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TGS Ork Edition

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    1

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    6

    PaintingandtheBestArmyAwardTheAgeoftheEmperorwasa timeof legends for

    the fledgling ImperiumofMankind.Wewouldask

    allplayers tochoosepaintingschemes that reflect

    theWarhammer 40,000 universe during this time

    and doing this will greatly increase everyone's

    enjoymentofthecampaign.

    AllmodelsMUSTbepaintedandrepresentativeof

    the appropriate type of troop. You cannot use a

    modelthatdoesnotmeetthesecriteria.Ifyouare

    planning

    a

    conversion

    that

    you

    think

    may

    needclarification please contact us before the event.

    You cannot represent unitswithmodels that are

    smaller than the Citadel equivalent. For example,

    an Epic scale space marine on a Warhammer

    40,000slottabaseisnotacceptable.

    AtTheGreatScouringCampaignWeekendwewill

    giveanawardfortheBestArmy.Thisisgiventothe

    playerwhoparticipatesintheweekendwithaforce

    that, in theopinionofbothplayersandjudges, is

    thebest

    in

    terms

    of

    painting

    and

    character.

    ToqualifyastheBestArmyparticularattentionwill

    be paid to well themed armieswhich reflect the

    time of The Great Scouring. Only armies which

    containat least threecampaignunitsandare ina

    style which reflects the narrative setting can be

    consideredforBestArmy.

    Becausewebelieve thatdue credit should go to

    players thathavepainted theirownarmies,only

    playerswhohavepaintedtheirarmiesthemselves

    may be eligible for the coveted award of Best

    Army. We ask all participants to be honest if

    shortlisted.

    A number of armies will be shortlisted on the

    Saturday

    lunch

    break

    and

    then

    will

    be

    voted

    on

    by

    the players during the Sunday lunch break. The

    winner will be announced at the end of the

    CampaignWeekend.

    AwardsCeremonyTheAgeoftheEmperorwasatimeofheroismand

    the Awards Ceremony is an opportunity to give

    recognitionto

    those

    who

    have

    made

    great

    sacrifice

    on the altarofwar.As soonaspossibleafter the

    conclusion of the final game we will begin the

    awards ceremonyandwe strongly recommendall

    players to stay for the ceremony to cheer (or

    commiseratewith)thoseawarded!

    EreWe

    Go,

    Ere

    We

    Go,

    Ere

    We

    Go!

    Ork

    Diplomacy

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    Game 1 Recon DoublesSmall forces sent ahead of the main army, Recon

    Detachments are selected according to the following

    restrictions.Part

    of

    the

    fun

    of

    these

    small

    armies

    is

    doing

    somethingabituniquethatyoumightnothavethetime

    todowithalargerarmy.

    IMPORTANT: YOU MUST INCLUDE AT LEAST ONE

    CAMPAIGNUNITINEACHARMYLIST

    Eachplayermusthavenomorethan1000points.

    Reconforces

    fight

    the

    Capture

    and

    Control

    mission

    using

    the

    Dawn of War deployment from the 5th

    Edition Warhammer

    40,000rulebook. Ifsidesare tiedonObjectives thenKillPoints

    are used to determine the victor.All FastAttack units and all

    nonvehicle Troops units count as scoring unless stated

    otherwise.

    Reconforcesmusthaveatleast200pointsofTroopchoices.You

    may spend remaining points from anywhere in the Codex

    subject

    to

    the

    Invasion

    Force

    Organisation

    chart

    provided.

    No models in Mega Armour, monstrous creatures, fliers,

    artillery,vehicleswithanarmourvalueof12orhigheronany

    facing(exceptdedicatedtransports).

    One Troop choicewithouta transportmaybedeployed as forward sentries.Theunitgains the Infiltrate

    universal rule (orstealth if theyalreadyhave infiltrate).Theunitalwaysuses the lowest leadershipvalue

    withinthe

    unit

    for

    taking

    morale

    tests

    (representing

    the

    unit

    operating

    away

    from

    the

    command

    structure).

    Up to twounitsmaypurchase theStealthability for30points.This shouldbemodelledappropriatelyas

    eithera technologicalorcamouflageapplication).Dedicated transports forunitswith theStealthupgrade

    may also be given the Stealth ability for an extra 30points. These are in addition to any otherunits or

    charactersthathavetheStealthability.

    NoApocalypseFormationsorunitswithStructurepointsareallowed.

    NafforkGud EvilSunzWarlord

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    Game 3 & 4 - Strike ForceOncetheenemyhasbeenlocated,strikeforcesarebroughttobear.It

    isacalculateduseofforceintheStrikeForcethattriestoachievethe

    objectivesof

    the

    war

    before

    either

    side

    can

    mobilise

    the

    heaviest

    of

    theirarmour.StrikeForcesarechosenasfollows:

    IMPORTANT: YOU MUST INCLUDE AT LEAST ONE CAMPAIGN

    UNITINEACHARMYLIST

    AStrikeForcemustbenomorethan2000points.

    A Strike Force fights the Annihilation mission from the Warhammer

    40,000 rulebook. Usually only Kill Points are used to determine the

    victor.

    StrikeForcesmayincludemodelsorunitsfromtheRecon.

    Your Strike Force may NOT include units with Structure points,

    GargantuanCreaturesoranyApocalypseFormations.

    Any

    Flyers

    use

    the

    rules

    for

    aircraft

    found

    in

    the

    Apocalypse

    expansion.

    All hits against Flyers are glancing and Flyers can never count as

    obscured.Flyerscannevercountasscoringunits.

    Vehiclesdetailedonly inForgeWorld's ImperialArmourpublicationsmaybe

    used. Ifavehicle isdescribed inmore thanonepublication themost recent

    versionmustbeused.

    Units (includingvehicles)carryingRokkitLaunchers,BigShootas,orvehicle

    mountedDefensiveweaponsmaybe upgraded toAA capability for+10 per

    weapon.Thisdoesnotapplytoanyweapontypethathasablastradiusora

    template.Theseweapons(likeallpintlemountedweapons)hitflyersusingthe

    modelsBSratherthanonlyon6s.

    StrikeForceGame3isadoublesgameplayedona12x4table.Game4isa

    singlesgameplayedonastandard6x4table.

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    Warzones of the Great Scouring"That which cannot be saved must be destroyed. Scorch the earth at your enemies feet and leave

    him desolation as his victory gift." - The Primarch GuillimanCatenanda

    OneofGuillimansfirstobjectivesonceTerrawassecurewaspushingoutandretakingworldssuchasCatenanda.AnaridworldravagedbytheHeresy,itwas

    cruciallylocated

    near

    the

    resource

    rich

    Carcharodon

    Stars

    vital

    for

    sustaining

    the

    rebuilding

    of

    the

    Imperium.

    Many

    of

    the

    traitor

    legions

    had

    fallen

    back

    to

    CatenandatoresupplyandDornanticipateditwouldtakesignificantmighttoshiftthem.TheIronHandswerefirsttocommitthemselvestotheconflictalong

    withtheTitanLegionsandtheMartianMechanicum.OncefightingintensifiedGuillimanbroughthisownLegiontothesystem.

    Chemos

    ThehomeworldoftheEmperor'sChildren.Itisableak,unforgivingworld,warmedbytwosmallstarsandsurroundedbyanebuladustcloud.This

    putstheplanet inaperpetualgreytwilight.ThefortressmonasteryoftheEmperor'sChildren is locatedatthecentreofCallax,oneofthemajor

    citieson

    Chemos.

    It

    is

    to

    here

    that

    the

    Emperors

    Children

    have

    returned

    carrying

    their

    prize.

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    Errsia

    TheWorldEatersclashedwiththeSalamandersonthisforebodingdeathworldonlytofindthatbeneaththeturbulentlandafargreaterterrorslept

    Gildens Star

    TheBlood

    Angels

    spread

    their

    wings

    in

    the

    aftermath

    of

    the

    Heresy

    and

    fought

    in

    Sanguinius

    name

    in

    the

    worlds

    orbiting

    Gildens

    Star.

    A

    Battlegroup

    loyal

    to

    theWordBearershadattemptedtoopenaportaltothewarpmonthsearlier.HoweverthisinitialattemptwasfoiledbythearrivaloftheEldarandtheirkin.

    WhatbusinessthisworldhaswiththeenigmaticaliensisbeyondthekenofeitherLorgarsforcesortheBloodAngels,butnowaviciousthreewayconflicthas

    eruptedandtheoncepeacefulGildensStarwillneverbethesameplaceagain.

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    OGRYNMOB ELITEUNIT ORKSONLY 75POINTS

    TINBOYZMOB HEAVYSUPPORTUNIT ORKSONLY 120POINTS

    WS BS S T W I A LD Sv

    Ogryn

    4

    3

    5

    5

    3

    2

    3

    6

    5+

    Orks sometimes encounter communities of Ogryns that have escaped the Great Crusade. Naturally a

    Warboss is only too keen to recruit them into hiswarband. For theirpart theOgrynsfind theOrks

    company amusing and delight in the same destruction and noise as theOrks.As such they begin to

    considerthemselves

    part

    of

    the

    warband

    and

    become

    driven

    by

    the

    same

    primal

    urges

    that

    propel

    the

    Ork

    Waagh.

    SquadComposition

    3Ogryns

    UnitType

    Infantry

    Wargear

    Dakkagun

    StikkBombz

    Options

    TheMobmaybejoinedbyupto12additionalOgrynsat+25pointseach.

    Transport

    Mobsof6orfewermodelsmaytakeaTrukkasa

    dedicatedtransport

    for

    +35

    points.

    SpecialRules

    Countastwomodelsfortransportpurposes. FuriousCharge MobRule

    WS

    BS

    S

    T

    W

    I

    A

    LD

    SvTinboyz 3 2 5 5 3 2 2 5 3+

    AnOrkBigMekreallyrelishesthechancetogethishandsonacaptured Imperialrobot.This isbecause

    ImperialrobotsarecrammedwithallkindsofcomplexgubbinswhichtheBigMekcanuseforanynumber

    ofotherprojects.InfactitisofconstantamazementtoMekboyzthathumanswastesomanyinteresting

    bitsonjustone robot.Onceproperlymodified,orevenbuiltfrom scratch,anOrk robot isknownasa

    Tinboy. It is traditional to make the Tinboy look like an exaggerated and awkward version of Space

    Marines,Eldarorsomeotherenemy.

    SquadComposition

    3Tinboyz

    UnitType

    Infantry

    Wargear

    BigShoota

    BigChoppa

    Options

    TheMobmaybejoinedbyupto7additionalTinboyzat+40pointseach.

    Any Tinboymay replace its big shootawith one of the followingweapons:

    askorcha

    at

    +5

    points

    or

    adeffgun

    or

    rokkit

    launcha

    for

    +10points.

    AnyTinboymayreplaceitshugechoppawithapowerklawat+15points.

    Transport

    Mobsof6orfewermodelsmaytakeaTrukkasadedicatedtransport

    for+35points.

    SpecialRules

    Countastwomodelsfortransportpurposes. Fearless SlowandPurposeful

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    The Age of the Emperor - The GREAT SCOURING Campaign Weekend www.tempusfugitives.co.uk

    WEIRDBOYSTOMPA HEAVYSUPPORTUNIT ORKSONLY 500POINTS

    WS BS S I A FRONT SIDE REAR

    WeirdboyStompa 4 2 10 1 4 13 13 12

    UnitComposition

    1WeirdboyStompa

    VehicleType

    SuperheavyWalker

    StructurePoints:4

    Transport

    Capacity:

    30

    Access Points: The

    Stompahasarearhatch.

    Fire Points: The Stompahas four firepoints in the

    hull.

    Wargear

    Insteadofahead,theStompahasaWeirdboyTower

    OnearmisaTitanCloseCombatWeapon

    OnearmcarriesaKillkannonandtwobigshootas

    ThreeSuperRokkits

    One

    Skorcha

    Turret

    Therearofthestompaisabigshootawith180oarc

    Effigy:TheWeirdboyStompa isan inspiringsight.All

    OrkMobswithin12areFearless

    WeirdboyTower

    Even inhis towersurroundedbycables todrainoff

    themore

    dangerous

    psychic

    discharges,

    aWeirdboy

    cannotcontrolhispowers.Atthebeginningofeach

    turn roll a D6 and consult the chart below to see

    what power the Weirdboy has automatically cast.

    Because of the design of the tower, a Weirdboy

    automaticallypasseshispsychictest.

    1StompaPoppa!Energiesflyoutofthetowerandtear through the stompa. The Stompa takes an

    automaticdestroyerhit.

    23Zzap!Amassiveblast likeathunderbolt lashesout.ResolveasaZzap(C:0pg37).

    4 Invincible!TheStompa iscovered ina shimmeringbarrier.CountasequippedwithaKustomForceField

    untilthe

    beginning

    of

    the

    next

    Ork

    turn.

    5 Bampf! The Stompa vanishes in a puff of greensmoke. Immediately place it anywhere on the board

    usingtherulesforDeepStrike.Ifthismovementwould

    takeitintoimpassableterrainorwithin1ofanenemy

    model reduce the scatter distance by the minimum

    necessarytoavoid it/them.TheStompaandanyunits

    carriedaboardmayassaultontheturnitDeepStrikes.

    6 Waaagh! The Stompa shudders with theWeirdboyswarcry.ResolveasaWaagah!(C:0pg37).


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