Date post: | 19-Jan-2015 |
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• Character design studio
• Plush toys
• Character-branded merchandise
• Intellectual Property
SHAWNIMALS TIME LINE
2001 2002 2003 2005 2006 2008 2010 - Present {
PHEW!
Hobby
First press
Chicago!
Full-time
Inc.
Nintendo DS game
iPhone game
• Nintendo DS Game: 120K units worldwide
• iPhone game: 800K units downloaded
• Profitable! Imagine that...
• Social Media award recipient in 2011
• Kind of nerdy … surprise surprise!
• Comics, videogames, movies
• Pop culture in general
• Morphed into an interest in art,
design and technology
• Worked at EGM magazine as a
game reviewer 1996 – 2000
• Learned about enthusiast
audiences and many other things...
SHAWN SMITH (aka Shawnimal)
US
THEM♥
OUR AUDIENCE• Teens – late 20-somethings
• Design sense on some level
• Or at least recognize its accessibility
• Sense of humor
• Collectors
• Recognize the “it” factor / coolness
KEEP IT REALOr you will fail...
WHAT ELSE?• Love our stories & humor as much as our designs
• They’re smart & can smell marketing from a mile away
• Love that sense of ownership
• Love that sense of discovering something new and cool
• IMPORTANT: We are our own demographic...
What we make isn’t always easy to understand, not to mention it
lacks ubiquity but that’s OK. We don’t want to water down what
we do, and neither do our fans.
“One of the endless cool things about Shawnimals is that it's all-inclusivelypeople-friendly, and NOT exclusively
kid-friendly nor for adults only!”
- Fan on Facebook
HEY,THANKS!
Don't forget about this and other such niceties..
3 KINDS OF FANS1) Casual – What's the hook?
• Facebook, Twitter, visit from referrals or apps
• Ad >> Fan page >> direct from there
• Free content: Designs, stories, downloads
2) Straddlers – What's the tipping point?
• Direct or referred traffic, might purchase, very
curious
3) Hardcore – How do we retain and excite them?
• Regular visits, interactions, purchases
• Helps spread word (AMBASSADORS!)
“OH, YOU SEE, THAT'STHE MAIN BAD GUY...”
Fans talking to fans, and better yet, educating each other on the nuances of our world!
This works for us. You’ll need to find out who your audience is, what they like, and how they want to communicate (style as well as content).
Some food for thought...
• What excites them?
• What's your plan?
• Do they use this stuff?
• Do you?
CAVEAT
SOCIAL MEDIA!We use these things in the following order:
1) Facebook
2) Twitter
And sometimes:
3) Instagram
4) YouTube
5) Flickr
6) Google+
FACBOOK• Acts as our main hub between our site and most social
media efforts
• Excellent way to have an easy multimedia experience
with fans
• Can also easily post links and see where traffic goes
and whether or not it’s converted
• Ease of use all around
• Customer service!
TWITTER• Recent changes make media an interesting possibility here (image attachment, web site synopsis, etc)
• Transportation center: Links to shop, links to interests,
links to other social media to direct fans (Instagram,
YouTube, Facebook, etc)
• Random, on-brand or semi-off-brand thoughts
• Customer service!
THE OTHERS...Google+
• Not yet proven, but wanted to secure our place.
• Really interesting possibilities here because it’s so visual. We
are watching closely.
YouTube
• No brainer, but we don’t have a lot of video content... yet.
Flickr
• Less relevant for us now, but a useful tool for spreading word, or
for other initiatives (like photo contests)
AND STILL OTHERS?There are more and more examples of social media tools all of the time, some of which are specific to various types of businesses and industries. Explore, play and see what works best for you and your customers.
Think about them less as technology initially and more as a
communication tool. Will this communicate effectively?
From there, decide whether or not to use it.
QUESTIONS?