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SKILL TREES
SKILL TREESAn optional mechanic for Dungeons and Dragons 5th Edition
Designed by Colby SavellSpecial Thanks to Greg PeytonGaining SkillsYou gain a Skill Feature at every even-numbered level.Alternatively, a Skill Feature costs a number of Skill Points equal to its position in a tree divided by two, rounding up. For example. The first Feature in any tree would cost 1 Skill Point. The fourth would cost 2.Skill Points are gained by the following means:Spending your Inspiration to gain a single Skill Point during a short or long restSpending 30 days at a cost of 1 gold per day practicing and receiving trainingAnytime you already have all the bonuses listed for a Skill Feature, you are counted as having that Skill FeatureYou may not take a Skill Feature without taking the feature immediately prior in its respective tree.SmithingCarpentrySailingBrewingHunting and GatheringReligionArcanaPerformanceStealthTailoringSiege warfareHistoryDetectiveCounterfeitingCookingGamblingMiningMasonryEngineeringAnimal handling