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Project System

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Case study - Project System, larp about a life a in a totalitarian regime. Knutepunkt 2010
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Knutpunkt 2010
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Page 1: Project System

Knutpunkt 2010

Page 2: Project System
Page 3: Project System

welcome at the lecture about educational larp Project System

Jana Jevická

Jiří Zlatohlávek

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civil association from Czech Republic

we make workshops, chamber larps, edu larps and experience larps

aimed on public

grants and international funds

Page 5: Project System

reasons for making Project System

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voters‘ passivity

lack of interrest about communism era among young people

distorted image about 40 years of our history, simplification, idealization

effort to combine education and experien-ce in a way that encourages young people to

think about totalism

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What is the

totalism

to you?

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themes of the project

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the boundaries of personal freedom

is it possible to stay morally clean when there‘s no right decision

the totalism in us — the fear of our own thoughts

exploitation of the social group on behalf of the superior group

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project‘s structure

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November 08: elections and the first ideas

December 08: applying for grants

May 09: creating the team, planning phase

June 09: public discussion about the themes

June — September: gamedesign, production, propagation, communicating with players

September — October: 3 realizations

November 09: 20th anniversary of the Velvet re-volution; public discussion with a witness of

the communism, confronting the experiences

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game weekend‘s structure

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pre-game workshops: 6 hours

game: 30 hours

debriefieng: 2 hours

closing worhkshop with reflexion of players experience: 3 hours

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game

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40 players

15 NPCs (some of being agents)

fictional totalitarian regime, transparent, logic

hierarchical society: officials, citizens, students, immigrants

corporate principles, uniformity

exchange of freedoms for social securities

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place

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summer resort as a model of a village

many different scenes suppporting the game in smaller groups

scenographic touches before and throughout the game

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story

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Day of Equality celebrations

student pranks and protest of the young

Commisar, investigation, represion and trial

personal stories vs. group stories vs. complex stories

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characters

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common people

different opinions on the main ideas

clear dramatic purpose of each character

inner hierarchy of the whole village and social groups

carefully designed social connections

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dramaturgy

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preset structure of main events: warm-up 7.15, breakfast 8.00, school 9.30, area cleaning 11.00, lunch 12.00, preparations of the celeb-

ration 13.30…

players weren‘t able to influence the order of events, but outcome of the events was in

player‘s hands

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player‘s outputs

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strong experience from a totalitarian setting

discovering hidden threats of totalitarianism: not only external threats, but constant pres-

sure on human pride

realization, that‘s not possible by frontal tea-ching — the experience bound with

understanding

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…when talking about totalitarian country, one only hears the classic „travelling was forbid-den“, but fails to realize, what a day in a such

world really looked like. What it all actual-ly covered. For me, the totalitarianism now starts where one is getting afraid, if she has

an acceptable and publishable opinion.

Irena Vovsová, age 16

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organizer‘s outputs

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many practical experiences: work in a big team, repetition of the game, logistics, game-

design for 55 characters

fulfilling the grant promisses

not only game, but a whole project

motivation for the next games

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outputs for Czech larp

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quality of the preparation

price

production

many new players

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conclusion

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it‘s hard not to be proud :-)

efforts to continue the project for middle schools and universities

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questions?

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Thank you for your attention!

Jana Jevická & Jiří Zlatohlávek

[email protected]

[email protected]


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