+ All Categories
Home > Documents > Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th...

Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th...

Date post: 30-Oct-2019
Category:
Upload: others
View: 0 times
Download: 0 times
Share this document with a friend
48
Session 2 coordinating and basics of game design
Transcript
Page 1: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Session 2coordinating and basics of game design

Page 2: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Review calendar

DayActivities in the session

in relationship to the project

Monday Oct. 8th Basics on game design

Monday Oct. 15th Basics on educational games

Monday Oct. 22thReport delivery and presentations of your investigation work about each research group. We will need to allocate aprox. 3hrs in this Monday.

Page 3: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Introduction to basics of game design

Page 4: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Definitions

4

Figure from Islas Sedano, 2012

Page 5: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Play manifestations

• Being playful

• Ludic activities [ludus is latin word of play]

• Game play

5

Source: Salen and Zimmerman (2004). Defining Play. In Rules of Play. Game Design Fundamentals. MIT Press

Page 6: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

How old games are?

6

Page 7: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

How old games are?

“The fact that play and culture are actually interwoven with one another was neither observed nor expressed, whereas for us the whole point is to show that genuine, pure play is one of the main bases of civilization.” Huizinga, 1950.

6

Page 8: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Meta classification (1/3)

7

Do you know the following terms:

agôn, alea, mimicry, ilinx, paidia and ludus.

Page 9: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Meta classification (2/3)

8

Source: Callois, R. (1961) Man, Play and Games. Page 36.

Page 10: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Meta classification (3/3)

9

Source: Callois, R. (1961) Man, Play and Games. Page 54.

Page 11: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Digital Game origins (1/2)

10

1958Wally

Higginbotham

Page 12: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Digital Game origins (2/2)

11

1961Steve RusellSpacewar!

Page 14: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Getting back to the basics

13

Page 15: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Getting back to the basics

Knowledge is a form of playing

13

Page 16: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Game Systems

14

Page 17: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

System.... (in engineering)

..... is a combination of components that act jointly to achieve a specific objective.

15

Page 18: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

System.... (in engineering)

..... is a combination of components that act jointly to achieve a specific objective.

15

Ogata, K. (1987) Dynamic Systems. Page 417

Page 19: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

System lexicon (engineering)

A component is a particular unit in the function of a system.

A system can be call dynamic when the output depends of an input from the past. That means, systems are changing states or moving constantly to be useful. Example: vehicles, entertainment equipment (TV, radio), computers.

A static system is constant. Example: buildings, bridges, furniture.

16

Page 20: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Defining

Games are dynamics systems of interaction approached with a playful attitude .

17

Page 21: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Framing games

18

Different ways to frame a game as a system:

• mathematical

• social

• representation of meaning

• ..... Source: Salen and Zimmerman (2004). Game Design Fundamentals. MIT Press

Page 22: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Ways to think or frame about the game of Chess

19

1. Strictly a strategic and mathematical system.

Page 23: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Ways to think or frame about the game of Chess

19

2. System of interaction between players and the game.

1. Strictly a strategic and mathematical system.

Page 24: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Ways to think or frame about the game of Chess

19

2. System of interaction between players and the game.

1. Strictly a strategic and mathematical system.

Source photo geograph

Page 25: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Games Lexicon

• Game components

• Game mechanics

• Game dynamics

20

Page 26: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Game components

Often includes:

• Aesthetics

• Story

• Technology

21

Page 27: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Technology is...

.... essentially the medium in which the aesthetics take place, in which the mechanics will occur, and which the story will be told (Schell, 2008 pg 42).

22

Page 28: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Game mechanics • Game mechanics are the core of the

game.

• Taxonomies of game mechanics are incomplete.

Why?

a) involve objective set of rules

b) involve mental models of the players.

23

Page 29: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Game mechanics bonus

24

Page 30: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Taxonomy of Game Mechanics suggested by Schell.

1. Space

2. Object, attribute and states

3. Actions

4. Rules

5. Skills

6. Chance

25

Page 32: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #1: Space

27

Examples:

Figure based on Schell’s concept

Page 33: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #2: Object, Attributes and States

• Objects: characters, tokens, scoreboards, anything that can be seen or manipulated in your game. Objects have one or more attributes, one of which is often the current position in the game space

28

Page 34: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #2: Object, Attributes and States

• Attributes are categories of information about an object.

• Each attribute has a current state.

29

Page 35: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #2: Object, Attributes and States

30

Source image monopoly

Page 36: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #2: Object, Attributes and States TIP

SECRETS

Who is aware of which attributes and their states?

31

Page 37: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #2: Object, Attributes and States TIP

32

A B

C D E

fates

game

Player 1

Player 2

Player 3

Figure based on Schell’s concept

Page 38: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #3: Actions

• Operative actions - simple actions that the player can take.

33Source image checkers

Page 39: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #3: Actions

• Resultant actions - are only meaningful in the larger picture of the game.

Resultant actions are not part of the rules, but rather actions and strategies that emerge as the game is played.

Interesting emergent actions are the hallmark of a good game. (Schell, 2008)

34

Page 40: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #3: Actions TIPS

• Tips to think for resultant actions:1) Add more verbs carefully (shoot, buy, sell,

drive, run...).

2) Verbs that can act on many objects.

3) Goals that can be achieved more than one way.

4) Many subjects

5) Side effects that change constrains35

Page 41: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #4: Rules

• Fundamental mechanic.

• Define the space, the objects, the actions, the consequences of the actions, the constrains on the actions and the goals.

36

Page 42: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #4: Rules

• Most important rule specify the game’s goal:

1) Concrete

2) Achievable

3) Rewarding

37

Page 43: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #5: Skill

• Mechanic that focuses on the player instead of on the game. Skills can be general be divided in:

1) Physical skills

2) Mental skills

3) Social skills

• Pay attention in the distinction between real skill VS virtual skill

38

Page 44: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Schell’s TaxonomyMechanic #6: Chance

• Chance = uncertainty = surprise.

• Chance support interactions between all the other previously Mechanics.

39

Page 45: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Game dynamics

Once players are playing the game is possible to see the game mechanics in movement, so the game dynamics unveil.

40

Page 46: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Card games

Page 48: Session 2 - cs.joensuu.ficislas/blog/wp-content/uploads/2012/10/02_Session.pdf · Monday Oct. 8th Basics on game design Monday Oct. 15th Basics on educational games Monday Oct. 22th

Questions ?


Recommended