Date post: | 13-Jan-2015 |
Category: |
Design |
Upload: | jacklynburgan |
View: | 214 times |
Download: | 0 times |
Sketch before you Etch:How to Prototype like a Boss
Hello.
Let’s get down to business.
Who is prototyping at their job today?
Agenda.
• Part One: Sketching
• Part Two: Feedback
• Part Three: Iterate
• Tools & Frameworks
• Manager Buy In
Part One: Sketching.
What happened?
Part Two: Getting Feedback.
A few tips:
• Don’t give a guided tour
• Shut up
• Ask open ended questions
• Follow up
• Let the user fail
• Observe the user
Part Two [ish]: Writing the questions.
Part Not Quite Three: Asking the questions.
What happened?
Improvising & the value of failing fast.
Part Three: Iterating.
Part [still] Three: Working together.
Some things to remember:
• Don’t forget to include the business!
• Observe as much as you possibly can.
• Some ideas just don’t work [that’s okay!].
Paper is great and all, but...
Medium-fidelity prototypes.
Medium-fidelity [web].
• Mockingbird
• Balsamiq
• Power Mockup
• InvisionApp
Medium-fidelity [desktop].
• Axure
• Visio
• Omnigraffle
High-fidelity prototypes.
Frameworks
• Twitter Bootstrap
• DivShot
• JetStrap
• Zurb Foundation
• Unsemantic
• jQueryUI
Incorporating prototypes into your project.
When is it appropriate?
• Whenever you have a new feature you aren’t 100% sure about
• When you’re demonstrating a new process
• When you have vague requirements
• When the day ends in y
Manager buy in.
The arguments.
• “It will take too much time away from development, pushing our deadline back.”
• “We need documentation!”
What else?
Thanks.