast.

    Grenadier Tripods arent true tripods in the sense that they are not crewed by a Martian. A Grenadier Tripod isessentially a large drone. A Grenadier has a more extensive operating system though and does not require aSlave Driver Tripod for control. However, it has very poor aim on its own and often relies on the Targeter on aScout Tripod for better accuracy.

    GRENADIER TRIPOD

    Unit: 1 ElementPoints per Unit: 100

    Fires barrages of High Explosives or Black Dust (rules in development)

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    DOMINATOR TRIPOD

    The Dominator Tripod is a powerful Martian War Machine used singly to support big Pushes of AssaultTripods and Slave Driver groups in attacks. Much larger than an Assault Tripod, the Dominator has enough

    power for TWO independently targeting Heat Rays and missile launcher bustle on its crown. With ScoutTargeters seeking human positions for it, the missiles can be directed at multiple targets even out of theDominators line of sight. Fortunately for the humans, these terrifying machines are still uncommon.

    DOMINATOR TRIPOD

    Unit: 1 Element

    Points per Unit: 350

    **RULES IN DEVELOPMENT

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    OVERSEER TRIPOD

    Terrifying to behold, an Overseer Tripod is as tall as a six story building. While the internal workings ofMartian Society remains a mystery, the Overseer Tripods seem to house the leaders of several groups of cylinderclusters and chains of redoubts. They arent often seen, but when they stride across the battlefield even thebravest of men tremble in fear. Studded with Heat Ray emitters, the most devastating weapon on Earth is theSun Gun. Called a sun gun by those who have seen its incredibly bright yellow ray, it blasts through and meltsanything it touches. It appears to be some form of high powered modification of the Heat Ray. It also seems totake time to recharge between blasts, giving the bravest a chance to counterattack during the power up gap ifthey can overcome the multiple heat rays.

    The Overseer also has its own force of drones that ride within recesses in its carapace. Overseers have been

    known to actually hurl their drones and upon impact, the tough robots survive the landing and scuttle forwardunharmed.

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    OVERSEER TRIPOD

    Unit: 1 ElementPoints per Unit: 800

    **OVERSEER RULES IN DEVELOPMENT

    MARTIAN INSALLATIONS AND DEFENSES

    SENTINEL

    The Martians surround their redoubts with static defenses. These include the armed towers that humans callSentinels. These silver cylinders rise to a height of about fifteen feet and are topped by a mobile turret that looksvery much like the armored compartment of a Martian Tripod. Each Sentinel is armed with a heat rayprojector.

    Open box out for game details

    SENTINEL

    Unit: 1 Element

    Points per Unit: 25

    Element Type Speed Defense/Armor Weaponry SpecialSentinel Exceptional None 4/10 Heat Ray Sentinel

    Weapon Range Power Special

    Heat RayFocused 30 +3 -

    Heat RaySweep 15 +2 Sweep

    SPECIAL RULES

    Sentinel - The Sentinel cannot move. If damaged it is destroyed outright.

    Sweep - See Tripods for details.

    Close box out for game details

    DETECTOR

    The Martians surround their redoubts with static defenses. These include machines whose only purpose seemsto be to watch and observe. Humans call these Detectors. These silver cylinders rise to a height of about fifteenfeet and are topped by a mobile turret with three metal domes, like three silver eyes.

    Open box out for game details

    DETECTOR

    Unit: 1 Element

    Points per Unit: 25

    Element Type Speed Defense/Armor Weaponry Special

    Detector Exceptional None 4/10 None Detector

    SPECIAL RULES

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    Detector - The Detector cannot move. If damaged it is destroyed outright. The detector detects any humantroops within 2D10 make this roll and work out whether units are detected in each Martian combat phase.Any hidden units or blips within range are revealed and any ambushing troops within range are forced onto thetable. Ambushing units are revealed if the center point of the terrain area where they are concealed lies withinrange of the Detector.

    MARTIAN HEAT RAY FENCINGIn Development

    POWER NODE-GENERATORS

    The Martians surround their redoubts with static defenses. These include machines that generate an impassableelectrical barrier. Humans call these Generators. These silver cylinders are topped by a powerful transmitter.

    POWER NODE

    Unit: 1 Element

    Points per Unit: 100

    Element Type Speed Defense/Armor Weaponry Special

    Generators Exceptional None 4/10 None Generator

    SPECIAL RULES

    Generator - The Generator cannot move. If damaged it is destroyed outright. Generators cannot be placedwithin 6 of another Generator. Generators placed within 12 of each other automatically create an electricfield between them that is impassable to all human units. Martian units can pass through the field withoutcoming to any harm. Generator Power Node adds extra power to Martian Units within 12 Inches.FINAL RULES IN DEVELOPMENT


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