+ All Categories
Home > Documents > Play Session Day 4

Play Session Day 4

Date post: 05-Apr-2018
Category:
Upload: darkelfshadow
View: 216 times
Download: 0 times
Share this document with a friend

of 12

Transcript
  • 7/31/2019 Play Session Day 4

    1/12

    Play Day 4 - 2/6/2012

    Date: Fireday, 26th of Gozran.

    The party start this session, at the now empty kobold lair, having killed all its former

    inhabitants.

    It is just after midday.

    Having satisfied themselves that the lair has been searched, the group set out on foot,heading north through the wilderness back towards Winterhaven. With the help of themap, the party easily find their way towards their goal; ignoring the confused Isabella whois sure that Winterhaven lies the opposite direction.

    As the party get nearer their destination, now traveling along the road, they realizesomething is awry. None of the farms are being tendered to. No workers are out tilling thefields. All the farm houses they see are closed up and windows shuttered.

    There is a feeling of fear in the air.

    The party approach one of the farm houses and try to speak to the occupants. After muchbanging and shouting however, the only response they can get is a frightened face thatappears at the window, telling them, Leave us be masters, the dead have arisen!

    With no other choice the party continue to Winterhaven. As they approach the walledvillage they see something is very different. The main gate, normally open, is closed. No

    people are milling about the outside, as would normally be the case. Along the top wall ofthe village are many armed guards. One of the guards sees the party and waves themover.

    The party move closer and speak to the guards on top of the wall, they look very nervous.

    It appears that a dozen of the villagers in the surrounding farms have been killed by scoresof undead that have arisen. Witnesses are unsure and confused as to the numbers ofundead but are sure they come from the graveyard, that lies 10 minutes west ofWinterhaven.

    The guards are under orders from Lord Padraig, not to open the gate to anyone until theundead threat has been taken care of. Lord Padraig and Captain Kelfem are in a meetingto determine what course of action to take and the guards will not disturb them.

    Having no other action left to them, the brave party decide to investigate the undead threatat the graveyard.

    The guards on top the wall, gladly tell the party how to get to the graveyard.

    *******

  • 7/31/2019 Play Session Day 4

    2/12

    Leaving again on foot, the party follow a thin trail that winds itself from Winterhaven, up aslope. After ten minutes the trail levels off and the party see before them a large graveyardsurrounded by a high, sturdy wooden fence.

    Through small gaps in the fence, it is obvious that there are large numbers of creatures,skeletal figures, moving in the graveyard.

    The Monk of Irori notices a faint glow coming from somewhere in the graveyard.

    The party approach the large metal gate of the graveyard and throw them both open with alarge bang, to gain the attention of the creatures.

    It works and the decrepit looking skeletons, covered in tattered clothing and wielding poorlooking weapons, approach the gate.

    With the gate now open the party can better see inside. Within the graveyard, tombstonesare densely packed. Three mausoleums sit amid the markers. The soil around some of thegraves seems disturbed. A sickly blue glow pulses from the ground near the largest of thethree mausoleums, apparently from a large symbol.

    Favion looks at the blue symbol and tells the party, I think that may be something to raisethe dead. The party shall learn later how correct that guess is.

    One of the skeletons moves towards Krondor, swinging a scimitar. The blade easily missesthe dwarf.

    Hoodlin has an idea. He quickly and easily climbs up the wooden fence to the top, withonly his top half visible to the graveyard compound. He readies his crossbow to beginraining bolts down from above.

  • 7/31/2019 Play Session Day 4

    3/12

    Krondor swings his battleaxe at the skeleton but it misses!

    More skeletons move up towards the gates. Krondor blocks the sword of one with hisshield.

    Favion, seeing Hoodlins tactic, follows suit. He quickly climbs up the wooden fence withgrace and agility, notching an arrow to his bow as he does so. He lets fly an arrow towardsone of the skeletons. It hits it in the ribcage, collapsing the creature into dust and scatteredbones as it falls to the ground.

    The Monk strikes another skeleton, also scattering it to dust and oblivion.

    Delina steps behind the Monk and touches him lightly on the back, empowering him with aprotective aura.

    Krondor continues to block more blows with his shield, before he retaliates with hisbattleaxe, sending one of the skeletons before him into the true death.

    Hoodlin continues to shoot bolt from his raised position on the fence. He rips chunks out ofthe approaching creatures.

    Isabella runs into the compound, seeing the Monk dodging the rusty swords that are beingswung towards him. She stops just next to the open gate, just out of view and readies hermorning star for the approaching skeletons. As the leading skeleton moves forward, tostrike out at the Monk, Isabella steps out of her hidden spot and swings her morning starinto the chest of the skeleton; sending it falling backwards in a cloud of dust and clothing.

    Now a new threat emerges. From the southern mausoleum, one of the impressive doubledoors swings open and leaning out is seen a dark figure. Slender and graceful, the figurecalls out in a female voice, Get them all now! With this shout, another group of skeletonsstart to move from further a field. They begin to ready their bows and arrows.

    A sudden wind blows across the field and the hooded cloak of the dark figure drops back,exposing the face. A female elf, with dark piercing eyes is revealed. She raises a long bowand with obvious skill launches an arrow at the Monk. The shot is long, with the arrowwinding through numerous obstacles but it hits the Monk squarely in the chest. This newfoe has remarkable skill with the bow.

    Krondor and Isabella fend off more blows from the attacking skeletons.

    Favion, pulls back on his bow string to let fly another arrow but the string on his bow snapsand breaks. Cursing, Favion realizes that hell have to relay on his long sword now unlesshe can find another bow.

    Another skeleton crumbles to dust as the Monk slams his fist into its skull.

    The new group of skeletons lets loose a volley of arrows towards the party. Arrows barelymiss Hoodlin and another does strike at Favion, opening a wound in his side.

    Hoodlin and Krondor both succeed in bringing down another two skeletons, Hoodlin withhis light crossbow and Krondor with his battleaxe.

  • 7/31/2019 Play Session Day 4

    4/12

    Whilst arrows fly past the party, Isabella decides to make a run towards the enemy fromthe north and flank them. She runs forward, her dark hair whipping behind her, her left armraised up to offer the limited protection from her buckler shield. Arrows barely miss her andshe succeeds at running across to the northern mausoleum.

    Another arrow flies toward the Monk, from the bow of the mysterious female elf in black,which just misses.

    Favion, now wounded, decides that sitting on top of the fence whilst arrows are rainingdown is not such a good idea. He tries to jump down, but one of his belt clips gets caughton an arrow that is sticking out of the fence. He stumbles and falls flat towards the ground.Just before hitting the ground he manages to duck into a ball and rolls safely onto theground, into a nearby tombstone.

    The Monk also thinks standing out in the open is a very bad idea. As he sees Isabellarunning forward he makes the decision to join her. He runs behind her and gets safely tothe mausoleum.

    Delina, utters words of arcane power and guides her hawk towards Hoodlin. The bird fliestowards the Rogue Gnome and flies past - touching its wing on the way. Hoodlin feels hishand steady and his eyes become more focused. Delina shouts out to Hoodlin in theirGnomish tongue, Shoot the female elf!

    Hoodlin raises his light crossbow and begins to take aim. As he does so, a volley of arrowsrain down from the sky at his location. Arrows thud into the wooden fence around him andone glances past, just gracing him on the arm; just as he releases his own crossbow bolt

    at the female elf. His bolt misses by a long marginas he pulls up in pain from the wound on his arm.

    Krondor, seeing no more skeletons around thegate, runs forwards towards the female elf. Heignores all dangers and the arrows flying past him.As he approaches nearer he recognizes thefemale elf. It is Ninaran, the mysterious figure hehas been trying to find since coming toWinterhaven. The one that eluded him at the Inn.The one that had sent forth the ambush against

    them on the eastern road. The one that holds thekey to the death of his father. He will not lose heragain. He runs as fast as his dwarvish legs willcarry him and comes directly in front of Ninaran.

    Some of the skeletons drop their bows and beginto move towards Krondor and Ninaran. Theskeletons draw their swords and begin to surroundthe dwarf.

    Isabella keeps running forward and makes herway towards the largest of the mausoleums,standing to the west of the graveyard. She ducksdown behind a wall that sides a large stone

  • 7/31/2019 Play Session Day 4

    5/12

    staircase that leads to a double door on the large building.

    Ninaran raises her hand towards Krondor. The Dwarf recognizes that she is starting to castmagic and he swings his battleaxe at her to stop her spell but he still hasnt recovered yetfrom the run and his swing misses. Ninaran finishes her spell and energy is visible fromher hand. Krondor feels a presence surround him but is aware that most of the effect

    appears to be washing off him. Krondor is somewhat shaken but otherwise not worse forwear. Ninaran appears angry with the limited outcome of her spell.

    The Monk runs south towards Krondor. Favion also runs forward and takes up a coveredposition next to the southern mausoleum.

    Krondor, feeling shaken, raises his battleaxe and strikes the elf. Ninaran cries out in painas the blade hits her but she remains standing.

    Isabella seeing the large group of skeletons surrounding Krondor and the Monk, movesforward getting in behind the skeletons who are unaware of her presence. She grabs holdof the medallion around her neck, which bears the symbol of her god, and shouts, In thename of Cayden Cailean I command you BEGONE!

    The symbol begins to shine a brilliant gold and envelopes the skeletons. Most of the groupimmediately flee away from the Cleric of Cayden Cailean. As they do so, the Monk andKrondor swing at the fleeing skeletons, hitting two of them and damaging them. Only twoskeletons remain in the combat, the others having run towards the wooden fence, trying toclaw their way out.

    Ninaran again raises her hand towards Krondor and begins to chant arcane words. The

    Dwarf tries to swing back at her, but as he is still trying to hit one of the fleeing skeletons,cant quite reach her and misses. Uninterrupted, she finishes casting her spell and reachesout a hand to touch the Dwarf, which she does so. The Dwarf feels magic flow past himbut it seems to have no effect on him at all. Ninaran yells out a curse in elvish.

    Favion, seeing some of the discarded bows on the ground runs over to one to pick it up,as his is damaged.

    The Monk steps towards Ninaran and attempts to strike at her but she dodges his blows.

    Krondor uses his shield to block two blows from the last two remaining skeletons next to

    him that did not flee the cleric. Hoodlin sneaks behind one of the two skeletons andattempts to backstab it with his dagger but misses.

    Krondor again strikes Ninaran with his battleaxe. More blood flows down her leatherarmour but she will not yield. She looks badly wounded but the rage in her eyes is notdiminished.

    Isabella, seeing the last two remaining Skeletons, raises her hands in prayer and devineenergy flows out from her, surrounding her and enveloping the skeletal warriors. The twoskeletons start to break apart and drop to the ground in a useless heap.

    Ninaran, seeing that her magic is having no effect on this stubborn Dwarf, slashes at theDwarf with her longsword. The Dwarf easily blocks the sword with his shield.

  • 7/31/2019 Play Session Day 4

    6/12

    Favion uses his newly acquired bow to shoot an arrow at Ninaran but the bow does notappear very good and the arrow misses by a wide mark, hitting the door of themausoleum.

    The Monk also tries to hit Ninaran but can not hit her.

    Isabella raises her crossbow at Ninaran and yells, Surrender Ninaran, you can not win.

    Ninaran looks at the Cleric with rage in her eyes and just laughs.

    Isabella aims her crossbow, So be it, and lets fly a bolt that hits the elf on the left side ofthe torso, ripping out a large chunk of flesh. The elf spins around from the blow of the bolthitting her and drops to the ground, covered in blood.

    She weakly looks up and laughs, You think you have defeated me! and before anyonecan react she pierces her leg with a black object that appears to disappear in a black cloudof dust.

    Isabella recognizes the use of dark necromancer magic, She has used some dark magicto take her life. She will die quickly and no magic or healer can stop that now.

    Quickly Krondor grabs her and demands she tell him of his dead father and what thestrange medallion he bears, the one with the dark sun, means. She slips in and out ofconsciousness, but does reveal that she knows nothing about his father but confirms thatthe medallion is related to The Cult Of Shadows that operated out of the town of Colford.With that she gurgles her last breath and dies.

    For now the battle is over.

    *******

    Inside the mausoleum is an open stone coffin with its lidremoved. Engraved on the lid is shining sword and a figure of aman dressed in simple robes that show his arms wrapped insome type of cloth. Isabella recognizes the symbol as that ofthe goddess Iomedae, she of righteous valor, justice andhonor. Iomedae is a god of goodness and has a close alliancewith the god Cayden Cailean; this is a good omen.

    Written on the lid in common are the words, Blessed be tothose that fight the darkness

    Next to the coffin, are two strips of pure white cotton that havespecial tiny hook attachments at the ends. There is a vail of oiland a flint and steel here. It appears that Ninaran was about toburn the thick cotton strips.

    The Monk examines the strips and sees that there is stitchedthe same shining sword, in subtle white cotton, along thelength of the strips. The Monk realizes that these are martial

    strips, designed to be worn on any limb. They are a specialized Monk weapon. Isabella

  • 7/31/2019 Play Session Day 4

    7/12

    casts Detect Magic and sees that the martial strips are enchanted. The Monk quicklywraps them around his legs as shin wraps.

    Exiting the building the party see the three skeletons, still trying to flee through the woodenfence.

    The Monk, Krondor and Isabella move forwards towards the skeletons. The Monk,approaches quickly and kicks at one of the skeletons with his new found martial wraps. Asthe blessed cloth touches the skeleton there is a flash and the Monk can feel devine powerflowing from the cloth. The skeleton is blown apart from the force of the energy and only afine powder cloud remains where it stood.

    The other two skeletons now turn and face their attacker, swinging their ugly swords at theMonk. The Monk unprepared for the attack gets hit twice and is wounded badly.

    Delina, seeing the Monk in trouble rushes forward and touches him, enveloping the Monkin protective energy. Whilst the witch is doing this, Isabella moves forward and swings atone of the skeletons but misses.

    The Monk leaps into the air towards the two skeletons and kicks out at both with a leg ateach. As he connects with his flying kick both skeletons are hit and explode back, instantlydestroyed. When the Monk lands back to the ground there are no more skeletons to see.

    The battle is again over.

    *******

    Delina goes up to the Monk and asks to examine the new martial wraps he has gained.After she does so she explains that they are blessed and holy weapons. They areenchanted and will give an enhanced ability to strike enemies and further when usedagainst undead or those outsiders of an evil persuasion will do more devine damage.

    The remains of the skeletons and Ninaran are searched. The weapons used by theskeletons are of very poor quality and a large pile of extra weapons are located near oneof the buildings. On Ninaran they find 39 gold pieces and a note, written in Common:

    I received y!r repo"on#adventurers. Next time y!see$em, put an end to$eirmeddling. Mix#blood of ten people wi$#elixir my mesen&r b'ngs. (en trace#

    folowing pa*ern on#gr!nd of a graveyard and p!r#liquid into#line. (at+!ld su,ly y!wi$a force to$wa"$em. Im very close to completing my work andcannot be interrupted. As y!already know, if y!do come to#second level of#keep,

    $e pasprase/From#gr!nd, some magic was f!nd.

  • 7/31/2019 Play Session Day 4

    8/12

    The note is signed, Kalarel. The same name that was mentioned by Agrid the GnomeBard you captured and by the purple apparition that you dealt with.

    Isabella gathers the party together and through prayer grants her healing powers to theentire party, which desperately need it.

    Having dealt with the immediate threat the party decide to search the other two buildings,starting with the smaller one to the north.

    Inside they find another open stone coffin but nothing of value or note.

    With only the last final building to examine the partymake their way up the large stone steps to thedoors.

    Krondor and Isabella lead the way and open thedoors into the mausoleum. As they do, the Monkwho is right behind them, hears a strange noisecoming from inside.

    Bravely, Krondor steps inside the building and seesa large open area filled with stone coffins, most withthe lids open or ajar.

    As he is looking around he sees two creaturesemerging from the shadows. They are about 5 feettall, lanky and resemble a wolf with deep reddish-

    brown fur and white claws. It is their eyes thoughthat the Dwarf notices, for they are red with smallflames coming out of them, and each time thecreature opens it mouth, the glow of fire can be seenwithin. It looks like a hound that has come from thedepths of hell itself.

    One of the creatures lays to the southern end of the room and other lays to the northernside, Krondor is directly in the middle!

    Before Krondor can decide what to do, the southern hell hound moves slowly towards him

    and opens its jaws wide, bellowing a wide spread of fire at him. The Dwarf is unable tomove out the way in time and the fire hits him fully, burning him.

    Isabella steps towards this creature and retaliates with her morning star but it ducks outthe way.

    Favion moves quickly into the building and aims his arrow at the northern hell hound. Hisarrow flies true and hits the creature. As the arrow pierces its skin flames flick out fromaround the wound. The creature gives out a hellish roar.

    The Monk of Irori comes into the room and heads over to the northern hell hound andeasily jumps up onto a nearby stone coffin. Flicking out his foot in a quick forward snapkick, he strikes the beast on the head. As he does so the blessed martial wraps around hisleg flashes and he feels the devine energy attack at the hell hound, causing it to stumble.

  • 7/31/2019 Play Session Day 4

    9/12

    The creature looks back at the Monk and snaps its jaws at him, biting him on the leg badly.The Monk is looking bad as blood flows freely down his leg onto the coffin.

    Krondor sees that the Monk is in trouble and turns immediately to the northern beast,moving quickly forward to engage it. Swinging his battleaxe the Dwarf steps in front of the

    beast and brings the blade down upon its head, cutting a deep wound there. Flames flickout from the head wound.

    The southern hell hound snaps it Isabella but she uses her morning star to deflect thepowerful jaws away from her and as she does so continues to swing the morning star backat the creature. Her swing comes close to hitting the creature but it moves out the way atthe last second.

    Hoodlin and Favion both try to hit the beasts with crossbow and bow respectively but misstheir targets.

    The Monk now desperately fighting for his life does a double kick at the creature. As hisleg hits the hell hounds head it passes straight through, with a flash from his blessedmartial wraps. The creature disintegrates into a loose collection of flame and ash and theremains fall down into a pile of smoldering ash on the stone floor.

    Krondor now moves back to the south to help Isabella against the last beast. The Dwarfswings his mighty battleaxe and slashes a large cut against its side, flames shooting outalong the wound.

    Isabella again uses her morning star to hold the creature back as it snaps at her. She

    leans to the side and then tries to strike back with her weapon but fails to hit the creature.

    Hoodlin and Favion continue to shoot bolt and arrow at the creature but can not hit it.

    Delina seeing that Isabella is facing the brunt of the attacks steps behind her to touch her,sending arcane energy of guidance into her. Isabella feels more confident and has morefocus.

    The Monk examines his wounds checking how badly he is injured and whether he can riskentering the remaining fight.

    Krondor, attempts to hit the hell hound again but fumbles and lets go of his grip on hisbattleaxe. The weapon goes flying directly over the hell hound and towards Isabella whostands on the opposite side. The weapon hits her on the side and graces her, drawingblood from a small wound, and causes her to lose her balance and go down to one knee.

    The hell hound faces against the kneeling Isabella and tries to snap at her her again. Shequickly raises her left arm just in time and stops the powerful jaws with her buckler shield.

    Isabella, still kneeling, sees Krondors battleaxe next to her. She grabs it quickly andthrows it back towards the unarmed Dwarf. The battleaxe flies spinning through the air,over the hell hound that snaps at it as it passes and flies straight to the dwarf. Krondorraises his hands and grabs the weapon out of the air in a deft display.

  • 7/31/2019 Play Session Day 4

    10/12

    Hoodlin moves in towards the hell hound and from the rear strikes out with his dagger butcan not hit it.

    Delina sees Isabella dire predicament and touches her, granting her arcane protectiveenergy.

    Favion rushes in quickly to the creature and swings his long sword, slashing a fiery woundalong its side.

    The creature is now surrounded on all sides by the party.

    Krondor, now having his battleaxe back thanks to Isabella, swings out at the hell hound butthe creature dodges the blow, by jumping to the side and then quickly bites back at theDwarf, who uses his shield to block the beast.

    Isabella stands up and quickly strikes at the beast, whilst its attention is on the Dwarf. Hermorning star crashes down upon its hind quarters and flames jump up from the strike.

    Hoodlin again attempts to strike the beast but fumbles his hold on his dagger and it goesflying out of his hand and straight to the just risen Isabella. The dagger hits her in the chestand cuts a thin wound into the Cleric. Isabella cries out an oath, By Caydens grace -WATCH YOUR STRIKES!

    Favion again swings his long sword at the creature, who now attempts to keep all its sidesdefended, and manages to hit one of its legs. The creatures lets out a loud growl, flamescoming out of its mouth.

    Krondor swings and hits the beasts, causing it a severe wound on its side. Large flamescome out the wound and the creature appears to be limping now. The Dwarf shouts,Quickly now - finish it off!

    The hell hound again turns and snaps at Isabella, who has bourn the brunt of its attacksfor this entire battle. Luckily the jaws fall short of its target and Isabella is safe. She quicklyswings her morning star back at the beast but just misses it.

    Hoodlin, now with no weapon, and Delina move back to a safer position.

    The Monk, seeing the beast is nearly done for, rallies to the Dwarves battle cry. He moves

    into position and begins to attack the creature but can not hit it.

    Krondor, has had enough of this beast. He raises his battleaxe and brings it down on thehead of the beast. The blade splits open the head and as it does so the beast vanishes ina cloud of flame and ash. Nothing is left but glowing ash on the floor.

    The party are victorious in battle again.

    *******

    The party, rest for a moment, spent from the battle. Isabella uses her healing powers toagain bring devine relief to the party, healing some of their wounds.

  • 7/31/2019 Play Session Day 4

    11/12

    When the party is ready they search the large building and under some loose stone theyfind a gold ring. Favion attempts to detect magic and sees that the ring is indeed magical.He examines it for a minute and using his knowledge ofthe arcane arts determines that it is a Ring Of Jumping,and is of much monetary value.

    Having taken care of the threat the party return to themain gate of Winterhaven, which is still closed.

    On top of the stone walls that protect Winterhaven stillstands numerous guards. This time Captain Kelfem isalso present and waves the party over when he seesthem.

    When the men hear that the threat has been defeated bythe party cheering erupts, with calls of The Heroes OfWinterhaven sounding out. The gate is opened and theparty enter. Crowded inside are large numbers of locals. Upon seeing the party they startto point and cheer. Many grateful people come up to the group and start clapping them ontheir backs and offering to buy them drinks.

    Captain Kelfem comes down and speaks to the party. It is decided that a meeting will beheld with the party, Lord Padraig, Captain Kelfem and Valthrun the Wizard in half an hourto discuss the matters at hand. They excuse themselves to the tavern where they aretreated by the locals to free drinks and Salvana Wrafton gives them free food.

    Favion, the Bard, attempts to sing about the heroic deeds of the party. The crowd is

    appreciative of the performance and throw some coins his way.

    After half an hour the party attend at Lord Padraigs manner and much is discussed.

    The Wizard Valthrun tells the party the truth about the history of Winterhaven:

    There is a thinning of the planes that lies at this place. When the Cult OfOrcus created a door between this plane and plane of demons, over a

    thousand years ago, it was indeed stopped by a combined force of warriors,

    clerics and wizards. Once the battle was over the door could not be

    destroyed however, only closed. Thus anyone with the correct knowledge

    could open the door again. A keep was built, known as The ShadowFall Keep,

    over the door. It was garrisoned for nearly two hundred years, with a

    large contingent of troops to stop anyone else from opening the door.

    However, times move on and priorities change. What once was a real and

    serious threat becomes less important as time goes on. Kings come and go.

    The soldiers of the ShadowFall Keep were moved out, sent to more

    important matters. Before they left however, Wizards created great magic

    that would influence the minds of all those that came near the keep and

    discreetly keep them away. This worked for many centuries and the people

    of Winterhaven and long forgotten about the keep and do not find it odd

    in the least that they never wander in that area or have any inclination

    to do so.

    The magic however has faded over time and it is weaker, so much so that it

    can be easily defeated with a counter magic.

  • 7/31/2019 Play Session Day 4

    12/12

    My investigation has now led me to believe that the Cult Of Orcus has risen

    again and has entered the keep, overcoming the protective magic.

    This cult must be stopped, and quickly, for if the door is opened again all of

    Taggriell could fall to plague of demon spawn, lead the Lord Orcus itself.

    Lord Padraig, is afraid for his safety and that of Winterhaven. He believes it is safer to

    keep all his troops in Winterhaven and wait for help to arrive from Fort Dinbury to the southbut that will take a month for troops to arrive.

    Valthrun advises the party that he can not enter the area, as part of the magic protection ofthe keep is an alarm that will alert the keep to the presence of any Wizard that enters thearea. He advises the party that they should not set off the alarm as they do not have anyWizard in the party.

    He tells the party to see him in the morning, at his tower, where he will arrange for suppliesto the party in their quest against the keep. He gives the party a magic map, explaining

    that with this the effects of the magic that protect the Keep and influence the minds ofthose that enter it to turn away will be dispelled.

    Favion also learns from Valthrun that he is aware of an alchemist by the name of Garin,that operated out of the city of Colford. This is the one that Favion seeks in relation to hislost brother.

    The party hand over the collection of Kobold ears to Lord Padraig to collect their bounty,receiving a grand total of 925 gold pieces for their efforts.

    Now late in the evening, the party return to the Wrafton Inn. Isabella finds Douven Staul

    there and returns his notebook to him. With it he attempts to decipher her scroll but cannot do so. He does tell Isabella that the writing is from the now gone Kingdom of Ingras,which now lies within the Asalea Empire. He does however tell you of a scholar calledTanur Yugon, who has studied the Asalea Empire and its history, who should be able toread the writing. This scholar is located in the Royal Library of the Palace of Edamor, thecapital.

    The party go off to bed, having earned a nights rest. The night is uneventful and morningcomes.

    It is now Starday the 27th of Gozran.

    And that is where the play session ended.


Recommended