Second Life Style: Fashion and Learning at the Virtual Crossroads Sonicity Fitzroy (Phylis Johnson, PhD) Southern Illinois University 1
Transcript
1. Sonicity Fitzroy (Phylis Johnson, PhD) Southern Illinois
University 1
2. 2
3. Judge an avatar by its cover? 3
4. 4
5. Style Me Virtually 5
6. 6
7. 7
8. the best-looking instructor rated nearly a full point higher
on the average evaluation score than the worst-looking instructor.
{University of Texas, 2003} 8
9. The impact on evaluations remains positive and highly
statistically significant particularly for women. (Ponzo &
Scoppa, 2012, p. 13) 9
10. Beauty is subjective and learned through experience. It is
the whole package, not a mere physical dimension. At its best, it
is a function of ones character. 10
11. Got Common Fashion Sense? 11
12. 12
13. Mixed Data among teachers, but students/public seem to
care. Be clean, neat, and if possible trendy always professionally
appropriate. 13
14. 14
15. Make a Fashion Statement Speak Volumes without a word. Show
You Care. 15
16. Now Look into the virtual mirror! 16
17. 17
18. DERENDER appearance distractions! 18
19. 19
20. Confidence. If you have it, you can make anything look
good. Diane von Furstenberg
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22. 22
23. is among the rise of fashion virtual games and worlds and
its significance to understanding "self has been examined. (Gracie
Kendal) 23
24. 24
25. 25
26. Your students size you up but you can win them over with
R-E-S-P-E- C-T Professionalism in all you do. 26
27. Self Esteem goes a long way toward learning (e.g., Araujo
& Minetti, 2007; Morris, 1996; Schomaker, 2009-2013). 27
28. DigDig DeepDee Inside yourself and in others! 28
29. Being authentic vs. other? Liking self vs. avoiding self?
Encouraging diversity? Race, Ethnicity, 29
30. Skin, hair, body, clothing and other variables contribute
to one's sense of identity. 30
31. Be yourself at your best 31
32. 32
33. Commit time to customization. Locate (free/quality)
resources. Create space for experimentation. 33
34. Tom Boellstorff. (2010). ' Coming of Age in Second Life: An
Anthropologist Explores the Virtually Human.' Trenton, NJ:
Princeton University Press. Tina Indale. (2010). 'Exploring
identity in the virtual world is really you.' Psychology Today,
April 30. https://www.psychologytoday.com/blog/curious-
media/201004/exploring-identity-in-the-virtual-world-is-really-you.
Phylis Johnson. (2010). 'Second Life, Media and the Other Society.'
New York: Peter Lang. Iris Junglas, and N. Johnson, D. Steel, C.
Abraham , P. M. Loughlin. (2007). 'Identity Formation, Learning
Styles and Trust in Virtual Worlds.' Data Base for Advances in
Information Systems 38 (4): 90-96. Lisa Nakamura, and Chow-White,
Peter. (2011). 'Race After the Internet.' New York, NY: Routledge.
Forthcoming - Phylis Johnson. (2015). 'Virtual Fashion as an
Industry: Making the World Look Better One Avatar at a Time.' In
(Yesha Sivan, Ed.) Handbook on 3D3C Virtual Worlds: Applications,
Technologies and Polices for Three Dimensional Systems of
Community, Creation and Commerce. Germany: Springer-Verlag. (In
press) See script transcript for PPT references 34