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Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA James E. Porter, PhD, Department of Writing, Rhetoric, & American Cultures WIDE Research Center [Writing in Digital Environments] Michigan State University, East Lansing, Michigan, USA
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Page 1: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs

Heidi McKee, PhD, Department of EnglishMiami University, Oxford, Ohio, USA

James E. Porter, PhD, Department of Writing, Rhetoric, & American CulturesWIDE Research Center [Writing in Digital Environments]Michigan State University, East Lansing, Michigan, USA

Page 2: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Who We Are / What We Are Doing

Researchers in the field of rhetoric/composition• using rhetoric as a critical tool• in conjunction with casuistic ethics• to develop procedures and analytic frameworks (heuristics) for helping Internet researchers address ethical issues

Page 3: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Who We Are / What We Are Doing

• We are not gamers• We are not researching gamers or game worlds• We are studying Internet researchers, most of whom are studying online communities (including game worlds)

Page 4: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Presentation Overview

1. Introduction: Overall research project —> theoretical frames, aims, methodology, and participants2. Findings: Interviews with MMOG researchers —> findings, perspectives, themes, and issues3. Analysis: Applying/developing heuristics to assist ethical analysis and problem solving4. Conclusions

Page 5: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

1. Introduction: Overall research project —> theoretical frames, aims, methodology, and participants

Page 6: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Frame 1 — Rhetoric

• an art of invention involving procedures for discovery of ideas, content, arguments — aka “heuristics”

• not merely an art of presentation or “packaging” (organization, verbal display)

Page 7: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Rhetoric focuses on• communication media —> writing, speech, visual display• interaction with audience/s —> the impact of text/speech on audiences• specific contexts —> locations, cultures, audiences, moments)• ongoing process —> not just single communication moments

Page 8: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Heuristics

• From rhetoric, not computer science• From Greek “heureka” (“I have found it”) • A set of open-ended questions, prompts, categories, memory devices, or visual grids to aid invention, thinking, discovery, and deliberation; a system prompting invention or discovery of ideas

Page 9: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Visual Heuristics

• Visuals — particularly diagrams — are not merely tools for representation of verbal or quantitative data. • Visual diagrams are tools for invention: they work as “heuristics.”

Page 10: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Frame 2 — Casuistry

• practical art of making ethical decisions based on

- general norms and moral codes (paradigms, presumptions);

- taxonomies of case types (analogy, comparison/contrast, precedent);

and- acknowledgement of human diversity

and the complexity of distinct circumstances• related to legal reasoning

Page 11: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Casuistry — Misconceptions

• moral laxity

• “scholastic sophistry in the service of moral mediocrity” (Miller, 1996, p. 4)

• ad hoc particularism —> every situation is unique (“situation ethics”)

Page 12: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

The Process of Casuistry

1. Paradigm Cases —> establish consensus norms and benchmarks

2. Problematic Cases —> identify points of ambiguity, disagreement

3. Deliberation —> collaborative process of ethical decision making

- adapted from Jonsen & Toulmin, 1988

Page 13: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Our Research Project — Aims

• To describe and understand the ethical issues specific to doing Internet-based rhetoric, composition, and communication research; and• To provide case-based analytic frameworks to assist researchers negotiating ethical issues

Page 14: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Methodology

• Collecting published cases• Interviewing Internet researchers to collect stories “behind the scenes” and to understand ethical perspectives• Using rhetorical and casuistical analysis to clarify issues, to taxonomize cases, and to suggest heuristic procedures for ethical decision making

Page 15: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Participants Profile

• N=25 —> Internet researchers interviewed • N=5 —> Researchers working primarily in MMOGs or virtual worlds (e.g., SL)• Disciplines: Rhetoric/composition (6), technical communication (5), communication studies, gender and culture, culture and media, education, anthropology, information technology• Rank/Position: 7 graduate student, 17 faculty, 1 IT professional• Gender: 17 female, 8 male• Researcher Location: 14 working in US universities, 10 working in universities outside US, 1 working in industry outside US[Heidi: I’m not sure about the counts here.]

Page 16: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

2. Findings: Interviews with MMOG researchers —> findings, perspectives, themes, and issues

Page 17: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Participants Profile — MMOG Researchers

• N=5 —> Researchers working primarily in MMOGs or virtual worlds (e.g., SL)

• Disciplines: Communication, education, culture and media, anthropology, rhetoric/composition (???)

• Rank/Position: 3 faculty, 2 graduate student(???)• Gender: 4 female, 1 male

• Researcher Location: 4 working in US universities, 1 working in university outside US

Page 18: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

3. Analysis: Applying/developing heuristics to assist ethical analysis and problem solving

Page 19: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Heuristics — common topics (topoi)

• comparison/contrast• whole/part• genus/species• cause/effect• essential/accidental

Page 20: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Topos — Whole/Part

• Is informed consent from individuals sufficient?

• Or must consent be obtained from the community at large?- the citizens/members?- the moderators?- the sponsoring agency? (e.g., Linden Labs?

Page 21: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Researcher Values/Beliefs (Givens)

• Researching avatar subject to same ethic as researching person (e.g., consent).

• Virtual does not mean “not real.”

• Game world is not a place for publication. It is not (purely) a fantasy world.

• Game world matters; it is important.

Page 22: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Researchers — Time in World Matters

Page 23: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

What is a “sensitive topic”?

• Information-based definition: Personal information or individual views that - would expose a person to ridicule, embarrassment, or negative public exposure- that pertain to illegal activity, personal health, sexual activity, religious beliefs, sexual preferences, family background, traumatic or emotionally distressing life experiences (death, injury, abuse), bodily functions, idiosyncratic behaviors

• Participant-based definition: Personal information or individual views that the person regards as sensitive and wants to keep confidential

Page 24: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Views of Internet :: Views of Research

space place/s

medium culture/community

public, publication,“published”

person/stext

researcherrights

communitynorms

Page 25: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Variability of Roles

Player Role

RL Person Role

Researcher Role

X

X

X

X

“murkiness”

OW personalconversation (not usable)

IW “telling othercharacter to fuck off”

IW conductingan interview

Page 26: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Building research credibility

t = time in world

Pla

yer

cre

dib

ilit

y/s

kill

Researcher credibility

Page 27: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Degrees of Interaction(Researcher <—> Participant)

• Case study: in-depth shadowing of key informant, frequent sustained interaction (e.g., interviews, extensive observations)• Interview (formal, whether IW or OW)• Occasional, coincidental contact, collecting ad hoc chatter ("game talk")• In-world “background noise,” “props” (i.e., characters as incidental; third party representation)• Out-of-world writing (e.g., gamers who post in blogs and other online forums)

High

Low

Page 28: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Degrees of Interaction and Consent

• Case study: in-depth shadowing of key informant, frequent sustained interaction (e.g., interviews, extensive observations)• Interview (formal, whether IW or OW)• Occasional, coincidental contact, collecting ad hoc chatter ("game talk")• In-world “background noise,” “props” (i.e., characters as incidental; third party representation)• Out-of-world writing (e.g., gamers who post in blogs and other online forums)

Consent

No Consent

Page 29: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Degrees of Interaction, Consent, and Topic Sensitivity

• Case study: in-depth shadowing of key informant, frequent sustained interaction (e.g., interviews, extensive observations)• Interview (formal, whether IW or OW)• Occasional, coincidental contact, collecting ad hoc chatter ("game talk")• In-world “background noise,” “props” (i.e., characters as incidental; third party representation)• Out-of-world writing (e.g., gamers who post in blogs and other online forums)

Consent

No Consent Not Sensitive

Sensitive

Page 30: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Examples

• Case studies and interviews — whether sensitive or insensitive

• Quoting from blog re techniques for playing game

• Quoting from blog to critique person’s racist or sexist attitudes

• Screen shot of incidental, background toons taken during interview on sensitive topic

Consent required

Consent required

Consent not required

Consent not required

Page 31: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

NOT Heuristic

Page 32: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Heuristic — Categories/Questions

“Consent: Is there reason to believe that obtaining consent will be difficult? Will the process of requesting consent itself cause harm? Is it possible to obtain consent in some other way (e.g., create a special chatroom explicitly for the study)? Harm: What are the potential harms in conducting the study? …”

- Hudson & Bruckman, 2004, p. 138

Page 33: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Heuristic — AoIR Ethics Guidelines

Questions to ask when undertaking Internet research:

A. Venue/environment — expectations, authors/subjects, informed consent- Where does the interaction, communication, etc.

under study take place?- What ethical expectations are established by the

venue?- Who are the subjects posters / authors/ creators of

the material and/or interactions under study?- Informed consent — specific considerations

- Ess & AoIR, 2002

Page 34: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Heuristic — AoIR Ethics Guidelines

Informed consent: Specific considerations

- Timing- Medium- Addressees- How material is to be used?

- Ess & AoIR, 2002

Page 35: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Issues of Representation

• When to use pseudonyms?- private conversation- sensitive topic• When to use avatar name / credit

speaker?- clearly public event, public speaking- nonsensitive topic• When to use screen shot / avatar image?• When to use direct quotation?

Page 36: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Heuristic — Grids

- Sveningsson, 2004, p. 56

Page 37: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

- McKee & Porter, in press

Page 38: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Harm / Benefit Grid

Low Risk

Low Benefit

High Benefit

High Risk

X X

Real names,quotations

Pseudonyms, no quotations

Aggregateddata only

X

Page 39: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Possible Harm in Research

Page 40: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Focus of public debate — outcome

Page 41: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Focus in our interviews — process

Page 42: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

4. Conclusion

Page 43: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Conclusions re Ethical Decisions

• Ethical issues are complex, but not unprecedented, unsolvable, or indeterminate. Use precedent, analogy, and taxonomy to guide decisions (e.g., reference to case types).• Approach ethics as ongoing dialogic process — not as a single isolated decision at the design/approval stage- dialogic with participants, with colleagues, with IRBs. etc. - ongoing set of decisions through design, data collection, and publication/presentation of results

• Be flexible and adaptable over time — within same study, from study to study

Page 44: Playing a Good Game: Ethical and Methodological Issues in Researching MMOGs Heidi McKee, PhD, Department of English Miami University, Oxford, Ohio, USA.

Conclusions re IW Research

• Earn credibility through time in world• Respect norms of game community (ies)• Respect privacy of individuals (persons and toons), particularly with (a) high level of interaction, or (b) sensitive topic• Identify yourself as researcher (or when in researcher role)


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