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7/28/2019 MOT 10(93 2) Strategy
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Technology Strategy
Competition for sustainability in
the era of information economy
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Align (menyelaraskan)
technology with business The price-quality tradeoff
The profit-share tradeoff
The growth-position tradeoff
The pioneer-harvest tradeoff
The consistency-diversity tradeoff The enactment-response tradeoff
(pemberlakuan- tanggapan)
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Clarify the core competence Distinguished, non-imitable, substantial,
marketable
Complementary technology
Critical technology
Externally acquired technology
Fundamental needed technology
Mature technology
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Integration considerations Integration for technology exploitation
Integration for order fulfillment
Integration
relevance vs. difficulty
Investment vs. controllability
Generic vs. specific
Modular design vs. integral design
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Competitive advantageAbsolute advantage
Relative advantage
Critical to technology exploitation &integration arrangement
Clustering the position
Relative market power vs. absoluteadvantage vs. technology maturity
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The strategic guide to
information economy System products
Standard competition
Rights management
Policy
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System products Complementary products
Different manufacturers
Strategy for complementors as well as competitors
Compatibility as strategic choice Standards and interconnection
Hardware/software
Client/server
Viewer/content
Product lines High fixed cost, low incremental cost
Leaders to value based pricing
Lower quality may be more expensive
Proliferation strategy
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How Standards Change the
Game Expanded network externalities
Make network larger, increase value
Share info with larger network Attracts more users
Reduced uncertainty
No need to wait
In war, neither side may win
Reduced consumer lock-in
Netscapes Open Standards Guarantee
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Change Game Competition forthe market v. competition in
the market
Buy into an open standard, that becomes closed? Competition on price v features
Commoditized products?
Competition to offer proprietary extensions
Extending a standard Component v systems competition
With interconnection, can compete on components
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Who wins? Who loses? Consumers
Generally better off But variety may decrease
Complementors Generally better off May serve the brokering role (DVD)
Incumbents May be a threat Strategies
Deny backward compatibility Introduce its own standard Ally itself with new technology
Innovators Technology innovators collectively welcome standards If the group benefits, there should be some way to make members benefit Negotiation costs, opportunistic behavior
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Formal Standard Setting
Essentialpatents must be licensed on fair,reasonable and non-discriminatory terms
ITU, ANSI and ISO
What is your goal?
National or international?
Protecting your interests?
What are others goals?
Do they really want a standard?
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Tactics in
Formal Standard Setting Dont automatically participate
If you do, you have to license
Keep up momentum Continue R&D while negotiating
Look for logrolling Trading technologies and votes
Be creative about deals Second sourcing, licensing, hybrids, etc.
Beware of vague promises Definition of reasonable
Search carefully for blocking patents Patents held by non-participants
Preemptively build installed base
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Building Alliances Assembling allies
Pivotal customers should get special deals
But dont give your first customers too big an
advantage Offer temporary price break
Who bears risk of failure?
Usually ends up with large firms But bankruptcy favors small firms
Government is even better! Smart cards in Europe
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Managing Open Standards Standard is in danger if it lacks a sponsor
Lessons of Unix
Interconnectionsearching a migration
route
Extension of TLC
Negotiating a truce
Do the benefit cost calculation
How to divide a larger pie?
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The standards game
Play in the
backyard
Willing
to fight
Wants
standard
Willing
to fight War
Attempt to
blockWants
standard
Attempt to
block
Voluntary
standard
Player
A
Player B
openness
openness
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Rights Management
The characteristics of information
The structure of cost
Low reproduction cost is two-edged sword Cheap for owners (high profit margin)
But also cheap for copiers
Maximize valueof IP, not protection Examples
Library industry
Video industry
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Information & cost
Anything that can be digitized Text, images, videos, music, etc.
Unique demand characteristics Expensive to produce, cheap to reproduce High fixed cost, low marginal cost
Not only fixed, but sunk
No significant capacity constraints Particular market structures
Monopoly Cost leadership Product differentiation (versioning)
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Policy
Understand environment IP regime
Price discrimination Illegal if it effectively lessens competition Legal arguments that work
Can set lower prices resulting from lower costs Set differential prices to meet competition Pricing only questionable if it lessens competition
Competition policy Regulation Antitrust
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Tactics for Lock-In andSwitching Costs
Systems lock-in: durable complements Hardware, software, and wetware Individual, organizational, and societal
Example: Stereos and LPs, Costly switch to CDs
Deeply digging the Network Effects Value depends on number of users Positive feedback
Indirect network effects Expectations management, preemption
Compatibility Backwards & forwards
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Classification of Lock-In
Durable purchases and replacement:declines with time
Brand-specific training: rises with time Information and data: rises with time
Specialized suppliers: may rise
Search costs: learn about alternatives Loyalty programs: rebuild cumulative usage
Contractual commitments: damages
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Follow the Lock-in cycle
Brand Selection
SamplingLock-In
Entrenchment
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Implications for strategy
Protects competition as a process
Monopoly isnt illegal, but attempt to
monopolize is Monopoly may be inhibited from using
strategies that are legal for other firms
But even small firms may be accused ofantitrust violations
Role of treble damages
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Information economy isdifferent, but not so different!
Key concepts
Versioning
Lock-in
Systems competition
Network effects
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Beyond technologycompetitionexperience
Activeparticipation
Passiveparticipation
Absorption
Immersion
Entertainment Education
Aesthetics Escapism
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Upgrading the technologyvalue
Differentiatio
n
Pricing
Relevanceofd
emand
low
high
low high
Raw materials
Fabrication
Add-on service
Demonstration
of experience
low
high
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Extended readings
Porter, Michael (1996), What is Strategy?HarvardBusiness Review, Nov.-Dec.
Iansiti, Marco and Jonathan West (1997),Technology Integration: Turning Great Researchinto Great Products,Harvard Business Review,May-June.
Shapiro, Carl and Hal R. Varian (1998), Information
Rule, Harvard Business School Press, Boston.Pine II, B. Joseph, James h. Gilmore (1999), TheExperience Economy, Harvard Business School Press,Boston.