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January 2014
2
A Word from Gridley & Company, LLC
The number of smartphone users in the U.S. is consistently growing and the connected user is turning to mobile more and more
frequently for everyday consumption. Global mobile data traffic is predicted to increase 26-fold between 2010 and 2015.
Smartphone and tablet revenues overtook traditional desktop and laptop revenues in 2013. At the same time, the amount of time
users are spending on mobile daily is increasing. Mobile commerce sales are reaching all-time highs, and now represent 12% of
total digital commerce, while mobile traffic represent about 40% for major eCommerce retailers such as Amazon, eBay, Apple, and
Walmart.
The mobile industry was unquestionably the most important growth channel across digital media. Some of the most important trends
we’ve seen in the sector include:
• Average mobile (plus tablet) timespend now equal to desktop
• Mobile is no longer just a just for gaming. Growing number of use cases and apps hitting mass adoption— utilities, productivity,
shopping, media & entertainment
• Total mobile ad revenue grew twofold in 2013, and still only represents 2% of total ad spend but 12% of total media time spend
• Strong M&A and funding environment – First $1bn M&A deal in mobile. Q3’13 was record quarter for mobile
• Digital media leaders such as Facebook and Twitter realigned their organizations to mobile over the past two years and now see 40%
plus of their revenue from the mobile channel
Source: Pew Research Center, ComScore, Equity Research.
Linda Gridley
President & CEO
212-400-9710
Pratik Patel
Managing Director
212-400-9712
The evolution of mobile as the next computing platform is just beginning to take shape, bringing new billion market opportunities to
the digital media ecosystem. We believe it is still early in this evolution and expect to see new technologies and innovative
applications to fuel continued growth over the next five years
We hope you enjoy this overview and our perspectives. Please call us to discuss the content of this report.
3
I. Key Themes
II. Mobile Sector Overviews
Advertising
Location Based Marketing
Payments
Vertical Apps
III. Summary Thoughts
Table of Contents
I. Key Themes
5
142153 147
139
1022
43
67
112
40
63
2010 2011 2012 2013
Desktop/laptop Smartphone Tablet
Mobile Timespend is Spread Broadly
Average Timespend Per Day (minutes)
Source: eMarketer, Jul. 2013. US Data
Source: Experian Marketing Services, May 2013. US Data
0.0
0.5
1.0
1.5
2.0
2.5
3.0
2009 2010 2011 2012E 2013E 2014E 2015E
Desktops+NotebooksSmartphones+Tablets
2013 Projected Inflection Point
Mobile Usage > PC Usage
(in billions)
Note: Notebook PCs include Netbooks. Assumes the following lifecycles:
Desktop PCs – 5 years: Notebook PCs – 4 years; Smartphones – 2 years; Tablets
– 2.5 years. Source: Equity Research, 2012. Global data.
Global Installed Base
Mobile = Most Important Broad Theme in 2013
Non-Talk Applications
= 70% Of Timespend
Text
20%
Browser
14%
9%
Social
16%
Talk
26%
Games 8%
Other
7%
6
Key Trends in Mobile
• 2013 was the year of mobile from many perspectives
‒ Positive mobile consumption trends, overtaking desktop
‒ Internet leaders executed multiple large scale M&A deals
‒ Scaled consumer adoption of vertical specific applications such as
and
• and are educating the broader market on value
of mobile marketing
• Mobile driving much of the innovation in the payments sector today
‒ Exciting opportunity in the convergence between marketing and
payments
7
72
44 3829
0
20
40
60
80
100
120
140
160
180
Amazon eBay Apple Wal-Mart
Un
iqu
e V
isit
ors
by P
latf
orm
(in
mil
lio
ns)
0%
5%
10%
15%
20%
25%
30%
35%
Mobile Commerce is Rapidly Growing
Mobile Share Of Traffic & Commerce Traffic Split for Notable Commerce Companies
Source: comScore, Dec. 2013. US DataSource: Walker Sands Digital, comScore. Based on US based firms,
measuring traffic from US and non-US users
44%
56% 38%47%
2.5%
12%Mobile %
44% 47% 56% 38%
% of Internet Traffic
% of Digital Commerce
Mobile Only
PC Only
PC + Mobile
8
Rapid Scalability Drives Investment in Mobile
Unprecedented Mobile Adoption Cycle
Source: Digital Buzz Blog, Extreme Networks
38
13
4 3.5
0.550
days
35
days
Radio TV Internet
• Mobile funding and deals have grown
steadily over the past eight quarters
• Q3 2013 was the biggest VC financing
quarter in the history of mobile, crossing
the $1B mark
• Q3 2013 also saw the highest number of
deals in mobile ever, the first time mobile
VC deal share surpassed the healthcare
sector
Time It Took to Reach 50 Million
Users (Years)
Source: CB Insights, 2013
VC Investment Commentary
9
Social is Mainstream
• Chart showing how many users facebook, instagram,
twitter, pinterest have over time (should show a lot
currently). Use whatever the largest number is—
doesn’t have to be MAU, could just be registered
users
10
Notable M&A
Top 2013 Mobile M&A and Private Financings
$155MM
$225MM
$66MM
$60MM
$361MM
$100MM
$100MM
Notable Private Financings
Acquirer Target Company
$966MM
$350MM
$261MM
Jun. 2013
Sep. 2013
Aug. 2013
Feb. 2013
Apr. 2013
Aug. 2013
May 2013
Jul. 2013
May 2013
Sep. 2013
$70MMNov. 2013
$50MM
Dec. 2013
Acquiring
mobile teams
2013
11
Using M&A to Build out Multi-Channel Capabilities
Discover Pay
In-store
scanner
Nearby
Used, online
Online
retail
Nearby
Used, online
Online retail
Virtual goods
Local Retailers
/ SMB
Any product
Store locator
and location-
based deals
Retailer
At Home
eBay made a series of mobile related acquisitions to become the early leader in omnichannel/next
generation retailing
Better
Merchandising
Card-in-cloud
Online social retail
12
The Mobile UniverseSelect Leading Independent Players
Media & Entertainment
Productivity
Messaging
Gaming
Vertical AppsPaymentsAdvertising Location Based
Marketing
13
Sector
Payments
Advertising
Location Based Marketing
Vertical Apps
14
40%
25%
13%12%
5%
39%
21%
9%
2%
21%
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
TV Online Radio Mobile Print
119.3%
105.9%
62.1%
44.6%
33.5%
27.2%$8.8
$18.2
$29.4
$42.6
$56.9
$72.3
0.0%
20.0%
40.0%
60.0%
80.0%
100.0%
120.0%
140.0%
$0.0
$10.0
$20.0
$30.0
$40.0
$50.0
$60.0
$70.0
$80.0
2012 2013 2014E 2015E 2016E 2017E
CMO’s Are Recognizing the Opportunity in Mobile
Gap in Media Exposure vs Ad Spend Mobile Internet Ad Spending Worldwide
2012
Source: eMarketer, Oct. 2012 (left), Jan. 2014 (right)
($ billions)
YoY Growth
15
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2011 2012 2013
Google Other Facebook
Pandora Twitter Millennial Media
Yellow Pages
Internet Leaders See Significant Growth in Mobile
Facebook Has Scaled Mobile in 2013
Rapid Market Shift in 2013 (1)Market Leaders Turn To Mobile
Facebook and Twitter Ad Revenue Mix
0%
18%
42%
53% 55%
0%
52%55%
60% 62%
2011 2012 2013 2014 2015
7.0%
14.0%
23.0%
30.0%
41.0%
46.4%
Q2 2012 Q3 2012 Q4 2012 Q1 2013 Q2 2013 Q3 2013
Mob
ile
% A
d R
even
ue
Mob
ile
% A
d R
even
ue
% M
ark
et S
hare
Source: Company reports and filings, 2012 & 2013; eMarketer, Dec 2013.
Facebook takes
20% of market in
two years
16
The Mobile Advertising Universe
Considerable increase in available budgets over past
three years and brands/agencies follow their targeted
audience onto mobile
Many companies moving across channels to include
traditional display and leveraging location based data in
varying degrees to effect a media buy
2013 was an important year for mobile RTB with many
key players building or acquiring technologies to
enhance programmatic buying
Mobile is increasingly dominated by apps, with 80% of
consumer time spent vs. browser
Different technical requirements to drive
performance in app environment given different
data sets creating clear differentiation in the market
Notable Themes
Source: IAB Mobile.
Advertising
Select independent companies.
17
Mobile Advertising M&A and Financings
Notable M&A
$16MM
$261MM
Notable Private Financings
Acquirer Target Company
$25MM
Feb. 2013
Aug. 2013
Feb. 2013
$14MM
$36MMJul. 2013
May 2013
$16MM
$13MM
Jul. 2013
Dec. 2013
$316MMJul. 2013
$16MMApr. 2013
$155MM
Feb. 2013
$350MM
Sep. 2013
$14MMFeb. 2013undisclosed
May 2013
Jul. 2013
May 2013
Jul. 2013
Nov. 2013
undisclosed
undisclosed
undisclosed
undisclosed$7MMMay 2013
18
Advertising
Sector
Payments
Location Based Marketing
Vertical Apps
19
Consumers Use Mobile Phones to Evaluate Real-World
Purchases, Creating New Marketing Opportunities
Source: “Mobile In-Store Research,” Google and Shopper Marketing Council (Apr. 2013)
90% Of smartphone shoppers use their phone for pre-shopping activities
Of smartphone shoppers use their devices to help shop while in a store
Shoppers use their smartphones to find information instead of asking store employees
Increase in Health & Beauty
84%
1 in 3
Mobile Influences Path To Purchase
Mobile Increases Median Basket Sizes
Increase in Household Care
Increase in Electronics
Increase in Appliances
50% 34%
25%40%
20
$1.0$1.5
$2.2$2.9
$3.6$4.1
$0.7
$1.2
$2.1
$3.1
$4.5
$5.8
$1.7
$2.7
$4.3
$6.0
$8.1
$9.9
2011 2012 2013 2014 2015 2016
National Local
Massive Strategic Opportunity with Mobile + Local
Rise of Localized Mobile Marketing
Sources: BIA Kelsey, (Jan. 2013); BI Intelligence; Balihoo (Oct 2012)
41%
58%
Local vs. National Mobile Ad Spend ($ billions)
Nearly 20% of the world population is using LBS
Worldwide Users: 2011-2016 (in millions)
LBS expected to bring in $10 billion in
revenue from consumers and advertisers
by 2016. Over 50% will come from
location based search advertising
502
747
1,054
1,391
1,746
2,093
2011 2012 2013 2014 2015 2016
21
Location Based Marketing Mobile Leaders
• Over 90% of US consumers
make local purchase after using
Yelp app
• Qype acquisition to accelerate
in Europe
• Launched a Nearby feature in
mid 2013 for local business
discovery
• Nearby Places combines
local location discovery
and friend
recommendations
• Places directory allows
tagging, commenting,
posting and social mapping
by location
• Merchant Platform helps
developers build mobile
experiences for customers that
respond to check-ins
• Venue Push API gives real-time
view of activity at venues
• All user check-ins are now
public
• Considerable clout in retail
vertical with various retailer
solutions plus Paypal
• Various acquisitions (Milo,
Where, Red Laser) to connect
online/offline commerce
• Experimenting with eBay Now
offers one-hour delivery for a
flat rate of $5
• Testing a feature called
Nearby that shows recent
local tweets and whether
you follow the tweeter
• Trends services hundreds
of cities, allowing users to
see what tweeters in other
locations are talking about
• Largest network of local
advertisers of any digital
company
• Waze acquisition to improve
real-time updates on Maps
• Zagat acquisition provided
credibility in local content
22
The Location Based Marketing Mobile Universe
Location based marketing quickly become a
battleground among technology incumbents
eBay with Paypal
Google with maps, payments, search, O/S and
commerce capabilities
Apple with Passbook and recent location
based M&A deals
Near-store and in-store solutions currently served
by different companies as location technologies
develop
Near-store solutions leveraging geofencing
technologies to drive marketing campaign
In-store location technologies vary based on
approach and radio protocol and is still early
in retail adoption
Notable ThemesLocation Based
Marketing
Select independent companies.
23
Location Based Marketing M&A and Financings
Notable M&A
$11MM
Notable Private Financings
Acquirer Target Company
Mar. 2013
Oct. 2013
Jan. 2013
$1.1BN
Mar. 2013$13MM
Apr. 2013$20MM
May 2013
$41MMApr. 2013
$3MM
$8MMMay 2013
Sep. 2013
Jul. 2013
$10MM
$6MM
Sep. 2013
Sep. 2013
$30MMDec. 2013
$16MM
undisclosedNov. 2013
undisclosed
undisclosed
undisclosed
$3MMDec. 2013
$10MMOct. 2013
$3MMFeb. 2013
24
Location Based Marketing
Advertising
Sector
Payments
Vertical Apps
25
38%
36%
35%
30%
16%
Concerned payment security
Other pay methods easier
Do not see benefit
Do not have feature on phone
Do not trust the technology
Considerable Excitement for Mobile Payments
Globally, Early Stage in Consumer Adoption
Sources: Federal Reserve Bank, Equity Research, Gemalto, eMarketer, Yankee Group..
In U.S. a Number of Reasons for Slower AdoptionCompelling, High Growth Category Globally
Consumers are Interested but Uptake is Slow
Mobile Payment
Growing 12x faster than card
payment from 2008 - 2012
Card Payment
Growing 3x faster than total
consumer spending from
2003- 2012
Retail Purchases
Growing 3x faster than total
consumer spending from 2003-
2012
$30 Trillion
$10 Trillion
$160 Billion
68%
14%
Interested Used in the Last Three Months
26
Targeted Marketing is a Very Important Use Case
for Consumer Adoption
Internet Coupons Drive Significantly
Higher Redemption Rates
1%
10%
Free-standing Insert Internet
Source: Inmar, Morgan Stanley Research
Although Vast Majority of
Coupons Are Still FSIsThat Should Change in Two Years
27
POS –A Major Battleground in Mobile
Market Research /
Data Analytics
Digital Commerce
Account Marketing
Payments
eReceipts
Consumer
28
The Independent Mobile Payments Startup Universe
PaymentsNotable Themes
Multiple players going after in-store for mobile
payments, with mixed results
For consumers, overcrowded and confusing digital
wallet market
‒ Host of overlapping products and services
‒ Lack of standards for technology used in mobile
wallets
‒ Environment ripe for further consolidation via
M&A
• Healthy M&A environment for emerging players
Select independent companies.
29
Mobile Payments: Successful Brands
Starbucks
Home Depot
Rewards mobile app users with “Stars” in the Starbucks
Rewards program
Mobile app is compatible with Square
Square’s mobile credit card readers are sold at Starbucks
cafes
Teamed up with PayPal to allow customers to pay in-
store by typing in their phone number
Launched in January 2012, slowly catching up to the
“swipe” method of payment
30
Current State of Key Mobile Payments Players
Traditional Networks
• All major network players have released competitive
mobile products in the past year
‒ Visa’s V.me, MasterCard’s MasterPass—geared
at competing with Square
• Mobile wallets have near-term positive impact for
networks
• Accelerate the shift away from cash/checks,
especially in emerging markets
• Long term disintermediation risk = adoption of mobile
wallets that bypass traditional payments networks
Emerging Digital Networks / mWallets
• Selectively successful in gaining adoption based on
‒ Go to market strategy
‒ Partner ecosystem
‒ Solving real pain points for consumers and
merchants
• Revenue models and technology choices still vary
widely
‒ Revenue model
Issuer fees
Marketing driven
Software
Lower acceptance costs
‒ Technologies
NFC
QR Code
Pin based
Dongles
31
Mobile Payments M&A and Financings
Notable M&A Notable Private Financings
Acquirer Target Company
Dec. 2013
$20MM
$24MMAug. 2013
Sep. 2013
$43MM
Jun. 2013
$25MMJun. 2013
$10MM
$20MMAug. 2013
Dec. 2013
$22MM
$12MM
Apr. 2013
Jul. 2013
$115MM
Jan. 2013
$11MM
$70MMNov. 2013
$800MMDec. 2013
Dec. 2013
undisclosed
$7.5MMSep. 2013
32
Payments
Location Based Marketing
Advertising
Sector
Vertical Apps
33
64
102
139
180
225
269
2012A 2013E 2014E 2015E 2016E 2017E
387%
268%247%
237%
206% 198%
107%
App Usage Dominates Mobile Consumption
Source: Gartner (Sep. 2013)
Global Mobile App Store Downloads
(Billions of Downloads)
Source: Flurry (Oct. 2013)
Fastest Growing App Categories By Sessions
236%
Average
Growth
34
Vertical Based Mobile Leaders
Section/Leader Competitors Adjacent Verticals $BN Category 2013 Highlights
• Exercise gamification
• Convergence of mobile & wearables
• Pandora only non-game top 10
iPhone app of 2013
• “Pandora model” replicated in
other content verticals
• Top iOS app of 2013
• 9 of top 10 most downloaded
apps are in gaming
• Other privacy apps compete and
specialty messaging apps gain
traction
• WhatsApp has 400mm active users
• Proliferation of the “Uber
model” into other
transportation-related verticals
Media &
Entertainment
Messaging
Utilities
Health & Wellness
Gaming
35
Media & Entertainment
Productivity
Messaging
Gaming
Vertical Apps Notable Themes
Multiple billion dollar categories in mobile
‒ Much deeper than two years ago and much broader than
gaming
Gaming apps continue to be most downloaded, but gaming share
of total usage declines
Messaging remains a stubbornly fragmented category
‒ Leadership varies with geography
Productivity applications deeper integrated into enterprise work
flows, fueling mass adoption
Personalized content becomes the new norm for Media &
Entertainment apps
The Vertical Apps Mobile Universe
Select independent companies.
36
Vertical Apps Mobile M&A and Financings
Notable M&A
$10MM
$16MM
Notable Private Financings
Acquirer Target Company
Aug. 2013
$1.1BN
Jun. 2013
$50MM
$66MMJul. 2013
Aug. 2013
$16MM
Jan. 2013
$361MMAug. 2013
$20MMNov. 2013
$50MM
$25MM
Nov. 2013
Jan. 2013
Mar. 2013
$150MMNov. 2013
$10MM
$18MMAug. 2013
Undisclosed
Undisclosed
Undisclosed
Undisclosed
Undisclosed
May 2013
May 2013
Dec. 2013
Jun. 2013
Feb. 2013
$100MM
Sep. 2013 $50MM
Dec. 2013
$60MMJun. 2013
III. Summary Thoughts
38
Payments
Summary Thoughts
Advertising
• Market at point of rapid growth
• Facebook and Twitter transformed businesses
to become mobile focused on 2013
• In-store mobile usage hitting mass adoption,
market looking for a killer app
• Google and Apple investing heavily in local tech
capabilities
• Tremendous opportunity, however consumer
adoption still in early stages
• Traditional network players building mobile
capabilities to compete with emerging players
such as Square and Paypal
Location Based
Vertical Apps
• Multiple billion dollar categories formed in
2013
• Scaled usage into multiple verticals such as
productivity, entertainment, and travel
Gridley & Company LLC
10 East 53rd Street, 24th Floor
New York, NY 10022
212.400.9720 tel
212.400.9717 fax
Twitter: @gridleyco
www.gridleyco.com
Linda Gridley
President & CEO
212-400-9710
Pratik Patel
Managing Director
212-400-9712