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New%2BMedia%2BStudies

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    Study of New Media 1

    A conceptual roadmap to

    study new mediatechnologies

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    Study of New Media 2

    A Conceptual Roadmap

    Grant (2008)

    The Umbrella Perspective5 levels of analysis: (within and cross levels)1. Hardware (functions, advancement, limitation)

    2. Software (functions, advancement, limitation)

    3. Organizational structure (organizations involved

    in production and distribution of the technology)4. System (media, political, and economic systems)

    5. Individual user (most social science studies)

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    Study of New Media 3

    Individual

    Social System

    Organizational / infrastructure

    Users

    Hardware / software

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    Study of New Media 4

    A Conceptual Roadmap

    Factors influencing adoption at each level of

    the umbrella:

    1. enabling (macro: technology & policy)

    2. limiting (macro: technology & policy)

    3. motivating (micro: desire / need)

    4. inhibiting (micro: disincentive)

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    Study of New Media 5

    A Conceptual Roadmap

    Leung (1996-2010)

    By the medium*

    By the technical functions of the medium**

    By the uses and users of the medium ***

    By the effects of the medium *** By the improvement of the medium **** more studies

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    Study of New Media 6

    A Conceptual Roadmap

    By the medium*: What (technology, services; hot vs. cold medium;

    media richness; social presence theory)? How (function, cost, regulation)?

    For whom (access; information rich vs. poor)?

    Policy research

    Technical/Engineering paper

    E.g., factors influencing the adoption of HDTV and

    digital TV (DTV); e.g., gratification-opportunities

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    Study of New Media 7

    A Conceptual Roadmap

    By the uses and users of the medium***:(behavioral/attitudinal)

    (i.e., behavior/consumption, viewing patterns) How (time; displacement theory)?

    Who (user profile; demographics; the have-nots,dropouts; the depressed, lonely, stressed, shy; self-esteem, introvert vs. extroverts; lifestyles, VALS)?

    Why (media dependency, uses & gratifications,parasocial interaction; diffusion of innovations; mediarichness; expectancy values)?

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    Study of New Media 8

    A Conceptual Roadmap

    By the uses and users of the medium***:

    Technology adoption in urban China

    Net-generation, X-generation attributes Sensation seeking

    Leisure boredom

    Narcissism

    Procrasination

    Technographics

    Where (home, school, work, privacy of bedroom)?

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    Study of New Media 9

    A Conceptual Roadmap

    By the effects of the medium***: (content)

    social / psychological / cultural / political /

    economic effects How (does it help, harm)?

    What (effects: S-R Model, hypodermic needle,

    social learning theory, cultivation theory, agenda

    setting, framing, priming, Third-person effect, etc.)?

    Who (children, adults, ethnicity, gender)?

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    Study of New Media 10

    A Conceptual Roadmap

    By the effects of the medium***: (content) Other effect studies:

    Internet addiction / dependence

    Social capital/involvement; social support

    Quality of life (QoL)

    Psychological empowerment; political efficacy

    Aggressive, asocial, prosocial behavior

    Depression and loneliness

    CMC: hyperpersonality

    Technology & leisure satisfaction

    Stress reduction & technology use

    Internet embeddedness (connectedness - ICI)

    Procrastination

    Information literacy

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    Study of New Media 11

    A Conceptual Roadmap

    By the improvement of the medium*

    How (enhance, perfect)?

    What (content, format, choices, video/audio, e.g.

    stereo broadcast of football, drama, iTV,

    streaming, talk back live, multiple-channel

    drama, enhanced TV, a TiVo, webcasting,

    2G=>3G, Web 1.0=>Web 2.0, etc.)?

    Re-inventionFlash light application on mobile

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    Study of New Media 12

    A Conceptual Roadmap

    Pavlik (1998):New Media Technology:Cultural & Commercial Perspectives

    By the technical functions of the technology:Production - gather, create, process, analyze,

    sort, retrieve, repackage

    Distribution - disseminate, transmit

    Display - output

    Storage - store or housing electronic information

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    Study of New Media 13

    A Conceptual Roadmap

    Production

    technologies used to gather and process

    information:

    e.g. computers, digital camera, optical

    scanner, remote sensing, 3D gears for

    journalists, data mining software, (Chinese)

    search engines, agents, filters, etc.

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    Study of New Media 14

    A Conceptual Roadmap

    Production: harms

    displace human workers

    threat to individual privacy

    increase the cost of information (value-added)

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    Study of New Media 15

    A Conceptual Roadmap

    Production: harms

    questions on ownership of information (IP)

    repetitive stress injury (RSI)

    spending long, uninterrupted periods typing on a

    computer keyboard

    Radiation emitted in cellular phone and cancerDanger of texting / twitting while driving

    Sexting

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    Study of New Media 16

    A Conceptual Roadmap

    Distribution

    transmission or movement of electronic

    information over-the-air broadcasting

    land-based telecommunications (twisted pair, optical

    fiber, switched telephone network, integrated

    services digital network (ISDN), asymmetricaldigital subscriber line (ADSL), coaxial cable (cable

    TV)

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    Study of New Media 17

    A Conceptual Roadmap

    Distribution satellite communication (e.g. DBS)

    wireless transmission (e.g. PCS) electrical power line

    Intelligent home (e.g., screenfrige)

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    Study of New Media 18

    A Conceptual Roadmap

    Distribution

    Positives:

    target marketing

    audience specialization

    video-on-demand

    telecommuting

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    Study of New Media 19

    A Conceptual Roadmap

    Distribution

    Negative (social ills):

    piracy of electronic information a multibilliondollar industry worldwide (illegal copies)

    growing social fragmentation: information rich

    and information poor - information underclass

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    Study of New Media 20

    A Conceptual Roadmap

    Display

    a variety of technologies for presenting

    information to the end user, audience member,or consumer of information

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    Study of New Media 21

    A Conceptual Roadmap

    Display

    e.g. video, audio, text, data in tactile, touch-

    sensitive format - multimedia computer,personal digital appliance (PDA), flat panel

    screen, display telephone, interactive TV,

    HDTV, virtual reality (data glove, and

    bodysuit), graphics and animation in weather

    reports

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    Study of New Media 22

    A Conceptual Roadmap

    Display

    cultural and commercial consequences of these

    technologies are not yet clearand often interactwith otherfactors such as the nature of the

    content and the characteristics of the user

    E.g., Roadshow? PDA? Mobile phone?

    privatization ofpublic space

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    Study of New Media 23

    A Conceptual Roadmap

    Display

    Negatives:

    VDTs potential public health risks whenexposes to large doses of electromagnetic

    radiation -- cancer, miscarriage, stress; potential

    mental health risks if exposes heavily to violent

    or sexist computer games; steady erosion in

    literacy rate

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    Study of New Media 24

    A Conceptual Roadmap

    Storage

    media used in housing information in electronic

    formate.g., evolving from magnetic to optical , floppy;

    magnetic hard drive; compact disc (CD-ROM);CD-I (educational games); laserdisc (for

    movies); lasercard (Apple Newton orCasio/Tandy Zoomer); video server (tapelessTV station)


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