Date post: | 28-Mar-2016 |
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Follow us on: Twitter: @savetheseasgame l Facebook: SaveTheSeasGame l Google+: SaveTheSeasGame l Blog: http://savetheseasgame.wordpress.com/ Love the ocean, dont litter!
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+31685852923
Not just Fun Softworks and Antara Apps BV joined forces in Amsterdam creating a new and dynamic company that gives gamers a purpose and awareness with a goal of changing the gaming world for he good.
We developed Save the Seas as an artistic expression We developed Save the Seas as an artistic expression of a real world problem, the oil leak in the Gulf of Mexico, and designed it to create awareness of environmental problems through gameplay.
about us
Gamers spend 4 billion hours per week competing online. But all this competitive passion, uniquely cultivated problem solving skills and time is wasted on pure entertainment.
We created Save The Seas with the goal to change We created Save The Seas with the goal to change this, by funneling players’ passion and time spent owards creating some positive world change by creating awareness think of a real world problem while being immersed in an imaginary world.
This artistic expression in the game has an inherent This artistic expression in the game has an inherent and unique way to make the player think and quite possibly be a catalyst to change, action and share
press release
Help a little girl in her dream to collect the shells she loves through a maze of islands and coral reefs while the sea becomes progressively more dangerous and polluted with real environmental threats like oil pollution and predatory fishing boats.
The player controls Sofia’s toys transformed into real life sea creatures, through a maze of islands, collecting shells and outsmarting fishing vessels and collecting shells and outsmarting fishing vessels and oil tankers, as she dreams.
The player must collect a varying number of shells in each level before they can move on to the next level. Collect 5 big shells and you make a necklace for Sofia.
help sofia make her beautiful necklaces