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PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach by Sylvester Arnab, Samantha Clarke & Alex Woolner
23
Samantha Clarke Sylvester Arnab Alex Woolner PR:EPARE: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE) through a Game Based Approach.
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Page 1: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Samantha Clarke Sylvester Arnab

Alex Woolner

PR:EPARE: Developing Practitioner and Student

Motivation in Relationship and Sex Education (RSE) through a

Game Based Approach.

Page 2: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

SEX

Page 3: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Overview

• PR:EPARE Serious Game for RSE

• Positive Relationships: Eliminating Pressure & coercion from Adolescent Relationships

Page 4: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Introduction

• Funding from the Health Innovation & Education Cluster (HIEC) West Midlands (South) – part of the NHS confederation in the UK

• Proposed development & evaluation of a serious game for RSE using an intervention mapping approach (Bartholomew et al., 2011)

• Iterative process for health promotion• Theory & evidence and stakeholders• Evaluation and implementation

Page 5: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Introduction• Aim: to develop and evaluate an interactive

intervention object that addressed an identified need in RSE– Met the needs of stakeholders– Involved end-users and stakeholders in the

development– Drew on the theory and evidence base to maximise

the likelihood that the intervention would have a positive impact on identified outcome measures

• Rapid systematic literature review– Sex education can be effective when it is

multi-faceted– Limits of a single Serious Game

Page 6: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Game development• Brown, Bayley & Newby (2012)• Stakeholder groups

– Professionals– 4 x young peoples’ groups

• Identified sexual coercion as a major issue for young people

• More literature review to identify factors that predict experience of coercion– Cultural, environmental, previous abuse– Interested in psychological predictors

Page 7: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Change objectives & methods• Expect there to be negative consequences of

allowing unwanted sexual advances to continue– Provide information about and depict the possible

negative consequences

• Identify the nature and levels of sexual coercion– Give feedback on identification of situations as

coercive or not (include a range of natures and levels to consider)

• Recognise self as at potential risk of sexual coercion– Encourage thinking about how common coercion

can be in its different forms and levels

Page 8: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Matrices of change examples

Page 9: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Application in a game concept• Full game concept developed in

collaboration with SASH colleagues• Interpreted into gaming techniques• Part 1 – game show quiz

– Scenarios around what is coercion?– Yes, no, maybe responses

• Part 2 – first person role play– Scenario 1 - Play role of coerced– Scenario 2 - Play role of person being

coercive

Page 10: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Game demo

Page 11: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Design

• Two factors to consider:

• Participatory Design

• User Research….Who are the users?

• Where does the motivation lie?

Page 12: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Design Breakdown

• Practitioner Centred Design:Lesson planning, Time Management, Group Discussion, Control of Scenarios, Fits with technology available (Smartboards), Score (Evaluation)

• Student Centred DesignCombination of 3D and 2D Graphics, Game show Narrative, Audio, Group play or solo play encouraging open communication, Competitive element for motivation,

Treat them like adults….

Page 13: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Design Hurdles?Where to start….

• The Participatory Approach..

• Constraints….• Time, Budget, Team, Ideals…

• Attitudes to Sex Education• Culture, Religion, Ethics, Upbringing, Curriculum

.

Page 14: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Evaluation design• Study 1 small-scale cluster randomised

controlled trial based on part1 of game only (N=505) – 17 clusters (7 control; 10 game)

• Study 2 pre-post evaluation study based on whole game (N=257)

• Participants were male and female secondary school students in Warwickshire and the West Midlands

• In school year 9, aged13-14 years

Page 15: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Scale refinement• 16 measures aligned with change objectives• Exploratory factor analysis – 5 underlying

factors – but items only loaded onto 3• Confirmatory factor analysis – forced 3

factor solution and varimax rotation– Factor 1 – confidence to recognise and act– Factor 2 – knowledge and positivity towards

saying no/others saying no– Factor 3 – understanding of personal risk and

consequences

Page 16: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Findings study 1

• 2 (time) x 2 (condition) mixed MANOVA– Significant main effect of time F[3,501]=2.847,

p=0.037, ŋp2=.0.17

– Significant time x condition interaction F[3,501]=15.306, p<.001, ŋp2=.0.84

• Lower score represents greater psychological preparedness for coercion

Page 17: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Findings study 1 (factor 1)

Page 18: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Findings study 1 (factor 2)

Page 19: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Findings study 1 (factor 3)

Page 20: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Findings study 2

• Repeated measures MANOVA comparing pre-post scores amongst a 2nd cohort of game players.

• Picture mixed – nothing significant relating to confidence to recognise & act

• Reduction in positivity around refusal • Increase in understanding of personal risk

and consequences

Page 21: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Discussion• Somewhat mixed picture emerging

– Confidence to recognise coercion and act – some evidence that there’s a positive effect from the CRCT study 1 (both conditions) plus null finding in study 2

– Knowledge and positive attitudes towards saying no/others saying no – evidence is concerning -control does better than game in CRCT initial study

– Understanding personal risk and consequences – findings from both studies show significant for improvements

Page 22: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Conclusions and next steps• There are some positive outcomes in

relation to impact of game on psychological preparedness for dealing with coercion

• There’s a need for further exploration – this was early beta testing

• The next stages need to examine the impact of participatory design on motivation.

• What Design elements worked?• PR:EPARe is being deployed in Coventry

and Warwickshire area.

Page 23: PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach

Thanks for listening!

[email protected]

www.seriousgamesinstitute.co.uk


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