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Social Media & Marketing

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This document is a presentation delivered to the Cardiff Innovation Network in March 2009 about the impact of social media on marketing.
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Kelly Page © 2009 Getting Connected Social Media & Marketing in a Networked Economy
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Page 1: Social Media & Marketing

Kelly Page © 2009

Getting Connected

Social Media & Marketing in a Networked Economy

Page 2: Social Media & Marketing

Kelly Page © 2009

Social Media

‘It is not the strongest of the species that survive, nor the most intelligent, but the ones most responsive to

change’(Charles Darwin)

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Kelly Page © 2009

Properties of Technologies2&7

TECHNICAL PROPERTIES

STRUCTURAL PROPERTIES

EXPERIENTIAL PROPERTIES

Distinguishable characteristics of an electronic resource

(synchronicity, pacing, interactivity)

Hardwired and/or mechanical features of an electronic resource

(XML, Java, MSQL, Bandwidth)

Experiences and perceptions users equate with using an electronic resource (usefulness, ease of use, stickiness)

© Kelly Page

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Kelly Page © 2009

Structural Properties2&7

Ability to produce a sensually rich experience (sensory breadth & depth)VIVIDENESS

SYNCHRONICITY

PACING

TRANSFER MODE

Degree to which input & response are simultaneous (speed, rehearsability; reprocessability)

Control over speed & sequence of content ( external and internal Pacing)

Mode of exchange between sender & receiver (one-to-many; one-to-one; many-to-many).

Interaction between two or more entities (i.e., people or machines) & the effect one party has on the others response

Person-to-person (person interactivity) Person-to-machines (machine interactivity) Machine-to-machine (network interactivity)

Machine-to-people (automated interactivity)

INTERACTIVITY

© Kelly Page

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Kelly Page © 2009

Web 2.0

Web 1.0The web as publishing medium Revolutionary, but still predominantly one-way / asymmetricalFocus on the web site

Web 2.0The participative webTools in the hands of usersUser-generated contentThe web is usFocus on the user/participantWeb 2.0 explanation

http://youtube.com/watch?v=NLlGopyXT_g A classic video explaining Web 2.0 which uses a simple but effective way of showing the difference between old and new media.

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Kelly Page © 2009

“The Many Forms of Social Computing” from Forrester Research, courtesy of Steve Rubel.

"Social media encompasses

everything that is written, spoken and shown about your

organization that you have no control over.“

Josh Hallett

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Kelly Page © 2009

Types of Social Media2

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Kelly Page © 2009

Types of Social Media2

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Kelly Page © 2009

Types of Social Media2

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Kelly Page © 2009

Types of Social Media2

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Kelly Page © 2009

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Kelly Page © 2009

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Kelly Page © 2009

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Kelly Page © 2009

2008

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Kelly Page © 2009

CASE Insights

Exploring the psychology and sociology behind social media (technology) usage

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Kelly Page © 2009

Insight 1: Share Value2&7

Usability 101 meets Marketing 101

What is of use will be used!

User-led and defined value

Is Twitter really of any value?

Dell & Twitter Customer Service Dell is building relationships with customers one-by-one, by setting up “digital embassies” inside Twitter. Dell’s efforts have directly translated into positive PR and even sales. Dell, meanwhile, has earned $1M in revenue through its various Twitter programs (Venturebeat 2008).

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Kelly Page © 2009

What is of use will be used!

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Kelly Page © 2009

“Techies focus on Technology.

How easy or difficult a site is

to use”

“Marketers need to focus on the

market needs of technology - the perceived utility of technology

usage”

Kelly Page © 2009

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Kelly Page © 2009

Real - Relevant - Responsive

Real Conversations not messagesTell the truth - maintain the ‘honesty of relationship’Admit your mistakesStick to the facts - soft sell works best

Relevant Need and valuesYou can’t interrupt people anymoreYou must have what they wantIn content, style and language!

Responsive Marketing is a synchronous dialogue – conversation You must answer your customersBe prepared to engage and act quickly!

- The Baby Monitor Generation -

“If they want to know something they want to know it now!”

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Kelly Page © 2009

Listen – Learn – Adapt

Participate don’t plan!

Reflect and refocus

Do it wrong quickly, and then fix it

Let the market tell you what works and what doesn’t

And then quickly do it better

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Kelly Page © 2009

CASE Insight: www.PKU.com2

Objective: PKU community with support and resources to better manage their disease.

Audience: The roughly 12,000 diagnosed with PKU in the US,

Engagement & Empowerment Allow registered members to maintain blogs, and create other content - a diet food wiki etc.. Static content created by BioMarin will be subject to review by a panel of community members.

Commercial Interest: PKU.com is sponsored by BioMarin Pharmaceutical Inc. “PKU is a genetic condition that prohibits the body

from metabolizing phenylalanine (Phe), an amino acid. PKU sufferers must avoid foods high in

protein.”

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Kelly Page © 2009

CASE Insight: School Closure on Twitter2

“SWANSEA Council's Education Department is tapping into growing online phenomenon Twitter to successfully spread information to parents and carers”

Objective: Keep in touch with people through the exchange of quick, frequent answers to simple questions being posted to spread information about school closures during the recent snowy weather.

Social Media: Twitter

Results: 259 followers and in addition 57,000 people viewing school closure page on the Swansea Council web pages

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Kelly Page © 2009

CASE Insight:GE “Imagination at Work” 2

Idea: ‘Pen’ allowed people to create a drawing online and send it to a friend.

Channels: Open Source Community.

Results: Multi-award winner

- Users from 140 countries emailing 6 million sketches to 1.5 million recipients.

Next Campaign:Allowing people to collaborate on sketches in groups of 3.

“GE empowers people to use their imagination and spread the word!”

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Kelly Page © 2009

Insight 2: Share Control2&7

“For the first time the consumer is boss, which is fascinatingly frightening, scary and terrifying, because everything we used to do, everything we used to know, will no

longer work.”

-Kevin Roberts, chief executive, Saatchi & Saatchi

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Kelly Page © 2009

CASE Insight: IAB & TWITTER2

The IAB UK has attracted over 500 followers on Twitter – making it engaging and relevant to members!

Audience: IAB members

Objective: Keep members up-to-date as to information, events and news about the Industry and driving sales of events tickets and publications whilst ensuring the wider industry is updated on our many activities.

Results: Over 500 followers and recently featured in an industry blog listing the most influential Twitters in the media industry.

Are your members Twitters? Are you Twittering?

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Kelly Page © 2009

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Kelly Page © 2009

Letting go is hard!

Externa l versus Internal Pacing We don’t control the message anymore!The message is changed – in real time !Your market need and want to lead you.We must modify what we say in response Let go! Listen! Learn! Adapt!

No matter how you begin to venture into the world of social media, the way to start is by ‘losing control’ …

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Kelly Page © 2009

Internal

YouTube & Facebook9

Observe that the original co-created content route as inherently risky,

Prefer it to let users remain in charge of the camera, the content and the connections

External

MYSpace.com9

Percentage of professionally produced content

Partnerships with the likes of Sony, Fox and NBC to turn out original dramas, reality shows and edited versions of television classics.

Resulted in revenues of up to $60 per 1,000 hits on advertisements aired during the programs.

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Kelly Page © 2009

CASE Insight: Skins Myspace Community4

“The Skins MySpace community is also an example of what many see as a model for future cross platform collaboration”

Objective: e4 wanted to create a real buzz for its forthcoming teenage series Skins.Target Audience: 16-34 year olds are massive users of social networks with 92% of the UK’s 15-34 year olds regularly using social networks such as MySpace.

Wide Engagement Strategy: View the first episode of Skins exclusively on MySpace before it aired on e4, Download music from the series, subscribe to several blogs, download backgrounds and buddy icons, post their own comments and view the individual profiles of the cast members.

Results: 58,000 friends who generated 1.3 m page views. More than 5,000 downloaded content to own profiles. Awareness amongst 16-34’s on MySpace reached 87%First episode audience = 0.5m viewers to 1.6m Skins the highest-ever rated e4 show outside of Big Brother Highest- selling show on Channel 4’s video-on-demand site.

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Kelly Page © 2009

CASE Insight: New York Islanders Blog Box2

Objective: Cultivate a relationship with bloggers. Provide press credentials for bloggers to attend games

Bloggers receive a set of game notes just like those provided to regular beat reporters and broadcasters from newspapers and TV- Started 2007/2008 Season

Rule 1: “The NYI blog box will be your open forum. From start to finish, you’ll be in control. All we ask for is the chosen bloggers to act respectfully in the restricted media areas and keep all critiques in good taste.”

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CASE Insight: New York Islanders Blog Box2

Bloggers are posting away about the new york islanders, so like it all not bloggers are already talking, so why not cultivate a relationship. Goals of one NYI blogger:My goals is to voice not only my opinion, but the opinion of so many islander fans that never get their chance to give their opinions heard because of the lack of forums available to us in the media.

Results: Was one of the first for a major sporting teamAbout a dozen bloggers were chosen for the credentials last seasons Team links to their blogs from its site. How many posts?How many comments?

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Kelly Page © 2009

CASE Insight:Mentos Geyser Viral2

Fritz Grobe and Stephen Voltz discovered that if you drop a Mentos Mint into a bottle of Diet Coke, you get a minor explosion.

They filmed themselves dropping various quantities of Mentos into 101 Diet Coke bottles.

Fritz and Stephen created a great ad, which involved neither client nor agency.

Results: Mentos+Coke- Google: 726,000 results- Facebook: 105 Groups

YouTube: 9770 Videos

Fun, User-generated, Participatory!

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Kelly Page © 2009

CASE Insight:Mentos Intern3

Objective: Develop brand awareness for the Gen Y demographic

Idea: hire an intern, put him/her on a live webcam eight hours a day, five days a week, and allow anyone in the world to give them work and interact with them through various online channels.

Channels: email, Webcam, Chat, Interactive-calendar, blog, MySpace.com, Facebook, YouTube, Xbox

Results:Site peaked at around 100,000 visitors’ daily Publicity: Star and Us Weekly and on dozens of blogs.

The campaign is cool, funny and effective .

Mentoslntern.com – one of the fastest growing domain name based on its generating more than 30,000 Google hits on the phrase "Trevor the Mentos intern" in less than three weeks.

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Kelly Page © 2009

Insight 3: Share Real Connections2

‘Connectivity’ and ‘Connections’ & ‘Connectedness’

Nodes in a NetworkFriends, Fans, Followers, FollowedMembers, Bloggers, Tags

With Who? How? What? Where?

Core Network Principles Node structures, Tie strength (10:150: 300) Centrality Social bonds

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Kelly Page © 2009

http://www.oxyweb.co.uk/blog/socialnetworkmapoftheworld.php

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Kelly Page © 2009

Facebook: The number one social network in Britain received 3.16% of all UK Internet visits last month, equivalent to one in every 32. For the 4 weeks ending 27/09/08, one in every 50 UK Internet searches was for the single term ‘facebook’,

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Kelly Page © 2009

CASE Insight: Facebook Applications1&3

Facebook is founded on the premise of sharing through the social graph, the digital mapping of people's real-world social connections.

Applications: Facilitate communication and information sharing between members of a social network and provide value in repeat usage, thus offer something of use, interest or fun to members.

(Chart: May 2008)

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Kelly Page © 2009

CASE Insight: Facebook Applications1&3

Communication: 2.1 million people use FunWall daily to post messages, cards, videos and the like on their friends' profile pages. 1.6 million people use Top Friends to highlight their closest pals in a box on their own pages.

Sharing Information: Flixster Inc., created a Facebook application called Movies that allows people to share reviews, movies seen etc with their Facebook friends; 24 million people and has about 482,000 daily users. Flixster.com, the company's original business, has about 14 million monthly users, up from about five million a year ago.

Repeat Usage: Games like Scrabulous and Jetman allow friends to take a turn each time they log on the site. Both games are ad- supported. Scrabulous has 482,000 daily users. Jetman has about 53,000 daily users

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Kelly Page © 2009

CASE Insight: Facebook Application Revenue1&3

Advertising in applicationsBattle of the Fans created by BT PLC for the United Fantasy Football Association (UFFA) European 2008 Football Championship. Create Mexican Wave with a view to reaching the top of the Battle of the Fans league table. It aims to promote BT Fon.

Transactions through applications Live NationTicketmaster's association with iLike

Gift Giving with applications Gifts with Benefits. - Purchase of gifts for friends has further proven successful. Facebook will begin to allow users to send digital gifts that have real-world value

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Kelly Page © 2009

CASE Insight: Chris Moyles2

519 Friends500 Groups about him

5 Stories352 Notes

14 Photo Albums42 Videos

8416 Subscribers390, 895 Channel Views1072 Video’s watched

240 Friends434 Channel Comments

140 Favourite Videos

2,154 Friends1,108 Comments

(Last Login: 18/12/2006)

77,245 Followers354 Updates(9 Following)

3,744 Fans

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Kelly Page © 2009

CASE Insight: Wiggly Wigglers

A rural natural gardening mail-order company on the Welsh/English border won the 2008 Global Dell Small Business Excellence Award . a $US50,000 technology award

Objective: Use social media to connect with current customers and reach new ones,

Results: Serves 90,000 customers worldwide and delivers its products across Europe;

Cut its advertising budget by 80 percent when the company turned to social media over traditional advertising;

898 Facebook Fans170 discussion topics;Hosted 50 weekly podcasts from the "Wiggly sofa" reaching thousands of listeners per week, San Francisco Chronicle readers rated it their "favorite gardening podcast;”

Built its catalogue based on Wiki ideas generated on its Facebook page by experts and customers.

Welsh Marketing Honours!

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Kelly Page © 2009

CASE Insight: Wales1000Things.com

UG Content site managed and maintained by Visit Wales Activities team

People, who have visited Wales, had fun and want to show others what they got up to. Like a giant online photo album for everyone to flick through and add to!

The website succeeds in making Wales appear fun and fashionable to both potential and past visitors with 1872 pictures uploaded since its launch in March 2007.

In 2008, Canmol - The CIM's first ever Welsh marketing awards. From the 60 initial entries, a panel of judges recognised Wales1000things.com for their fantastic and innovative use of marketing.

Future of Tourism Marketing in Wales!

Welsh Marketing Honours!

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CASE Insights2

Share Value Share ControlShare Real Connections

“Markets are Conversations Participation is Marketing”By Brian Solis, ClueTrain Manifesto

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Find them!Listen to them!Engage with them!Empower them!

By Brian Solis, ClueTrain Manifesto

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The Impact of Web 2.0

Putting it all in perspective: Video from the World Economic Forum: The Impact of Web 2.0

Speakers:Caterina Fake – Founder of FlickrBill Gates – MicrosoftChad Hurley – Founder and CEO – YouTubeMark Parker – President and CEO – Nike USAViviane Reding, Commissioner, Information Society and Media, European CommissionDennis Kneale, Managing Editor, Forbes MagazinePeter Schwartz, Chairman, Global Business Network, USA

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CASE InsightsCase Insight Generation

Media & Content Analysis

Profiling Value of Technology Adoption & Use

Thank You!Kelly PageMarketing & Strategy DepartmentCardiff Business SchoolCardiff UniversityM: 07967047862E: [email protected] Twitter : Facebook : LinkedIn : Skype [email protected]

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Source Material

1. Page, K. L. (Under Review) Connectivity, Control & Co-creation In Social Media Marketing: The Facebook Chapter, Journal of Marketing Management . [Submitted March 2009]

2. Page, K. L. (Forthcoming – 2010) Electronic Marketing , SAGE Publications

3. Baines, P., Fill, C., and Page, K. L. (2008) Marketing (First Edition), Oxford University Press http://www.bfpinsights.com

4. Page, K. L. (2008) Electronic Marketing Cases in Fill, C. Marketing Communications [Online Content] (Fith Edition), Prentice Hall.

5. Page, K. L. (2006) Electronic Marketing Case Insights in Brassington & Pettitt, Principles of Marketing , (Fourth Edition) Prentice Hall.

6. Page-Thomas, K. L. (2005) Electronic marketing: The bigger picture, The Marketing Review , Vol. 5 (3 Autumn), 243-262. ISSN 1469-347X.

7. PhD. (2003) titled World Wide Web Perception & Use: Investigating the Role of Web Knowledge (UNSW, Australia). Commercial Support from The Campaign Palace & DoubleClick Aust .

8. Anon. (2008d). MySpace or yours?: Advertising and social networks. Strategic Direction , Vol. 24 (8); pp.15-18.

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The content of this presentation is the property of shared interest between the author, Kelly Page and other parties who have contributed and/or provided support for the generation of the content detailed within.

These contributing parties include, but are not limited to: Cardiff University (CU); University of New South Wales (UNSW); Oxford

University Press (OUP); Prentice Hall Publishing, SAGE Publications and other commercial sponsors.

Kelly Page © 2009


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