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Page 1: Sketch Before You Etch: How to Prototype Like a Boss

Sketch before you Etch:How to Prototype like a Boss

Page 2: Sketch Before You Etch: How to Prototype Like a Boss

Hello.

Page 3: Sketch Before You Etch: How to Prototype Like a Boss

Let’s get down to business.

Page 4: Sketch Before You Etch: How to Prototype Like a Boss

Who is prototyping at their job today?

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Agenda.

• Part One: Sketching

• Part Two: Feedback

• Part Three: Iterate

• Tools & Frameworks

• Manager Buy In

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Part One: Sketching.

Page 7: Sketch Before You Etch: How to Prototype Like a Boss

What happened?

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Part Two: Getting Feedback.

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A few tips:

• Don’t give a guided tour

• Shut up

• Ask open ended questions

• Follow up

• Let the user fail

• Observe the user

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Part Two [ish]: Writing the questions.

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Part Not Quite Three: Asking the questions.

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What happened?

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Improvising & the value of failing fast.

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Part Three: Iterating.

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Part [still] Three: Working together.

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Some things to remember:

• Don’t forget to include the business!

• Observe as much as you possibly can.

• Some ideas just don’t work [that’s okay!].

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Paper is great and all, but...

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Medium-fidelity prototypes.

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High-fidelity prototypes.

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Incorporating prototypes into your project.

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When is it appropriate?

• Whenever you have a new feature you aren’t 100% sure about

• When you’re demonstrating a new process

• When you have vague requirements

• When the day ends in y

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Manager buy in.

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The arguments.

• “It will take too much time away from development, pushing our deadline back.”

• “We need documentation!”

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What else?

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Thanks.


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