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Mega Man X Walk Through

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    *Mega Man X: FAQ/Walkthrough* by CRESPO99 Version 1.3, Last Updated 2001-12-15 View/Download Original File

    Hosted by GameFAQs Return to *Mega Man X (SNES) FAQs & Guides*

    Liked this FAQ? Click here to recommend this item to other users.

    ===============================================================================__________ __________

    _______ ___ \ _/ \ /\_ / /___________ ___\ \ / // / / ____/ __ \ / \ \ / / ___ _______________/ / /___/ / /_ / \ \ / / / _ \/ __/ _ \__ __/

    / / / / ___/ ___ / / \ \ / / ___ / // / /_/ // / / // // // / /___ \\ \/ _ \ \/ / /__/ / ___/ __/ _ / / /

    /___//__//__/_______\_____/__/ _ \ / / / / /_/ /\ \ / /________ ______ __ _____ / / /_/ /___/_/ \_\_/\_ / / / / _/ / \/ / / / / / /\ \ - GUIDE FOR: MEGAMAN X/ / / / / / / \ \

    / / / / _ / / / \ \/ // // /_/ __/__// / \ \_

    /___//__//__/ /_____\ /______\

    Copyright CRESPO99 - August/2001 - Version 1.3

    ===============================================================================

    ----------------------------------CONTENTS-------------------------------------

    [1] INTRODUCTION[1.01] What is MEGAMAN X?[1.02] Game Review

    [2] MEGAMAN X By CAPCOM 1993[2.01] Story[2.02] Gameplay

    Set-upSkills

    Regular ItemsSpecial ItemsUpgradesMaverick Weapons

    [3] WALKTHROUGH[3.01] Highway Stage

    VILE[3.02] Stage Select

    Boss OrderBoss and Stage Difficulty

    [3.03] Snow Mountain StageCHILL PENGUIN

    [3.04] Power Plant StageSPARK MANDRILL

    [3.05] Gallery Stage

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    ARMORED ARMADILLO[3.06] Ocean Stage

    LAUNCH OCTOPUS[3.07] Tower Stage

    BOOMER KUWANGER[3.08] Forest Stage

    STING CHAMELEON

    [3.09] Sky StageSTORM EAGLE

    [3.10] Factory StageFLAME MAMMOTH

    [3.11] HADOUKEN UPGRADE[3.12] SIGMA Stage 1

    VILEBospider

    [3.13] SIGMA Stage 2Rangda Bangda

    [3.14] SIGMA Stage 3D-Rex

    [3.15] SIGMA Stage 4VelguaderSIGMAFinal SIGMA

    [4] ENDING[4.01] Story[4.02] Cast

    [5] FAQ INFORMATION[5.01] Updates[5.02] Disclaimer

    ===============================================================================

    [1] INTRODUCTION

    ===============================================================================

    -[1.01]-----------------------WHAT IS MEGAMAN X?-------------------------------

    MEGAMAN X (CAPCOM 1993) was the first 16 BIT game to feature the ever popularBlue Bomber - but there was more that just a few extra "console bits" todistance this from his previous outing (MEGAMAN 6 on the NES). Possiblyscared that they were running out of respectable numbers, CAPCOM gave thisgame a much needed change of direction - set in the distant future, with anoverly darker tone and all-new characters.

    This game would begin the "X" spin-off series - hence the next SNES Megamangame was called MEGAMAN 7, and did feature a continuation of the originalseries for the first time in 16bit. Although the two Megaman characters mightappear similar, our hero in this game is simply known as X, and has learned afew new tricks too.

    The general format of the game remains the same - as before there are eightadversaries to defeat, each at the end of their own level, and which can bechosen in any order. When you defeat each boss you obtain its special weapon

    (sound familiar), and which helps you greatly when playing the rest of thegame. Apart from a few other slight additions there was nothing that anyonewho had played a previous MEGAMAN game wouldn't quickly pick up.

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    Within two years this new series had spawned two sequels, with a 32bit fourthinstalment predictably arriving in 1997. Each game introduced many newfriends and adversaries for our hero, but it was the psychotic super-robotSIGMA who provided the final challenge in each. Two more recent 32bitinstalments have bought the series up to its 6th episode(!), although MegamanX5 was the last to be released here in the UK.

    -[1.02]---------------------------GAME REVIEW----------------------------------

    Hopefully a different and unbiased look at Megaman X - but being a fan of theseries, character, and genre - can it be possible?

    MEGAMAN 7?As well as being one of the best known video game characters ever (andarguably CAPCOM'S main gaming icon), Megaman possibly holds the dubious titleof staring in the most video games ever. You could therefore be forgiven bythinking that this is just another Megaman title - because you would be wrong

    (but obviously right to!). For starters this is not Megaman 7, instead it'sthe beginning of a completely different series of games (I have heard thatthe X could possibly stand for 10, and that this game ties in with the morerecent Megaman 9?). As with most of his previous outings, this is a 1 player,2d platform affair.

    If you think back to when this game first came out (hopefully you canremember that far back), the Super Nintendo had already been knocking aroundfor a couple of years even in the UK, so far from this being just a launchtitle, CAPCOM where always going to pull out all the stops to make Megaman's16 bit debut special. I for one was very excited at the prospect of a newMegaman game, although this change of direction with a new cast, and newanimal like bosses was met with scepticism.

    PRESENTATION?The game intro simply profiles this supposed latest incarnation of Megaman,and with the actually game plot barely hinted upon, you will have to read themanual if you are even remotely interested in what's going on (you do have amanual right?). Luckily though, the storylines have never been the strongpoint of Megaman games, but the gameplay is usually spot on - which is thecase here.Begin the actual game and the first thing you will notice are the enhancedgraphics, with colourful sprites and interesting backgrounds - especially onthe great looking intro stage (cars, lights, and the enemies that destroy theground are a very nice touch). You really wouldn't expect anything less thanenhanced graphics seeing as Megaman has spent most of his existence in 8 BIT,but they are actually quite good even by SNES standards. Despite the niftyvisuals, there are a few moments of slowdown in the game, most noticeably onthe fast moving mine cart stage (make that slow motion). Overall though, thegraphics are definitely a strong point.The easy intro level quickly gets new players adjusted to the controls, andthen onto the familiar stage select. The eight bosses all look equallydaunting in profile form, and come in all shapes and sizes due to the SNES'extra processing power. Being able to choose any one of 8 stages has alwaysbeen a good thing about Megaman games, with most being pretty varied (ifunoriginal), consisting of the usual ice stage, mine cart stage, factory

    stage with conveyer belts etc. A single familiar face returns in the shape ofthose Hardhat wearing robots from the previous games, while robot bunnies,robot woodcutters, even robot caterpillars make up the rest of the enemies

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    Great Graphics Unoriginal Levels Rockman & Forte 9/10Amazing Control Some Poor Enemies >> MEGAMAN X

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    DECIDED TO SEAL HIM IN THIS CAPSULE, WHICH WILL TEST HIS INTERNALSYSTEMS UNTIL HIS RELIABILITY HAS BEEN CONFIRMED. PLEASE DO NODISTURB THE CAPSULE UNTIL THAT TIME."X" POSSESSES GREAT RISKS AS WELL AS GREAT POSSIBILITIES. I CANHOPE FOR THE BEST.

    SEPTEMBER 18, 20XX

    T. LIGHT

    You have to read the game manual to get a better idea of the actual story,which centres around an archaeologist named Dr. CAIN who stumbles upon theremains of what was Dr. Thomas LIGHTS Laboratory (Dr. LIGHT Invented theoriginal MEGAMAN). Inside he discovered a capsule containing a robot simplynamed X - and the warning shown above, but all the lengthy system checksseemed to have been completed on him. Realising Dr. LIGHTS genius, Dr. CAINwitnessed a robot that could think and make its own decisions in an almosthuman way. With Dr. LIGHT'S knowledge, Dr. CAIN hoped to create a new era ofrobotics.

    X helped Dr. CAIN create a replica, from now on know as a "REPLOID", and itseemed to function ok. Within months the REPLOIDS where running off theassembly line, and most people seemed to accept them and the jobs theyperformed. After a while, it was clear that all was not well - certain robotswere going MAVERICK and harming people before they could be shut down. Thepeople's reaction was mixed simply because of the dependency on REPLOIDS, andso instead a new group of REPLOIDS were assigned to stop these malfunctioningmachines - known as the MAVERICK HUNTERS and led by the incrediblyintelligent SIGMA!All went well for a while, with only X's constant wondering about his role inlife seeming to disturb him. Eventually though, SIGMA also went MAVERICK, andtook most of the HUNTERS with him. In thinking that REPLOIDS are more

    intelligent than humans, they are preventing their development - and so mustbe eradicated! With the terrified humans fleeing the city, X is verydistressed by these events and decides to join the MAVERICK HUNTERS and theirnew leader ZERO...

    -[2.02]---------------------------GAMEPLAY-------------------------------------

    SET-UP:

    PASSWORDS:This game uses a password system to save your progress, so remember to writethis down as you progress through the game - you get one whenever you leavea stage regardless of the circumstances. You can re-enter your password fromthe title screen later, which will restore your exact status to the stageselect screen. In some cases, certain special events WILL NOT be saved, andthis includes your progress through the four final SIGMA stages.

    OPTION MODE:From the title screen you can also choose the options menu, offering a nicesound test and the ability to reconfig your buttons (I find it easier toswitch the dash button to R on the top of the pad) - but unfortunately thereis no difficulty option.

    SKILLS:

    CHARGING:

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    You standard weapon is the trusty X-Buster, for which you can rely on todefeat any enemy in the game, albeit with varying levels of ease. It willnever run out of ammo, and can be charged up to 2 higher damaging levels.Simply hold the fire button down, and as soon as you see X begin to absorbenergy then he is ready to fire the medium shot (1 second approx.). Hold thefire button down slightly longer (2 seconds approx.) and the energy absorbedwill turn yellow, enabling you to fire the larger shot.

    Later in the game you will acquire the ability to charge up to an even higherlevel - hold down the button for even longer and the energy absorbed willturn pink (3 seconds approx.), which releases an awesome pink wave of energy.

    STATUS SCREEN:Pressing the START button during the game will immediately bring up theSTATUS SCREEN - displaying the number of lives, various energy levels for anyweapons or SUB TANKS you have obtained (see below), and also providing anEXIT function if you are returning to an already completed stage (taking youback to the stage select). From here the game is effectively paused, allowingyou to choose your weapon or use a SUB TANK without hindrance.

    WEAPON SELECT:In this game you can cycle through the special weapons you have obtained bypressing buttons L or R (L or A if you change them like I do), although it isprobably still easier just to press start and choose one from the statusscreen. Pressing R will cycle forward, while pressing L will cycle through inreverse order - you can also revert immediately back to the X-Buster bypressing both buttons simultaneously.

    WALL CLIMB:The wall climb is a new skill unique to Megaman X, and is an invaluabletactic for avoiding death on many occasions. When X is falling or jumpingnext to a wall, press the jump button and he will propel from it - this is

    made slightly easier if you hold the joypad towards the wall, which makes Xslide slowly down it. This tactic allows easy navigation of vertical wallsright from the start, and is something that you will need to do a lot of(this is something that the original MEGAMAN still cannot do).

    REGULAR ITEMS:

    ENERGY CAPSULES:When you start the game you will see your LIFE BAR in the top left, whichprovides 16 easily lost bars of energy - so you need to be careful andconstantly on the look out for energy capsules. There are two types of these- small and large, both of which can be found scattered all over the levels,but most often appear randomly from destroyed enemies.

    WEAPON CAPSULES:Two similar items that you will come across are the blue weapon capsules,which recharge the energy of any special weapons you might have obtained.Weapons gained from each defeated MAVERICK will drain WEAPON ENERGY as youuse them - which is denoted by a separate bar that appears to the right ofyour LIFE BAR when you select one. If the current weapon is at full energy,then the power will automatically be transferred to the weapon in yourinventory which has the lowest energy.

    EXTRA LIFE:

    There is also a less common item that can be found scattered around a few ofthe levels, or possibly dropped by destroyed enemies - a Megaman head,providing you with a much needed EXTRA LIFE (a maximum of 9).

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    SPECIAL ITEMS:

    The Special items can only be found hidden throughout the eight regularstages, and usually require a lot of skill to locate or obtain.

    HEART TANK:The HEART TANK extends your maximum LIFE BAR by two small bars, of whichthere are Eight in the game - one on each MAVERICK stage (collect them all toeffectively double your LIFE BAR).

    SUB TANK:The SUB TANK (of which there are four) allows you to store surplus energy,meaning that any energy capsules collected when you are at full power willinstead be stored and not wasted. When you run low of energy, simply selecta SUB TANK from the status screen and press Y - it will then completely emptyinto your LIFE BAR (filling up to 14 bars).

    UPGRADES:

    Megaman X's final surprise is the new UPGRADE system. There are five capsuleshidden throughout the eight regular stages, and each provides X with anenhancement that not only makes the character look cooler, but providesabilities that are invaluable for your survival later on.

    DASH UPGRADE (Found on CHILL PENGUIN'S stage):This is the easiest upgrade to obtain, but also the MOST important. Withoutthis you will not be able to get any of the other upgrades, or many of thespecial items - not to mention the fact that most bosses are considerablymore difficult without it! You cannot avoid picking up this upgrade during

    CHILL PENGUIN'S stage, but you should still aim to get it as early aspossible.

    Simply press the assigned dash button (or double tap in the direction you'refacing) and X will boost forward - best used in conjunction with the jumpbutton. With good timing you can also use this to jump further off of thewalls, and just by having this upgrade you can break certain bricks byjumping against them.

    ARMOUR UPGRADE (Found on STING CHAMELEON'S stage):This is the second most important upgrade, which simply halves all of thedamage you receive, but you still need to be wary of Instant Deathsituations!

    HELMET UPGRADE (Found on STORM EAGLE'S stage):This is the least most useful upgrade, which simply allows X to destroybreakable bricks by bashing them with his head. It only has one positive usein the game, which is to obtain the.....

    X-BUSTER UPGRADE (Found on FLAME MAMMOTH'S STAGE):You will eventually obtain this upgrade during the course of the game even ifyou fail to gain it on FLAME MAMMOTH'S stage - but at a much later point inSIGMA'S fortress. It allows you to charge your normal X-Buster to a higherlevel, but more importantly is the added ability to charge the weapons yougain from each MAVERICK.

    HADOUKEN UPGRADE (Found on ARMORED ARMADILLO'S STAGE):The hardest Upgrade to find, and one which provides the most amazing power to

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    wield. Press the Joypad DOWN, then FORWARD, then FIRE to perform RYU'Strademark move from STREET FIGHTER 2. It can only be performed when you havea full LIFE BAR, but defeats enemies and MAVERICKS (including SIGMA!) withjust one hit!!!

    MAVERICK WEAPONS:

    SHOTGUN ICE (S.ICE):Fires a fast shot which rebounds and sprays into 5 smaller (but equallydamaging) shots when it hits a wall. Charge it up to create an ice platformthat will slide forward along any flat surface and can be stood on - it willonly break against strong enemies or if it hits a wall.ELECTRIC SPARK (E.SPARK):Fires a medium speed shot that splits into two sparks that hug the walls oncontact. Charged up will create a powerful electric wall that fires both backand forward.

    ROLLING SHIELD (R.SHIELD):Fires a slow moving forcefield that rolls forward, rebounding once from awall and rolling indefinitely before crashing into a second wall or enemy.Charged up will create a permanent force field around X which can destroy allweak enemies, but will be absorbed by anything stronger.

    HOMING TORPEDO (HOMING.T):Fires a slow moving missile that will seek and follow an enemy - a maximum of2 can be fired at once. Charged up will create 5 fish missiles that will alsohome in on enemies, but are much more damaging.

    BOOMERANG CUTTER (B.CUTTER):Fires a medium speed boomerang that circles a short range in an upwards arc

    (occasionally a downwards arc while jumping). You can fire a maximum of 3 ata time, and they will all return to you unless they leave the screen or hitan enemy (WEAPON ENERGY w ill return when reclaimed). Another benefit fromthis useful weapon is the way it grabs onto both regular and special items,and then brings them to you - which is the only way to obtain some of them.Charged up this will produce 4 large green boomerangs that will circle thescreen in all directions before leaving (you will not get the energy back).

    CHAMELEON STING (C.STING):Sprays 3 fast green laser beams forward, but charged up will make youtransparent (invincible) for just under 10 seconds - during which for canmove through enemies and even over spikes. You can also fire the CHAMELEONSTING while transparent.

    STORM TORNADO (STORM.T):This creates a long stream of air in front of you that hovers briefly beforeshooting forward - excellent against enemies that require multiple hits todestroy. Charged up will create a huge tornado around you, severely damaginganything close, above or below you.

    FIRE WAVE (FIRE.W)You can hold the button down for a short-range but constant stream of fire.This flame-thrower attack will charge up automatically if you have theX-BUSTER UPGRADE, so you might want to tap the button instead. Charge it upto shoot a flame into the ground - creating a wall of fire that travels

    forward along flat surfaces. This weapon is also excellent against strongerenemies but remember that it will not work while you are underwater, so becareful!

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    ===============================================================================

    [3] WALKTHROUGH

    ===============================================================================

    This Walkthrough details the stages in the order which is probably best fornew players, although each section has been written without any assumptionsmade on the number of upgrades collected, or previous levels completed. Inother words, you can go with any order you wish and still find the guide(hopefully) useful.

    -[3.01]------------------------Highway Stage-----------------------------------

    The first MEGAMAN game to feature the now customary introduction level, whichtakes place on a collapsing highway, and populated with all sorts of robotic

    enemies as well as cosmetic vehicles fleeing the Reploid overrun city. Youjust need to head right, constantly charging the X-Buster helps because thelargest shot can destroy many enemies at once. Small flying enemies attemptto destroy the floor, but pose little worry, but a few larger enemies tend totake many hits. There is a section where you have to fight a large roboticwasp-like flying enemy, and you will need to use the new wall climb after it.

    There is an identical situation right after, with another giant wasp likething - just keep blasting it while avoiding its missiles. Shortly after afew collapsing platforms you will see enemy cars driving towards you - justkeep shooting to slow them down. If you don't kill the driver and attempt tojump over them, then the car will turn around and chase you.

    ------------------------------------- Boss ----------- A large spaceship will drop a few more car---------------------------- enemies onto the ground before VILE appears. VILE is the small purple guy in the giant Name: VILE Ride-Armour, and no matter how much you avoid Difficulty: Very Easy him or fight back, he will eventually pummel Normal X Shots: NA you into submission. Just before you are dead, Large X Shots: NA he will stop running into you and try to hit Weakness: NA you with a paralysing weapon (so you can't beat him, but you can still die if you are not---------------------------- careful).

    After a mocking speech, a red robot called ZERO shows up and blasts the armoff of VILE'S Ride-Armour, after which VILE makes a hasty retreat. X isreassured by ZERO that he will soon get stronger, possibly even as strong ashim one day! ZERO then departs for SIGMA'S fortress, while X goes on a questto build his strength and abilities up.

    -[3.02]-------------------------Stage Select-----------------------------------

    A new twist this time, no longer do we have humanoid robots all ending in***man, but all of X's adversaries now resemble various animal like forms(which is also hinted in their name). You can click on SPEC/STAGE/MAP on thisscreen before highlighting each MAVERICK to get an idea of each ones stage

    and abilities, although this is mostly cosmetic and helps little. While it ispossible to defeat a number of the MAVERICKS from the start, it is onlysomething that the best players should attempt, and even then - some of these

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    are nigh on impossible at this point.

    Each of the eight MAVERICKS possess an obtainable weapon that seriouslydamages another Maverick, so in theory it is best to tackle them in thisorder regardless of who you start with, but this often means returning toprevious levels to obtain important items - and so it is less efficient.Below is a guide to help you decide the order in which to tackle each stage.

    BOSS ORDER (Clockwise):

    By using the first order (starting with Chill Penguin) you will always havethe correct SPECIAL WEAPON to defeat the next boss. By using the second order(again starting with CHILL PENGUIN) you will only have to return to a stageonce - so it is by far the most efficient (but more taxing).

    (1) EASIEST: (2) OPTIMAL:

    CHILL PENGUIN CHILL PENGUIN/ \ / \

    FLAME MAMMOTH SPARK MANDRILL STING CHAMELEON STORM EAGLE/ \ / \STORM EAGLE ARMORED ARMADILLO LAUNCH OCTOPUS FLAME MAMMOTH

    \ / \ /STING CHAMELEON LAUNCH OCTOPUS ARMORED ARMADILLO BOOMER KUWANGER

    \ / \ /BOOMER KUWANGER SPARK MANDRILL

    When using the OPTIMAL order, note that it is actually possible to placeeither LAUNCH OCTOPUS' or ARMORED ARMADILLO'S stage at any point in the ring- this is simply because neither stage requires any items or upgrades toobtain every item on the level. The only exception to this rule is that STING

    CHAMELEON *MUST* be chosen *AFTER* LAUNCH OCTOPUS so that the level willflood - allowing you to reach a vital SPECIAL ITEM. All of the other otherlevels must be done in the order stated, leaving you needing only to revisitCHILL PENGUIN'S stage to collect the HEART TANK.

    BOSS AND STAGE DIFFICULTY (When chosen first):

    The BOSS table assumes you will collect all possible power-ups from the levelbefore fighting the boss (e.g. even if you select ARMORED ARMADILLO first,you can still obtain both the HEART TANK and the SUB TANK - whereas if youchoose STING CHAMELEON first you will be unable to pick up any of thelevels special items).

    The STAGE difficulty table in mainly ranked on aspects such as the overallsize and the number of instant death situations - although to be honest, noneof the level can really be classed as difficult.

    BOSS STAGEVERY HARD HARD- LAUNCH OCTOPUS - LAUNCH OCTOPUS- SPARK MANDRILL - SPARK MANDRILL- STING CHAMELEON - ARMORED ARMADILLO- BOOMER KUWANGER - STORM EAGLE- ARMORED ARMADILLO - FLAME MAMMOTH- STORM EAGLE - BOOMER KUWANGER

    - FLAME MAMMOTH - CHILL PENGUIN- CHILL PENGUIN - STING CHAMELEONEASY EASY

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    -[3.03]---------------Snow Mountain Stage: CHILL PENGUIN-----------------------

    This stage is the obvious first choice because not only is it an easy level,but you will obtain the DASH UPGRADE at no real effort. Just head right andthen up (remember to use the wall climb jump), and you will eventually find

    the upgrade capsule blocking your path. The accelerator system (DASH UPGRADE)is a must at this early stage, giving you a longer jump when used incombination, and which can also be used when jumping from the wall (veryhelpful against the bosses).

    Shortly after, you will find a Ride-Armour suit similar to the one used byVILE on the Highway Stage. While using this armour you can smash the icecovered houses, and if you jump out of it while it is also jumping, you canget some extra height. Right after the Ride-Armour is a situation like this,you can either go through the cave, or jump up and then out of the armour andgo across the top. It is slightly easier to go over, although you might wantto muck around in the Ride-Armour for a while (remember to jump out of the

    armour if you fall into a hole inside the cave - you can easily wall climbout).

    Over the top of the cave are more of those small iced buildings, but you areunable to destroy these unless you have the FIRE WAVE from FLAME MAMMOTH.Inside the first small building is the HEART TANK for this level (come backhere later). Continue and you will soon find snowballs being thrown at you,but these are pretty easy to avoid, and when you reach the boss-door keepdestroying the robots that throw them to get energy capsules (full energy isa must for any boss battle). Then enter the door to face CHILL PENGUIN...

    ----------------------------

    --------- Boss ----------- CHILL PENGUIN is small compared to most of the---------------------------- others, giving a large area to avoid him. He often jumps across the screen in an attempt Name: CHILL PENGUIN to hit you (contact is very damaging), but Height: 5.34ft you should easily be able to avoid it. When Weight: 237lb he lands he sometimes breathes icy breath, Difficulty: Easy creating two ice statures that remain on the Normal X Shots: 32 level until destroyed (and also damage on Large X Shots: 10 contact), his breath can also freezes you Weakness: FIRE WAVE temporarily if you are close enough, giving (11 Hits) him a damaging free hit. Sometimes while---------------------------- jumping he might grab the hook in the middle

    on the ceiling instead, summoning an icy windthat blows you either left or right, also sending any statues smashing intothe wall. He can also shoot slow or fast ice rocks at you, although thesestop if they hit an ice statue (so you can hide behind them). His finalattack is the Slide, where he shoots forward on his stomach - also verydamaging.

    As long as you hit him with Charged shots, and remain on the walls (justwatch for him jumping when he is near to the wall you are climbing), you candefeat him quite easily. Just hit him constantly, the easiest time beingwhen he jumps, lands or finishes a slide attack.

    Using the FIRE WAVE doesn't really make him much easier, although you can now

    destroy the ice statues almost immediately. He will still jump around andslide on his stomach, so you still need to be careful while on the ground.The charged up FIRE WAVE is completely useless because it is so hard to hit

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    him with and will run out after about 4 or 5 hits. Because the Fire Waverequires you to hold down the fire button, it will charge up automaticallyanyway - which is actually more of a hindrance during the battle.

    -[3.04]---------------Power Plant Stage: SPARK MANDRILL------------------------

    This stage is one of the more difficult ones, so you need to watch out forthe constant sparks shooting across parts of the floor. These sparks willdisappear after you defeat STORM EAGLE (looks like the remains of his planeat the start!), but this will cause some areas to plunge into darkness -making a few sections actually more difficult.

    Shortly after the start you will see two ladders, the one going down leads toa SUB TANK, but you cannot get it unless you have defeated BOOMER KUWANGER sojust go up (use his BOOMERANG CUTTER to snatch the SUB TANK later). It willsoon get dark, and fast flying enemies will try to knock you off platforms toyour death - so remember to wall climb back up if you can't avoid them (juststop and wait if this part goes completely dark).

    The strange mid level boss is quite tough early on in the game, with the bestadvice simply to avoid the sticky slime it leaves on the floor (move thed-pad left and right if you do get stuck). You can use the wall climb to hitit while it is high up, which is useful for when it shoots sparks downwards(defeat STORM EAGLE and it can no longer shoot these sparks). It does movesquite slowly, and occasionally pauses, which is when you should get close andfire rapidly to defeat it in no time.

    After this you can then continue right - avoiding the wall turrets is easy,but the giant turtle enemies take many hits, so you will need to avoid themissiles they shoot back. When you come to a ladder going down, you shouldsee the HEART TANK for this level above you - this can be obtained by dash-

    jumping from the right wall and then trying to just touch the ledge (needsgood judgement as well as the DASH UPGRADE), you can also use the BOOMERANGCUTTER if you have it. Keep going and it will get dark like before, so watchout for more of those those fast birds (try and anticipate when they flyacross the screen to shoot them) before reaching the door.

    ------------------------------------- Boss ----------- SPARK MANDRILL is huuuge, but not impossible to---------------------------- beat even without the DASH UPGRADE. He only has a few different attacks, his most damaging Name: SPARK MANDRILL being the dash punch - which takes off lots of Height: 10.0ft energy, and tends to knock you off the wall Weight: 646lb that he bashes (so you might land on him if you Difficulty: Hard climbed the wall to avoid it). The dash punch Normal X Shots: 32 is a good move to counter however, so if you Large X Shots: 11 anticipate it a nd hit him with a charged shot Weakness: SHOTGUN ICE you will knock him back. Watch out if he (11 Hits) repeats the punch however, you wont have enough Charged SHOTGUN ICE time to charge up another shot, so its a good (8 Hits) idea to prepare to jump against the wall and---------------------------- vault him afterwards. He also tries to jumps

    on you, but sometimes grabs the ceiling instead- slowly swinging across (also a good time to hit him with a charged shot).His special attack is when he punches the floor, sending two pink sparks (theELECTRIC SPARK) each way hugging the arena wall (jump them and you can hit

    him with a charged shot).

    He is easy to hit, and charged shots damage him severely - so always have one

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    ready and try to make them count. Hit him from the start because he usuallydoes the dash punch, and prepare for his follow up because you can only takea few hits early on. When he hangs on the ceiling you can hit him at leasttwice, and he is particularly vulnerable during the ELECTRIC SPARK. As longas you avoid his contact and anticipate the Dash punch, you should be able tobeat him first with practice.

    His weakness is the SHOTGUN ICE, with which you can just keep on hitting himover and over to freeze him, making him a doddle (shoot again just as hebreaks free).

    -[3.05]----------------Gallery Stage: ARMORED ARMADILLO------------------------

    The customary mine cart level is another tough stage - so jump on the cart atthe beginning and shoot like crazy (enemies hit by the cart are killedinstantly). If you jump off after the first downward slope you should see abat that is considerably larger than the normal ones - blast this for analmost certain EXTRA LIFE, and then keep walking forward and back to refresh

    the enemies for more lives from it! If you stayed on the cart you will hitthe wall at the end, so remember to jump off - the momentum throws you off abit so be careful.

    When you reach the wall going down, slide down slowly until the rock-crushergoes past underneath, just behind it is a SUB TANK. This level is good forfilling your SUB TANKS, so boss fights from now on will be slightly fairer.Just follow the rock-crusher until it destroys itself, and carry on until youreach the next mine cart.

    When you jump off you have another vertical wall to slide down, but this timeyou want to get in front of the rock-crusher - so stay to the right as youdescend (touching its front is instant death). Go on ahead until you see the

    HEART TANK above (you cannot reach this if the rock-crusher went in front),and then wait for the rock-crusher to go past below and destroy itself again.It is possible to destroy the rock-crusher using the X-Buster, and before itreaches the HEART TANK - but unless you are quick on the buttons you willneed either the STORM TORNADO or the FIRE WAVE. Right after this is the finalmine cart ride, so shoot like crazy and remember to jump off at the end -just before the door to ARMORED ARMADILLO.

    ------------------------------------- Boss ----------- This small Boss is annoying because he will---------------------------- almost always block your shots, and even when you hit him you don't do much damage (charged Name: ARMORED ARMADILLO hits do no extra damage). His main attack is Height: 6.36ft to roll up into a ball and bounce around the Weight: 510lb screen at 45 degree angles (you need to judge Difficulty: Intermediate where he will hit regardless of where you are Normal X Shots: 32 on the screen) - this is very damaging and you Large X Shots: 32 will probably need that SUB TANK from earlier Weakness: ELECTRIC SPARK after a few hits. You can usually get a hit in (11 Hits) just as he comes out of the roll, and just as Charged ELECTRIC SPARK he enters it if you are quick. When he stands (5 Hits) still he will begin shooting small shots at---------------------------- you, this is easiest time hit him even though

    he will still block some of your shots. If heblocks a charged shot he will absorb it and release a blast of energy in many

    directions (very damaging).

    I prefer to remain on the left side for the entire battle, where you should

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    eventually notice a pattern in his roll attack (knowing when to be either upthe left wall, or on the ground to avoid it). When he jumps out of his rollattack you want to shoot him constantly - hitting him a few times whileavoiding the small laser beams he fires back. Because of the high number ofhits he takes to kill, this battle will last quite a while - so your onlyreal worry is the occasional lack of judgement...

    If you have the ENERGY SPARK you just need to hit him properly once - he canblock this as before, but as soon as you DO hit him he will lose his armour,allowing you to keep hitting him no matter what he does. Without his armourhe cannot even block X-Buster shots, but try and hit him as often as possiblewith the ENERGY SPARK because he still has a lot of vitality.

    -[3.06]------------------Ocean Stage: LAUNCH OCTOPUS---------------------------

    This level takes place mostly underwater, allowing you to jump higher butvery slowly (hold the jump button to jump really high). Keep going across theseabed until you stop to fight a large fish, this will shoot eels at you that

    are annoying to avoid, he also tries to draw you in - not too difficult. Youwill then come across many fish that will try to suck you inside them, thesedo not appear to damage you but actually drain you energy quite rapidly aftera few seconds if you do nothing - so shoot to escape from their stomach. Thesecond pause is another of those giant fish's, except this time parts of theground have spikes, and so you need to be extra careful when he draws youtowards him (jumping high helps you land back on the small floor section).

    Soon after you will find whirlpool machines that you can use to climb to thewater surface, the second of which allows you to jump onto a Whale like boatwhich can be sunk after a pummelling (shoot the orb on the top). When theWhale sinks it destroys the spiked ground on the seabed, revealing a largefighting area and a serpent like mini-boss. You can stand on is back as it

    weaves around the area, making it easier to hit its head and tail weakpoints.If you have the STORM TORNADO you can defeat it in just a few hits, butalways be wary of the spike patches below. When you destroy it, a small caveappears to the right which contains the HEART TANK.

    Head back left and up to the main path and continue to another pause, hereyou fight another of those serpents, although the shallower water means youcan't stay on its back for as long. Destroy it and walk up to the boss door(there are no enemies to obtain energy capsules from so you might not be in agood position to do him first time).

    ------------------------------------- Boss ----------- This underwater boss is a really tough one, but---------------------------- still possible to defeat very early on. He will mainly stand or hop forward while firing three Name: LAUNCH OCTOPUS missiles at you, so keep your distance and Height: 7.80ft continuously fire normal shots - by standing Weight: 348lb your ground you can destroy these missiles and Difficulty: Very Hard hit him in-between (so don't bother to charge). Normal X Shots: 32 He less frequently fires 4 fish like homing Large X Shots: 11 missiles (you can prepare because he waves his Weakness: ROLLING SHIELD arms before firing them), which are harder to (11 Hits) avoid and more damaging. His last attack is to BOOMERANG CUTTER jump up and create a whirlpool that tries to (3 Hits to cut off arms) draw you inside - so watch out for this if you

    ---------------------------- do not have the DASH UPGRADE because you willnot be able to escape from it. If you do have

    the DASH UPGRADE then you can easily avoid this and even escape if you do

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    get caught in it - allowing you more time to charge up your X-Buster and hithim when he stops spinning. If you do get caught, he will move down and suckyour energy (healing himself too), so wiggle the d-pad to escape withminimum damage.

    The best tactic is just stay away from him and shoot - only hitting him withcharged shots when he is in the air. This battle is only difficult because

    the fish missiles are so hard to avoid, and you will almost certainly need alucky match if you don't have the DASH UPGRADE or a SUB TANK.

    LAUNCH OCTOPUS' weakness is the ROLLING SHIELD, which damages him badly, butis hard to actually hit him with because many shots will be cancelled by hismissiles. From the start its best to just get close to him and unload theROLLING SHIELD continuously, he should only have about a third of his energyleft when it runs out, then revert to the X-Buster and you should beat himcomfortably (I hope).

    Strangely this boss has a second weakness which is overall more effectivethan his true weakness. If you have the BOOMERANG CUTTER, you just need to

    hit him with it three times (normal or charged) to remove his arms. Withouthis arms he loses the ability to fire the homing fish missiles or use hiswhirlpool attack. All he is left with is those easily countered rockets,making him one of the easiest battles!

    -[3.07]------------------Tower Stage: BOOMER KUWANGER--------------------------

    This level takes place inside a tower, and the direction you travel most isup - so be prepared to climb. Various ladders help you most of the time, butmake use of the wall climb to quickly reach the top of the short firstsection. You soon have to go right past laser detectors turning on and off -break any of theses beams and the guns will shoot you. Its difficult not to

    get hit a few times and so the best tactic here is to just sprint dash (usingthe DASH UPGRADE) all the way through regardless - proving too quick for theguns to hit you before you reach the end. Continue up and you will soon cometo a fast moving lift taking you even higher, here you have to avoid instantdeath spikes as well as flying enemies - the walls on the side also killinstantly. You then move outside, here you need to use the wall climbability, made slightly harder by the presence of gun turrets popping out ofthe wall.At the top you can clearly see the HEART TANK for this level, which you caneasily grab later on with the weapon from this levels boss (use the BOOMERANGCUTTER). If you already have both the SHOTGUN ICE and the X-BUSTER UPGRADEhowever, it is possible to ride the charged up ice platform off the edge andthen jump up onto the ledge (needs good timing). Continue up afterwards,destroying the enemies on the platforms so you can ride them up to entranceto the boss room.

    ------------------------------------- Boss ----------- Apparently BOOMER KUWANGER is a Cockroach, but---------------------------- during the Japanese translation it would seem CAPCOM decided BOOMER COCKROACH just doesn't Name: BOOMER KUWANGER sound right, but either way this boss is not to Height: 7.93ft difficult. His most common technique is the Weight: 206lb teleport, and he does seem to make a nasty Difficulty: Intermediate habit of appearing in front of you regardless

    Normal X Shots: 32 of which way you move (often making contact for Large X Shots: 11 big damage). He can also charge into you, and Weakness: HOMING TORPEDO likes following up both these attacks with the

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    (11 hits) damaging "Dead Lift" - where he lifts you up Charged HOMING TORPEDO with his horns and throws you into the ceiling. (8 Hits) If you face him Without the DASH UPGRADE, then---------------------------- these two attacks are quite hard to avoid

    unless you stay high up the walls. His finalmove is the BOOMERANG CUTTER, where he removes his horns and throws themtowards you, but this often misses and is not particularly damaging anyway -

    usually done if you are up a wall when he stops teleporting.

    My best tactic is to just keep wall climbing on either side, and then jumpingover him when he appears right below - usually getting in a charged shotbefore climbing up the other wall. By doing this he almost constantlyteleports, pausing only to throw the BOOMERANG CUTTER which as also a goodtime to hit him - he cannot teleport while the boomerang is travellingthrough the air, so make use of this vulnerability.

    If you have the HOMING TORPEDOES then BOOMER KUWANGER is very easy indeed -just shoot them one at a time and they will always hit him. Because he canstill teleport next to you, it is best not to just stand still and fire away,

    instead the best place to be is either of the top corners - here you can justshoot continuously.

    -[3.08]------------------Forest Stage: STING CHAMELEON-------------------------

    This Stage is a poor first choice because none of the cool bonuses can beobtained without the DASH UPGRADE. At the start are those annoying woodcutting robots, so have the charged shot ready to destroy them and the tree'sthey hide behind. Not far from the start is a vertical cliff face at theentrance to a cave (where rock-robots fall inside) - dash jump and climb thiscliff face instead of going inside the cave. At the top you will be caved-into face a giant green robot with pincer claws - this is Dr. Light's test for

    the second most-important upgrade, the ARMOUR UPGRADE.

    This mini boss is not too hard, and his moves are not particularly damagingeither, but he does take a lot of hits. He will jump to where you arestanding most of the time, so always move when he jumps. His other attack isto extend his claw about 2 thirds a screen in length, sometimes grabbing andsmashing you into the wall - but this is also pretty weak. Just keep dashingfrom wall to wall, and concentrate on shooting his head with charged shots(he takes 64 regular hits and 32 of the larger shot!!!!). Afterwards takethe ARMOUR UPGRADE, which will help you considerably from now on (all damageis halved). Also, by destroying this secret boss, there will be no more rocksfalling in the cave below.

    Go back and slide down the cliff face, and immediately below is a small gapin the ground - slide down here to find a secret area leading to the HEARTTANK. If you have defeated LAUNCH OCTOPUS, this area will be filled withwater, and this is vital for reaching the HEART TANK. Remember that you firstneed the DASH UPGRADE, and then its a leap of faith as far to the right asyou can. When you reach the small ledge, grab the HEART TANK and attempt tojump all the way back - easier if you slide down the ledge before jumping.Now climb back up and continue through the level. There is an EXTRA LIFE inplain view shortly before a suit of Ride-Armour, grab this and head right,jumping to avoid the swamp that slows you down. Shortly ahead is the doorto the boss.

    ------------------------------------- Boss ----------- The Chameleon boss is a very difficult foe to---------------------------- beat early on, but if you had the DASH UPGRADE

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    and then acquired the ARMOUR UPGRADE from his Name: STING CHAMELEON stage, he becomes quite easy. The top of the Height: 5.80ft arena is covered in spikes that are incredibly Weight: 169lb damaging (even with the ARMOUR UPGRADE), so be Difficulty: Hard careful when climbing up the walls. His main Normal X Shots: 20 manoeuvre is moving while invisible (being a Large X Shots: 16 Chameleon he blends in with the background),

    Weakness: BOOMERANG CUTTER crawling across the arena and re-appearing (11 hits) either high or low. You can usually make out Charged BOOMERANG CUTTER where he is crawling, giving a split second to (8 Hits) react before he reappears, and which is vital---------------------------- for avoiding the devastating tongue attack he

    usually does when he appears low (but this isstill hard to avoid without the DASH UPGRADE). If he appears high, he canuse his special weapon - the CHAMELEON STING, where he sprays three greenspikes multiple times (not too damaging). Wherever he appears, he can alsodrop to the ground before jumping up to the ceiling and swinging from histongue - this shakes spikes from the ceiling that are hard to avoid but alsonot very damaging.

    Because he disappears quite quickly you need to move fast if you want to hithim after avoiding his attacks. He is vulnerable during all his attacks,particularly when he sprays the CHAMELEON STING. When he swings from theceiling you don't need to jump off the walls to hit him, he is low enough tohit with charged jump shots. If you see him about to reappear low, its reallyjust best to concentrate on avoiding his tongue attack.

    If you have the BOOMERANG CUTTER then he is very easy even without any of theupgrades - and because the Boomerang goes in a high loop you can hit him evenwhen he is high up. Every time you hit him he will fall down and jump up tothe opposite side (almost always starting the tongue swing) - where you canknock him down again and repeat. Just watch out for him falling onto you if

    you knock him down from right above you.

    -[3.09]--------------------Sky Stage: STORM EAGLE------------------------------

    A different stage compared to those so far, with good jumping and judgementrequired from the start. Head up from the beginning, carefully jumping fromthe small platforms while avoiding those annoying enemies that pick you up.You can destroy parts of the right wall where you can see platforms (onlyhiding large energy capsules), and when you reach the very top you shoulddash jump as far to the left as you can (need the DASH UPGRADE), to obtainthe HEART TANK for this level. Drop down after and make your way all the wayback to the top to carry on.

    Back at the top you will soon come to more platforms to navigate (destroy theturrets on each platform), but from here you can instead head up and left toreach the control tower. Just shoot the glass to easily obtain a SUB TANK,and then drop back down and head right. Without the DASH UPGRADE you willhave to wait for the next platform to be lower than the one you are on beforejumping to it, so you might have to judge where it is if you can't see itbelow you. At the end of this section is another wall to destroy, and insideis an EXTRA LIFE.

    Right after this is a tall mast to climb, taking you even higher, so climb itbut slide down the other side instead of jumping to the higher Platform - and

    from here you can dash jump (need the DASH UPGRADE) to a right platform withanother of those destroyable walls. Inside here is the HELMET UPGRADE, whichallows you to destroy certain bricks in a "Super Mario Bros" style. Apart

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    from looking pretty cool it does little else. Return back up to the mainpath and continue right (there is another easy EXTRA LIFE in plain sight).Just before the boss is a section where you have to jump onto a plane usingplatforms that fall when you land on them - needless to say be quick to jumpoff. Walk off the right edge of the plane instead of going through the doorto find a large weapon and energy capsule - then jump on the platform to faceSTORM EAGLE.

    ------------------------------------- Boss ----------- STORM EAGLE flaps his wings, blowing you back---------------------------- from the start (ultimately trying to push you off the edge) - so without the DASH UPGRADE you Name: STORM EAGLE need to run desperately against it to make back Height: 8.20ft some ground. He might fly upwards and hover Weight: 275lb before splitting out an egg that 4 robot birds Difficulty: Intermediate hatch from and chase you - but time a charged Normal X Shots: 32 blast right and you can destroy all four with Large X Shots: 16 just one hit. While hovering he will either Weakness: CHAMELEON STING land again, or disappear upwards - and begin to

    (11 hits) dive-bomb you. This is easily his most damaging---------------------------- attack, and unless you take action to evade ithe will always hit you - so move constantly. He

    will later fly down from the top of the screen and hover once more, beforepossibly landing or disappearing upwards again and dive-bombing. If he landshe will try to blow you off the edge again, sometimes using his specialweapon instead - the STORM TORNADO, which pushes you back with much moreforce than his wings but can be jumped to gain more ground, and also doesn'tdamage.

    You can easily hit him when he hovers or lands with a charged shot, and ifyou are quick also when he dive-bombs (although just evading this attack ismore important). If you have the DASH UPGRADE you can nail him constantly by

    shooting and dashing as he blows you back. As long as you just concentrate onavoiding him you can beat this boss quite early in the game, just watch forhim blowing you off the edge if you do not have the DASH UPGRADE.

    Using the CHAMELEON STING only makes it easier to hit him, but charging it upto turn yourself invincible will prevent him from hitting you with thedive-bomb or the STORM TORNADO - very helpful.

    -[3.10]------------------Factory Stage: FLAME MAMMOTH--------------------------

    This shortish stage is a melting factory, so watch out for the robotic junkon the conveyer belts that can knock you into the very damaging lava (someshoot laser beams, so be careful). By defeating CHILL PENGUIN you can freezeall the lava at the bottom, allowing you to avoid the conveyer belts byrunning underneath.

    After this you will fall down to a lower section, where you should noticesmashable bricks above you, this is just before the large area. Remember thatyou need the HELMET UPGRADE and DASH UPGRADE beforehand - to reach this youneed to dash jump from the higher right platform as far as you can, then justpress the jump button rapidly and you should find yourself climbing up to asmall hidden chamber (need good jump timing). If you fall down after smashingsome bricks then you cannot get the upgrade without exiting the level. Insidethe capsule is the X-BUSTER UPGRADE, which allows you to charge your normal

    X-Buster to a higher level (the energy will turn pink when it is ready), butmore importantly is the new ability to charge the weapons you gain from eachMAVERICK.

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    Continue Right until you come to more platforms over lava, except these fireflames upwards, destroying parts of the floor (not if it is frozen though).This area is quite high and contains both the HEART TANK and SUB TANK forthis level. To the far bottom right is the HEART TANK, which you can get evenwithout having frozen the lava, but you will take serious damage so make sureyou can take a few hits. After this head up to the top left to find an EXTRA

    LIFE, and from here you can dash jump left (need DASH UPGRADE) to find asmall room behind smashable blocks. Get the SUB TANK inside and head back tothe right, where you will soon come to another conveyer section except thisone has junk crushers (not an instant kill). Carry on and you will soonarrive at the boss door.

    ------------------------------------- Boss ----------- You fight this boss in an unusually long arena,---------------------------- with a conveyer belt floor which FLAME MAMMOTH can change the direction of by calling out. He Name: FLAME MAMMOTH is pretty agile for a Mammoth, with his main Height: 10.5ft attack simply trying to squash you by jumping

    Weight: 719lb forward over a screens length - and even if he Difficulty: Intermediate misses you will be stunned by the ground Normal X Shots: 32 shaking (but not damaged). He will stop Large X Shots: 16 in-between jumps to either spit tar from his Weakness: STORM TORNADO trunk (which slows you slightly if walked in), (11 Hits) or shooting far reaching flames from his arm Charged STORM TORNADO gun. If he hits a blob of tar with his flame - (8 Hits) it will ignite and burn away shortly, causing---------------------------- you damage if you touch it.

    Because the arena is so long it is very easy to just keep your distance andshoot him. It is a good idea to be on a wall if you can, which will preventyou from being stunned when he shakes the ground, although you can also avoid

    this by jumping just before he lands. When he gets close it is possible tostand right next to him and shoot continuously - as long as he just standsand shoots, his flames will simply fly over your head, but watch out for theconveyer belt trapping you between him and the wall. It is generally best tobe on the side which is taking him backwards, so either run underneath himwhen he jumps, or vault him when he comes close using the wall. You shouldthen be able to hit him a few times before moving to the far side. If youhave the DASH UPGRADE then you will have a much easier time avoiding him, andshould beat him in no time.

    If you have the STORM TORNADO then you can just stand in front of him andfire away - you should hit him every time (just watch out for the conveyerdrawing you towards him). He will probably fire back and still try to jump onyou, so if you are low on energy or just don't want to get hit, just keepyour distance when shooting as before.

    Similarly to the tactic against LAUNCH OCTOPUS , you can use the BOOMERANGCUTTER to remove his trunk (just hit him 3 times). Without his trunk he isunable to drop blobs of tar, and is also unable to change the direction ofthe conveyer belt - but overall this doesn't effect the difficulty of thebattle.

    -[3.11]-----------------------HADOUKEN UPGRADE---------------------------------

    After defeating all eight MAVERICKS you will join ZERO at the entrance toSIGMA'S fortress, and after a short conversation you will return to the stageselect. You can select SIGMA'S stage by choosing the bottom right box, but

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    first you should return to some of the MAVERICK'S stages to pick up anymissed items (although you can do this in-between SIGMA stages if you want- but I don't recommend it).

    The final upgrade can now be found at the end of ARMORED ARMADILLO'S stageafter you have obtained all eight HEART TANKS, all four SUB TANKS, and theother four upgrades. Just make your way to the final mine cart ride, and when

    you jump off at the end just before the boss's door, jump up and get theenergy capsule before jumping into the ravine to your death. Repeat thisstrange requirement four more times, making sure you have Full Energy and allfull SUB TANKS on the fifth time - and you should see the final capsule onthe cliff. You need a lot of lives for this, so make sure you get a maximumof nine from the "Fat Bat" at the start of this level (see ARMORED ARMADILLOstage guide above).

    With the HADOUKEN UPGRADE in your possession it's time to take on SIGMA!

    -[3.12]-------------------------SIGMA STAGE 1----------------------------------

    SIGMA'S fortress is divided into 4 incredibly difficult stage's which mustall be completed in one sitting - so passwords from now on will only rememberspecial items collected from the regular stages (apart from the HADOUKENUPGRADE).

    You will have another conversation with Zero at the start of the first stage,and he will then run off ahead and create a diversion allowing you to sneakin! Shortly after the start you will come to a very difficult section whereyou must make your way up the screen using moving platforms over a bottomlesspit, and made all the more difficult by the quick flying enemies. If you havethe X-BUSTER UPGRADE then you can charge up the ROLLING SHIELD to create aforce field, preventing the enemies from knocking you to your death. If you

    missed that upgrade then you will have to be really careful jumping, and tryand shoot each enemy as you jump because they keep coming back!

    Inside the base you will soon come face to face with VILE, who will then bechased through a boss door by ZERO. As you follow you will hear the battlein the room ahead, and soon discover ZERO captured by VILE who is now ridinghis Ride-Armour.

    ------------------------------------- Boss ----------- You will have to fight against his Ride-Armour---------------------------- first of all, and just as with your previous meeting you will not be able to harm him (so Name: VILE don't waste any SUB TANKS on him). After he has Difficulty: Easy given you a beating, he will paralyse you like Normal X Shots: 32 before - except this time ZERO will sacrifice Large X Shots: 8 himself, and the last of his power to destroy Weakness: ROLLING SHIELD VILE'S Ride-Armour. You will kindly be given a (8 Hits) full LIFE BAR to fight him now, and this should Charged SHOTGUN ICE be enough to beat him with unless you have a (4 Hits) short LIFE BAR or missed some of the upgrades---------------------------- (but don't be afraid to use a SUB TANK if you

    need one).

    He will run or fly from left to right, pausing only to shoot yellowparalysing plasma balls (which don't damage, but give him a free hit). When

    he flies overhead he drops two bombs that send sparks across the floor - butcontact with either is pretty weak. He is sometimes unpredictable inmovement, and very damaging to make contact with - so avoid him at all costs.

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    A short distance into this level and you will face CHILL PENGUIN for thesecond time, but you should have even less problems this time around. Shortlyon and you fight STORM EAGLE again - also easy, but you may want to save theCHAMELEON STING for the real Boss. You should soon come to the boss door ofthis easier stage - but its not a particularly easy boss.

    ------------------------------------- Boss ----------- This boss consists of three different parts---------------------------- that must all be destroyed separately. The two eyes can only be hit after they open - where Name: RANGDA BANGDA they will either be green, blue or red. The LEFT EYE/RIGHT EYE/NOSE green eye shoots 1 bullet, the blue one will Difficulty: Intermediate fly towards you, and the red one can do both Normal X Shots: 10/10/12 but fires 3 bullets. The bottom of the screen Large X Shots: 5/5/6 has instant death spikes in the middle, and Weakness: CHAMELEON STING every so often the walls will close together (4/4/4 Hits) and the nose will come to life - so you need to cling on to the wall and watch out for it

    ---------------------------- knocking you onto them. It will repeat thisover and over until you either destroy thenose, or both of the eyes - in which case the walls will close in for good,and you will have to destroy the rest while desperately clinging on the wall.

    Not too difficult as long as you can competently remain on the walls whenthey close together. By using the CHAMELEON STING you can destroy all threeparts quite easily, but if you used it up earlier then you will have to hangon for slightly longer. The best tactic either way is to hit all three inequal measures - just to make sure the last part when you have to remain onthe wall indefinitely, is as short as possible.

    -[3.14]-------------------------SIGMA STAGE 3----------------------------------

    This level is basically the rematch against all the remaining MAVERICKS.Right at the Start you will have to fight ARMORED ARMADILLO before coming upagainst STING CHAMELEON again. SPARK MANDRILL, LAUNCH OCTOPUS, and finallyFLAME MAMMOTH completes the order, but you really shouldn't be having troubleagainst them this time around. Just use the correct weapon for each, chargingit up for a quicker kill (but you may want to save the BOOMERANG CUTTER forthe proper boss of this level) - or even using the HADOUKEN if you have fullenergy.

    When you leave the water after beating LAUNCH OCTOPUS but before facing FLAMEMAMMOTH, you will see a platform of instant death spikes above you whichholds a large energy capsule, a large weapon capsule, and an Extra Life.Simply charge up the CHAMELEON STING and run across the spikes to get allthree items - and if you are quick you can even make it to the boss doorwhile still invincible, thus evading the many enemies outside.

    ------------------------------------- Boss ----------- A very strange looking boss that is in two---------------------------- separate parts, but only the top one will take damage. It will split up and the two parts Name: D-REX will move independently across the screen, with Difficulty: Hard the bottom half knocking you off any wall by Normal X Shots: 32 crashing against either - very annoying. The

    Large X Shots: 16 bottom part can only actually damage you by Weakness: BOOMERANG CUTTER crushing you against the wall, so you can (11 Hits) stand on it to avoid its charge, but watch out

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    Charged BOOMERANG CUTTER for the top half trying to crush you when you (8 Hits) do. Both parts will occasionally pause on the---------------------------- right side of the screen before charging up

    and then firing a huge plasma ball, which isbest avoided by being in the top left corner and jumping forward when itfires - this is its most damaging attack.

    You will have to be quick to avoid contact with this unpredictable boss, whowill speed up as its energy decreases. Dash jump between the two halves -towards the right when it comes towards you, and back to the left as itreturns. It is risky to shoot while both parts are moving because you mightbe knocked off the wall you need to jump from (and then stunned), so try tohit it with charged shots while it is charging up the plasma ball. You willalmost certainly need a SUB TANK if you are relying on the X-Buster, but youcan fill them up to the max easily on the final level.

    If you are using the BOOMERANG CUTTER then you just need to watch out for thebottom half of the boss, which will simply cancel the boomerangs on contact.

    -[3.15]-------------------------SIGMA STAGE 4----------------------------------

    You just need to climb upwards to finally face SIGMA, but first charge up theROLLING SHIELD, and destroy the caterpillars that emerge from the holes inthe wall to fill your SUB TANKS. With everything full, make your way to thetop - and the start of a sequence of battles that will give you nightmares!

    ------------------------------------- Boss ----------- SIGMA will teleport into the arena and give you---------------------------- the usual bad-guy speech before setting his pet dog onto you. It is not a hard battle, and Name: VELGUADER possible to do without getting hit - but you

    Difficulty: Easy should aim for at least half a LIFE BAR Normal X Shots: 32 remaining. VELGUADER is quite agile, and can Large X Shots: 11 leap towards you from quite a distance - which Weakness: SHOTGUN ICE he will do right at the start (stand still and (11 Hits) he will jump over you). He can also jump from Charged SHOTGUN ICE the walls as well, and if you are hiding high (8 Hits) up one, then he will vault from wall-to-wall to---------------------------- reach you. His final attack is the ability to

    breath either a fire or ice attack - bothdeadly in their own right. The ice will spray in a rainbow arc, and is veryhard to avoid while standing on the floor, but it cannot reach you high upthe walls. The fire shoots in an upwards arc, and can hit you high up thewalls at distance, plus he can also sneakily fire it vertically if he isright below you.

    His biggest weakness is the push-back effect from either the yellow or pinkX-Buster charged shots. So if you constantly charge and hide up the walls,you can knock him back to the ground every time with a well timed chargedshot. He will probably do the vertical fire move at least once, so you needto jump across the arena and quickly up the other wall if he does - thenrepeat. You can use this weakness successfully from the ground too if youcannot bear to hide like a coward, just move from side to side, quicklyjumping over him using the walls. And remember to try the HADOUKEN UPGRADE atthe start, once you know what he does you can get him every time.

    Because the SHOTGUN ICE shatters into smaller shots when it hits the wall,you can fire it while hiding high up and hit him while he is on the ground.Unfortunately it doesn't push him back after a hit so it cannot prevent him

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    from chasing you up the walls - and therefore it's not as useful as thecharged X-Buster.------------------------------------- Boss ----------- After a second speech, SIGMA ditches his cloak---------------------------- and faces you himself - with his light Sabre! Using his Light Sabre he can block anything you

    Name: SIGMA throw at him, including the HADOUKEN UPGRADE. Difficulty: Intermediate His main method of attack is to simply zig-zag Normal X Shots: 32 from wall to wall climbing up the screen - done Large X Shots: 32 to chase you if you hide in the top corners Weakness: ELECTRIC SPARK (which is where you should be). He will damage (16 Hits) you most often simply by crashing into you, but Charged ELECTRIC SPARK while you are on the floor he has two other (11 Hits) attacks. He sometimes shoots fast laser shots---------------------------- from his forehead, which are hard to avoid from

    close range, but not much threat at distance.His final attack is to shoot forward and slash you with his light sabre -taking off almost a quarter of the maximum LIFE BAR, but you should see it

    coming unless you are really close to him (which you shouldn't ever be).

    He doesn't really have a pattern, but by staying high up the walls he willalways zig-zag up and down the screen - over and over. Just wait in a topcorner until he is just below you, then prepare to jump down and shoot him asyou fall. He will then zig-zag down, so you need to judge and then dash awayfrom where he will land - and then get in another shot before climbing upagain. You can sometimes get him into a (kind of) pattern, where you cansafely remain in the same place whenever you fall - but this is risky becausehe will eventually come out of it. You can also use the HADOUKEN UPGRADE, butunless you have full energy, don't waste a SUB TANK.

    He takes too many regular hits, and so you should always use the ELECTRIC

    SPARK against him. The ELECTRIC SPARK splits into two when it hits a wall,which is really useful for hitting him while he climbs them. The ELECTRICSPARK is a rapid fire weapon, and easy to get carried away with - so unlessyou time your shots right then you are almost certain to run out of it duringthe battle. Just try to get his energy down significantly before you areforced to use something else (use anything else except the ROLLING SHIELD)- try the charged CHAMELEON STING (temporary invincible) for the safest time,and its worth noting that the HOMING TORPEDO will not home onto him.

    You should ultimately aim not to use any SUB TANKS on either of these battlesbecause the final boss is very tough, and drains energy at a frighteningrate.

    ------------------------------------- Boss ----------- SIGMA'S head will rise and attach itself onto---------------------------- the head of a giant machine that appears in the background. He is so high up that the only way Name: FINAL SIGMA to hit him is to stand on either of his two Difficulty: Very Very Hard moving claws which unfortunately shoot Normal X Shots: NA lightning out of their top and bottom. This Large X Shots: (PINK) 32 lighting is very damaging, as is contact with Weakness: ROLLING SHIELD the spikes underneath the claws - which he will (16 Hits) occasionally send downwards to hit you. His other move is to breath fast laser beams, which---------------------------- will sweep either left or right, but can be

    expertly avoided by dashing through when theyget close. His final move is to breath fire, but this will miss if you arestanding against either wall. All these moves are very damaging, and take

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    skill to avoid - so you will probably need "at least" 3 SUB TANKS to defeathim, and which you should use whenever you fall below half energy.

    You should try to get onto one of the claws as early as possible rather thanwait for him to send one down. Then just do all you can to remain on it foras long as possible, while hitting him at every opportunity. Stand on thevery edge or try jumping onto the wall when it shoots lighting upwards, and

    also watch out for the other claw occasionally moving across. Whenever youjump always try to land back onto the claw - this is very tough in its ownright, but from up here you will avoid the laser and fire it breathes. Youwill need to jump up to drop the ROLLING SHIELD onto his head, but you canalso hit him with the largest charged X-BUSTER shot (pink energy) just byremaining standing (it does take a long time to charge this remember).

    There is not really much more advice to give because even veteran players cansometimes come unstuck, but with practice (and luck) you will beat him - andfinish the game (HOORAY!)...

    When the credits finish, wait for a few moments to see a message from SIGMA -

    he will be back!

    ===============================================================================

    [4] ENDING

    ===============================================================================

    -[4.01]-----------------------------STORY--------------------------------------

    THE WAR HAS ENDED FOR NOW AND PEACE HAS BEEN RESTORED. BUT THOSE WHOSACRIFICED THEM-SELVES FOR THE VICTORY WILL NEVER RETURN.

    EXHAUSTED, X GAZES AT THE DESTRUCTION HE HELPED CAUSE AND WONDERS WHY HECHOSE TO FIGHT. WAS THERE ANOTHER WAY?

    STANDING ON THE CLIFF, THE ANSWERS SEEM TO ESCAPE HIM. HE ONLY KNOWS THATHE'LL FIGHT AGAIN BEFORE HE FINDS HIS ANSWER.

    HOW LONG WILL HE KEEP FIGHTING? HOW LONG WILL HIS PAIN LAST? MAYBE ONLY THEX-BUSTER ON HIS HAND KNOWS FOR SURE.....

    -[4.02]------------------------------CAST--------------------------------------

    HIGHWAY STAGE: OCEAN STAGE: SNOW MOUNTAIN STAGE: POWER PLANT STAGE:Spiky Amenhopper Ray Bit Gun VoltCrusher Sea Attacker Tombot HotarionBall De Voux Gulpfer Bomb Been FlammingleRoad Attackers Armor Soldier Turn Cannon

    Anglerge Snow ShooterBee Blader Cruiziler Thunder Slimer

    Utuboros

    SKY STAGE: FACTORY STAGE: GALLERY STAGE: TOWER STAGE:Lift Cannon Scrap Robo Batton Bone Dodge Blaster

    Flamer Dig Labour Batton M-501 Sine FallerSky Claw Rolling Gabyool Mettool C-15 Jamminger

    Hoganmer Metal Wing Mega Tortois

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    Death Rogumer Slide CannonMole Borer Ladder Yadder

    FOREST STAGE: SIGMA STAGE: CHILL PENGUINPlanty Bospider LAUNCH OCTOPUSIworm Rangda Bangda STORM EAGLE

    Axe Max D-Rex ARMORED ARMADILLOCrag Man Velguader FLAME MAMMOTHMad Pecker STING CHAMELEONCreeper SPARK MANDRILL

    BOOMER KUWANGERRT-55J VILE

    SIGMAZERO

    And you as MEGAMAN X

    ===============================================================================

    [5] VERSION HISTORY

    ===============================================================================

    -[5.01]-----------------------------UPDATES------------------------------------

    1.0 - Initial Release

    1.1 - Added a few missing bits of information.

    - Mentioned that the BOOMERANG CUTTER grabs onto items,- Added that you can only smash blocks by jumping against them if youhave the DASH UPGRADE,

    - Mentioned that the HEART TANK secret room in STING CHAMELEON'S stagewill not be filled with water unless you have defeated LAUNCHOCTOPUS.

    - Added that destroying the secret boss on STING CHAMELEON'S stage willstop rocks from falling in the cave below,

    - Fixed some spellings.

    1.2 - Tidied up everything and added a few more missing bits of information.- Added a contents.- Added the Ending section.- Added a paragraph about the Status Screen.- Added to the quick Weapon Select with L and R.- Mentioned that the Fire Wave does not work while underwater.- Added the Optimal Boss order, and a Stage difficulty table.- Mentioned another way to gain the HEART TANK on the Tower Stage.- Mentioned the ability to cut off FLAME MAMMOTH'S trunk.- Also added many small bits here and there.

    1.3 - Lots of tidying up and formatting everywhere.- Added my game review.- Updated for Megaman X5's UK release.- Finally mentioned that Boomer Kuwanger is a Cockroach.

    - A few poorly explained strategy points have been fixed,Sting Chameleon, Flame Mammoth, Velguader, etc.

    - Slightly changed the Stage Difficulty chart.

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    -[5.01]---------------------------DISCLAIMER-----------------------------------

    All main characters names are possibly copyrighted to CAPCOM (the people whomade the game that this guide was wriiten for). This guide is all my ownwork, with all opinions also being mine, and not that of anyone connected to

    CAPCOM. You may only reproduce this document for non-profit use, and if youwant to put this file on your site please ask me first (I have always saidyes so far). I hope you find this guide useful, and remember to alwaysrespect the work of others!

    -------------------------------------END---------------------------------------Thanks for [email protected]

    *Mega Man X: FAQ/Walkthrough* by CRESPO99 Version 1.3, Last Updated 2001-12-15 View/Download Original File

    Hosted by GameFAQs Return to *Mega Man X (SNES) FAQs & Guides*


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