Date post: | 07-Apr-2018 |
Category: |
Documents |
Upload: | sharpjustin |
View: | 218 times |
Download: | 1 times |
of 8
8/3/2019 Pure Nintendo Nov 2011
1/8
Skyward Sword Preview
Why we shouldnt worry about
the Wii U ...yet
purenintendo.com Issue
Top Five Zeld
Games of all t
Also:
8/3/2019 Pure Nintendo Nov 2011
2/8
Magazine
Skyward Sword Preview
Everyone experiences video games
differently. But video games are about
experiences, stepping into a unique
world and taking a journey in an in-
teractive way. Obviously, video games
wouldnt work without the participa-
tion of the player, and throughout the
past three decades, developers have
introduced new methods for players to
participate in their games.
Nintendo has introduced a variety of
new peripherals to enhance and bring
players to a unique level of interac-
tion for brand new experiences. With
The Legend of Zelda: Skyward Sword,Nintendo introduces a new way to play
a classic franchise. With the required
use of Nintendo Wiis Motion Plus,
Skyward Sword offers interactive ex-
perience that has never been possible.
With the 1 to 1 motion that can be
achieved with Motion Plus, players step
into the role of Link and experience the
world of Hyrule like never before.
Skyward Sword is the de-
nitive title for the Nintendo Wii. This
game fullls all those promises and
dreams we had back in 2006. For the
rst time, players actually experience
sword ghting, slingshots, bow and
arrows and so much more because the
players movements directly relate
to Links movement. Imagine yingaround Skyloft and locating an island
with treasure, then skydive down to
that Island only to be presented with a
number of obstacles and enemies. At
which point Link pulls out his sword
and charges. Taking down enemies is
no longer about button pressing, but
requires nesse. Players need to watch
and learn enemies weak points and
act accordingly, using Links sword to
strike enemies in precise unguarded
areas. Every enemy is a little puzzle.
While the controls of the game are in-
credible, the shear scope of this game is
what keeps me up at night.
Zelda games have alwayshad the players traversing through
different environments from temples,
elds, mountains, lakes, forest, castles
and so much more. While having a
variety of locations is a plus, having
nothing of substance in these areas is
not. Twilight princess was an incred-
ible game, but was stricken with empty
and often boring locations. Skyward
Sword seems to remedy this by packing
locations with numerous collectibles,
hidden areas, puzzles and so much
more. This allows the players to return
to locations and nd something new
that may have been skipped. The real
gem of this game is variety and not only
with locations but with in-game items.
Every Zelda game has nu-merous weapons, shields and collect-
ibles, but Skyward Sword takes it to a
whole new level. Players can upgrade
shields, ne-tune weapons and create
new unique items from all the collect-
ibles found throughout the journey.
D e c e m b e r , 2 0 0 8 - I s s u e 2
Kevin KleinEditor
Preview
Editorial
News
op List
continued page
8/3/2019 Pure Nintendo Nov 2011
3/8
ocal
Welcome to the second issue of Pure
Nintendo magazine, the Zelda issue. I
honestly believed after laying out the
framework with the rst issue, the secondssue would go a lot smoother. Sadly that
s not the case. Being that the last issue
was the rst one ever, I was ok using the
excuseahhh its our rst issue, we will
work it out later. Now that excuse is be-
ginning to lose its excuse power.
We are new at this whole magazine-
developing thing. Some of us have taken
a few design classes through our college
career, I worked on a college newspaper,
but that is the extent of our knowledge.
We are learning as we go. The way we do
hings may be a little unconditional, but it
works for us. If you knew me personally,
I am very unconditional. I really hope ev-
eryone enjoyed our rst issue and hope-
fully you will enjoy this one as well.
Once again, I will ask for everyones
feed back on the magazine. If you have
questions, concerns, feel free to send them
o us. You can also send in game related
questions to be answered in our questions
section. Also, do not forget our art section
where we would like to show off some
your Nintendo related artwork. You can
send all questions and feedback to maga-
We also have a few open (non-paid)
positions for people who are interested in
getting some magazine work under their
belt. feel free to contact us if you are in-
erested.
I hope everyone enjoys this issue.
-James Higginbotham
Head Editor
Letter from
the Editor
Pure Nintendo Magazine StaffOwnerJustin Sharp
Head EditorJames Higginbotham
Designer EditorBenjamin Stitzer
Copy EditorEli Courey
Content ManagerJames Higginbotham
Art workJustin Sharp
EditorKevin Klein
Ben Stitzer
Pure Nintendo Nov. 2011 2
There is so much potential with this type of game. I cant wait to nd my favorite style of shield and discover al
upgrades for weapons. Gamers may play the game a number of times and have different experiences depending on item up
weapon choices and more. While Skyward Sword has a number of RPG elements, from items and gear upgrades to collecti
this is still a Zelda game and that is the most important thing.
Zelda games have always been held in the highest honor by Nintendo fans. The epic journey is always of the hi
ties and leaves gamers wanting more. The locations, story, weapons, items and the incredible yet sometimes bizarre charac
help create a beautiful breathing world in Zelda games. Skyward Sword accomplishes all these things and then some. Neve
Zelda game introduced so many new elements while staying true to what makes Zelda games so unique and unforgettable.
With any Zelda release, gamers get excited. Hype becomes incredibly high and expectations of players can nev
No matter how incredible a game can be, someone will nd something to gripe about and Zelda games seem to get the brun
So undoubtedly some players will love Skyward Sword only to later hate it and vise versa. I hope gamers wont dismiss th
instead embrace it as a love letter from Nintendo.
Everything about this game is exciting. I cant wait to spend hours ying in the sky, searching for treasure, upgr
weapons, discovering locations, sword ghting, talking with characters, and just experience the world of Hyrule like never
Nintendo has packed an incredible amount of content into Skyward Sword. Skyward Sword is the perfect game to end the
November 20 cant come soon enough.
Centipede: Infestation is based off one of Ataris classic franchises. According to Atari, there was some worry about
rebooting such a classic franchise for the modern age. Atari decided they wanted to make a game that felt 2012 but still
had the nostalgia of the older Centipede. Atari asked people around the industry for different idea pitches for the reboot.
After hearing many great ideas, Atari decided to go with the one Wayforwards studios brought to them.
Story
Centipede: Infestation has a pretty in-depth story, probably a lot more then you would think. The story accrues after a
nuclear holocaust where the world becomes a giant wasteland with survivors living in bunkers. The main character, Mat,
decides he has bigger dreams than living in bunkers his whole life, so he ventures out into the wasteland to see what
he can get into. On his adventure he meets Maisy, who has a skill of growing plants that was passed to her from her
grandmother. She uses this skill to start a little farm growing business. Seeing the world is a wasteland, Maisys skill is
something of a commodity. Maisy can produce air-producing plants that makes the area around it habitable. Mat is in-
terested in Maisy and her skills and nds every excuse to stay and protect her and her farm from the world around them.
Atari pointed out that there really is not a love story between Maisy and Mat. It is like a high school where Mat thinks
Maisy is interesting and wants to get to know her more. The story is told by full animated voice over cut scenes that are
in-between the levels.
Gameplay
Infestation comes out on the 3DS and Wii, which offers a little different way to play both games. On both platforms, the
game keeps true to the original with its fast pace shooting style. The Wii version is controlled by using the nunchuck tomove Mat around while aiming by pointing at the screen. The 3DS is controlled with the circle pad moving Mat around,
and the X,Y,A,B buttons to aim. Adding a duel joystick feel.
Atari wanted to offer players a huge selection of bugs and ways to squash them. There were too many weapons to even
go over, Rocket launcher, Flame Thrower, Freeze Gun and a variety of Shotguns and different machineguns. There is
also a plethora of bugs to use those weapons on, wasps, spiders that drop ammo, ies, different types of beetles and of
course giant centipedes. Also, Maisys plants come into play when defending against bugs. Using Maisys plants gives
the game a slight defend your castle feel. Different plants do different things. Some plants re projectiles, or other
things, at the bugs while others can be used as a barrier to help direct the bugs or keep Mat or Maisy safe. The game has
three difculty levels with waves that become harder as they go on. There is more than just the pure survive the level
modes. The game also provides opportunities to protect Maisy as she unlocks doors for Mat or levels were you have to
make your way to different areas to perform actions like turning on a switch.
Both versions of the game have a co-op mode. The Wii offers local play co-op while the 3DS offers local connection co-
op. The only difference between the single and co-op play is the ability to compete for most points in the co-op play.
Centipede: Infestation Preview
-James HigginbothamHead editor
...continued from page 1
8/3/2019 Pure Nintendo Nov 2011
4/8
Questio
Questions to the Staff
Artwork
What Is the Wii U? Is it just an
expansion or the Wii?
I understand the confusion
about the Wii U. I myselffound myself confused dur-
ing the announcment at E3
2011. The Wii U is a totally
new home system from Nin-
tendo. The system is so much
more than a tablet. The Wii
U offers high end HD graph-
ics. The argument is how
powerful those graphics will
be. The short answer, no one
really knows.
Are you excited or Sky-
ward Sword?
Yes, and more yes! I really
did enjoy Twilight Princess
but it may be my least
favorite console Zelda game.
Skyward Sword looks to be
everything I wanted in the
last Zelda game and more.
It is very interesting to me
the way Skyward Sword
goes a little away from the
traditional Zelda path.
-James Higginbotham
Head Editor
Its hard to narrow down
one thing Im excited for
in the Legend of Zelda:
Skyward Sword because Im
honestly excited about the
whole game. The swordplay
and combat look to have an
incredible amount of depth
and the new item upgrade
system has me very excited.
Flying is denitely one of
my favorite new features in
Skyward Sword as it looks
to give as much freedom as
sailing in Wind Waker, whilealso providing access to the
world below via skydiving.
With a brand new origin stor-
yline, a great graphical style,
and enhanced swordplay,
Skyward Sword looks like it
could become of my favorite
Zelda games ever.
-Justin Sharp
Owner
Send your questions to us
If you ever have any ques-
tions you would like to ask
the Pure Nintendo staff,
being Nintendo related or
us related, feel free to send
them to magazine@purenin-
tendo.com
Justin Sharp Design
Justin Sharp DesignJustin Sharp Design.
Have YourArtworkHERE
3 Pure Nintendo Nov. 2011
Zumba Fitness 2 (Nov.
Super Mario Land 3D
(Nov. 13)
Mario Kart 7 (Dec. 4)
Fossil Fighter Champi
(Nov. 14)
Legend of Zelda: Skywa
Sword (Nov. 20)
Upcoming
Releases
Sonic Generations (Nov
22)
Want to see your artrwok on in the next issue of
Pure Nintendo Magazine? Send us your artwork at
8/3/2019 Pure Nintendo Nov 2011
5/8
Ever since the rumors started about
the Wii Successor there has been a lot of
talk about how powerful it will be. Many
were hoping the talk would have died
down with Nintendo announcing the Wii
U at their E3 press conference. Sadly that
is not the case. Nintendo decided to leave
out any talk about the console itself and
focus fully on the controller, which lead
to even more speculation about the specs
of the system. Over the past couple of
days, I have heard different speculation
about the Wii Us power; just as pow-
erful as the PS3, less powerful than the
PS3 or 50% more powerful than the PS3.
Ok, right away lets throw out the idea
that the Wii U is less powerful than the
PS3. Nintendo aside, no company in
the position that Nintendo is in wouldnally make the jump to HD graphics
and fall short to the other consoles that
have been around for almost 5 years. Ev-
ery six months technology doubles and
along with that prices drop dramatically.
Nintendo could put in the same spec of
parts as Sony did, but with half, or less,
of the cost. Nintendo knows they have to
appeal to the core gamer. Falling short
on the PS3 specs would be detrimental
to that cause.
The rest of this conversation is where
everything starts to get fuzzy. Could
matching the PS3 power and banking on
their controller to carry them satisfy Nin-
tendo, or is Nintendo going to try to su-
persede the PS3s power? I can honestly
see Nintendo going either way with this.
If I had to choose a side, I would choose
the side of surpassing the PS3 capabili-
ties. I am not saying that because I am
a fanboy, but because it would make the
most sense.
I saw a surprising reaction from gam-
ing fans when the statement was released
yesterday about the Wii U being 50%
more powerful than the PS3/360. When
reading the comments, many people
were blasting Nintendo if this was true.Nintendo is behind again, when the PS4
comes out Nintendo will be the inferior
systemagain. I have spent the last
3 years working in IT and the last 4ish
years following gaming news. What I
have noticed over the years is that tech-
nology is slowing down. I am not saying
technology is not evolving, in fact, it is
getting smaller and smaller (ie phones).
Its that technology speed and power
have slowed their progression. Yes,
things are getting faster, but not at the
same rate as it was 10 or even 5 years
ago. Whenever the next Xbox or Play-
Station system comes, we will not see as
large of a jump as we did from the last
generations. In my opinion, a 50% jump
from this current generation is about
what we can expect from technology
over the next 2-3 years. With that said,
Sony could make a system in the next
2-3 years that doubles the power of its
last, but once again the cost will reach or
supersede the price of the PS3 at launch.
($500 $600)
I will restate a comment I have made
a few times on Pure Nintendo; I honestly
believe no one knows how powerful the
Wii U will end up being, not even Nin-
tendo. During their developers roundta-ble, Ubisoft stated that they keep getting
different developer builds of the system.
I believe Nintendo has nished develop-
ing the infrastructure of the new system
and now they are sending it out to devel-
opers to see what works and what they
need for it work.
The different statements we have
about the power could be true for that
developer. The development kit, which
the different developers currently ha
could be as powerful as they are s
ing. The only thing they have in co
mon, which is the most important p
of a system, is the infrastructure of
system is the same throughout. Ninten
could be sending out different levels
their system to judge the market and t
their infrastructure.
What many people have to realize
that the system is still in developme
All three of the major companies do
exact same thing. They build the inf
structure of their machine, send it
to developers to judge just how mu
power they need to make it work. A
other factor has to do with the price
the parts. At this moment, Nintendo m
not be able to afford to put that certchip into the system they are really wa
ing. By them holding out, in six mont
that chips price could drop low enou
to make it into the nal system.
No one really knows what the
Wii U specs will be. All we know is t
Nintendo has nally reached the n
generation of systems. Only time w
tell what Nintendo will put into it.
ews
James HigginbothamHead editor
Pure NIntendo Nov. 2011 4
No Need To Worry About The Wii U Specs..yet
8/3/2019 Pure Nintendo Nov 2011
6/8
News
5 Pure Nintendo Nov. 2011
Top news from the month of October
id you miss some news rom the month o October? Well here are some o the highlights rom themonth.
nal ormat o the Wii U at E3 2012.
his doesnt necessarily mean that Nintendo will wait for E3 2012 to show off the nal version of the Wii U. The only thing we can take out of this is Nin-
ndo is not planning on making any changes to the Wii U after June. It is also a good sign for the Wii U to be out by the end of 2012.
intendo sells 6.68 million 3DS units worldwide
ne months since the 3DS rst launched in Japan (February) and it has sold a little less than 7 million units world wide. According to a Best Buy employee,
e 3DS saw a rise in sales once the 3DS received a price drop, but has since lost that momentum.
DS slider expansion to be released outside o Japan with Resident Evil: Revelations.
apcom has announced they will be bringing their slider expansion outside of Japan when Resident Evil: Revelations launches in NA and Europe in February
12.
intendo to release new DSIXL colors and bundles in NA.ntendo announced they will be releasing two new colors for their DSiXL, Metalic Rose and Midnight Blue. These two new colors will be bundled with
ario vs. Donkey Kong: Mini-Land Mayhem.
intendos November 3DS frmware update.
ntendo release information about their November rmware update for the 3DS.
D video recording, 10-min limit
New Spotpass games.
Mario Kart 7 channel
More information check HERE
intendo DS sells over 50 million in NA.
esident Evil: Revelations to have local player co-op.
ccording to the Japanese RE: Revelations website, the game will not only host the single-player story, but 2 player local and online play as well as some type
Streetpass functionality.
White Nintendo 3DS coming to Europe this Holiday
he Ice White 3DS will be released in Europe November 18th.
onic Generations release date announced
fter months of speculation. SEGA nally announced the release date for Sonic Generations 3DS, Nov 22nd.
ou can check all your Nintendo news at purenintendo.com
8/3/2019 Pure Nintendo Nov 2011
7/8
DSiware: Antipole
Antipole is Saturnine Games newest
platformer title created for the nowcalled Nintendo eShop channel.
Antipole tells a story about Johnny
Hurricane, (kind of looks like Car-
men Sandiago) who was hired by
the government to inltrate a robot
mothership and do what most people
do when they inltrate a robot
mothership, destroy it. The story
is really not that important to the
game. In fact, you really have to dig
deep to get anything out of it. But
the story is not what makes Antipole
interesting.
Antipole is not your straightfor-
ward run jump and shoot plat-
former. Anipole allows the player to
control gravity in a certain area around
Johnny Hurricane. This ability takes
everything on the ground, enemies,
heart pieces and bombs and ips them
to the ceiling. This ability only lasts
for a short amount of time, just about
3 seconds at rst, then you are thrust
back down to normal barings while the
meter recharges for another 3 seconds.
The use of gravity takes Anipole
from an average platform to something
interesting. The gravity is used to
nd your way through the alien ship.
Timing is key to surviving the ship. By
using the R-button, you quickly switch
from anit-gravity to gravity, which
could cause, if your timing is right,
Johnny Hurricane to oat by obstacles
that are above and below him. Getting
this timing down can be tough and
frustrating at times, but that is what
makes platformers so fun. Something
that took me a little while to gureout, which made the game a little
easier, was using the anti-gravity
against your enemies. Like other
platformers, enemies seem to be
where you land after jumping
over a large pit of deathly lasers.
To combat this, you could quickly
switch the gravity to the ceil-
ing, lure the enemy away from
the platform and once you nd
yourself at a safe place, quickly
switch the gravity back to normal
and watch the enemy fall into the
lasers. I did feel al little dumb not
realizing this earlier.
Once again, Anipole is an
average platformer game that is made
interesting by the ability to manipulate
gravity. If you are a fan of platformer
games, Antipole is an interesting take
on the genre.
eviews
James HigginbothamHead editor
Pure Nintendo Nov. 2011 6
8/3/2019 Pure Nintendo Nov 2011
8/8
Top Five
7 Pure Nintendo Nov. 2011
-Justin SharpOwner
Pure Nintendos Top Five Zelda games of all time
1: Legend of Zelda: Ocarina of Time - Ocarina of Time, like Super Mario 64, brought one of the most beloved
franchises of all time into the third dimension (not the stereoscopic variety). The rst time I played OoT I
couldnt believe the scale and depth of the games world. The fact that the game also has some of the best boss
battles and best dungeons of any Zelda game make this Zelda my number one.
2: Legend of Zelda: The Wind Waker - Although one of the more controversial Zelda games when it released,
Wind Waker has easily made it into most Zelda fans top 5 Zelda games list. I recently nished playing Wind
Wakers second quest and decided to get all the items, charts, hearts, and treasures. The games side quests are
some of the most detailed and fun side quests of any game Ive played. Wind Wakers charm and graphical style
stand out as some of the best in the series.
3: Legend of Zelda: A Link to the Past - A Link to the Past is my favorite of the 2D Zelda games mainly for its
dungeons and overworld. The light/dark worlds were a ton of fun to explore and the boss battles are some of the
most challenging of any Zelda game. I really think the 3D Zeldas have yet to reach the challenge of some of the
2D Zelda games. Skyward Sword may change that, but for right now, A Link to the Past is one of the best and
most challenging in Zeldas history.
4: Legend of Zelda: Twilight Princess - Twilight Princess stands as one of my favorite Zeldas for a number ofreasons. There are some very cool, unique items in Twilight Princess. I wont spoil them for those who havent
played the game, but the items were great and implemented well for each boss battle. The graphics in Twilight
Princess are also some of the best in the series both for the Gamecube and Wii versions. I also loved the wolf
mechanic in the game and the storyline is one of the more well-developed in the series.
5: Legend of Zelda: Links Awakening - Its really hard to make a Top 5 Zelda game list because I honestly like
all of them. Links Awakening is my favorite of the handheld Zelda games but Its also my favorite storyline of
any Zelda game. The word that comes to mind with Links Awakening is unique. Its incredibly unique with it
goombas, other Mario fare, and its crazy dialogue. The game also holds a tremendous amount of nostalgia for m
since I played it a lot on the go growing up.
Could Skyward Sword make it onto this list? We willhave to wait and see.