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MOT 10(93 2) Strategy

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    Technology Strategy

    Competition for sustainability in

    the era of information economy

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    Align (menyelaraskan)

    technology with business The price-quality tradeoff

    The profit-share tradeoff

    The growth-position tradeoff

    The pioneer-harvest tradeoff

    The consistency-diversity tradeoff The enactment-response tradeoff

    (pemberlakuan- tanggapan)

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    Clarify the core competence Distinguished, non-imitable, substantial,

    marketable

    Complementary technology

    Critical technology

    Externally acquired technology

    Fundamental needed technology

    Mature technology

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    Integration considerations Integration for technology exploitation

    Integration for order fulfillment

    Integration

    relevance vs. difficulty

    Investment vs. controllability

    Generic vs. specific

    Modular design vs. integral design

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    Competitive advantageAbsolute advantage

    Relative advantage

    Critical to technology exploitation &integration arrangement

    Clustering the position

    Relative market power vs. absoluteadvantage vs. technology maturity

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    The strategic guide to

    information economy System products

    Standard competition

    Rights management

    Policy

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    System products Complementary products

    Different manufacturers

    Strategy for complementors as well as competitors

    Compatibility as strategic choice Standards and interconnection

    Hardware/software

    Client/server

    Viewer/content

    Product lines High fixed cost, low incremental cost

    Leaders to value based pricing

    Lower quality may be more expensive

    Proliferation strategy

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    How Standards Change the

    Game Expanded network externalities

    Make network larger, increase value

    Share info with larger network Attracts more users

    Reduced uncertainty

    No need to wait

    In war, neither side may win

    Reduced consumer lock-in

    Netscapes Open Standards Guarantee

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    Change Game Competition forthe market v. competition in

    the market

    Buy into an open standard, that becomes closed? Competition on price v features

    Commoditized products?

    Competition to offer proprietary extensions

    Extending a standard Component v systems competition

    With interconnection, can compete on components

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    Who wins? Who loses? Consumers

    Generally better off But variety may decrease

    Complementors Generally better off May serve the brokering role (DVD)

    Incumbents May be a threat Strategies

    Deny backward compatibility Introduce its own standard Ally itself with new technology

    Innovators Technology innovators collectively welcome standards If the group benefits, there should be some way to make members benefit Negotiation costs, opportunistic behavior

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    Formal Standard Setting

    Essentialpatents must be licensed on fair,reasonable and non-discriminatory terms

    ITU, ANSI and ISO

    What is your goal?

    National or international?

    Protecting your interests?

    What are others goals?

    Do they really want a standard?

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    Tactics in

    Formal Standard Setting Dont automatically participate

    If you do, you have to license

    Keep up momentum Continue R&D while negotiating

    Look for logrolling Trading technologies and votes

    Be creative about deals Second sourcing, licensing, hybrids, etc.

    Beware of vague promises Definition of reasonable

    Search carefully for blocking patents Patents held by non-participants

    Preemptively build installed base

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    Building Alliances Assembling allies

    Pivotal customers should get special deals

    But dont give your first customers too big an

    advantage Offer temporary price break

    Who bears risk of failure?

    Usually ends up with large firms But bankruptcy favors small firms

    Government is even better! Smart cards in Europe

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    Managing Open Standards Standard is in danger if it lacks a sponsor

    Lessons of Unix

    Interconnectionsearching a migration

    route

    Extension of TLC

    Negotiating a truce

    Do the benefit cost calculation

    How to divide a larger pie?

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    The standards game

    Play in the

    backyard

    Willing

    to fight

    Wants

    standard

    Willing

    to fight War

    Attempt to

    blockWants

    standard

    Attempt to

    block

    Voluntary

    standard

    Player

    A

    Player B

    openness

    openness

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    Rights Management

    The characteristics of information

    The structure of cost

    Low reproduction cost is two-edged sword Cheap for owners (high profit margin)

    But also cheap for copiers

    Maximize valueof IP, not protection Examples

    Library industry

    Video industry

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    Information & cost

    Anything that can be digitized Text, images, videos, music, etc.

    Unique demand characteristics Expensive to produce, cheap to reproduce High fixed cost, low marginal cost

    Not only fixed, but sunk

    No significant capacity constraints Particular market structures

    Monopoly Cost leadership Product differentiation (versioning)

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    Policy

    Understand environment IP regime

    Price discrimination Illegal if it effectively lessens competition Legal arguments that work

    Can set lower prices resulting from lower costs Set differential prices to meet competition Pricing only questionable if it lessens competition

    Competition policy Regulation Antitrust

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    Tactics for Lock-In andSwitching Costs

    Systems lock-in: durable complements Hardware, software, and wetware Individual, organizational, and societal

    Example: Stereos and LPs, Costly switch to CDs

    Deeply digging the Network Effects Value depends on number of users Positive feedback

    Indirect network effects Expectations management, preemption

    Compatibility Backwards & forwards

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    Classification of Lock-In

    Durable purchases and replacement:declines with time

    Brand-specific training: rises with time Information and data: rises with time

    Specialized suppliers: may rise

    Search costs: learn about alternatives Loyalty programs: rebuild cumulative usage

    Contractual commitments: damages

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    Follow the Lock-in cycle

    Brand Selection

    SamplingLock-In

    Entrenchment

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    Implications for strategy

    Protects competition as a process

    Monopoly isnt illegal, but attempt to

    monopolize is Monopoly may be inhibited from using

    strategies that are legal for other firms

    But even small firms may be accused ofantitrust violations

    Role of treble damages

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    Information economy isdifferent, but not so different!

    Key concepts

    Versioning

    Lock-in

    Systems competition

    Network effects

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    Beyond technologycompetitionexperience

    Activeparticipation

    Passiveparticipation

    Absorption

    Immersion

    Entertainment Education

    Aesthetics Escapism

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    Upgrading the technologyvalue

    Differentiatio

    n

    Pricing

    Relevanceofd

    emand

    low

    high

    low high

    Raw materials

    Fabrication

    Add-on service

    Demonstration

    of experience

    low

    high

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    Extended readings

    Porter, Michael (1996), What is Strategy?HarvardBusiness Review, Nov.-Dec.

    Iansiti, Marco and Jonathan West (1997),Technology Integration: Turning Great Researchinto Great Products,Harvard Business Review,May-June.

    Shapiro, Carl and Hal R. Varian (1998), Information

    Rule, Harvard Business School Press, Boston.Pine II, B. Joseph, James h. Gilmore (1999), TheExperience Economy, Harvard Business School Press,Boston.


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