Кеширование
33msecFrame-based
Model 132msecSilverlight’s
Real-Time Animation
TIME
BUSY: Skip 3 Turns
Event Handlers
Tick
Any propert
y change
s?
Layout
Queue up rendering changes
Rasterize in back buffer
Show my
Frame
A B C D EApplication.Current.Host.Settings.EnableFrameRateCounterA. Render Thread Framerate (fps)B. UI Thread Framerate (fps)C. Amount of VRAM used by App (kb)D. Total # of Textures on GPU E. # of Intermediates
EnableRedrawRegions = false EnableRedrawRegions = true
ДемонстрацияПроизводительность Silverlight приложений
3
Silverlight для Windows Phone
Вопросы?