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Physics Holiday Homewory-suchith Prabhu (Optics)

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    Optics Reflection

    Diffuse reflection Refraction

    Index of refraction

    Speed of light

    Snells law

    Geometry problems

    Critical angle

    Total internal reflectionMirages

    Dispersion

    Prisms

    Rainbows Plane mirrors

    Spherical aberration

    Concave and convex mirrors

    Focal length & radius of curvature

    Mirror / lens equation

    Convex and concave lenses

    Human eyeTelescopes

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    Reflection

    Most things we see are thanks to reflections, since most objects

    dont produce their own visible light. Much of the light incidenton an object is absorbed but some is reflected. the wavelengths of

    the reflected light determine the colors we see. When white light

    hits an apple, for instance, primarily red wavelengths are

    reflected, while much of the others are absorbed.A ray of light heading towards an object is called an incident ray.

    If it reflects off the object, it is called a reflected ray. A

    perpendicular line drawn at any point on a surface is called a

    normal (just like with normal force). The angle between theincident ray and normal is called the angle of incidence, i, and

    the angle between the reflected ray and the normal ray is called

    the angle of reflection, r. The law of reflection states that the

    angle of incidence is always equal to the angle of reflection.

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    Law of Reflection

    i r

    i = r

    Normal line (perpendicular to

    surface)

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    Diffuse ReflectionDiffuse reflection is when light bounces off a non-smooth surface.

    Each ray of light still obeys the law of reflection, but because the

    surface is not smooth, the normal can point in a different for

    every ray. If many light rays strike a non-smooth surface, they

    could be reflected in many different directions. This explains how

    we can see objects even when it seems the light shining upon it

    should not reflect in the direction of our eyes. It also helps toexplain glare on wet roads: Water fills in and smoothes out the

    rough road surface so that the road becomes more like a mirror.

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    Speed of Light & Refraction

    As you have already learned, light is extremely fast, about

    3108 m/s in a vacuum. Light, however, is slowed down by the

    presence of matter. The extent to which this occurs depends on

    what the light is traveling through. Light travels at about 3/4 of its

    vacuum speed (0.75 c) in water and about 2/3 its vacuum speed(0.67 c) in glass. The reason for this slowing is because when

    light strikes an atom it must interact with its electron cloud. If

    light travels from one medium to another, and if the speeds in

    these media differ, then light is subject to refraction (a changingof direction at the interface).

    Refraction of

    light waves

    Refraction of

    light rays

    http://www.control.co.kr/java1/RefractionofLight/LightRefract.htmlhttp://www.control.co.kr/java1/RefractionofLight/LightRefract.htmlhttp://freespace.virgin.net/gareth.james/virtual/Optics/Refraction/refraction.htmlhttp://freespace.virgin.net/gareth.james/virtual/Optics/Refraction/refraction.htmlhttp://freespace.virgin.net/gareth.james/virtual/Optics/Refraction/refraction.htmlhttp://freespace.virgin.net/gareth.james/virtual/Optics/Refraction/refraction.htmlhttp://www.control.co.kr/java1/RefractionofLight/LightRefract.htmlhttp://www.control.co.kr/java1/RefractionofLight/LightRefract.html
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    Reflection & Refraction

    r

    At an interface between two media, both reflection and refraction can

    occur. The angles of incidence, reflection, and refraction are all measured

    with respect to the normal. The angles of incidence and reflection arealways the same. If light speeds up upon entering a new medium, the angle

    of refraction, r, will be greater than the angle of incidence, as depicted on

    the left. If the light slows down in the new medium, r will be less than

    the angle of incidence, as shown on the right.

    normal

    rnormal

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    Axle Analogy

    r

    Imagine youre on a skateboard heading from the sidewalk toward some

    grass at an angle. Your front axle is depicted before and after entering the

    grass. Your right contacts the grass first and slows, but your left wheel isstill moving quickly on the sidewalk. This causes a turn toward the normal.

    If you skated from grass to sidewalk, the same path would be followed. In

    this case your right wheel would reach the sidewalk first and speed up, but

    your left wheel would still be moving more slowly. The result this time

    would be turning away from the normal. Skating from sidewalk to grass islike light traveling from air to a more

    grasssidewalk

    overhead viewoptically dense medium like glass

    or water. The slower light travels in

    the new medium, the more it bends

    toward the normal. Light traveling

    from water to air speeds up and

    bends away from the normal. As

    with a skateboard, light traveling

    along the normal will change speedbut not direction.

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    Index of Refraction, n

    The index of refraction of a substance is the ratio of the speed in light

    in a vacuum to the speed of light in that substance:

    n= Index of Refractionc= Speed of light in vacuum

    v= Speed of light in medium

    n =c

    v

    Note that a large index of refraction

    corresponds to a relatively slow

    light speed in that medium.

    Medium

    Vacuum

    Air (STP)

    Water (20 C)Ethanol

    Glass

    Diamond

    n

    1

    1.00029

    1.331.36

    ~1.5

    2.42

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    Snells Law

    Snells law states that a ray of light bends in

    such a way that the ratio of the sine of the

    angle of incidence to the sine of the angle of

    refraction is constant. Mathematically,

    nisini = nrsinr

    Here ni is the index of refraction in the original

    medium and nris the index in the medium thelight enters. iandrare the angles of

    incidence and refraction, respectively.

    i

    r

    ni

    nr

    Willebrord

    Snell

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    Snells Law Derivation Two parallel rays are shown.Points A and B are directly

    opposite one another. The top

    pair is at one point in time, and

    the bottom pair after time t.

    The dashed lines connecting

    the pairs are perpendicular to

    the rays. In time t, point Atravels a distance x, while

    point B travels a distance y.

    sin1= x/d, so x = dsin1

    sin2 = y/d, so y = dsin2

    Speed of A: v1 = x/ t

    Speed of B: v2 = y/ t

    Continued

    A

    A B

    B

    1

    2

    x

    y

    d

    n1

    n2

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    Snells Law Derivation(cont.)

    v1/c sin1 1/n1 sin1 n2

    v2/c sin2 1/n2 sin2 n1= = =

    n1 sin1 = n2 sin2

    v1 x/t x sin1=

    v2 y/t y sin2= = So,

    A

    A B

    B

    1

    2

    x

    y

    d

    n1

    n2

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    Refraction Problem #1

    1. Find the first angle of refraction

    using Snells law.

    2. Find angle . (Hint: Use

    Geometry skills.)

    3. Find the second angle ofincidence.

    4. Find the second angle of

    refraction, , using Snells Law

    19.4712

    Glass, n2 = 1.5

    Air, n1 = 1

    30

    79.4712

    10.5288

    Horiz. ray,

    parallel tobase

    15.9

    Goal: Find the angular displacement of the ray after having passed

    through the prism. Hints:

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    Refraction Problem #2

    120

    d

    glass

    H20

    H20

    10m

    20

    20

    0.504 m

    5.2 10-8 s

    26.4

    n1 = 1.3

    n2 = 1.5

    Goal: Find the distance the light ray displaced due to the thick

    window and how much time it spends in the glass. Some hints aregiven.

    1. Find 1 (just for fun).

    2. To show incoming & outgoing

    rays are parallel, find .

    3. Find d.

    4. Find the time the light spends in

    the glass.Extra practice: Find if bottom

    medium is replaced with air.

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    Refraction Problem #3

    = ?

    36

    Goal: Find the exit angle relative to the horizontal.

    19.8

    glass

    air

    The triangle is isosceles.

    Incident ray is horizontal,

    parallel to the base.

    =

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    Reflection Problem

    50

    = 10

    center of

    semicircular mirror

    with horizontal base

    Goal: Find incident angle relative to horizontal so that reflected ray

    will be vertical.

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    Critical Angle Sample Problem

    Calculate the critical angle for the diamond-air boundary.

    c =sin-1

    (nr/ni)= sin-1(1/2.42)

    =24.4

    Any light shone on this

    boundary beyond this angle

    will be reflected back into the

    diamond.

    c

    air

    diamond

    Refer to the Index of Refraction chart for the information.

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    Total Internal Reflection

    Total internal reflection occurs when light attempts to pass

    from a more optically dense medium to a less optically dense

    medium at an angle greater than the critical angle. When this

    occurs there is no refraction, only reflection.

    n1

    n2

    Total internal reflection can be used for practical applications

    like fiber optics.

    >c

    n1n2 >

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    Mirage Pictures

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    MiragesMirages are caused by the refracting properties of a

    non-uniform atmosphere.

    Several examples of mirages include seeing puddles

    ahead on a hot highway or in a desert and the lingering

    daylight after the sun is below the horizon.

    More Mirages

    Continued

    http://www.polarimage.fi/http://www.polarimage.fi/
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    Inferior Mirages

    A person sees a puddle ahead on

    the hot highway because the road

    heats the air above it, while theair farther above the road stays

    cool. Instead of just two layers,

    hot and cool, there are really

    many layers, each slightly hotter than the layer above it. The cooler air has aslightly higher index of refraction than the warm air beneath it. Rays of

    light coming toward the road gradually refract further from the normal,

    more parallel to the road. (Imagine the wheels and axle: on a light ray

    coming from the sky, the left wheel is always in slightly warmer air than the

    right wheel, so the left wheel continually moves faster, bending the axlemore and more toward the observer.) When a ray is bent enough, it

    surpasses the critical angle and reflects. The ray continues to refract as it

    heads toward the observer. The puddle is really just an inverted image of

    the sky above. This is an example of an inferior mirage, since the cool are is

    above the hot air.

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    Superior Mirages

    Superior mirages occur when a

    layer of cool air is beneath a layer

    of warm air. Light rays are bentdownward, which can make an

    object seem to be higher in the air

    and inverted. (Imagine the

    wheels and axle on a ray coming

    from the boat: the right wheel iscontinually in slightly warmer air

    than the left wheel. Thus, the right

    wheel moves slightly faster and

    bends the axle toward the

    observer.) When the critical angleis exceeded the ray reflects. These

    mirages usually occur over ice, snow, or cold water. Sometimes superior image

    are produced without reflection. Eric the Red, for example, was able to see

    Greenland while it was below the horizon due to the light gradually refracting

    and following the curvature of the Earth.

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    Observer

    Apparentposition

    of sun

    EarthActual

    positionof sun

    Atmosphere

    Lingering daylight after the sun

    is below the horizon is another

    effect of refraction. Light travelsat a slightly slower speed in

    Earths atmosphere than in

    space. As a result, sunlight is

    refracted by the atmosphere. In

    the morning, this refractioncauses sunlight to reach us

    before the sun is actually above

    the horizon. In the evening, the

    Sunlight after Sunset

    Different shapes of Sun

    sunlight is bent above the horizon after the sun has actually set. Sodaylight is extended in the morning and evening because of the

    refraction of light. Note: the picture greatly exaggerates this effect as

    well as the thickness of the atmosphere.

    http://virtual.finland.fi/finfo/english/mirage2.htmlhttp://virtual.finland.fi/finfo/english/mirage2.html
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    Dispersion of Light

    Dispersion is the separation of light into a spectrum by refraction. The

    index of refraction is actually a function of wavelength. For longerwavelengths the index is slightly small. Thus, red light refracts less than

    violet. (The pic is exaggerated.) This effect causes white light to split

    into it spectrum of colors. Red light travels the fastest in glass, has a

    smaller index of refraction, and bends the least. Violet is slowed down

    the most, has the largest index, and bends the most. In other words: the

    higher the frequency, the greater the bending.Animation

    http://www.physics.mun.ca/~jjerrett/dispersion/prism.htmlhttp://www.physics.mun.ca/~jjerrett/dispersion/prism.html
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    There are many natural occurrences of light optics in our atmosphere.

    Photo gallery of atmospheric optics.

    One of the most common of these is

    the rainbow, which is caused by

    water droplets dispersing sunlight.

    Others include arcs, halos, cloud

    iridescence, and many more.

    Atmospheric Optics

    R i b

    http://www.weather-photography.com/Atmospheric_Optics/index.htmlhttp://www.weather-photography.com/Atmospheric_Optics/index.htmlhttp://www.weather-photography.com/Atmospheric_Optics/index.htmlhttp://www.weather-photography.com/Atmospheric_Optics/index.html
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    way out of the droplet, the light is once more refracted and dispersed.

    Although each droplet produces a complete spectrum, an observer will

    only see a certain wavelength of light from each droplet. (The wavelengthdepends on the relative positions of the sun, droplet, and observer.)

    Because there are millions of droplets in the sky, a complete spectrum is

    seen. The droplets reflecting red light make an angle of 42o with respect to

    the direction of the suns rays; the droplets reflecting violet light make an

    angle of 40o. Rainbow images

    Rainbows A rainbow is a spectrumformed when sunlight is

    dispersed by water droplets in

    the atmosphere. Sunlight

    incident on a water droplet is

    refracted. Because of

    dispersion, each color is

    refracted at a slightly different

    angle. At the back surface ofthe droplet, the light undergoes

    total internal reflection. On the

    i i b

    http://www.sundog.clara.co.uk/rainbows/bowims.htmhttp://www.sundog.clara.co.uk/rainbows/bowims.htm
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    Primary Rainbow

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    Secondary RainbowThe secondary rainbow is a rainbow of radius

    51, occasionally visible outside the primary

    rainbow. It is produced when the lightentering a cloud droplet is reflected twice

    internally and then exits the droplet. The color

    spectrum is reversed in respect to the primary

    rainbow, with red appearing on its inner edge.

    Primary

    Secondary

    Alexandersdark region

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    Supernumerary Arcs

    Supernumerary arcs are faint arcs of color

    just inside the primary rainbow. Theyoccur when the drops are of uniform size.

    If two light rays in a raindrop are

    scattered in the same direction but have

    take different paths within the drop, then

    they could interfere with each otherconstructively or destructively. The type

    of interference that occurs depends on the

    difference in distance traveled by the

    rays. If that difference is nearly zero or amultiple of the wavelength, it is

    constructive, and that color is reinforced.

    If the difference is close to half a

    wavelength, there is destructive

    interference.

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    Real vs. Virtual Images

    Real images are formed by mirrors or lenses when light rays

    actually converge and pass through the image. Real images will be

    located in front of the mirror forming them. A real image can be

    projected onto a piece of paper or a screen. If photographic film

    were placed here, a photo could be created.

    Virtual images occur where light rays only appear to have

    originated. For example, sometimes rays appear to be coming from

    a point behind the mirror. Virtual images cant be projected on

    paper, screens, or film since the light rays do not really convergethere.

    Examples are forthcoming.

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    Pl Mi

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    Object Image

    P B

    M

    Pdo di

    h h

    Mirror

    Two rays from object P strike the mirror at points B and M. Each ray is

    reflected such that i = r.

    Triangles BPM and BPM are

    congruent by ASA (show this),

    which implies that do= di and

    h = h. Thus,the image is the

    same distance behind the mirroras the object is in front of it, and

    the image is the same size as the

    object.

    With plane mirrors, the image is reversed left to right (or the front and

    back of an image ). When you raise your left hand in front of a mirror,

    your image raises its right hand. Why arent top and bottom reversed?

    object image

    Plane Mirror (cont.)

    http://images.google.com/imgres?imgurl=ebiomedia.com/gall/eyes/images/Jodi%27s-eye.jpg&imgrefurl=http://ebiomedia.com/gall/eyes/Images.html&h=181&w=240&prev=/images%3Fq%3Deye%26start%3D60%26svnum%3D10%26hl%3Den%26sa%3DN
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    Concave and Convex Mirrors

    Concave and convex mirrors are curved mirrors similar to portions

    of a sphere.

    light rays light rays

    Concave mirrors reflect light

    from their inner surface, like

    the inside of a spoon.

    Convex mirrors reflect light

    from their outer surface, like

    the outside of a spoon.

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    Concave Mirrors

    Concave mirrors are approximately spherical and have a principal

    axis that goes through the center, C, of the imagined sphere and ends

    at the point at the center of the mirror, A. The principal axis is

    perpendicular to the surface of the mirror at A.

    CA is the radius of the sphere,or the radius

    of curvature of the mirror, R.

    Halfway between C and A is the focal

    point of the mirror, F. This is the point

    where rays parallel to the principal axis will

    converge when reflected off the mirror.

    The length of FA is the focal length, f.

    The focal length is half of the radius of the

    sphere (proven on next slide).

    2f

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    r= 2f

    C F

    r

    f

    s

    To prove that the radius of curvature of a concave mirror is

    twice its focal length, first construct a tangent line at the

    point of incidence. The normal is perpendicular to thetangent and goes through the center, C. Here, i = r =. By

    alt. int. angles the angle at C is also , and = 2. s is the

    arc length from the principle axis to the pt. of incidence.

    Now imagine a sphere centered

    at F with radius f. If the incident

    ray is close to the principle axis,

    the arc length of the new sphereis about the same ass. From

    s = r, we have s = r and

    s f=2f.Thus,r2f,

    and r =2f.

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    Focusing Light with Concave Mirrors

    Light rays parallel to the principal axis will be

    reflected through the focus (disregarding spherical

    aberration, explained on next slide.)

    In reverse, light rays passing through the

    focus will be reflected parallel to the

    principal axis, as in a flood light.

    Concave mirrors can form both real and virtual images, depending on

    where the object is located, as will be shown in upcoming slides.

    Spherical Aberration

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    CF CF

    Spherical Mirror Parabolic Mirror

    Only parallel rays close to the principal axis of a spherical mirror will

    converge at the focal point. Rays farther away will converge at a point

    closer to the mirror. The image formed by a large spherical mirror will be

    a disk, not a point. This is known as spherical aberration.

    Parabolic mirrors dont have spherical aberration. They are used to focus

    rays from stars in a telescope. They can also be used in flashlights and

    headlights since a light source placed at their focal point will reflect light

    in parallel beams. However, perfectly parabolic mirrors are hard to make

    and slight errors could lead to spherical aberration. Continued

    Spherical Aberration

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    Spherical vs. Parabolic MirrorsParallel rays converge at the

    focal point of a sphericalmirror only if they are close to

    the principal axis. The image

    formed in a large spherical

    mirror is a disk, not a point

    (spherical aberration).

    Parabolic mirrors have no

    spherical aberration. Themirror focuses all parallel rays

    at the focal point. That is why

    they are used in telescopes and

    light beams like flashlights and

    car headlights.

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    Concave Mirrors: Object beyond C

    C F

    object

    image

    The image formed

    when an object is

    placed beyond C islocated between C and

    F. It is a real, inverted

    image that is smaller insize than the object.

    Animation 1

    Animation 2

    http://www.physicsclassroom.com/mmedia/optics/rdcma.htmlhttp://www.physicsclassroom.com/mmedia/optics/ifcma.htmlhttp://www.physicsclassroom.com/mmedia/optics/ifcma.htmlhttp://www.physicsclassroom.com/mmedia/optics/rdcma.html
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    Concave Mirrors: Object between C and F

    C F

    object

    image

    The image formed

    when an object is

    placed between C and F

    is located beyond C. It

    is a real, inverted image

    that is larger in sizethan the object.

    Animation 1

    Animation 2

    http://www.physicsclassroom.com/mmedia/optics/rdcmc.htmlhttp://www.physicsclassroom.com/mmedia/optics/ifcmb.htmlhttp://www.physicsclassroom.com/mmedia/optics/ifcmb.htmlhttp://www.physicsclassroom.com/mmedia/optics/rdcmc.html
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    Concave Mirrors: Object in front of F

    C F

    object

    image

    The image formedwhen an object is

    placed in front of F is

    located behind the

    mirror. It is a virtual,

    upright image that is

    larger in size than the

    object. It is virtualsince it is formed only

    where light rays seem

    to be diverging from.

    Animation

    http://www.physicsclassroom.com/mmedia/optics/rdcmd.htmlhttp://www.physicsclassroom.com/mmedia/optics/rdcmd.html
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    Concave Mirrors: Object at C or F

    What happens when an object is placed at C?

    What happens when an object is placed at F?

    The image will be formed at C also, but it

    will be inverted. It will be real and the

    same size as the object.

    No image will be formed. All rays willreflect parallel to the principal axis and will

    never converge. The image is at infinity.

    Animation

    C Mi

    http://www.glenbrook.k12.il.us/gbssci/phys/mmedia/optics/rdcmb.htmlhttp://www.glenbrook.k12.il.us/gbssci/phys/mmedia/optics/rdcmb.html
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    Convex Mirrors

    A convex mirror has the

    same basic properties as aconcave mirror but its focus

    and center are located behind

    the mirror.

    This means a convex mirrorhas a negative focal length

    (used later in the mirror

    equation).

    Light rays reflected fromconvex mirrors always

    diverge, so only virtual

    images will be formed.

    light rays

    Rays parallel to the principal

    axis will reflect as if coming

    from the focus behind the

    mirror. Rays approaching the mirror

    on a path toward F will reflect

    parallel to the principal axis.

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    Convex Mirror Diagram

    CF

    object

    image

    The image formed by

    a convex mirror no

    matter where the

    object is placed will

    be virtual, upright,and smaller than the

    object. As the object

    is moved closer to themirror, the image will

    approach the size of

    the object.

    Mirror/Lens Equation Derivation

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    Mirror/Lens Equation Derivation

    FromPCO, =+, so 2=2+2.

    From PCO, =2+, so -= -2-.

    Adding equations yields 2-=.

    = sr

    s

    di

    sdo

    (cont.)

    C

    sobject

    image

    di

    O

    P

    T

    From s = r, we have

    s = r, sdi

    ,and

    sdi (for rays

    close to the principle

    axis). Thus:

    do

    Mirror/Lens Eq ation Deri ation ( )

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    Mirror/Lens Equation Derivation (cont.)

    2sr

    - sdi

    =sdo

    1

    do

    2

    r =1

    di +

    2

    2f=

    1do

    1di

    +

    1

    f=

    1

    do

    1

    di+

    From the last slide,= s/r, s/d0, s/di, and2- = .

    Substituting into the last equation yields:

    C

    sobject

    image

    di

    do

    O

    P

    T

    The last equation applies to convex and concave mirrors, as well as to

    lenses, provided a sign convention is adhered to.

    Mirror Sign Convention

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    Mirror Sign Convention

    + for real image

    - for virtual image

    + for concave mirrors

    - for convex mirrors

    1f = 1do1di

    +

    f= focal length

    di= image distance

    do = object distance

    di

    f

    M ifi ti

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    Magnification

    m= magnification

    hi = image height (negative means inverted)

    ho = object height

    m=

    hi

    hoBy definition,

    Magnification is simply the ratio of image height

    to object height. A positive magnification means

    an upright image.

    -dihi

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    Magnification Identity: m=di

    do

    hi

    ho=

    C

    object

    image,

    height = hi

    dido

    To derive this lets look at two rays. One hits the mirror on the axis.

    The incident and reflected rays each make angle relative to the axis.A second ray is drawn through the center and is reflected back on top

    of itself (since a radius is always perpendicular to an tangent line of a

    ho

    circle). The intersection of

    the reflected raysdetermines thelocation ofthe tip of the image. Our

    result follows

    from similar triangles, withthe negative sign a

    consequence of our sign

    convention. (In this picture

    hi is negative and di is

    positive.)

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    Mirror Equation Sample Problem

    Suppose AllStar, who is 3 and

    a half feet tall, stands 27 feet

    in front of a concave mirror

    with a radius of curvature of20 feet. Where will his image

    be reflected and what will its

    size be?

    di =

    hi =

    C F

    15.88 feet

    -2.06 feet

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    Mirror Equation Sample Problem 2

    CF

    Casey decides to join in

    the fun and she finds a

    convex mirror to stand

    in front of. She sees her

    image reflected 7 feetbehind the mirror which

    has a focal length of 11

    feet. Her image is 1

    foot tall. Where is shestanding and how tall is

    she? do =

    ho =

    19.25 feet

    2.75 feet

    Lenses

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    Lenses

    Lenses are made of transparent

    materials, like glass or plastic, that

    typically have an index of refractiongreater than that of air. Each of a lens

    two faces is part of a sphere and can be

    convex or concave (or one face may be

    flat). If a lens is thicker at the centerthan the edges, it is a convex, or

    converging, lens since parallel rays will

    be converged to meet at the focus. A

    lens which is thinner in the center thanthe edges is a concave, or diverging,

    lens since rays going through it will be

    spread out.

    Convex (Converging)

    Lens

    Concave (Diverging)

    Lens

    Lenses: Focal Length

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    Lenses: Focal Length

    Like mirrors, lenses have a principal axis perpendicular to their

    surface and passing through their midpoint.

    Lenses also have a vertical axis, or principal plane, through their

    middle.

    They have a focal point, F, and the focal length is the distance from

    the vertical axis to F.

    There is no real center of curvature, so 2F is used to denote twice

    the focal length.

    Ray Diagrams For Lenses

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    Ray Diagrams For Lenses

    When light rays travel through a lens, they refract at both surfaces of

    the lens, upon entering and upon leaving the lens. At each interface the

    bends toward the normal. (Imagine the wheels and axle.) To simplifyray diagrams, we often pretend that all refraction occurs at the vertical

    axis. This simplification works well for thin lenses and provides the

    same results as refracting the light rays twice.

    F F 2F2F F F 2F2F

    Reality Approximation

    Convex Lenses

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    Convex Lenses

    Rays traveling parallel to the principal

    axis of a convex lens will refract towardthe focus.

    Rays traveling directly through the center

    of a convex lens will leave the lens

    traveling in the exact same direction.

    F F 2F2F

    F F 2F2F

    Rays traveling from the focus will

    refract parallel to the principal axis.

    F F 2F2F

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    Convex Lens: Object Beyond 2F

    F F 2F2F

    object

    image

    The image formedwhen an object is

    placed beyond 2F

    is located behindthe lens between F

    and 2F. It is a real,

    inverted image

    which is smaller

    than the object

    itself.Experiment with

    this diagram

    http://www.geocities.com/CapeCanaveral/Hall/6645/lens_e/lens_eg.htmhttp://www.geocities.com/CapeCanaveral/Hall/6645/lens_e/lens_eg.htmhttp://www.geocities.com/CapeCanaveral/Hall/6645/lens_e/lens_eg.htmhttp://www.geocities.com/CapeCanaveral/Hall/6645/lens_e/lens_eg.htm
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    Convex Lens: Object Between 2F and F

    F F 2F2F

    object

    image

    The image formedwhen an object is

    placed between

    2F and F islocated beyond 2F

    behind the lens. It

    is a real, invertedimage, larger than

    the object.

    C Obj i hi

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    Convex Lens: Object within F

    F F 2F2F

    object

    image

    The image formed when an

    object is placed in front ofF is located somewhere

    beyond F on the same side

    of the lens as the object. It

    is a virtual, upright imagewhich is larger than the

    object. This is how a

    magnifying glass works.

    When the object is broughtclose to the lens, it will be

    magnified greatly.convex lens used

    as a magnifier

    Concave Lenses

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    Rays traveling parallel to the

    principal axis of a concave lens will

    refract as if coming from the focus.

    Rays traveling directly through the

    center of a concave lens will leave

    the lens traveling in the exact same

    direction, just as with a convex lens.

    Concave Lenses

    F F 2F

    2

    F

    F F 2F

    2F

    F F 2

    F

    2F

    Rays traveling toward thefocus will refract parallel to

    the principal axis.

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    Concave Lens Diagram

    F F 2F2F

    object

    image

    No matter where the

    object is placed, the

    image will be on thesame side as the

    object. The image is

    virtual, upright, and

    smaller than the object

    with a concave lens.

    Experiment with

    this diagram

    Lens Sign Convention

    http://www.geocities.com/CapeCanaveral/Hall/6645/concav_e/cavele_z.htmhttp://www.geocities.com/CapeCanaveral/Hall/6645/concav_e/cavele_z.htmhttp://www.geocities.com/CapeCanaveral/Hall/6645/concav_e/cavele_z.htmhttp://www.geocities.com/CapeCanaveral/Hall/6645/concav_e/cavele_z.htm
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    Lens Sign Convention

    di+ for real image

    - for virtual image

    f+ for convex lenses

    - for concave lenses

    1f =

    1do

    1di +

    f= focal length

    di = image distance

    do = object distance

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    Lens/Mirror Sign Convention

    The general rule for lenses and mirrors is this:

    di+ for real image

    - for virtual image

    and if the lens or mirror has the ability to converge light,

    f is positive. Otherwise, fmust be treated as negative for

    the mirror/lens equation to work correctly.

    L S l P bl

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    Lens Sample Problem

    F F 2F2F

    Tooter, who stands 4 feet

    tall (counting his

    snorkel), finds himself 24

    feet in front of a convex

    lens and he sees his

    image reflected 35 feetbehind the lens. What is

    the focal length of the

    lens and how tall is his

    image?

    f =

    hi =

    14.24 feet

    -5.83 feet

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    This application shows where images will be formed

    with concave and convex mirrors and lenses. You can

    change between lenses and mirrors at the top. Changing

    the focal length to negative will change between concave

    and convex lenses and mirrors. You can also move the

    object or the lens/mirror by clicking and dragging onthem. If you click with the right mouse button, the object

    will move with the mirror/lens. The focal length can be

    changed by clicking and dragging at the top or bottom of

    the lens/mirror. Object distance, image distance, focal

    length, and magnification can also be changed by typing

    in values at the top.

    Lens and Mirror Applet

    Lens and Mirror Diagrams

    Convex Lens in Water

    http://www.control.co.kr/java1/ThinLens/lens%26mirror/lensDemo.htmlhttp://www.control.co.kr/java1/ThinLens/lens%26mirror/lensDemo.html
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    H2O

    Glass Glass

    Air

    Because glass has a higher index of refraction that water the convex

    lens at the left will still converge light, but it will converge at a

    greater distance from the lens that it normally would in air. This is

    due to the fact that the difference in index of refraction between

    water and glass is small compared to that of air and glass. A largedifference in index of refraction means a greater change in speed of

    light at the interface and, hence, a more dramatic change of

    direction.

    Convex Lens Made of Water

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    Air

    Glass

    n= 1.5

    Air

    H2O

    n= 1.33

    Since water has a higher index of

    refraction than air, a convex lens made ofwater will converge light just as a glass

    lens of the same shape. However, the

    glass lens will have a smaller focal length

    than the water lens (provided the lensesare of same shape) because glass has an

    index of refraction greater than that of

    water. Since there is a bigger difference in

    refractive index at the air-glass interface

    than at the air-water interface, the glass

    lens will bend light more than the water

    lens.

    Convex Lens Made of Water

    Air & Water Lenses

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    H2O

    Convex lens made of Air

    Concave lens made of H2O

    Air

    On the left is depicted a concave lens filled

    with water, and light rays entering it from an

    air-filled environment. Water has a higherindex than air, so the rays diverge just like

    they do with a glass lens.

    To the right is an air-filled convex lens

    submerged in water. Instead of

    converging the light, the rays diverge

    because air has a lower index than water.

    What would be the situation with a concave lens made of air

    submerged in water?

    Refracting Telescopes

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    Refracting telescopes are comprised of two convex lenses. The objective

    lens collects light from a distant source, converging it to a focus and

    forming a real, inverted image inside the telescope. The objective lens

    needs to be fairly large in order to have enough light-gathering power sothat the final image is bright enough to see. An eyepiece lens is situated

    beyond this focal point by a distance equal to its own focal length. Thus,

    each lens has a focal point at F. The rays exiting the eyepiece are nearly

    parallel, resulting in a magnified, inverted, virtual image. Besidesmagnification, a good telescope also needs resolving power, which is its

    ability to distinguish objects with very small angular separations.

    g p

    F

    Reflecting Telescopes

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    g pGalileo was the first to use a refracting telescope for astronomy. It is

    difficult to make large refracting telescopes, though, because the

    objective lens becomes so heavy that it is distorted by its own weight. In

    1668 Newton invented a reflecting telescope. Instead of an objective

    lens, it uses a concave objective mirror, which focuses incoming parallel

    rays. A small plane mirror is placed at this focal point to shoot the light

    up to an eyepiece lens (perpendicular to incoming rays) on the side of

    the telescope. The mirror serves to gather as much light as possible,while the eyepiece lens, as in the refracting scope, is responsible for the

    magnification.

    Diffraction: Single Slit Pscreen

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    a

    Diffraction: Single Slit

    Continued

    Light enters an opening of width a and isdiffracted onto a distant screen. All points at the

    opening act as individual point sources of light.These point sources interfere with each other, both

    constructively and destructively, at different points

    on the screen, producing alternating bands of

    light and dark. To find the first dark spot, lets

    consider two point sources: one at the left edge,and one in the middle of the slit. Light from the

    left point source must travel a greater distance to

    point P on the screen than light from the middle

    point source. If this extra distance

    is a half a wavelength, /2,

    destructive interference will

    occur at P and there will

    be a dark spot there.

    Extradistance

    a/2

    applet

    Single Slit (cont.)

    http://www.phys.hawaii.edu/~teb/optics/java/slitdiffr/http://www.phys.hawaii.edu/~teb/optics/java/slitdiffr/
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    g

    Lets zoom in on the small triangle in the last slide. Since a/2 isextremely small compared to the distanced to the screen, the two

    arrows pointing to P are essentially parallel. The extra distance isfound by drawing segment AC perpendicular to BC. This means that

    angle A in the triangle is also . Since AB is the hypotenuse of a

    right triangle, the extra distance is given by (a/2)sin.Thus, using

    a/2

    A

    C

    B

    (a/2)sin=/2, or equivalently,

    a sin=, we can locate the first darkspot on the screen. Other dark spots can

    be located by dividing the slit further.

    PscreenDiffraction: Double Slit

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    a

    Light passes through two openings, each

    of which acts as a point source. Here a isthe distance between the openings rather

    than the width of a particular opening. As

    before, if d1 - d2 = n (a multiple of thewavelength), light from the two sources

    will be in phase and there will a bright

    spot at P for that wavelength. By thePythagorean theorem, the exact difference

    in distance is

    d1 d2 L

    x

    d1 - d2 = [L2

    + (x+ a/

    2)2

    ]

    - [L2 + (x- a/2)2]

    Approximation on next slide.

    Link 1 Link 2

    Double Slit (cont.) Pscreen

    http://vsg.quasihome.com/interfer.htmhttp://www.colorado.edu/physics/2000/schroedinger/two-slit2.htmlhttp://www.colorado.edu/physics/2000/schroedinger/two-slit2.htmlhttp://vsg.quasihome.com/interfer.htm
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    Double Slit (cont.)

    a

    d1 d2 L

    In practice, L is far greater than a, meaningthat segments measuring d1 and d2 are

    virtually parallel. Thus, both rays make anangle relative to the vertical, and the

    bottom right angle of the triangle is also

    (just like in the single slit case). This means

    the extra distance traveled is given by asin.Therefore, the required condition for a brightspot at P is that there exists a natural number,

    n, such that:

    asin = nIf white light is shone at the

    slits, different colors will be

    in phase at different angles.

    Electron diffraction

    http://phys.educ.ksu.edu/vqm/html/doubleslit/http://phys.educ.ksu.edu/vqm/html/doubleslit/
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    THANK YOU


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