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Nldc Empire

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    The Imperials

    Darth Vader

    AC RA CC ST T W CO12 7 8 6 6 4 8

    AR 6Resilience (+2)EAS (2D10 save)

    Light SabreUC8 (Dexterity UC7), RoA3, ST7,PM-1, Reach 1

    Special RulesUnerring, Dexterity, Parry

    Agile, Dodge, LeapExecution,Fear (1),Unwavering

    214 Points

    Agile - May move across terrain obstacles1 high without any movement penalty.

    Dexterity - Reduce the use cost (UC) of allclose combat weapons by 1 action (AC).

    Dodge - RA 1 and CC 1 to hit penalty. Noeffect against templates.

    Execution May execute a friendly modelwithin command (CO) range to rally apanicked or terrified unit. Use 4 actions (AC).The target model is automatically removedas a casualty.

    Leap Select direction. Move D10+5 for 5actions (AC). Full distance must be travelled.The leap may cross any intervening

    obstacles no more than half the distancetravelled in height ((D10+5) 2). Maycharge into close combat. If the leapingmodel lands on another model, the victim willtake a hit at the leaping models basicstrength (ST) value. If the victim survives,place the model at the edge of the leapingmodels base.

    AT-AT

    AC RA CC ST T W CO

    8 6 4 7 7 14 7

    AR 7 Resilience (+2)

    2 x Heavy Blaster Cannon

    20/+1, 40/+0, 60/-1, ST8,2 Blast, Knock Prone

    2 x Medium Repeating Blaster15/+1, 30/+0, 45/-1, RoA3, ST7

    Special RulesVery Large ModelUnwaveringStomp Attack

    397 Points

    Stomp AttackVery large models with legs may makestomp attacks against small and mediumsized models within 1 of the stompingmodels feet. If a model declares a stompattack, all models, friend or foe, within 1 ofthe stomping models feet take a single hit atthe stomping models basic strength.The stomp attack has a use cost (UC) of 6actions (AC) and is treated as a close

    combat attack.

    Scout Trooper

    AC RA CC ST T W CO8 5 5 4 4 1 5

    AR 3

    PistolUC4, 6/+1, 12/+0, 18/-1, ST5May be used in close combat.

    23 Points

    Stormtrooper

    AC RA CC ST T W CO

    8 5 5 4 4 1 5

    AR 4

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    25 Points

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    Stormtrooper

    AC RA CC ST T W CO

    8 5 5 4 4 1 5

    AR 4

    Light Repeat BlasterUC6, 10/+1, 20/+0, 30/-1, RoA 2,ST6

    34 Points

    StormtrooperSergeant

    AC RA CC ST T W CO

    9 6 5 4 4 1 6

    AR 4

    Blaster Rifle

    UC4, 8/+1, 16/+0, 24/-1, ST5

    35 Points

    Sandtrooper

    AC RA CC S T W CO

    8 6 5 4 4 1 6

    AR 4

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    30 Points

    Sandtrooper Sergeant

    AC RA CC S T W CO

    9 6 5 4 4 1 6

    AR 4

    Blaster Rifle

    UC4, 8/+1, 16/+0, 24/-1, ST5

    35 Points

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    Snowtrooper

    AC RA CC S T W CO

    8 6 5 4 4 1 6

    AR 4

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    30 Points

    SnowtrooperSergeant

    AC RA CC S T W CO

    9 6 5 4 4 1 6

    AR 4

    Blaster Rifle

    UC4, 8/+1, 16/+0, 24/-1, ST5

    35 Points

    Crimson Guard

    AC RA CC S T W CO

    9 6 6 5 4 1 7

    AR 5

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    Force Pike (Power Weapon)UC5, RoA 2, , ST6, DA 1, Reach1

    Resilience Lvl1

    58 Points

    Unwavering: The Crimson Guardssole duty is to protect theirEmperor, and would willingly laydown their lives to do so, so areimmune to all CO tests.

    Scout Trooper onSpeeder Bike

    AC RA CC S T W CO

    10 5 5 5 6 3 5

    AR 5

    Light Repeat Blaster

    UC6, 10/+1, 20/+0, 30/-1, RoA 2,ST6PistolUC4, 6/+1, 12/+0, 18/-1, ST5May be used in close combat.

    83 Points

    Flying, 1 AC = 3 of movement.Move and Shoot Unit may moveand fire main weapon withoutpenalty.

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    Imperial Army Gunner

    AC RA CC S T W CO

    8 5 4 3 3 1 6

    AR 3

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    18 Points

    Death Star Gunner

    AC RA CC S T W CO

    8 5 4 3 3 1 5

    AR 4

    Blaster Rifle

    UC4, 8/+1, 16/+0, 24/-1, ST5

    16 Points

    Tripod MountedMedium Repeat

    Blaster

    AC RA CC S T W CO

    6 2

    AR 4

    Medium Repeat BlasterUC7, 15/+1, 30/+0, 45/-1, RoA 3,ST7

    22 Points

    Crew Served Weapon Thisweapon needs a dedicated crew tofire.

    Imperial Officer

    AC RA CC S T W CO

    8 5 4 3 3 2 7

    AR 2

    Pistol

    UC4, 6/+1, 12/+0, 18/-1, ST5May be used in close combat.

    43 Points

    Inspiring Leadership: Any unit

    lead by this model may roll 2D10when making a CO test, andchoose one dice as the result. Inaddition the unit may roll 2D10 onfailed panic tests and choose theresult.

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    Probe Droid

    AC RA CC S T W CO

    8 4 2 3 5 1 4

    AR 5

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    26 Points

    ScannerCost 3AC, all models inunit gain +1RA, no ranged fire whistscanning.Self Destruct 2 ST 5

    General Veers

    AC RA CC S T W CO

    10 6 5 3 4 2 8

    AR 3

    Blaster Rifle

    UC4, 8/+1, 16/+0, 24/-1, ST5

    70 Points

    Inspiring Leadership: Any unit

    lead by this model may roll 2D10when making a CO test, andchoose one dice as the result. Inaddition the unit may roll 2D10 onfailed panic tests and choose theresult.Armoured Combat Genius Anyarmoured vehicles within CO rangeof the character may add +1 to a

    dice roll once per game.

    Zero G Trooper

    AC RA CC S T W CO

    9 7 5 6 5 2 7

    AR 7Resilience +2EAS (2D10 save)

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5Grenade LauncherUC6, 10/+1, 20/+0, 30/-1, RoA 2ST6 Indirect, 2 Blast, Knock Prone.Proton Torpedo Launcher(oneshot weapon)UC5, 15/+1, 30/+0, 45/-1, RoA 2ST6 PM -2, 2 Blast, Knock Prone.

    112 Points

    AT-ST

    AC RA CC S T W CO

    10 6 4 6 6 5 6

    AR 5 Resilience 2

    Medium Repeat Blaster

    15/+1, 30/+0, 45/-1, RoA 3, ST7Grenade Launcher10/+1, 20/+0, 30/-1, RoA 2 ST6Indirect, 2 Blast, Knock ProneSmoke Launcher5/+1, 10/+0, 15/-1, RoA 3 ST6Indirect, 3 Smoke Template

    139 Points

    Walker: 1 AC per 90 turn (or part

    thereof), may turn 45 for every 1moved, may step over objects up to1/3 its height.Quick Move: 1AC = 1 Movement.

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    The Rebels

    Rebel Fleet Trooper

    AC RA CC ST T W CO

    8 5 5 4 4 1 7

    AR 2

    Light Repeat BlasterUC6, 10/+1, 20/+0, 30/-1, RoA 2,ST6

    40 Points

    Rebel Fleet Sergeant

    AC RA CC ST T W CO

    9 6 5 4 4 1 7

    AR 2

    Blaster PistolUC4, 8/+1, 16/+0, 24/-1, ST5May be used in Close Combat

    33 Points

    Rebel Fleet Trooper

    AC RA CC ST T W CO

    8 5 5 4 4 1 7

    AR 2

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    31 Points

    Rebel Fleet Trooper

    AC RA CC ST T W CO

    8 5 5 4 4 1 7

    AR 2

    Blaster Pistol

    UC4, 8/+1, 16/+0, 24/-1, ST5May be used in Close Combat

    31 Points

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    Rebel Commandos

    AC RA CC ST T W CO

    8 6 6 4 4 1 7

    AR 2

    Blaster PistolUC4, 8/+1, 16/+0, 24/-1, ST5May be used in Close Combat

    37 Points

    InfiltratorsUnit may not exceed 6 figures.May not be deployed within 10 ofenemy unit on in LOS.If both units have Infiltrators roll a

    D10, lowest score deploys first.

    Rebel CommandosAC RA CC ST T W CO

    8 6 6 4 4 1 7

    AR 2

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    37 Points

    Infiltrators

    Unit may not exceed 6 figures.May not be deployed within 10 ofenemy unit on in LOS.If both units have Infiltrators roll aD10, lowest score deploys first.

    Rebel Commandos

    AC RA CC ST T W CO

    8 6 6 4 4 1 7

    AR 2

    Light Repeat BlasterUC6, 10/+1, 20/+0, 30/-1, RoA 2,ST6

    46 Points

    InfiltratorsUnit may not exceed 6 figures.May not be deployed within 10 ofenemy unit on in LOS.If both units have Infiltrators roll a

    D10, lowest score deploys first.

    Rebel CommandosSergeant

    AC RA CC ST T W CO

    9 7 6 4 4 1 7

    AR 2

    Blaster PistolUC4, 8/+1, 16/+0, 24/-1, ST5May be used in Close Combat

    43 Points

    Infiltrators

    Unit may not exceed 6 figures.May not be deployed within 10 ofenemy unit on in LOS.If both units have Infiltrators roll aD10, lowest score deploys first.

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    Rebel Commandos

    AC RA CC ST T W CO

    8 6 6 4 4 1 7

    AR 2

    Heavy Blaster PistolUC6, 6/+1, 12/+0, 18/-1, RoA 1,ST6 May be used in close combat.

    33 Points

    InfiltratorsUnit may not exceed 6 figures.May not be deployed within 10 ofenemy unit on in LOS.If both units have Infiltrators roll a

    D10, lowest score deploys first.

    Rebel Fleet Trooper

    AC RA CC ST T W CO

    8 5 5 4 4 1 7

    AR 2

    Heavy Blaster Pistol

    UC6, 6/+1, 12/+0, 18/-1, RoA 1,ST6May be used in close combat.

    32 Points

    Rebel Trooper onSpeeder Bike

    AC RA CC S T W CO

    10 5 5 6 6 3 7

    AR 3

    Light Repeat BlasterUC6, 10/+1, 20/+0, 30/-1, RoA 2,ST6PistolUC4, 6/+1, 12/+0, 18/-1, ST5

    May be used in close combat.

    88 Points

    Flying, 1 AC = 3 of movement.Move and Shoot Unit may moveand fire main weapon withoutpenalty.

    Han Solo

    AC RA CC ST T W CO

    10 8 8 6 5 3 8

    AR 1

    Modified Heavy Blaster Pistol

    UC6, 6/+1, 12/+0, 18/-1, RoA 1,ST6 PM -1May be used in close combat.Dodge, Evade

    105 Points

    Infiltrators

    Unit may not exceed 6 figures.May not be deployed within 10 ofenemy unit on in LOS.If both units have Infiltrators roll aD10, lowest score deploys first.Great LeaderHan (whether helikes it or not) is an inspiration to hismen, a born leader and a greattactician; he inspired his men to

    great things. Any unit with LOS ofHan can re-roll a failed morale test.

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    Princess Leia

    AC RA CC ST T W CO

    8 5 5 4 4 3 8

    AR 1

    Blaster PistolUC4, 8/+1, 16/+0, 24/-1, ST5May be used in Close Combat

    May replace Blaster Pistol with

    Blaster Rifle before deployment forno cost.Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5Dodge, Evade

    79 Points

    InfiltratorUnit may not exceed 6 figures.May not be deployed within 10 ofenemy unit on in LOS.If both units have Infiltrators roll a

    D10, lowest score deploys first.Inspiring Leadership: Any unitlead by this model may roll 2D10when making a CO test, andchoose one dice as the result. Inaddition the unit may roll 2D10 onfailed panic tests and choose theresult.

    R2-D2

    AC RA CC ST T W CO

    6 4 4 4 5 2 8

    AR 1

    Welder(Power Weapon) UC 4,ST5, Dam 1

    Smoke Generator (One shotweapon) 3 Template (forwards)

    Dodge

    Small Model

    58 Points

    Tech A model with tech ability is

    able to use technological trainingand skill to open secure doors orachieve specific scenarioobjectives. Once per turn anEngineer may try to use this skill for6AC, and must make an unmodifiedCO test to complete his task.

    Echo Base Trooper

    AC RA CC ST T W CO

    8 6 6 4 4 1 7

    AR 2

    Blaster RifleUC4, 8/+1, 16/+0, 24/-1, ST5

    32 Points

    Echo Base Sergeant

    AC RA CC ST T W CO

    8 7 6 4 4 1 7

    AR 2

    Blaster Rifle

    UC4, 8/+1, 16/+0, 24/-1, ST5

    39 Points

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    New Abilities

    Armoured Combat Genius (8 Points)The character has spent his entire life coordinating armoured

    assaults on the enemies of their state; he is an inspiration and living legend

    amongst his men. An armoured vehicle which the character is driving, ridingin or within CO range of the character on foot may add +1 to a dice roll onceper game.

    Tactical Genius (10 Points) Army General OnlyThe army General has gained a reputation over the years for second

    guessing his opponents, no trick catches him out and somehow he alwaysseems to know what is happening next. At the start of the game, and oneach subsequent turn the General may add +1 to his initiative roll.

    New Weapons and Equipment

    Light Repeat Blaster(13)UC6, 10/+1, 20/+0, 30/-1, RoA 2, ST6

    Light Sabre (20)

    UC8, RoA3, ST7, PM-1, Reach 1

    Force Pike (15) (Power Weapon)UC5, RoA 2, ST6, DA 1, Reach 1

    Welder(5) (Power Weapon) UC 4, ST5, Dam 1

    Wookie Bowcaster(16)UC7, 6/+1, 12/+0, 18/-1, RoA 1, ST6 DA 2

    Heavy Blaster Pistol (5)UC6, 6/+1, 12/+0, 18/-1, RoA 1, ST6May be used in close combat.

    Hans Modified Heavy Blaster Pistol (6)UC6, 6/+1, 12/+0, 18/-1, RoA 1, ST6 PM -1

    Psionic Shield (10) No psionic effects ever affect the character.

    New Psionic (Jedi) Abilities

    Choke (25)The target of this attack feels their throat caught in a crushing grip,

    and collapses to the floor in agony. They must be in line of sight and roll

    under their toughness or loose a wound, they also cannot do anything fortheir next initiative as they collapse in a heap on the floor, gasping for air.UC 7 Level 3

    Force Lightning (12)A stream of pure force energy is unleashed from the users

    fingertips, catching anything in its arc in a deadly electrical storm. Place amedium teardrop template in front of the Jedi, any figure caught in theLightning storm takes a ST 6 hit and is Knocked Prone.

    UC 5Level 6

    Maelstrom (39)By controlling the force the Jedi may throw objects around in a

    maelstrom of hate and spite, even small objects are picked up by theunnatural tempest and become deadly weapons. As he stand in the centreof the maelstrom Jedi is not affected, but all figures standing within a 4 blastradius take a ST 4 hit and are knocked prone.

    UC 8Level 6


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