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Replicator Dynamics

Date post: 14-Feb-2016
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Replicator Dynamics. Nash makes sense ( arguably ) if… - Uber - rational - Calculating. Such as Auctions…. Or Oligopolies…. But why would game theory matter for our puzzles ?. Norms/rights/morality are not chosen ; rather… We believe we have rights! - PowerPoint PPT Presentation
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Replicator Dynamics
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Page 1: Replicator Dynamics

Replicator Dynamics

Page 2: Replicator Dynamics

Nash makes sense (arguably) if…

-Uber-rational

-Calculating

Page 3: Replicator Dynamics

Such as Auctions…

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Or Oligopolies…

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But why would game theory matter for our puzzles?

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Norms/rights/morality are not chosen; rather…

We believe we have rights!

We feel angry when uses service but doesn’t pay

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But…

From where do these feelings/beliefs come?

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In this lecture, we will introduce replicator dynamics

The replicator dynamic is a simple model of evolution and prestige-biased learning in games

Today, we will show that replicator leads to Nash

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We consider a large population, , of players

Each period, a player is randomly matched with another player and they play a two-player game

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Each player is assigned a strategy. Players cannot choose their strategies

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We can think of this in a few ways, e.g.:

• Players are “born with” their mother’s strategy (ignore sexual reproduction)

• Players “imitate” others’ strategies

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Note:

Rationality and consciousness don’t enter the picture.

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Suppose there are two strategies, and .

We start with:

Some number, , of players assigned strategyand some number, , of players assigned

strategy

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We denote the proportion of the population playing strategy as , so:

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The state of the population is given by where , , and

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Since players interact with another randomly chosen player in the population, a player’s EXPECTED payoff is determined by the payoff matrix and the proportion of each strategy in the population.

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For example, consider the coordination game:

And the following starting frequencies:

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Payoff for player who is playing is

Since depends on and we write

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We interpret payoffs as rate of reproduction (fitness).

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The average fitness, , of a population is theweighted average of the two fitness values.

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How fast do and grow?

Recall

First, we need to know how fast grows Let

Each individual reproduces at a rate , and there are of them. So:

Next we need to know how fast grows. By the same logic:

By the quotient rule, and with a little simplification…

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Current frequency of strategy

Own fitness relative to the average

This is the replicator equation:

Page 23: Replicator Dynamics

Growth rate of A

Current frequency of strategy

Because that’s how many As can reproduce

Own fitness relative to the average

This is our key property.More successful strategies

grow faster

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If: : The proportion of As is non-zero : The fitness of A is above average

Then: : A will be increasing in the population

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We are interested in states where

since these are places where the proportions of A and B are stationary.

We will call such points steady states.

0

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The steady states are

such that

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a, a b, c

c, b d, d

A

B

A BRecall the payoffs of our (coordination) game:

a > cb < d

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= “asymptotically stable” steady statesi.e., steady states s.t. the dynamics point toward it

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What were the pure Nash equilibria of the coordination game?

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a, a b, c

c, b d, d

A

B

A B

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0 1

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And the mixed strategy equilibrium is:

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Replicator teaches us:

We end up at Nash(…if we end)

AND not just any Nash(e.g. not mixed Nash in coordination)

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Let’s generalize this to three strategies:

Page 36: Replicator Dynamics

Now…

is the number playing is the number playing is the number playing

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Now…

is the proportion playing is the proportion playing is the proportion playing

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The state of population is where , , ,and

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R P S

P

R

S

0

1

-1

-1

-1

1

1

0

0

For example, Consider the Rock-Paper-Scissors Game:

With starting frequencies:

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Fitness for player playing is

Page 41: Replicator Dynamics

In general, fitness for players with strategy R is:

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The average fitness, f, of the population is:

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Current frequency of strategy

Own fitness relative to the average

Replicator is still:

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Notice not asymptotically stableIt cycles

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R P S

P

R

S

0

2

-1

-1

-1

2

2

0

0

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Note now is asymptotically stable

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For further readings, see: Nowak Evolutionary Dynamics Ch. 4Weibull Evolutionary Game Theory Ch. 3

Some notes:Can be extended to any number of strategiesDoesn’t always converge, but when does converges

to NashThus, dynamics “justify Nash” but also give more info


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