Date post: | 22-Nov-2014 |
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‘Squidiverse’ Design Document Story Idea When King Crab kidnaps a young Squid’s father he must go on a quest to rescue his father from the villain. On his quest he must overcome many enemies, obstacles, and puzzles, finding clues to locate his father. Setting The game will take place in a strange universe that crosses outer space sci-‐fi, with underwater themes; squid will travel across the many different worlds. These worlds include Squids aquatic home planet, a chalk pit world, and a volcanic final planet. Every planet is different to the last, and to emphasise this we’re having different gravity on each planet to mix it up a bit and stop it from getting boring. Visual Design The game style we are going for is an 8 bit game design; all elements in the game will be in this style, including the music. The visuals will have a fun and playful look, stylised and cartoonish with bright colours. Genre Adventure Platformer – side scrolling; we chose this theme as it goes well with the 8-‐bit style that we want. Character Design The character design is based on sea creatures, like Squids and sharks and crabs, but will be developed into weirder and more sci-‐fi characters. Some creatures will be made robotic like the Astro-‐Shark, and others will have a more humanoid form like King Crab. Basically the theme is that it’s underwater, but in space. Levels All the levels will have their own unique style, the gravity for each level will be different, making the player have to adapt to the new way of getting around, the first level is the water level and will consist of water and platforms for the player to walk on, the player cannot go into the water. The chalk level is full of construction equipment and the player must both avoid this and use it to their advantage, the next level is the space level and the player will be floating around with no gravity and must avoid flying pieces of broken spaceship, the final level is the fire level consisting of lava and volcano’s, the player must watch out for the lava. In order to progress to the next level the player must locate all of the clues in that level, to implement this idea at first we’re going to have a really easy clue to find, then after that they’ll get harder, this makes it easier for the player to understand the way to progress through the levels. Gameplay Mechanics The player navigates mainly by moving left and right and jumping. Jumping is the main mechanic, this being how Squid will overcome most obstacles. Squid can also throw rocks as an attack. The rock-‐throwing mechanic will be used not only to fight enemies, but to solve puzzles e.g. being used to push buttons to activate events, or destroy certain platforms. Challenges The challenge for each level will be to locate the clues, which are scattered throughout the map. The player must fight the oncoming enemies with rocks, for the different bosses Squid will have to use different techniques to fight his opponents, for example using the environment around him to crush his enemies.