+ All Categories
Home > Documents > Player Aid Manual-CEAW-GS v300

Player Aid Manual-CEAW-GS v300

Date post: 07-Jul-2018
Category:
Upload: anonymous-1uhtov
View: 228 times
Download: 0 times
Share this document with a friend

of 53

Transcript
  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    1/53

    Player Aids

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    2/53

    Clear 

    Forest

    Marsh

    Rough

    Mountain

    Sand

    Dune

    Desert hills

    Qattara

    Depression

    Transit Loop

    Sea hex

    Sea hex(coast)

    Clear hex(coast)

    Capital

    Mine resource

    Oil resource

    Fortress(no name)

    Border hexside

    City

    PP’s value

    Port

    Color denotesowner 

    Fortress hex(named)

    PP value

     Airfield

    Hexside examples

    City Rail Cap examples

    Lake hexesFortress hex(named)

    NO PP valueVer 2.10

    Rail Depot

    Tundra

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    3/53

    Unit TypeGraphic image

    EntrenLe

    hmentvel

    0

    1

    2

    3

    4

    5

    6

    78

    Experience level @Zoom Level 3

    Country or

    Partisan

    Roundel

    Number of

    Strength

    Points

    Color ring around hex displaysleader influence. Orange - Onlyone leader in range, Violet - two

    or more leaders within range

    Color reEfficien

    resentsy range

    80 to MAX 1 060 to 79 1 0 1040 to 59 1 0

    20 to 39 1 0

    < 19 1 0

    V2.20

    Blue color appears at 70efficiency for para-units.The means the para-unitmay perform para-jumps.

    Supply Level

    Full 5

    Full 4

    Medium 2,3

    Low 1

    No Supply

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    4/53

    Unit TypeCounter image

    EntrenLe

    hmentvel

    0

    1

    2

    3

    4

    5

    6

    78

    Experience level @Zoom Level 3

    Country or

    Partisan

    Roundel

    Number of

    Strength

    Points

    Color ring around hex displaysleader influence. Orange - Onlyone leader in range, Violet - two

    or more leaders within range

    Color reEfficien

    resentsy range

    80 to MAX 1 060 to 79 1 0 1040 to 59 1 0

    20 to 39 1 0

    < 19 1 0

    V2.20

    Blue color appears at 70efficiency for para-units.The means the para-unitmay perform para-jumps.

    Supply Level

    Full 5

    Full 4

    Medium 2,3

    Low 1

    No Supply

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    5/53

    Unit TypeCounter image

    Large Counters at Zoom Level 3

    Country orPartisan Roundel

    Number of

    Strength

    Points

    Color ring around hex displaysleader influence. Orange - Onlyone leader in range, Violet - two

    or more leaders within range

    Color reEfficien

    resentsy range

    80 to MAX 1 060 to 79 1 0 10

    40 to 59 1 020 to 39 1 0

    < 19 1 0V2.16

    Blue color appears at 70efficiency for para-units.The means the para-unitmay perform para-jumps.

    1

    Supply Level

    Full 5

    Full 4

    Medium 2,3

    Low 1

    No Supply

    Entrenchment level

    2

    5 4 1

    6

    Experiencelevel

    Survivability

    Attack - Defense - ShockValues

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    6/53

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    7/53

    Political Factions

    AXIS

    ALLIES

    Mini-map features

    Change Zoom level Date, Turn #Display units Display Political Factions

    Units

    ResourcesRail areas

    Toggle between Rail and Resources

    AXIS

    USSRUS & UK

    Units on map

    Name ToggleWeather

    Weather Zones

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    8/53

    Vichy France

    Corsica

    Syria

    Suez Canal Persian Gulf 

    Kiel Canal

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    9/53

    1939 Axis -Even

    1939 Axis -Minor

    1939 Axis -Moderate

    1939 Axis -Large

    At Start 1939 Scenario playing AI

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    10/53

     HANDICAPHOTSEAT,

    +

    - AVANTAGPBEM, TCPPP’s / TUR

      E SETTING  /IP Games 

    MAJORCOUNTRY

    AXISLARGE

    AXISMODERATE

    AXISMINOR

    EVENALLIEDMINOR

    ALLIEDMODERATE

    ALLIEDLARGE

    Germany 12 6 3 0 0 0 0

    Italy 4 2 1 0 0 0 0

    UK 0 0 0 0 1 2 4

    France -

    USA 0 0 0 0 1 2 4

    USSR 0 0 0 0 2 4 8

    v3.00

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    11/53

    Shortcut Keys

    ! a: (for airborne): Will upgrade to a para unit if eligible

    ! b: (for buy): Will open the purchase units dialog box.

    ! d: (for deploy): Will open the force pool panel dialog box

    ! e: (for elite): Will show the elite and para limits for that side

    ! g: (for guards): Will upgrade to an elite unit if eligible

    ! i: (for info): Will open the statistics dialog box

    !l: (for load): Will allow the unit to load or unload if eligible

    ! o: (for operate): Will allow the unit to move by rail if eligible

    ! p: (for purchase): Will open the purchase units dialog box

    ! r: (for repair): Will enable the repair icon so you can click on units

      that can be repaired

    ! s: (for sentry): Will toggle the unit sentry mode on/off after normal movement 

    ! t: (for tech): Will open the research panel

    ! u: (for upgrade): Will enable the upgrade icon so you can click of 

      units that can be upgraded

    ! w: (weather): Will toggle weather overlay on or off on map

    ! z: (for Zzz): Will toggle the unit sentry mode on/off after normal movement 

    ! Page up / Page dn. : Will cycle you through all available units (i.e., have not

    moved or attacked) that are not on sentry.

    ! Right-click can be used before ending turn to toggle on or off Sentry (Zzz) on

    units

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    12/53

    Game Turn Spending limits

    Only allowed if PP

    balance is 0 or higher

    and PP’s sufficient to

    purchase

    Only allowed if PP

    balance is 0 or higher

    before action *

    Always allowed

    (even if PP balance is

    below 0 before action)

    + PP’s

    - PP’s

      Build new units

      Buy Labratories

      Elite & Para upgrades

      Paratrooper jumps

      Major Power Repairs

      UpgradesAxis Malta supply limit 

    Minor country repairs

    Rail use over limit 

    Load Transports

     Transport at sea over

    limits

    Invasion point over limit 

    * Action can cause PP’s to go negative V2.00

    Rail Capacity

    CountryRail Cap

    Start 

    # of IndustryTech neededto increase

    Rail

    Rail Capincreased / frequency

    Rail CapMaximum

    Germany 8 2 1 11

    Italy 3 3 1 5

    UK 6 2 2 12

    USA 2 2 1 5

    France 3 2 1 6

    Russia 14 2 3 23

    ver 2.01

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    13/53

    Weather

    Icon

    SupplyLevel

    Terraintype

    Cl ar M d Wi terSeWi

    ereter

    Movein

    enemyZOC††

    Penalty Penalty Penalty#

    Penalty

    AddMP

    3 - 5 Clear

    3 - 4 Forest  

    3 - 4 Rough

    3 Mountain *

    2 Swamp **

    2 Tundra

    2 Desert  

    1 Dune

    2 Desert hills

    3 - 5 † Capital

    3 - 5 † City

    3 - 5 † Mine

    3 - 5 † Oilfield

    3 - 5 † Fortress

    2 Airfield

    3 - 5 † Rail Depot  

    1 0 2 1 2 0 2 1 +2

    1 1 2 2 2 1 2 2 +2

    2 1 3 2 3 1 3 2 +2

    2 2 3 3 3 2 3 3 +2

    2 1 3 2 3 1 3 2 +2

    2 0 2 2 2 1 2 2 +2

    1 0 2 1 2 0 2 1 +2

    4 0 - - - - - - +2

    2 1 - - - - - - +2

    1 0 2 1 2 0 2 1 +2

    1 0 2 1 2 0 2 1 +2

    1 0 2 1 2 0 2 1 +2

    1 0 2 1 2 0 2 1 +2

    1 0 2 1 2 0 2 1 +2

    1 0 1 0 1 0 1 0 +2

    1 0 2 1 2 0 2 1 +2

      † < 20 hexes from major capital, units have supply level = 5, < 21 to 40 hexes from major capital,  units have supply level = 4, > 41 hexes units have supply level = 3.

    * Mountain hexes in the Mediterranean Weather zone has the same weather as Central Europe  ** Swamp hexes in Winter weather freeze and have supply level 4 for movement purposes.

      #  Mech units - DO NOT suffer vehicle penalty in Severe Winter Zone. The units have the same  movement as ARM.  †† A hex has ZOC if the hex is in the ZOC of two enemy ground units or if you are moving from one  enemy ZOC into another enemy ZOC. Movement Range can be reduced further due to supply level. See Supply Impact chart. Units starting their move NOT adjacent to an enemy unit can move one hex regardless of the unit’s movement range, terrain movement point cost, supply, and/or enemy ZOC’s.

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    14/53

    Supply

    level

    Supply Source

    ††

    Distance

    (hexes) **

    Terrain

    Type

    Supply symbol

    Full !!

    5

    Full !!

    4

    Medium

    3

    Medium

    2

    Low

    1

    No Supply

    0

    Major

    CapitalMajor Capital

    Capital,

    City, Fortress

    Capital, City,Fortress,

    Mulberries

    Surface Naval None †

    1 - 20 21 - 40 ***41 - 100

    0 - 1000 - 100 0 - 100 0 - 100

    Clear !

    Clear,

    Forest,

    Rough !

    Swamp ‡‡

    Mountain,

    Clear, Forest,

    Rough ‡

    Swamp ‡‡, Desert,

    Desert hills

    Dune, or

    any land hexAny land hex

    Movement

    Range effect 

    Repair

    Effects

    Rail !!

    capability

    0 0 MR = (MR - 1) MR = (MR+1)/ 2 ! MR = (MR/4)+1 ! MR = 1

    up to 5 up to 4 up to 3 up to 2 1 0 ++

    Yes

    Source

    Yes / No

    °°°Yes !!! No No No

      † - Air units operate at medium supply (2) if there is no supply source* - Fortress with a PP value can supply units outside.!  - Includes city, fortress, mine, and oil resource hexes!!  - Rail net range = 50 hexes, can rail up to 40 hexes per turn.

      ** - Contiguous land hexes within supply range‡ - Mine, oil resource hexes

    ++ - Units with no supply drop effectiveness and 1 strength point each turn. Partisan and Paratroop units are notaffected.

    !!! - Yes - Can rail into or adjacent to resource hex types. Cannot rail out of.†† - Major Capital as supply source 1-20 hexes = Supply level (5), 21-40 hexes = Supply level (4),

      > 40 hexes = Medium supply level (3)  ‡‡ - Swamp hexes have a supply level of 2 during Fair and Mud Weather, supply level 4 during Winter and Severe  Winter Weather.  *** - Truck supply range in Fair weather is 6, Mud is 2, Winter is 4. Severe Winter is 4 for Russians, 0 for Axis.  °°° - Units that are using Truck supply can not use rail.

    Naval Units repair maximum is 3 strength factors.V 2.14

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    15/53

    Weather Zone Forecast Chart 

    Zones North / East Europe  Ce tral Eur  pe Mediterranean

    Sea HexWeather

    Land HexWeather

    Month Percentage %

    January - - 100 100 * - 25 75 100

    February - - 100 - 25 50 25 100

    March - 25 75 - 75 25 - 100

    April 5 50 45 - 100 - - 100

    May 100 - - - 100 - - 100

    June 100 - - - 100 - - 100

    July 100 - - - 100 - - 100

    August 100 - - - 100 - - 100

    September 100 - - - 100 - - 100

    October 50 25 25 - 75 25 - 100

    November 10 40 50 10 * 25 50 25 100

    December - - 100 75 * - 25 75 100

    * Chance Severe Winter begins in North / East Central weather zone if not already begun. Once Severe Winter

    starts, the chance it will last 4 turns is 20%, 5 turns 60%, and 6 turns 20%.

    •  Mountain hexes in Mediterranean Zone use the same weather as the Central Europe Zone. Rough Hexes in

      Mediterranean zone will have MUD when the Central Weather Zone has MUD or WINTER.• Dark Green area (below of hexrow 33 and above hexrow 50) of North Europe Weather Zone will experience

      50% effects of Severe Winter when Severe Winter occurs in East Weather zone.

    • You may only invade hexes when the Sea hex weather is Calm.

    • Area with white border or shading can have Severe Winter.

    Ver. 2.23

    East Europe

    NorthEuro e

    NorthEurope

    Central Europe

    Mediterranean

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    16/53

    Weather Effects on Country Unit Capabilities

    WestAlli

    rn Allied Min

      s and  rs

    AxiAlli

    Alliesed Min  and

      rsRusSwe

    ia, Noren, Fi

      way,  land

    Weather Type

    Unit Capabili ies

    UnitType

    Ground

    Armor

    onlyNormal -2 -2 Normal -2 -2 Normal -2 Normal

     Attack

    All

    othersNormal -1 -1 Normal -1 -1 Normal -1 Normal

    GroundDefense

    All Normal Normal Normal

    Air

    Shock

    Strategic

    All Normal 50%↑ 60%↑ Normal 50%↑ 60%↑ Normal 50%↑ Normal

    Naval

    Sub

     

    All Normal Normal Normal

    ASWSearch

    ALL***

    Normal - 1 % Normal - 1 % Normal - 1 %

    Land&

    SeaSpotting

    All Normal Range / 2↑ Normal Range / 2↑ Normal Range / 2↑

    * Mountain hexes in Mediterranean Zone use the same weather as the Central Europe Zone. RoughHexes in Mediterranean zone will have MUD when the Central Weather Zone has MUD or WINTER

    * Area south of hexrow 50 of North weather zone will experience 50% of effects from SevereWinter.

    *** BB, DD, CV, TRPT can perform ASW searches. Ver. 3.00

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    17/53

     EAW-G Unit B ild Limit   s 

    Unit type 1939 1940 1941 1942 1943 1944 1945

     

    Penalti s accrue when over limit. Increased unit cost nd Oil cons  umption

    ec , ,FTR, TAC,

    SAC

    SUB, BB, CV 

    (basic cost)

    (basic o

    * 1.05 ^ (numb

    il consumption

    er of units abo

    ) * 1.05 ̂ (num

    e limit after p

    ber of units ab

    rchase) plus

      ve limit)

     

    see eow

    3 5 7 7 12 15 20

    GAR, INF, DD  No Limit 

    SS *** 0 0 1 2 5 8 10

    Guards *** 0 0 2 7 9 12 15

    Paratroop

    Divisons Numb r on Map / Can Build Cost = 15PP’s 

    GER 1 / 1 1 / 2 2 / 2 3 / 2 4 / 2 5 / 3 5 / 3

    IT 0 / 1 0 / 2 0 / 2 1 / 2 2 / 2 2 / 3 2 / 3

    UK 0 / 1 0 / 2 0 / 2 1 / 2 2 / 2 3 / 3 3 / 3

    USA ** 0 / 2 0 / 2 0 / 2 2 / 3 3 / 3 4 / 4 5 / 4

    USSR ** 0 / 2 0 / 2 1 / 3 2 / 3 3 / 3 4 / 4 5 / 4

    * Example;* In 1939 for Armor, the limit  is 3 and you have 3 units and basic oil consumption is 3. The first purchase

    over the limit will be 85 * 1.05 = 89.2 PP's and oil consumption will be 3*1.05 = 3.1 for ALL Armor units.The second purchase over limit will be 85*1.05*1.05 = 93.7 PP's and oil consumption will now be3*1.05*1.05 = 3.3 for ALL Armor units. The third purchase over the limit the cost will be85*1.05*1.05*1.05 = 98.3 PP's and oil consumption for ALL armor units will now be 4*1.05*1.05*1.05 =3.4. If the limit increases the costs change to the new limit. So in 1940 if you have 6 Armor units the oilconsumption will go down to 3.1 for ALL Armor units.If the player purchases another Armor ( number 7) the cost will be 85*1.05*1.05 = 93.7 PP's and oil

      consumption will increase to 3.3 (3*1.05*1.05) for ALL Armor units.

    ** Builds Increased by one. Added Build shown in chart. Value set in general.txt .

    *** SS and Guards units. Mech and Armor units add 1 to Oil consumption.  Additional costs to convert to Elite Units, GAR = 10 PP’s, INF = 15 PP’s, Mech = 20 PP’s,  Armor = 25 PP’s .

    V2.11

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    18/53

    1939 1940 1941 1942 1943 1944

    Rail Capacity 8 8 10 10 11 13

    Oil Reserves * 300 419 614 595 474 289

    Manpower875 - 82% 945 - 89% 1038 - 98% 810 - 76% 588 - 55% 278 - 26%

    Trained - - - - Q(-1) Q(-1) S(-1)

    ProductionStored

    35 18 50 105 301 385

    Transport

    Capacity2 2 1 ** 3 5 6

    InvasionCapacity

    2 2 2 2 4 4

    War Effort 110% 110% 120% 130% 140% 145%

      * German + Italian oil points.  Germany and Italy share the same oil stockpile.

      ** Starts scenario with 2 transports loaded.  Q = Quality S = Survivaility Ver. 2.0135

    1939 * 1940 * 1941 1942 1943 1944

    Rail Capacity 3 3 3 3 3

    Oil Reserves ** 300 419 614 595 474

    Manpower215 - 60% 247 - 68% 304 - 84% 300 - 83% 217 - 60%

    TrainedQ (-1) Q (-1) - - Q(-1)

    ProductionStored

    0 16 9 29 84

    TransportCapacity

    1 1 1 1 3

    InvasionCapacity

    1 1 1 1 2

    War Effort 10% 17% 85% 110% 130%

      * - Starts scenario Neutral.  ** German + Italian oil points.  Germany and Italy share the same oil stockpile.  Q = Quality

    Ver. 2.0135

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    19/53

    1939 1940 1941 1942 1943 1944

    Rail Capacity * 9 9 6 11 7 14

    Oil Reserves * 1011 913 910 1664 2691 2498

    Manpower376 - 66% 427 - 75% 514 - 90% 554 - 97% 612 - 107% 609 - 106%

    Trained Q (-1) Q (-1) - - - -

    ProductionStored

    34 23 58 100 85 69

    TransportCapacity

    2 2 2 5 6 8

    InvasionCapacity

    1 1 2 3 4 5

    War Effort 55% 62% 99% 120% 130% 136%

    Ver. 2.0135

      * Britain + France (if unconquered) + USA (if at war).  These countries share the same oil stockpile.

      Q = Quality

    1939 1940 1941 1942 1943 1944

    Rail Capacity * 9 3

    Oil Reserves * 1011 913

    Manpower319 - 76% 326 - 76%

    Trained- -

    ProductionStored

    15 22

    TransportCapacity

    1 1

    InvasionCapacity

    1 1

    War Effort 40% 47%

    Surrendered

    Ver. 2.0135

      * Britain + France (if unconquered) + USA (if at war).  These countries share the same oil stockpile.

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    20/53

    1939 * 1940 * 1941 * 1942 1943 1944

    Rail Capacity ** 9 9 6 11 11 14

    Oil Reserves ** 1011 913 910 1664 2691 2498

    Manpower 296 - 45% 354 - 54% 476 - 73% 578 - 89% 640 - 99% 658 - 101%

    TrainedQ(-1) S(-1) Q(-1) Q(-1) - - -

    ProductionStored

    0 27 286 87 80 82

    Transport

    Capacity3 3 3 4 5 8

    InvasionCapacity

    2 2 2 3 4 5

    War Effort 4% 13% 46% 130% 130% 136%

      * - Starts scenario Neutral.  ** Britain + France (if unconquered) + USA (if at war).  These countries share the same oil stockpile.  Q = Quality S = Survivability

    Ver. 2.0135

    1939 * 1940 * 1941 * 1942 1943 1944

    Rail Capacity 14 14 14 15 15 17

    Oil Reserves 200 200 200 1166 2811 3640

    Manpower1219 - 62% 1393 - 71% 1698 - 87% 1658 - 85% 1594 - 82% 1594 - 82%

    TrainedQ(-1) Q(-1) - - -

    ProductionStored

    0 86 173 158 187 182

    Transport

    Capacity1 1 1 2 2 2

    InvasionCapacity

    1 1 1 1 2 2

    War Effort 4% 12% 42% 120% 130% 130%

      * - Starts scenario Neutral.  Q = Quality Ver. 2.0135

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    21/53

    Scenarios show the starting leaders for each Major Power. Scenarios after 1939 include the previous

    scenario Leaders.

    Reassignment time (turns) = 1+ Distance (in hexes) from home Major Capital divided by 25 (!).

    Leader Injury time (turns) = 1 to 9 turns (random). ver 2.16

    Country 1939 1940 1941 1942 1943 1944

    Germany

    Italy

    UK

    USA

    Free French

    France

    Russia

    Rundstedt

    Guderian

    Rommel

    Manstein

    Kesselring

    Graziani Messe

    Auchinleck Montgomery O'Connor  

    Patton

    Eisenhower  Bradley

    Gamelin

    Timoshenko

    Koniev

    Rokossovsky

    Zhukov

    Chernyakovski

    Devers DeGaulle

    Le Clerc

    Meretskov

    SiberianForces

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    22/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Manstein

    1941 6 8 1 1 90

    Guderian1941

    5 7 1 0 70

    Rommel1942

    5 7 1 0 70

    Kesselring 5 7 0 1 65

    Model 5 7 0 1 65

    Heinrici 4 6 0 1 55

    Rundstedt 1939

    4 6 0 0 45

    Reichenau 4 6 0 0 45

    Hausser 4 6 0 0 45

    Hoth 3 5 1 0 50

    Kleist 3 5 1 0 50

    Germany

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    23/53

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    24/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Messe1941

    4 6 0 0 45

    Aosta 3 5 0 0 35

    Ambrosio 2 4 1 0 40

    Balbo 2 4 0 1 35

    Graziani1939 2 4 0 0 25

    Gariboldi 2 4 0 0 25

    Roatta 1 3 1 0 30

    Badoglio 1 3 0 1 25

    Bastico 1 3 0 0 15

    Cavallero 1 3 0 0 15

    Gambara 1 3 0 0 15

    Nasi 1 3 0 0 15

    Italy

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    25/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Montgomery1941 5 7 0 1 65

    O'Connor1943

    4 6 1 0 60

    Simonds 3 5 1 0 50

    Alexander 3 5 0 1 45

    Auchinleck1939

    3 5 0 0 35

    Leese 3 5 0 0 35

    Freyberg 2 4 1 0 40

    Blamey 2 4 1 0 40

    Wilson 2 4 0 1 35

    Ironside 2 4 0 1 35

    United Kingdom

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    26/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Wavell 2 4 0 0 25

    Ritchie 2 4 0 0 25

    Crerar 2 4 0 0 25

    Smuts 2 4 0 0 25

    Duch 2 4 0 0 25

    Gort 1 3 0 1 25

    Cunningham 1 3 0 1 25

    McNaughton 0 2 1 0 20

    Cariappa 0 2 0 1 15

    United Kingdom

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    27/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Giraud 3 5 0 0 35

    Gamelin1939

    2 4 0 0 25

    Weygand 2 4 0 0 25

    Georges 2 4 0 0 25

    Pretelat 1 3 1 0 30

    Huntziger 1 3 0 1 25

    Billotte 1 3 0 0 15

    France

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    28/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Eisenhower1943

    6 8 0 0 65

    Patton1942

    5 7 1 0 70

    Bradley1944

    4 6 0 1 55

    DeGaulle1942

    3 5 1 0 50

    Devers1939

    3 5 0 0 35

    Patch 3 5 0 0 35

    Truscott 3 5 0 0 35

    Hodges 2 4 1 0 40

    LeClerc1942

    2 4 0 1 35

    Simpson 2 4 0 0 25

    Clark 2 4 0 0 25

    Lucas 1 3 0 0 15

    United States of America

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    29/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Zhukov

    1942 6 8 1 1 90

    Konev1942

    5 7 0 0 55

    Rokossovsky1942

    4 6 1 0 60

    Vatutin 4 6 1 0 60

    Tolbukhin 4 6 0 1 55

    Chernyakhovsky1943

    4 6 0 0 45

    Chuikov 3 5 1 1 60

    Bagramian 3 5 1 0 50

    Malinovsky 3 5 1 0 50

    Govorov 3 5 0 1 45

    Union of Soviet Socialist Republics

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    30/53

    Image Name RangeLeaderRating

    AttackBonus

    DefenseBonus

    Cost PP’s

    Popov 3 5 0 1 45

    Meretskov*1941

    3 5 0 0 35

    Eremenko 2 4 1 0 40

    Kirponos 2 4 0 1 35

    Timoshenko1939

    2 4 0 0 25

    Cherevichenko 2 4 0 0 25

    Tiulenev 1 3 0 1 25

    Voroshilov 1 3 0 0 15

    Kuznetsov 1 3 0 0 15

    Pavlov 0 2 0 0 5

    Budenny 0 2 0 0 5

    Union of Soviet Socialist Republics

    * Meretskov arrives with Siberian forces

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    31/53

    Laboratories / Research

    War Effort  10 10 20 30 140 145

    Lab Price 20 79 99 92 78 67

    Max Labs 11 11 12 13 14 14

    Total Labs 0 8 12 13 13 13

    Focus Pts 2 3 3 4 5 4

    ResearchAreas

    FocusArea

    # Level % # Level % # Level % # Level % # Level % # Level %

    Infantry Artillery 0 0 0 22 1 0 2 52 3 75 5 26

    FixedDefenses 0 1 0 2 1 19 3 1 90 3 3 17 3 4 26 3 4 99

    Anti TankGuns 0 0 0 19 0 91 2 17 4 30 5 0

    Armour Blitzkrieg 1 0 1 16 2 0 3 53 4 77 5 53

    Armour 0 0 0 2 0 17 3 1 0 3 2 52 3 3 78 3 5 35

    TankDestroyers 0 0 0 21 1 21 3 0 4 52 5 62

    Air Dog Fight  0 0 0 18 1 22 3 13 4 58 5 66

    Close AirSupport  0 1 0 2 1 22 3 2 8 3 3 50 3 5 0 3 5 76

    StrategicOperations 0 0 0 22 1 8 2 50 5 14 4 84

    Navy SurfaceShips 1 0 1 12 1 48 1 94 2 35 2 68

    ASW 0 0 0 1 0 15 1 0 60 2 1 17 2 1 75 2 2 11

    SUB 0 0 0 30 1 20 2 34 3 25 4 6

    General Industry 1 0 1 25 2 22 3 76 5 32 6 0

    Organization 0 3 0 1 3 9 2 3 44 2 3 99 2 4 57 2 5 14

    Radar 0 0 0 18 0 88 1 98 3 13 4 46

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    32/53

    Laboratories / Research

    War Effort  10% 17% 85% 10 20

    Lab Price 20 23 59 68 62

    Max Labs 1 1 8 11 13

    Total Labs 0 1 8 10 11

    Focus Pts 2 3 3 4 5

    ResearchAreas

    FocusArea

    # Level % # Level % # Level % # Level % # Level % # Level %

    Infantry Artillery 0 0 0 0 0 44 1 60 3 0

    FixedDefenses 0 0 0 0 0 0 2 0 38 3 1 34 3 2 41

    Anti TankGuns 0 0 0 0 0 38 1 34 2 47

    Armour Blitzkrieg 0 0 0 0 0 0 0 0 0 0

    Armour 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    TankDestroyers

    0 0 0 0 0 0 0 0 0 0

    Air Dog Fight  0 0 0 0 0 44 2 47 4 16

    Close AirSupport  0 0 0 0 0 0 2 0 53 2 1 85 3 3 0

    StrategicOperations

    0 0 0 0 0 54 1 85 2 0

    Navy SurfaceShips

    0 0 0 0 0 28 0 90 1 67

    ASW 0 0 0 0 0 0 2 0 35 2 1 10 2 2 5

    SUB 0 0 0 0 0 35 1 11 2 83

    General Industry 0 0 0 5 0 48 1 43 3 0

    Organization 0 0 0 1 0 4 2 0 34 3 1 0 3 1 60

    Radar 0 0 0 8 0 69 2 0 3 18

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    33/53

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    34/53

    Laboratories / Research

    War Effort  40% 47%

    Lab Price 20 20

    Max Labs 4 4

    Total Labs 0 0

    Focus Pts 2 3

    ResearchAreas

    FocusArea

    # Level % # Level % # Level % # Level % # Level % # Level %

    Infantry Artillery 0 0 0 0

    FixedDefenses 0 0 0 0 0 0

    Anti TankGuns

    0 0 0 0

    Armour Blitzkrieg 1 0 0 0

    Armour 0 1 0 0 1 0

    TankDestroyers

    0 0 0 0

    Air Dog Fight  0 0 0 0

    Close AirSupport  0 0 0 0 0 0

    StrategicOperations

    0 0 0 0

    Navy SurfaceShips

    0 0 0 0

    ASW 0 0 0 0 0 0

    SUB 0 0 0 0

    General Industry 0 0 0 0

    Organization 0 1 0 0 1 0

    Radar 0 0 0 0

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    35/53

    Laboratories / Research

    War Effort  4% 13% 46 130 130 136

    Lab Price 20 23 35 84 79 68

    Max Labs 0 1 4 12 13 13

    Total Labs 0 1 4 12 13 13

    Focus Pts 2 3 3 4 4 4

    ResearchAreas

    FocusArea

    # Level % # Level % # Level % # Level % # Level % # Level %

    Infantry Artillery 0 0 0 0 0 7 0 84 2 6 3 17

    FixedDefenses 0 1 0 0 1 0 1 1 6 3 1 69 3 2 74 3 3 74

    Anti TankGuns

    1 0 1 0 1 6 1 68 2 74 3 74

    Armour Blitzkrieg 0 0 0 0 0 10 1 17 1 10 3 17

    Armour 0 0 0 0 0 0 0 0 10 3 1 5 3 2 0 3 3 33

    TankDestroyers 1 0 1 0 1 10 1 60 2 29 3 64

    Air Dog Fight  1 0 1 0 1 24 2 83 4 33 5 50

    Close AirSupport  0 2 0 0 2 0 1 2 16 3 3 0 3 4 13 3 5 40

    StrategicOperations 2 0 2 0 2 15 3 0 4 13 5 40

    Navy SurfaceShips 1 0 1 0 1 33 2 39 3 88 5 16

    ASW 0 1 0 0 1 0 1 1 42 2 2 78 2 3 70 2 4 55

    SUB 2 0 2 0 2 41 3 66 4 60 5 0

    General Industry 2 0 2 5 2 40 3 1 3 80 4 82

    Organisation

    0 2 0 1 2 4 1 2 34 2 2 67 2 3 24 2 3 61

    Radar 1 0 1 12 1 59 2 55 3 8 3 82

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    36/53

    Laboratories / Research

    War Effort  4% 12% 42% 120 130 130

    Lab Price 20 23 27 84 79 68

    Max Labs 0 1 4 12 13 13

    Total Labs 0 1 3 12 13 13

    Focus Pts 2 3 3 4 4 4

    ResearchAreas

    Focus Area # Level % # Level % # Level % # Level % # Level % # Level %

    InfantryArtillery 1 0 1 0 1 28 2 43 3 60 4 72

    FixedDefenses 0 1 0 0 1 0 1 1 24 3 2 21 3 3 28 3 4 21

    Anti TankGuns 1 0 1 0 1 23 2 19 3 28 4 21

    ArmourBlitzkrieg 0 0 0 0 0 22 1 41 3 26 4 69

    Armour 0 1 0 0 1 0 0 1 22 3 1 78 3 3 37 4 4 69

    TankDestroyers 1 0 1 0 1 22 2 8 3 37 5 0

    AirDog Fight  0 0 0 0 0 34 1 73 3 33 4 42

    Close AirSupport  0 1 0 0 1 0 1 1 17 3 1 94 3 3 6 3 4 36

    StrategicOperations 1 0 1 0 1 15 1 98 3 6 4 36

    NavySurface Ships 0 0 0 0 0 0 0 0 0 0 0 0

    ASW 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    SUB 0 0 0 0 0 0 0 0 0 0 0 0

    GeneralIndustry 1 0 1 6 1 43 2 15 3 8 3 80

    Organisation 0 1 0 1 1 5 1 1 29 3 1 80 3 2 84 3 3 84

    Radar 0 0 0 10 0 56 1 64 2 72 3 72

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    37/53

    Research Costs

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    38/53

    Infantry Tech

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    39/53

    Armor Tech

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    40/53

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    41/53

    Navy Tech

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    42/53

    General Tech

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    43/53

    ASW Search and SUB Evade

    BB DD CV TRPT FTR TAC SAC

    Unit 

    Base ASWSearch Chance 40 55 50 15 - - -

    ASW SearchChance

    withRough Seas

    -10 -10 -10 -10 - - -

    SUB Evade

    Chance 65 45 50 - 65 55 50

    SUB EvadeChance

    withRough Seas

    +10 +10 +10 - +10 +10 +10

    SURV Bonus vsSubs +1 +2 +1 -2 ** - - -

    Search Chance increases by 8 for each Tech level of ASW achieved.Search Chance increases by 5 for each Tech level of RADAR achieved.

    Search Chance decreases by 8 for each Tech level of SUBMARINES achieved.SUB Evade chance increases by 8 for each Tech level of SUBMARINES achieved.SUB Evade chance decreases by 8 for each Tech level of ASW achieved.SUB Evade chance decreases by 5 for each Tech level of RADAR achieved.

    ** Transports suffer -2 SURV vs SUB attacks when transporting a Garrison size unit  v3.00

    ASW Search

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    44/53

    Die Roll1 to 100

    1to40

    41to60

    61to80

    81to90

    91to95

    96to

    100

    1to40

    41to60

    61to80

    81to90

    91to95

    96to

    100

    Random factor

    1.0 1.5 2.0 3.0 5.0 10.0 1.0 1.5 2.0 3.0 5.0 10.0

    Research 25 Research 30

    # of labs Bal nced .33 Bal nced .33

    1 1.32 1.98 2.64 3.96 6.60 13.20 1.10 1.65 2.20 3.30 5.50 11.00

    2 2.64 3.96 5.28 7.92 13.20 26.40 2.20 3.30 4.40 6.60 11.00 22.00

    3 3.96 5.94 7.92 11.88 19.80 39.60 3.30 4.95 6.60 9.90 16.50 33.00

    4 5.28 7.92 10.56 15.84 26.40 52.80 4.40 6.60 8.80 13.20 22.00 44.00

    Research 25 Research 30

    # of labs Focus = .  50 Focus = .  50

    1 2 3 4 6 10 20 1.67 2.50 3.33 5.00 8.33 16.67

    2 4 6 8 12 20 40 3.33 5.00 6.67 10.00 16.67 33.33

    3 6 9 12 18 30 60 5.00 7.50 10.00 15.00 25.00 50.00

    4 8 12 16 24 40 80 6.67 10.00 13.33 20.00 33.33 66.67

    Research 25 Research 30

    # of labs No ocus .25 No ocus .25

    1 1 1.50 2 3 5 10 0.83 1.25 1.67 2.50 4.17 8.33

    2 2 3 4 6 10 20 1.67 2.50 3.33 5.00 8.33 16.67

    3 3 4.50 6 9 15 30 2.50 3.75 5.00 7.50 12.50 25.00

    4 4 6 8 12 20 40 3.33 5.00 6.67 10.00 16.67 33.33

    Research Costs

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    45/53

    Die Roll1 to 100

    1to40

    41to60

    61to80

    81to90

    91to95

    96to

    100

    1to40

    41to60

    61to80

    81to90

    91to95

    96to

    100

    Random factor

    1.0 1.5 2.0 3.0 5.0 10.0 1.0 1.5 2.0 3.0 5.0 10.0

    Research 35 Research 50

    # of labs Bal nced .33 Bal nced .33

    1 0.94 1.41 1.89 2.83 4.71 9.43 0.66 0.99 1.32 1.98 3.30 6.60

    2 1.89 2.83 3.77 5.66 9.43 18.86 1.32 1.98 2.64 3.96 6.60 13.20

    3 2.83 4.24 5.66 8.49 14.14 28.29 1.98 2.97 3.96 5.94 9.90 19.80

    4 3.77 5.66 7.54 11.31 18.86 37.71 2.64 3.96 5.28 7.92 13.20 26.40

    Research 35 Research 50

    # of labs Focus = .  50 Focus = .  50

    1 1.43 2.14 2.86 4.29 7.14 14.29 1.00 1.50 2.00 3.00 5.00 10.00

    2 2.86 4.29 5.71 8.57 14.29 28.57 2.00 3.00 4.00 6.00 10.00 20.00

    3 4.29 6.43 8.57 12.86 21.43 42.86 3.00 4.50 6.00 9.00 15.00 30.00

    4 5.71 8.57 11.43 17.14 28.57 57.14 4.00 6.00 8.00 12.00 20.00 40.00

    Research 35 Research 50

    # of labs No ocus .25 No ocus .25

    1 0.71 1.07 1.43 2.14 3.57 7.14 0.50 0.75 1.00 1.50 2.50 5.00

    2 1.43 2.14 2.86 4.29 7.14 14.29 1.00 1.50 2.00 3.00 5.00 10.00

    3 2.14 3.21 4.29 6.43 10.71 21.43 1.50 2.25 3.00 4.50 7.50 15.00

    4 2.86 4.29 5.71 8.57 14.29 28.57 2.00 3.00 4.00 6.00 10.00 20.00

    Research Costs

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    46/53

    Germany OOB image updates

    Image

    Level  FTR TAC SAC ARM MECH Naval

    1

    2

    3

    4

    5

    6

    7

    Ver 2.10

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    47/53

    Italy OOB image updates

    Image

    Level  FTR TAC SAC ARM MECH Naval

    1

    2

    3

    4

    5

    6

    7Ver 2.10

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    48/53

    France OOB image updates

    Image

    Level  FTR TAC SAC ARM MECH Naval

    1

    2

    3

    4

    5

    6

    7Ver 2.10

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    49/53

    Britain OOB image updates

    Image

    Level  FTR TAC SAC ARM MECH Naval

    1

    2

    3

    4

    5

    6

    7Ver 2.10

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    50/53

    USA OOB image updates

    Image

    Level  FTR TAC SAC ARM MECH Naval

    1

    2

    3

    4

    5

    6

    7Ver 3.00

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    51/53

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    52/53

    Minor country images

    Image

    Level

    Romania

    FTR

    Romania

    TAC

    Romania

    MECH

    Free French

    ARM

    Free French

    MECH

    Free French

    Naval

    1

    2

    3

    4

    5

    6

    7

    Ver 2.10

  • 8/18/2019 Player Aid Manual-CEAW-GS v300

    53/53

    Minor country images

    Image

    Level

    Poland

    FTR

    Finland

    FTR

    Spain

    FTR

    Spain

    TAC

    Turkey

    FTR

    Sweden

    FTR

    1

    2

    3

    Image

    Level

    Switzerland

    MECH

    Yugoslavia

    MECH

    Spain

    MECH

    Turkey

    MECH

    Sweden

    MECH

    1

    2

    Image

    Level

    Free French

    ARM

    Free French

    MECH

    Spain

    ARM

    1

    2

    Ver 2.0.1


Recommended