Date post: | 13-Apr-2017 |
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Gamification - Part TwoGamification Masterclass
Stuart Dyson - Instructional Designer Cieran Douglass - Webinar Facilitator
May 5, 2016
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
INTRODUCTIONS
Stuart Dyson,
Instructional DesignerWorkplace LearningWebanywhere
Web: linkedin.com/in/studyson
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
AGENDA
● What is Gamification? (Re-cap)● The Benefits● What are Game Mechanics?● Design Principles● The Do’s and Don’ts● Questions
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
POLL
Where are you on your gamification journey?
I’m quite new and here to learn more about it.
I’m somewhat familiar and I’m considering to apply it in my training.
I’ve used game-like elements in my training and plan to use more.
The closest I’ve come to gamification is collecting stars for my Starbuck’s Rewards ™
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
WHAT IS GAMIFICATION?
A learning theory / style that applies game logic and mechanics in a non-game context in e-learning
BENEFITS OF GAMIFICATION
1. Boosts motivation 2. Provides Feedback
4. Improves retention3. Increases engagement
70:20:10 MODEL
70%
Learn & develop through experience
20%
Learn & develop through others
10%
Learn & develop through courses &
programs
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
GAME MECHANICS
The use of ‘game mechanics’ in eLearning can help to increase motivation and engagement across courses.
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
WHAT ARE GAME MECHANICS?
Points & Leaderboards
Badges & Rewards
Levels & Challenges
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
GAME MECHANICS: HOW MANY?
MASTER CLASSPractical Roadmap to Engaging Content
Stu Dyson - Instructional Designer Jessica Dempsey - Instructional Designer
Poll
Which statement best describes your current training?
Click Next presentation style with as many words that can fit on a slide.
Linear presentation with audio. You know, someone reading each slide to me.
Scenario-based, engaging, and meaningful.
I don’t even know how to explain it.
DESIGN PRINCIPLESIt’s Storytime1
Are you telling your learners a story?
Be real2
Does the course contain real world
scenarios?
Engage your audience3
Are the interactions mentally
stimulating?
Be clear4
Are you speaking your learners
language?
The right look5
Is the design visually appealing?
Stay on track6
Make sure that all activities are
interesting and relevant
Sometimes less is more
Meaningful is memorable
Learning outcomes are
importantBite of more than you can
chew!
THE DON’TS
CONTACT INFORMATION
Web - www.webanywhere.com
Tel - +44 113 3200 750+1 312-588-7284 (US)
Email - [email protected]