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Ork Stompas

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    ILiber Apocalyptica is an irregular column that providesideas and inspiration for your games of Apocalypse. Thismonth, to tie in with the release of the new Ork Stompa kit,

    Jervis takes a look at (you've guessed it!) Ork Stompas.The Waaagh! is at the heart of theOrk expansion throughout theuniverse. The Waaagh!, or Waaagh-Ork as it is sometimes known, is aspontaneous happening which startssuddenly in obscurity before graduallygathering momentum. More and moreOrk tribes become part of the gatheringstrength of the Waaagh! triggering a timeof great migrations, wars and conquest.Orks everywhere take to the warpath andthe relentless power of the Ork race isunleashed upon any in their path.At the very core of the Waaagh! lies theconstruction of gigantic vehicles known asStompas. Each of these creations is atowering war machine with awesomedestructive power. It is also a titanic,mechanical, fighting, fire-belching idolin the image of Gork or Mork, the Orkgods of war.

    Gork and Mork epitomise the Orkishcharacter on a vast scale. They are big,carefree, boisterous beings that leave atrail of destruction in their wake. War,destruction, carnage, endless feuds, the dinof weapons and the war cries of countlessOrks are but the crude games and raucouslaughter of these strong, wild and callousgods. Each Stompa the Orks build is acrude act of worship to these primal gods;they are idols of the gods and stand for allthat is Orky.Building the StompaMekboyz are the engineers and mastermechanics of Ork civilisation. They canbe recognised by the overalls, spannersand monkey wrench stuffed through thebelt, and the oily rag perpetually in theirhand. Their understanding of the principlesbehind much of the technology they useis somewhat vague and crude. In fact,Mekboyz are often as mystified as the restof the Orks as to why something they'veput together actually works.Mekboyz have an instinctive talentwith machinery. Inquisitiveness,experimentation, and, above all, adetermination to bash the parts until theyfit together are the keys to their success.Consequently they construct ingenious andunlikely devices that defy the principles of

    science. Each Mekboy produces highlyoriginal work, and every item of Orkmachinery and weaponry bears theindelible stamp of the individual Mekthat created it.Some of the Mekboyz that are caughtup in the fever of a Waaagh! will becomeobsessed with creating a war machine thatgives real mechanical form to one or otherof the Ork gods. The Mekboy willimmediately begin work, assisted by theGretchin at his command and otherMekboyz drawn in from the surroundingarea inspired by the same idea. Slowly thescaffolding is erected and, within thecradle of steel, the great metal hulk thatwill become the Stompa takes shape.Stompas are miracles of the Mekboy'sart, packed with whirring cogs and gears,wheezing pipes and pistons, dials, levers,stopcocks, gauges and no end of othermechanical devices that seem to workpurely through the faith of their Mekboyinventors. Stompas carry awesomefirepower. Giant guns and huge assaultweapons are carried in place of arms, andmore weapons are fitted wherever there isspace to spare. Sometimes a massivegutbuster cannon will be mounted lowdown in the Stompa's belly, a giganticweapon of massive destructive power.Stompas are protected by a heavilyarmoured hull, made out of all kinds ofdifferent metal and bits of armour platescavenged from wrecked vehicles andwelded or hammered into place.Stompas in BattleA vast krew of Orks and Gretchin ride intobattle aboard each Stompa. The Orks firethe guns and stoke the boilers under thestern eye of the Stompa's Kaptin and hisNobz. Teams of Gretchin 'riggers' armedwith spanners and oily rags are sentfrantically crawling into the crampedworkings of the Stompa to fix bits and fightfires as the Stompa suffers battle damage.Stompas are usually built for a powerfulOrk Warboss by an Ork Mekboy. Theimmensely proud Warboss will be theStompa's Kaptin, and some of his Nobzwill take up the posts of Furst Mate (whoshouts at the Krew), Gunboss (who shouts

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    at the gunners), and Flagboss (who's incharge of the signal flags Stompa's use tocommunicate in battle - as well as shouting,of course). The talented Mekboy who builtthe Stompa is rewarded with the post ofBoss-Mek and gets to order around all theother Mekboys on board and shout at theriggers. These individuals all work togethersurprisingly smoothly to keep the Stompamoving around and blasting away at theenemy forces.Stompa MobsIn the build up to the Waaagh! all ark tribesare driven by the urge to build idol-likeStompas in praise of their savage gods. MostWarbosses manage to get one or twoStompas built by industrious Mekboyz, butsome of the more powerful ark Warlordscan command enough resources to buildmany more. Because of this it is notuncommon for an ark horde to beaccompanied into battle by a formationof Stompas called a Stompa Mob.Stompa Mobs comprise at least threeStompas. The best (in other words thebiggest) Stompa in the mob will becommanded by the Warlord himself and isknown as the Boss Stompa. The otherStompas are commanded by the Warlord's

    most trusted Nobz or by the Mekboy thatbuilt it. In battle, all of the Stompas in themob stick close together so the Kaptins cansee the signal flags being waved about ontop of the Boss Stompa, which tell themwhat their orders are and where they'resupposed to be going.As even one Stompa is a frighteninglydestructive creation, the three or more thatmake up a Mob is enough to send all but thebravest troops fleeing for cover. The massedfirepower of a Stompa Mob has spelled thedoom of many a battleforce under athundering barrage of smoke and flame.New DatasheetsWe've included three new Stompadatasheets with this article, and you can findmore new datasheets on our website. Thesedatasheets can be used in any game ofApocalypse if you wish to do so, along withthe various Stompa datasheets in Apocalypseand Apocalypse: Reload.Stompas and Stompa Mobs make afantastic starting point for story-basedApocalypse games. Recreating such a battleis best taken on as a group project, withdifferent members of the group supplying themodels for the different armies taking part,and helping to make the terrain needed.

    Visit our WebsiteYou can downloadthese Stompadatasheets as well asother web-exclusivedatasheets for allother races fromour website.

    www.games-workshop.com 45

    http://www.games-workshop.com/http://www.games-workshop.com/
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    K U S T O M S T O M P AMass production of identical items is not astrong point of ark culture - they lack theapplication and technical expertise. Thistradit ion of orginal craftsmanship is knownamong arks as kustom. Everything in arksociety is kustom-built. Nowhere is thismore evident then in the creation of arkStompas, no two of which will ever be thesame. Sometimes the differences will beconfined to the appearance of theStompa, but more often than not theMekboy that built it will want to try out anew weapon he has dreamed up, or an'improved' version of something he hastried out before. The resulting machinesare known as Kustom Stompas.

    SizeKomparison

    W S B S SA R M O U R

    F R O N T S ID E R E A R2 10 13 12

    A43

    W E A P O N R A N G E S T R A P S P E C IA LDeth k annon 72" 10 Ordnance 1, 7" blast

    Primary weaponGigashoota 48" 6 4 Heavy 6D6, Co-axialSupa-rokkit* Unlimited 8 3 Heavy 1, One-shotSupa-skorcha**Template 6 3 Assault 1Supa-gatler*** 48" 7 3 Heavy 2D6, Co-axialPsycho-Dakka-Blasta!B ig Shoo ta 36" 5 5 Assault 3

    Dethkannon

    U N I T : 1 StompaT Y P E : Super-heavy walkerS T R U C T U R E P O IN T S : 4T R A N S P O R T : The Stompa has a transport capacity of 20.A C C ES S P O IN T S : One rear hatch.F IR E P O IN T S : The Stompa has three fire points in its hull.W E A P O N S A N D E Q U IP M E N T :Any number of upgrades (see next page) plus thefollowing weapons (all these weapons can fire intothe Stompa's front arc):- Titan close combat weapon- Deth kannon with co-axial supa-gatler or co-axial gigashoota- Twin-linked big shoota (fires into forward arc)- Two big shootas (fire into forward arc)- Three supa-rokkits (f ire into forward arc)- One big shoota (fires into rear arc)

    S P E C IA L R U L E S :Effigy:The Stompa is a roaring, belching personificationof the warrior god Gork (or possibly Mork) that humswith pure Orkiness. All Ork mobs within 12" of theStompa are Fearless.

    46 WHITE DWARF UBER APOCALYPTICA

    *A supa-rokkit is a Grot-guided weapon that hits on a result of2+. It can only be fired once per game.** To fire the supa-skorcha place the flame template so thatthe narrow end isw ithin 12" of the weapon and the large endis no closer to the weapon than the narrow end. The supa-skorcha is then treated like any other template weapon.*** Psycho-Dakka-Blasta! Once fired, the supa-gatler continuesto fire until all of its ammunition is expended - all the gunnercan do is sweep it across the enemy and hope that some of itsmany, many shots hit home. After firing the supa-gatler youmust nominate another enemy unit within 12" of the originaltarget unit and fire again. You must then target another enemyunit within 12" (this may be the previous unit). The supa-gatlerkeeps firing as long as it has got ammunition left - if thenumber of shots rolled for the second or subsequent burst is adouble, the supa-gatler has run out of ammunition and stopsfiring immediately and for the rest of the battle (do not resolveany shots against the f inal target).For the purposes of the co-axial rule, the deth kannon must befired against the last unit that the supa-gatler has fired at (andif the target suffered at least one hit from the supa-gatler, thedeth kannon may re-roll i ts scatter dice).

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    S P E S H U L M E K B O Y O F F E R SD E F F -D E A L IN G N E W D A K K A F E R S T O M P A S (U P G R A D E S F O R S T O M P A S )A K ustom S tom pa can be fitted w ith any num ber of thef ollow in g u pg ra de s, a t th e a dd itio na l p oin ts c os t lis te d.K R U S H A B A L L + 5 0 P O IN T SThe o nly th in g th at O rk s e njo y a s m uc h a sw arfa re is sma sh in gth in gs . N o w ea po n o f b attle c on ve ys th e s im ple b ru ta litie s o fv io le nc e s o w ell a s t he k ru sh a b all - a v as t c hu nk o f re in fo rc edm etal so large tha t on ly a S to mp a cou ld s wing it.

    T he k ru sh a b all is a T ita n c lo se c om ba t w ea po n a nd re pla ce sthe clo se c om ba t w ea po n the S to mpa is no rm ally arm ed w ith. Ifth e S tomp a is n ot o th erw is e e ng ag ed in c lo se c om ba t th e h eftyk ru sh a b all c an b e swu ng in a v as t s we ep in g a rc o f d es tru ctio n.N om in ate a d ire ctio n (it is c on ve nie nt to m ark w ith a s ca tte rd ice) a nd ro ll 2D 6. T his is the n um be r of inc hes in w hich th ep ath o f d ev astatio n trav els. A ssu me the pa th is 2 " w ide a ndm ea su re from d ire ctly b elo w th e p os itio n o f y ou r k ru sh a b all.A n y m od el in th e p ath ta ke s a s in gle d es tro ye r h it, a lth ou ghin fa ntry o r jump in fa ntry m ay ta ke a n In itia tiv e te st to a vo id th eblow . O n a roll o f a double-1 the backsw ing is t oo m uch and theS tomp a its elf ta ke s a s in gle d es tro ye r h it in a dd itio n to a nyv ictim s w ithin th e 2" a rc.

    A n y te rra in to uc he d b y th e K ru sh a's a rc is remo ve d a ndr ep la ced w it h r ubb le .D E F F -A R S E N A L + 1 2 0 P O IN T SWhen a D ea th S ku ll W arb os s o rd ers a S tomp a b uilt h e o fte ns up plie s th e M ek w ith the kin d of scrap th at o nly a g ra sp ing,g rubby , hoar di ng , Loot a- Io v ing , sa lvage -k ing cou ld acqu ir e.Me kb oy z d elig ht in c ob blin g to ge th er s uc h e dif ic es o fd es tru ctio n a nd th ere is a lw ay s ro om to a tta ch , n ail, o r w elda no th er gu n, ro kkit, o r spik y bit. In the en d th e tow ering S tom pal it er al ly b ri st le s w it h weaponr y f rom ac ross t he ga la xy . Somet imesth e g un z a re e ve n p oin tin g in th e rig ht d ire ctio n.

    In a dd itio n to th e S tomp a's re gu la r c on fig ura tio n o fw ea po ns , th is u pg ra de a dd s lo ad s o f e xtra g un s. In fa ct, th erea re s o m an y gu nz tha t it is im po ssib le to loa d a nd fire th em all!R oll a t th e sta rt of ea ch S ho otin g ph ase to se e ho w m any extras ho ts th e S tomp a g ets . A ll o f th e d eff-a rs en al s ho ts m us t ta rg etth e s am e e nemy s qu ad u sin g th e fo llo win g p ro file :W E A P O NDeff Arsenal

    R A N G E S T R A P120" 9 3

    S P E C I A LHeavy 3D6

    A b elly g un h as th e fo llo win g p ro file :W E A P O NBelly Gun

    R A N G E S T R A P S P E C IA LBlas t Rad ius 3D6"fr om th e e pic en tre

    * Add itio na lly , th e d eff- ar se na l a llow s fo r a n e xt ra D3 s up a-r ok kits to b e fire d e ac h t ur n a s d es pe ra te G ro tz f ra ntic ally p re ssth e e nd le ss a rra y o f la un ch in g b utto ns in sid e th e k on tro l ro om .Th es e ro kk its ma y b e fir ed a t s ep ar ate ta rg et s.B E L L Y G U N + 1 5 0 P O IN T SIn m im ic ry o f th e iro n m ou nta in s k nown a sG r ea t G arg an ts ,s om e S tomp as m ou nt th eir o wn b elly g un s. T his is a m as siv ep ie ce o f o rd na nc e th at is th e p rid e o f a ny S tomp a lu ck y e no ug hto be ar on e. B elly gu n she lls a re the size o f a T ru kk an d ares imp ly j am -packed w it h exp lo si ves and sh rapne l- pr oduci ng sc rap .Th e r es ultin g e xp lo sio ns s ome time s le ve lwh o le swa th es o f t heb attle fie ld a nd a t o th er tim es o nly d ev as ta te a m od es t p atc h.

    The b elly g un a nd it s rid ic ulo us -s iz ed ammunitio n ta ke s u ps o m uc h s pa ce in a S tomp a th at it m us t s ac rific e a ny tra ns po rtc ap ac ity e ntire ly . A b elly g un m ay o nly b e fire d e ve ry o th er tu rnand m ay not be fired on Turn 1 - it sim ply takes too m uch tim eto lo ad th e n ex t sh ell.

    72 " 7 3

    *T o fire the be lly gu n yo u m ust n om ina te a ta rg et a nd pla ce am arke r. T his m ust b e a via ble ta rg et a nd in the c ase of a la rg ev eh ic le , th e e xa ct a im in g s po t m us t b e m ark ed . R oll to s ca tte r a sp er a n orm al bla st w eap on bu t roll 3 D6 fo r sca tte r ins tea d of2 D6 . T his w ill d ete rm in e th e p oin t th at th e s he ll la nd s. N ex t ro ll3 D6" to d ete rm in e th e b last ra diu s o f the be lly gu n. E very m ode lw ith in th is ra ng e ta ke s a S 7 A P 3 h it. C ov er s av es a re a llo we d.R E D P A IN T J O B + 2 5 P O IN T SIt takes a lot of paint to cover a S tom pa - but once given a goodc oa t o f re d, e ve n a S tomp a b en efits from th e m ys te rio us O rkbelie f that 'red w unz go fasta'. A S tom pa that pays for a redp ain t job m ov es 13 " in ste ad o f 1 2".R E P A IR K R E W + 7 5 P O IN T SMek s o fte n rid e a lo ng to ba ttle o n a S to mp a, re ad y t o w eldre pa irs , re atta ch w ire s, o r h ammer o ut d en ts . S om e o f th e m ored is cip lin ed Mek s e ve n w ait fo r b attle d am ag e to o cc ur b efo rela un ch in g in to a flu rry o f fre nz ie d fix in '. R ep air k re w c an b e s ee ns camp erin g in a nd o ut o f h atc he s, ru nn in g u p s ca ffo ld in g a ndg en er ally h an gin g p re ca rio us ly from th e S tompa while d oin gd an ge ro us w ork . It g ets c ro wd ed in sid e th e c on fin ed h ull o f aS tomp a, b ut w ea po n k re ws a re u se d to h av in g re pa ir G ro tsu nd erfo ot a nd it is s ta nd ard p ro ce du re to k ee p firin g y ou rw ea po n w hile tryin g to 'la y a bo ot' into an y G rot w ith in rea ch .

    D urin g th eir S ho otin g p ha se , th e re pa ir k re w m ay a ttemp t tofix one thing per turn. D eclare w hat you w ant the krew to fixa nd ro ll a d ic e, c he ck in g s uc ce ss o n th e c ha rt b elo w:Repair 06 RollNeededWeapon - A s ing le w eapo n m ay 3+b e fix ed an d m ay sh oo t n ex t tu rnPrimary Weapon - A s in gle p rim a ry 5+w ea po n m ay be fixe d a nd m ay sho ot n ext turnDamaged Drive - A s in gle d riv e d amaged 5+r esu lt may be immed ia te ly r epa ir ed .Structure Point - A s ing le S tr uc tu re 6+Po in t ma y b e immed ia te ly r eg ain ed .L lF T A D R O P P A + 2 5 P O IN T SThe lifta -d ro pp a is a Mek bo y in ve ntio n w hic h u se s tra kto r b eamtech no log y to lift a ta rg et ve hicle in the a ir an d the n drop it,p re fe ra bly o n to p o f s om e o th er e nemy tro op s th at a re n ea rb y.

    A K usto m S tom pa m ay rep lac e its clo se com ba t w ea po n ord eth k an no n w ith a lifta -d ro pp a if d es ire d. T he ru le s fo r lifta -d ro pp as c an b e fo un d o n p 1 31 o f th e A p oc aly ps e ru le bo ok .G A Z E O F M O R K (O R G O R K ) + 2 5 P O IN T SS tomp as a re g ig an tic re pre se nta tio ns o f G ork a nd Mork s o it isq uite common fo r th em to h ave sp ecia lly m ad e h ea ds to m aketh em lo ok m ore life -lik e. T he se h ea ds a re fitte d w ith d ea dly fo rc eb eams th at c an u nle as h a n a tta ck o n n ea rb y fo es , s o th at th eO rks ca n terrify th e e ne my w ith the m igh ty g aze of th eir go ds .

    T he rules for the G aze of M ork (or G ork) can be found onp 1 3 1 o f th e Ap o ca ly ps e ru le bo ok .

    www.games-workshop.com 47

    http://www.games-workshop.com/http://www.games-workshop.com/
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    S T O M P A M O BThe greenskin psyche compels arks to mob up with otherswho are as big and mean as they are. Stompa crews seethemselves as the biggest arks around - after all, from thetop of the giant walking battle-fortresses the other Boyzlook really small. In the largest Waaaghs! it is notuncommon for several Stompas to form a mob led by thetoughest Stompa Boss a round - an ark who will haveundoubtedly 'kommandeered' the biggest and shootiestStompa for himselfStompa crews simply can't resist the urge to stomp overeverything in their path 'till it's flat' - a tried and testedarky tactic. A Mob of Stompas will crush anything foolishenough to stand in its way Some enthusiastic crews get socarried away that they completely forget where they'regoing and who they're stomping on. Such things don'tS tompa Mob

    PO IN TS: 2 00 + MODELStend to bother the crews as they find crushing 'da Boyz'underfoot just as amusing as crushing the enemyDifferent Stompa crews within a mob are always competingto outdo their mates, and prove once and for all that theirStompa is the deadliest of the bunch. There is a matter ofark pride at stake as the Stompa crews get to the task ofshooting, slashing, burning and stomping as much of thefoe as possible. Grots in lookout posts are responsible forkeeping a tally of the number of foes killed by each Stompa- a challenging assignment since many Gretchin can'tactually count. It is a thankless task for the hapless Grotwho, at the end of a battle, is nominated to reveal thescores to the impatient crews, and is shortly thereafterbeaten to a bloody pulp by whichever team of arks hedeclares as the losers.

    Big Red

    F O R M A T I O N :3+ Stompas (of any type).One Stompa must be designated asthe Boss Stompa.

    If a Stompa comes in contact with a super-heavy vehicle orgargantuan creature it will immediately stop and engage itin close-combat as normal, however the momentum of theimpact is such that the Stompa will gain +D3 attacks forcharging instead of just +1 .

    S P E C IA L R U L E S :Str ike Force:All Stompas in the Stompa Mob must bedeployed within 6" of the Boss Stompa, or, if coming onfrom reserve, they must enter the table within 6" of theBossStompa.Stompede! Instead of assault ing normally, a Stompa Mobmay, at the beginning of its Assault phase, make a specialStompede move. If the player chooses to do this, eachStompa within 6" of the Boss Stompa must move its fullassault move, plus an additional D6", directly ahead - ofcourse, this includes the Boss Stompa!Roll a dice for every model that one of the Stompas movesover (friend or foe, but not including super-heavy vehicles orgargantuan creatures). On a 4+ the model suffers a singledestroyer hit. Any immobile or stunned vehicles in theStompas' path are hit automatical ly. I f any enemy modelswould end up underneath one of the Stompas after theyhave reached their final position, the models are moved outof the way by the shortest distance, leaving it 1 " away fromthe Stompa.

    If a Stompa moves over or through a terrain feature it couldfeasibly crush, the terrain is destroyed - remove it from thetable. If the Stompa comes into contact with an impassibleterrain feature, i t immediately stops and suffers D3 Strength10 hits (resolved against its front armour).At the end of the Stompede roll a D6. If the result is a 1, 2or 3 the Stompa crews are so carried away that they maynot change direction during their next turn and can onlymove directly ahead. In addit ion, the Stompas must continueto Stompede (in the same direction) in their next Assaultphase. If any of the Stompas move off the edge of the tablethey are removed from play - they've clearly spottedsomething in the distance that deserves a good stomping.

    48 WHITE DWARF UBER APOCALYPTICA

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    G O F F R O K 'N 'R O L L AThe Goff Rok'n'Rolla is a comparatively rare versionof the Stompa, and most that have been witnessedwere the creation of Meks in the employ of GoffOrks. The main feature of the Goff Rok'n'Rolla isthe grossly over-sized roller mounted to its front,wielded as though it were a weapon attached tothe ends of its mechanical arms.Perhaps the most famous, or infamous, use of aGoff Rok'n'Rolla was during the Siege of the so-called 'Iron City'during Waaagh! Snaggaltoof ARok'n'Rolla appeared at the height of the finalassault, rolling through a great horde of Orksbefore smashing through the city's 'impenetrable'Iron Gate in spectacular fashion. Once through theIron Gate, hundreds of Orks swarming behind it,the Rok'n'Rolla kept going right on, flattening apath fifty kilometres across the city before smashingthrough the opposite city wall.

    M egade ff r ol la

    SizeKomparison

    WS BS SARMOUR

    FRONT SlOE REAR A

    SPEC I A L RU LES:Effigy:The S tompa is a ro arin g, b elc hin g p ers on if ic atio n o fthe w arrior g od G ork (o r po ssib ly M ork ) th at h um s w ith p ureO rk ines s. A ll O rk m ob s w ith a m ode l w ithin 1 2" a re F earless.

    WEAP O NS AND EQ U IP M EN T:One megade ff r olla- 5 supa -r okk it s- 3 b urna s

    Burnas

    4 2 10 13 13 12

    R oll a d ic e fo r e ve ry m od el th at th e R ok 'n 'R olia m ov es o ve r(fr ie nd o r fo e, b ut n ot in clu din g s up er- he av y v eh ic le s o rga rgantuan c rea tu re s ). On a 4+ th e mode l s uff ers a s in gled es tro ye r h it. A n y immob ile v eh ic le s in th e Ro k'n 'R olla 's p atha re h it a utoma tic ally . If a ny e nemy m od els w ou ld e nd u p

    WEAPON R ANGE STR AP SPECIALUNIT: 1 Rok 'n 'Rol iaTYPE: Super-heavy walkerSTRUCTURE PO INTS: 4TRANSPORT: The S tomp a h as a tra ns po rt c ap ac ity o f 3 0.ACCESS PO INTS : One re ar h at ch .F IRE PO INTS : The Go ff Ro k'n 'R olia h as t hr ee f ir e p oin tsin its h ull.

    Megadef f Ro l la :The Rok 'n 'R o lia ma y make a s pe cia l a ss au ltm ov e a t th e s ta rt o f its A s sa ult p ha se , in ste ad o f a ss au ltin gn orma lly . If t he p la ye r c ho os es to d o th is , th e Ro k'n 'R oliam us t m ov e its fu ll a ss au lt m ov e, p lu s a n a dd itio na l D 6",d irect ly ahead .

    Supa-Rokkit Unlim ited 8Burna Template 4

    35

    Heavy 1 , One- sho tA s sa ult 1

    u nd ern ea th th e Ro k'n 'R olia a ft er t he y h av e re ac he d th eirfin al po sition , th e m od els are m ove d ou t o f the w ay b y th es ho rt es t d is ta nc e, le av in g it 1 " away f rom th e Rok 'n 'R o ila .If th e Ro k'n 'R olia c ome s in to c on ta ct w ith a s up er -h ea vyv eh ic le o r g arg an tu an c re atu re it w ill immed ia te ly s to p a nde ng ag e it in c lo se -c om ba t a s n orm al, h ow ev er th em omen tum o f th e im pa ct is s uc h th at th e R ok 'n 'R olia w illg ain +D3 a tta ck s fo r c ha rg in g in ste ad o f ju st + 1 .If th e R ok 'n 'R olia m ov es o ve r, o r th ro ug h a te rra in fe atu re itc ou ld f ea sib ly c ru sh , th e t err ain is d es tro ye d - remove it fr omth e ta ble . If th e R ok 'n 'R olia c om es in to c on ta ct w ith a nimpass ib le t er ra in f ea tu re , i t immed ia te ly s tops and suf fe rsD3 S tr en gth 1 0 h its (r es olv ed a ga in st it s fro nt a rmour) .

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