+ All Categories
Home > Business > Sergey A. Sukhanov, "3D content production"

Sergey A. Sukhanov, "3D content production"

Date post: 16-Jan-2015
Category:
Upload: mikhail-vink
View: 921 times
Download: 0 times
Share this document with a friend
Description:
 
Popular Tags:
16
Sukhanov S. 3D content produc tion 1 3D content production St. Petersburg Electrotechnical University, St. Petersburg, Russia Sergey A. Sukhanov
Transcript
Page 1: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 1

3D content production

St. Petersburg Electrotechnical University, St. Petersburg, Russia

Sergey A. Sukhanov

Page 2: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 2

Outline

1.What is 3D

2.3D Technology

3.The need for 3D video content

4.Live camera capture

5.2D to 3D conversion

6.Depth maps and depth image

based rendering (DIBR) method

7.Conclusion

Page 3: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 3

What is 3D?

Page 4: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 4

3D Technology

Page 5: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 5

3D Content Production

Three main approaches to creating 3-D content:

• live camera capture

• computer generated imagery (CGI)

• 2D to 3D conversion

Page 6: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 6

Live camera captureLive camera capture: recording stereo sequences of images simultaneously

A depth-range camera Special 3D cameras (single body)

Special 3D cameras (single body)side-by-side rig

side-by-side rig

Page 7: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 7

Depth map

Regular 2D color videoAccompanying 8-bit depth-images with the

same spatio-temporal resolution

The depth-images are normalized to a near clipping plane Znear and a far clipping plane Zfar.

Page 8: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 8

2D to 3D conversion2D to 3D conversion: using monocular depth cues obtained froma 2D sequence to generate the equivalent 3D sequence

1. Cutting out pieces of the image and nudging

them around

2. Projecting an image on a 3D model

3. Turning motion parallax into stereoscopy

4. Using depth maps and DIBR process

- challenging task because of automatic segmentation

- main purpose: to generate additional views

Page 9: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 9

Depth maps and depth image based rendering (DIBR)

Page 10: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 10

Depth maps generation

Block-matching based motion estimation4x4 block

Using previous frame as reference

Page 11: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 11

Depth maps generation

- identifies the chromatic homogeneous regions- group together pixels basing on their likeness

Color Segmentation

Page 12: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 12

Depth maps generationFusion

- to enhance the block-based depth map- to eliminate the staircase effort- to assign better depth values in each region

Page 13: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 13

Depth image based rendering

Camera configuration for generation of virtual stereoscopic images.

3D Image Warping

- projects each pixel of the real view into the 3D world- re-project these pixels back to 2D image of the virtual view

Page 14: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 14

Hole-Filling

Depth image based rendering

- occlusion: two different pixels of thereal view image are warped to the same location in the virtualview- disocclusion: is due tothe occluded area in the real view may become visible in thevirtual view

Left-eye view image created by 3D image warping with holesdue to disocculsion

Enlarged left-eye view image with stripe distortion after linearinterpolation based hole-filling

Page 15: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 15

Conclusion

Rising demand on new 3D content

• live camera capture

• 2D to 3D conversion

Advantages of proposed method:- Automation- use of a single view of the scene- effectiveness

Drawbacks:- high computational requirement- not suitable for real-time applications

Page 16: Sergey A. Sukhanov, "3D content production"

Sukhanov S. 3D content production 16

Thank you for your attention!


Recommended