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Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used:...

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Page 1: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 2: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

›Rigging in pre-production

›Character builder

›Weapon builder

› Face poser

›Animation pipeline

› The way forward

Page 3: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

›Design WILL change › Make sure you rig can handle it

›Keep it simple › Test your rig on animators and get feedback

›Anatomy reference › Lock down the anatomy with Art Director

› Show how concept art will behave in motion

› YOU are responsible (Riggers)

Page 4: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 5: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 6: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 7: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 8: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

Rigging modules used:

›Grouping/hierarchy

›Spine IK/FK

›Head

› Face Poser

›Arm/Leg IK/FK

Page 9: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

›Using shared rigging modules

›Quickly rig and prototype

Page 10: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 11: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 12: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 13: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

›Based on FACS

›Each head has unique poses

›Animation only contain attributes

›Poses are loaded in game

Page 14: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 15: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

›Quick load/save animation

›Perforce integration

› Import MotionCapture

›Batch all animations

›Right-click in Maya

Page 16: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using
Page 17: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

›More Python

›More Modular

› Interactive building

›Monkey farm unit testing

Page 18: Rigging in pre-production - dice.se · ›Rigging in pre-production ... Rigging modules used: ›Grouping/hierarchy ›Spine IK/FK ›Head ›Face Poser ›Arm/Leg IK/FK ›Using

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