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My Portfolio
In
Educational Technology
Joyce Anne C. Rollo
BSE Math 3-1
Outline:
a.The Student
b.Educational Technology in a Nutshell
c.Learning through Edtech 1 and Edtech 2
d.The Student after Edtech
The Student
Hi! My name is Joyce Anne
C. Rollo. I am 23 years old
from General Trias, Cavite. A
third year student taking up
Bachelor of Secondary
Education major in
Mathematics at Cavite State
University – Main Campus.
Educational
Technology
in a Nutshell
Educational Technology
Educational Technology is concerned with
“Integrating Technology into Teaching and Learning”. This
is focused on introducing, reinforcing, supplementing and
extending the knowledge and skills to learners so that they
can become exemplary users of educational technology.
The course is primary at enhancing teaching-and-learning
through technology integration.
The 21st Century Learner is . . .
Preferences of the Technology Generation
Texts vs. Visuals
Linear vs. Hyper Media
Independent vs. Social Learners
Learning to do vs. Learning to pass the test
Delayed rewards and Instant gratification
Rote Memory vs. Fun Learning
In the field of Education, a huge
generation gap also exist and it will
continue to widen unless some changes
are adopted at the proper time.
Developing Basic Digital Skills
Information Fluency : ability to access, retrieve
information and reflect.
Collaboration Fluency: teamwork
Media Fluency: digital resources
Creativity Fluency: Artistic
proficiency
Digital Ethics: principles
and global responsibility
Solution Fluency : capacity and creativity in problem solving
As teachers adjust their teaching to
effectively match the new digital world of
information and communication technology,
they must be clear on what basic knowledge
and skills need to be developed by digital
learners.
Four Types of IT-based Projects
Resource-based Projects Simple Creations
The teacher steps out of the
traditional role of being an content
expert and information provider, and
instead lets the students find their own
facts and information. The central
principle is to make the students go
beyond the textbook and curriculum
materials. The inquiry-based or
discovery approach is given importance
in resource-based projects.
Students can also be assigned to
create their software materials to
supplement the need for relevant and
effective materials. In developing
software, creativity as an outcome
should not be equated with ingenuity or
high intelligence. Creating is more
consonant with planning, making,
assembling, designing or building.
Four Types of IT-based Projects
Guided Hypermedia Projects Web-based Projects
The production of self-made multimedia
projects can be approached in two
different ways:
1. As an instructive tool, such as in the
production by students of a power-
point presentation of a selected topic.
2. As a communication tool, such as
when students do a multimedia
presentation to simulate a television
news show.
Students can be made to create
and post webpage on a given topic but it
is time consuming for the average
students.
Creativity projects as tools in the
teaching-learning process can be
achieved with the assistance of advisers
adept in the technical use of Internet
resources.
COMPUTER
AS
ICT
Computer-assisted instruction
The computer can be a tutor in effect
relieving the teacher of many activities in his/her
personal role as classroom tutor. It should be
made clear, however, that the computer
cannot totally replace the teacher since the
teacher shall continue to play the
major roles of information deliverer
and learning environment controller.
The Computer as the Teacher’s Tool
We shall again look at the computer, but this
time as the teacher’s handy-tool. It can support the
constructivist and social constructivist paradigms of
constructivist learning. The teacher can employ the
computer as a/an:
An information tool
A communication tool
A constructive tool
As co-constructive tool
A situating tool
Cooperative Learning is learning by small
groups of students who work together in a
common learning task.
Five Elements:
1. A common goal
2. Interdependence
3. Interaction
4. Individual Accountability
5. Social skills
Advantages of Cooperative Learning
1. Encourages active learning
2. Increases academic performances
3. Promotes literacy and language skills
4. Improve teacher e effectiveness
Components of Cooperative Learning
1. Assigning students to mixed-ability teams
2. Establishing positive interdependence
3. Teaching Cooperative social skills
4. Insuring individual accountability
5. Helping groups process information
Limitations of Cooperative Learning
1. Student compatibility
2. Student dependency
3. Time Consuming
4. Individualist
5. Logistical obstacles
The computer hardware can hardly be useful without the program or system that tells what the
computer machine should do. This is also called software.
There are two kinds of software:
1. The systems software – this is the operating system that is found or bundled inside all computer
machines.
2. The applications software – this contains the system that commands the particular task or solves a
particular problem.
Instructional software can be visited on the internet or can be bought from software shops or
dealers. The teacher through this school should decide on the best computer-based instructional
materials for the school resource collection.
Understanding Hypermedia
Learner control
Learner wide range of navigation routes
Variety of Media
Characteristic of Hypermedia Applications
Hypermedia is nothing but
multimedia, but this time packaged
as an educational computer
software where information is
presented and student activities are
integrated in a virtual learning
environment. Most educational IT
applications are hypermedia and
these include:
• Tutorial software packages
•Knowledge webpages
•Simulation instructional games
•Learning project management
Tablets for Textbooks in SchoolsFor Philippine schools, even for private ones catering to
children of the well-to-do families, the so-called Tablet-for-learning is
still furistic. Use of tablets in public schools in the country may be
difficult considering certain factors:
a. Cost of one tablet for one student is not within budget capability.
b. Books have more durability compared with electronic gadgets due
to handling, energy charging, heat and moist.
c. Technical expertise for the learning software is not widely available.
Learning
through
Educational Technology
Educational technology is the effective
use of technological tools in learning. Edtech is
more than material for it also includes
processes, procedures and activities,
instructional and curricular designs, learning
environment and systems.
As a future educator of the 21st century, I
learned in Educational Technology the important
things I need to consider on how I am going to
facilitate learning in my future students with the
help of technology integration. I also learned that
as an educator the teacher should always updated
on the interest of the learners.
Technology also plays important role in
improving the skills and knowledge of the
people in education. Technology can only
provide information but teachers is the best in
fulfilling the needs of the learners.
Educational technology serves as an
eye-opener to become aware, appreciative and
equipped to use educational technology tools
ranging from traditional to modern educational
media.
“Don't let the computer manipulate you. You're
the one who should manipulate it.”
The Student after Educational Technology
My portfolio is a purposely collection of my
work that exhibits my efforts, progress, and
achievements in educational technology. This
portfolio includes a summary of lessons about
edtech that surely help students, especially the
future educator. As a future a educator, edtech will
surely help me on how I am going to facilitate
learning of my future students with the help of
appropriate technology.
“Edtech is not about technology, it is about
powerful learning”
Reference: Lucido, Paz I. (2012). Educational
Technology 2 Second Edition.
Quezon City: Lorimar Publishing,
Inc.