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Peeragogy and Tools for Collaboration

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Peeragogy presentation for E3Tech Conference July 28 - July 29 The purpose of Peeragogy and how we can successfully use new platforms and technologies with peer learning strategies to impact the way students learn
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PEERAGOGY AND TOOLS FOR COLLABORATION DR. CHRISTINE B. BOYD E3tech Conference July 28-29, 2014
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  • 1. PEERAGOGY DR. CHRISTINE B. BOYD E3tech Conference July 28-29, 2014

2. Peeragogy is a collection of techniques for collaborative learning and collaborative work. By learning how to work smart together, we hope to leave the world in a better state than it was when we arrived. 3. Rheingold is a visiting lecturer in Stanford Universitys Department of Communication where he teaches two courses, "Digital Journalism" and "Virtual Communities and Social Media". He is a lecturer in U.C. Berkeleys School of Information where he teaches "Virtual Communities and Social Media" and where he previously taught "Participatory Media/Collective Action". Howard Rheingold 4. http://peeragogy.org/ 5. With access to open educational resources and free or inexpensive communication platforms, groups of people can learn together outside as well as inside formal institutions. All of this prompted us to reconsider the meaning of peer learning. 6. If we are willing to ask for help and offer our help to others = everybodys learning escalates 7. Peeragogy is about peers learning together and teaching each other 8. The connections that make it possible for us to learn in the future are more relevant than the knowledge we hold individually in the present. 9. Peer-learning participants succeed when they are motivated to learn! 10. REFRAME THE VISION 11. EMPHASIS SHOULD ALWAYS BE ON LEARNING IN ORDER TO DO SOMETHING! 12. Daniel Pink MOTIVATION IS BASED ON 1.The urge to direct my life 2.The degree to get better at something that matters 3.The yearning to do something that serves a purpose bigger than just myself 13. Primary Motivators Acquisition of training or support in a topic or field 14. Building relationships with interesting people 15. Creating or bolstering a personal network 16. More organized and rational thinking through dialog and debate 17. Feedback about their own performance and understanding of the topic 18. Education in the Information Age should enable learners to find, analyze, evaluate, curate, and act on the best available information. This requires new literacies and a curriculum that emphasizes mental fitness, physical fitness, spiritual fitness, civic fitness, and technological fitness. 19. They become more effective thinkers and because they are invested more caring people. Learning becomes personal. The inspiration to recreate the process for themselves and for others is the wellspring of the lifelong learner. 20. Peeragogical interaction requires refining of many skills: Critical Thinking/Collaboration/Conflict Resolution/Decision-making, Mindfulness, Patience and Compassion 21. 1.Review what was supposed to happen 2.Establish what happened 3.Determine what was right or wrong with what happened 4.Determine how the task should be done differently the next time 22. Personalize my experience and make recommendations 23. Make it easy for me to connect with friends, like Facebook or Twitter 24. Keep me in touch with colleagues and associates in other companies 25. Persistent reputations so you can trust who you are collaborating with 26. Multiple access options 27. Dont overload studentslet them learn from YouTube, an FAQ, or linking to an expert 28. Connect with what is hot Reddit Digg MetaFilter Fark 29. Utilize single sign-on Like using my Facebook profile to access multiple applications 30. Choose and subscribe to streams of information like BoingBoing LifeHacker Huffpost 31. Provide a single, simple, all-in-one interface like that provided by Google for search 32. Help me learn from a community of kindred spirits like SlashDot Reddit MetaFilter 33. Provide a way to voice opinions and show personality..such as a blog 34. Show what others are interested in, as with social bookmarks like Diigo Delicious 35. Make it easy to share photos and video as on Flickr YouTube 36. Leverage the wisdom of crowds as when I pose a question to my followers on Twitter or Facebook 37. Enable users to rate content, like Favoriting an item on Facebook or !ing is on Google or Youtube 38. Learning used to focus on what was in an individuals head Thirty-three years ago, three-quarters of what a worker needed to do the job was stored in his/her head; now its less than 10%. 39. E-mails great for some conversations, but for managing a project with a virtual team, its hard to beat a dedicated project management app, like Basecamp. For one, it keeps your inbox free of clutter, hosting focused discussions on a dedicated project webpage that your whole team can see. You can track your teams progress towards a goal and manage to-do lists to help your team get there on time. You can share calendars, files and collaborate on text documents too. 40. Google Drive is the new home of Google Docs, which is Googles answer to Microsoft Office. The real benefit for virtual teams is the ability to collaborate on documents in real time. You can leave comments on your teams work or chat while you work together. 41. The Nearpod platform enables teachers to use their iPads to manage content on students' iPads, iPhones, iPods or Macs. It combines presentation, collaboration, and real-time assessment tools into one integrated solution 42. When you collaborate in a virtual team, its sometimes easier to show rather than tell. Skitch is the solution in this scenario. It lets you quickly take a screen grab of what you can see on your desktop or in your web browser and annotate it with shapes, arrows, quick sketches and text. 43. Another app for show-dont-tell scenarios, join.me lets you share your screen with up to 10 other users, let them control your computer, chat and swap files. Its sort of magical how quick and easy it is to do this and its great for showing work in progress or for helping out team members with technical difficulties that are hard to explain over the phone or over e-mail. 44. Applications for Education Big Marker could be a great tool for conducting online tutoring sessions and lessons. Students working on collaborative projects could use Big Marker to brainstorm and plan for completion of their projects. As a professional development resource Big Marker could be useful for facilitating workshops online. 45. For day-to-day communication with your team, Skype is an essential app to have in your dock or taskbar. Not only does it allow you to call and video call your team members for free, its a really easy way to instant message one another and swap files directly. We use it in our team for quick conversations and to let each other know when were working and where were working, which just helps us feel like were together, even if were miles apart! 46. With Dropbox software installed on your computer, and on the computers of your team members, files are automatically updated, so everyone has the latest version, and theyre backed up too, so you wont have to worry about losing your stuff. 47. It can be easy to feel, in between hearing from your team members, that no work is being done. This is a crisis of faith that needs to be overcome, but it does take some time and, crucially, trust. In the meantime, theres iDoneThis a simple web app thats more about celebrating your teams achievements than it is about spying on whats been done. It sends an evening email reminder that everyone on your team writes a quick reply to saying what they did that day just one line per task. The next day, everyone gets a digest with what everyone else has been working on. 48. KANBANTOOL IMMERSIVE TERF 49. "Future Learning Short Documentary." YouTube. YouTube, 5 May 2012. Web. 10 July 2014. . Hosler, Aimee. "10 Team-Building Games That Promote Collaborative Critical Thinking." TeachThought. N.p., 26 Sept. 2013. Web. 10 July 2014. . "In Collaboration We Trust." Thin Difference. N.p., n.d. Web. 07 July 2014. . Johnson, Roger T., and David W. Johnson. "Cooperative Learning." Context Institute. N.p., Dec. 1988. Web. 02 July 2014. . "Peeragogy." Peer Learning Handbook. N.p., n.d. Web. 07 July 2014. . Schaffhauser, Dian. "Campus Technology." 16 OER Sites Every Educator Should Know --. N.p., 02 July 2014. Web. 02 July 2014. . 50. CONTACT ME FOR QUESTIONS OR ASSISTANCE Chris Boyd @boydwinona 2302 Isleview Drive Winona Lake, IN 46590 574-269-2693 home 574-265-3855-cell [email protected]


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