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NOX February 2011 Issue v2

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  • 8/7/2019 NOX February 2011 Issue v2

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    News OnlineXchangeews Online Xchange (NOX) is the ocial monthly business newsletter of New Media Services Pty. Ltrves to give up-to-date information on the products and services under the NMS brand, as well as

    ews involving the Web and Mobile industries.

    w www.newmediaservices.com.au

    e [email protected]

    Mob ile Ap ps Web to Mob ile Ap ps

    Web App s

    Whatisagoodmobileapplicationanyway?

    Good mobile applications should simply provide the same

    unctionality and quality that a desktop computer provides: a

    perfect balance of device limitation and user environments &

    eeds, into a dynamic mix that translates into a multi-faceted

    pplication which performs well when you used in the real

    world.

    Users want to access their data wherever they are.

    A good mobile application saves you time. Mobile

    applications should be designed to make your life easier.

    The application should save your time, eort or stress.

    A good mobile application should have a small memory

    footprint, as limitations of mobile devices especially

    memory put limitations on mobile applications.

    Good mobile applications promote the

    feeling of freedom: do what you want to

    do, when you want to do it, whenever

    you want to do it.

    Mobile applications should t the

    user more closely than a desktop

    application.

    Good mobile applications

    seamlessly integrate with

    the user's desktop computer.

    WebtoMobilePollingApplications

    Event Planners use SMS Poll to nd out delegate opinions,

    encourage full attendee participation, and oer audience ch

    contests throughout the event.

    Public Speakers use SMS Poll to grab the audience's attentio

    tailor their presentations based on audience response, and

    encourage discussion and debate.

    Market Researchers use SMS Poll to instantly gather data fro

    large group of people without ever having to ll-in or collate

    paper forms.

    Corporations use SMS Poll to measure the eectiveness of

    training programs, gain open and honest feedback from ano

    mous responses, and gather instant feedback at product

    launches.

    Web-To-Mobile Polling provi

    a fast and easy way of joining

    and creating online polls

    through a mobile phone, all

    the simplest method of mode

    communication - SMS.

    Promoters use SMS Poll to let the

    crowd select the songs bands pla

    concerts.

    ARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWS

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    theGo-To company w www.newmediaservices.com.au

    e [email protected] Media Services

    FEBRUARY 2011 BUSINESS NEWSUARY 2011 ISSUE

    Top 10

    Mobile Apps for 2012Mobile Apps for Learning

    7 Things you should know.

    Money Transfer.There may come a time when using your credit orbit card seems passe, while paying for something with actual cashems downright ancient.

    Location-Based Services. LBS extends to more than socialtworks - including apps that tap into your phone's GPS capabilities

    oer location-based services of any kind. This will become one ofe most disruptive technologies in the future, with a user baseowing from 96 million in 2009 to 526 million in 2012.

    Mobile Search. Its been predicted that consumers won'tcessarily be sticking with the search services they know and use one Web, and instead experiment with using a few dierent searchoviders that have "unique technologies" for mobile search.

    Mobile Browsing. Mobile browsing capabilities currently existly on about 60% of handsets today. By 2013, that number will

    mb to 80%.

    Mobile Health Monitoring. In the coming years, the industry willgin to monetize on this technology by oering mobile healthcare

    onitoring products, services, and solutions to various care delivery

    ganizations.

    Mobile Payments. Like Mobile Transfers, this will be moremmon in developing markets at the moment, but that is quicklyanging.This technology, though, will still need some work, even

    hen 2012 rolls around.

    Near Field Communications (NFC). In late 2010, NFC-enabledones begin to be shipped in volume, with Asia leading deploy-

    ent, followed by Europe and North America.

    Mobile Advertising. Not new, but growing fast. Total spending onobile advertising in 2008 was US$530.2 million and it will grow to.5 billion in 2012.

    Mobile Instant Messaging. Latent user demand and market

    nditions are conductive to mobile IM's future adoption, but forw, SMS is still the service to beat.

    . Mobile Music. Sure, there's the iPhone, but what about othertions? Currently, there are new innovative models which includeth device (think "Comes With Music") and service bundles.

    urce: http://www.readwriteweb.com/archives/the_top_10_mobile_applications_of_2012.php)

    1. What is it?

    It can be any educational interaction delivered through mobile technology and accessed astudent's convenience from any location.Aside from learning, it is also designed for other uses:- Geolocation -Data Access- Readers - Maps

    2. How does it work?

    The app used for it generally focus on brief interactions , using simple navigation and grapaccommodate multiple screen sizes.

    They are better suited for activities such as a Status Check, a request for Just-In-Time informas a Student Response Tool in the classroom.

    3. Who's doing it?

    Abilene Christian University (Abilene, Texas, USA) - focused on Apple devices with instructoleveraging applications from the Apple iTunes store for learning purposes like eld activitia dedicated portal oers campus news and calendars to keep students engaged in the leacommunity.

    Seton Hill University (Greensburg, Pennsylvania, USA) - focused on the Apple platform, chotechnology for its mobility and the promise of easy future access to e-textbooks.Carnegie Mellon University (Pittsburgh, Pennsylvania, USA) and University of California, Be

    (Berkeley, California, USA) - both universities has a joint project outreach program called Mand Immersive Learning Literacy in Emerging Economics (MILLEE) that seeks to support a English teachers in rural India with M-Learning applications designed for grade-school stu

    The children access these activities via their mobile phones to work on English skills.

    4. Why is it signicant?

    Learning management systems may drive campuses to recognize the potential of M-Learnalways-on, anyplace technology that lowers the physical boundaries to learning and extenclassroom. Ease of use oered by mobile devices supports lifelong learning, and because tdevices themselves are integrated in everyday life, they facilitate authentic learning.

    5. What are the downsides?

    Hardware for mobile learning represents a wide range of platforms, screen sizes, and functities, and no clear standards exist for development that address all of the tools available. Athe devices can go anywhere with students, they might not engage students for long periotime, as mobile learning activities are subject to frequent interruptions.

    6. Where is it going?

    New kinds of devices are emerging, blurring the distinctions between phones, PDAs, e-reaother types of hardware. Future mobile technologies will be able to present textbooks, creavisualizations, aid library research, and foster contextual learning.

    7. What are the implications for teaching and learning?

    The mobile phone is currently the most common platform for m-learning, lending itself tocollaborative and project-based eorts that leverage its potential to support the communrequirements of a team.

    (Source: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutMobil/204763)

    w www.newmediaservices.com.au

    e [email protected]

    FEBRUARY 2011 BUSINESS NEWSUARY 2011 ISSUE

    Top 10

    Mobile Apps for 2012Mobile Apps for Learning

    7 Things you should know.

    Money Transfer.There may come a time when using your credit orbit card seems passe, while paying for something with actual cashems downright ancient.

    Location-Based Services. LBS extends to more than socialtworks - including apps that tap into your phone's GPS capabilities

    oer location-based services of any kind. This will become one ofe most disruptive technologies in the future, with a user baseowing from 96 million in 2009 to 526 million in 2012.

    Mobile Search. Its been predicted that consumers won'tcessarily be sticking with the search services they know and use one Web, and instead experiment with using a few dierent searchoviders that have "unique technologies" for mobile search.

    Mobile Browsing. Mobile browsing capabilities currently existly on about 60% of handsets today. By 2013, that number will

    mb to 80%.

    Mobile Health Monitoring. In the coming years, the industry willgin to monetize on this technology by oering mobile healthcare

    onitoring products, services, and solutions to various care delivery

    ganizations.

    Mobile Payments. Like Mobile Transfers, this will be moremmon in developing markets at the moment, but that is quicklyanging.This technology, though, will still need some work, even

    hen 2012 rolls around.

    Near Field Communications (NFC). In late 2010, NFC-enabledones begin to be shipped in volume, with Asia leading deploy-

    ent, followed by Europe and North America.

    Mobile Advertising. Not new, but growing fast. Total spending onobile advertising in 2008 was US$530.2 million and it will grow to.5 billion in 2012.

    Mobile Instant Messaging. Latent user demand and market

    nditions are conductive to mobile IM's future adoption, but forw, SMS is still the service to beat.

    . Mobile Music. Sure, there's the iPhone, but what about othertions? Currently, there are new innovative models which includeth device (think "Comes With Music") and service bundles.

    urce: http://www.readwriteweb.com/archives/the_top_10_mobile_applications_of_2012.php)

    1. What is it?

    It can be any educational interaction delivered through mobile technology and accessed astudent's convenience from any location.Aside from learning, it is also designed for other uses:- Geolocation -Data Access- Readers - Maps

    2. How does it work?

    The app used for it generally focus on brief interactions , using simple navigation and grapaccommodate multiple screen sizes.

    They are better suited for activities such as a Status Check, a request for Just-In-Time informas a Student Response Tool in the classroom.

    3. Who's doing it?

    Abilene Christian University (Abilene, Texas, USA) - focused on Apple devices with instructoleveraging applications from the Apple iTunes store for learning purposes like eld activitia dedicated portal oers campus news and calendars to keep students engaged in the leacommunity.

    Seton Hill University (Greensburg, Pennsylvania, USA) - focused on the Apple platform, chotechnology for its mobility and the promise of easy future access to e-textbooks.Carnegie Mellon University (Pittsburgh, Pennsylvania, USA) and University of California, Be

    (Berkeley, California, USA) - both universities has a joint project outreach program called Mand Immersive Learning Literacy in Emerging Economics (MILLEE) that seeks to support a English teachers in rural India with M-Learning applications designed for grade-school stu

    The children access these activities via their mobile phones to work on English skills.

    4. Why is it signicant?

    Learning management systems may drive campuses to recognize the potential of M-Learnalways-on, anyplace technology that lowers the physical boundaries to learning and extenclassroom. Ease of use oered by mobile devices supports lifelong learning, and because tdevices themselves are integrated in everyday life, they facilitate authentic learning.

    5. What are the downsides?

    Hardware for mobile learning represents a wide range of platforms, screen sizes, and functities, and no clear standards exist for development that address all of the tools available. Athe devices can go anywhere with students, they might not engage students for long periotime, as mobile learning activities are subject to frequent interruptions.

    6. Where is it going?

    New kinds of devices are emerging, blurring the distinctions between phones, PDAs, e-reaother types of hardware. Future mobile technologies will be able to present textbooks, creavisualizations, aid library research, and foster contextual learning.

    7. What are the implications for teaching and learning?

    The mobile phone is currently the most common platform for m-learning, lending itself tocollaborative and project-based eorts that leverage its potential to support the communrequirements of a team.

    (Source: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutMobil/204763)

    w www.newmediaservices.com.au

    e [email protected]

  • 8/7/2019 NOX February 2011 Issue v2

    3/4w www.newmediaservices.com.au

    e [email protected]

    INFORMATIONHIGHW

    ARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWS

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    ARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWSARY 2011 ISSUE FEBRUARY 2011 BUSINESS NEWS


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