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Survival Project - WordPress.com...fighting against each other, the other robots shooting behind...

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Survival Project Elliot Nisbet
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Page 1: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Survival ProjectElliot Nisbet

Page 2: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Bottles will be

used to collect

the antidote for

the user in case

they get

poisoned.

The plants that the

user collects will

occasionally contain

poison but there is

little indication as to

which are poisoned or

not

The knife's will

serve as a

harvesting tool

for the plants

and herbs.

The users inventory

will be like that of a

medieval bag where

each slot/ category is

a different pocket in

the bag.It uses

natural resources

and fits in with the

themes of eco-world

and survival.

Page 3: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

PO2- Task P4

Page 4: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 5: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 6: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

PO2 - Task P5

Page 7: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 8: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 9: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 10: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 11: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 12: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 13: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 14: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 15: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 16: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 17: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.
Page 18: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

PO2 - Task M3

Page 19: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Composition:

This piece of concept art is mainly broken into the foreground, midground

and background. These consist of the giant robot and soldiers in the front

fighting against each other, the other robots shooting behind them in the

midground and then finally the buildings and scenery in the background.

The focus of the picture is the Titan and its ally running next to it.

Perspective:

The 3D perspective is created using the different layers of the picture (i,e

foreground, background) which creates a depth of view for the image. It

creates the impression of a first person view as the image blurs and goes out

of focus around the edges of the picture which draws attention to the robot as

it is the most in focus.

Proportion:

The characters in the foreground are realistic in proportion to the rest of the

scenery except from the giant robot which is exaggerated in size compared to

its surroundings. The presence of the robot running behind the soldier on the

wall helps to emphasise its scale compared to that of a normal person.

Digital Techniques:

The digital techniques used in creating this piece of concept art could include

the blending of the colour palette to make colours smudge and blend together

more easily. The use of a blur tool is also evident as it is used to create the

sense of perspective and motion in the picture as objects would appear to

move. There could also be possible uses of digital techniques to create the

glowing effects for the lights of the robots and the soldiers helmet.

PO2 - Task P7

Page 20: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Composition:

The composition of this concept art consists mainly of the

scenery in the background with no particular outstanding

feature or focus point. The main focus of this concept art

would appear to be the ruined building closest to the

foreground in the middle along with the lake in front of it as

they are the most detailed features.

Perspective:

The buildings further in the background gradually grey out the

further out they go which creates a sense of distance along

with the impression of a 3D environment.

Proportion:

The scale of the buildings and the environment around it are

all proportional to each other again with no exaggerated

features or objects. The larger buildings in the background

adds to a sense of distance and scale within the concept art

and gives the viewer an idea of the size of the environment.

Digital Techniques:

The digital techniques used in this concept art would appear

to be the changing of hue and saturation for the grayer

buildings in the background along with the use of tones and a

variety of colour shades to create the realistic effect of a 3D

environment. A variety of bushes and techniques is also

evident with the varying sizes, textures, harshness and

distance of the brush strokes

Page 21: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

For my first UI design I made my healthbar using the rectangle tool and the line tool to create the

outline of the blade of my sword by drawing them over the design I had scanned in. I then

searched for a sword guard similar to mine on the internet and then adjusted it to fit my design by

reshaping the handle and rescaling the width of the guard. I chose the colour scheme of metallic

grays for both the sword guard and the handle and then I chose the colour palette of rain forest

green to show the health of the character although it would be removed from the final design

since the actual changing healthbar would be put in for the actual game. The green colour palette

fits in with my chosen theme of a natural fantasy realm and forestry so it is suitable for my map.

Unit 4 - Task P6

Page 22: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

For the inventory design I used the rectangle and line tools again to create the outlines for the

inventory and the different slots over the scanned image. I then merged all of the layers

together to attach all of the lines together and then duplicated it and enlarged it slightly so that

it created an outline for the UI. Next I go a leather texture for the background and edited the

seams out so that I could copy and paste multiple tiles for the inventory’s background. I chose

to go with a leather texture because it is a natural material and so it fits in with my theme of a

natural environment. I chose to go with the colours of yellow and red to go on the inventory

borders because I needed colours that would stand out against the background that were also

suitable for my environment, and since they represent the colours of Autumn leaves it fits in

with my natural theme.

Page 23: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Finally for my main menu I scanned in my initial design and then used the rounded rectangle

tool to create the buttons for the menu and then went onto DaFont to find a font with a fantasy

theme to it and typed in my previews. I then screenshot the text from the website and deleted

the outlines and negative space for the text so that I could put them onto my buttons and title.

Finally, I then searched for a suitable background to represent my floating island map and put it

on the background of my main menu. I also think that the colour palette for my main menu is

suitable for the theme of my environment because it consist of colours that can be found

naturally in the wild.

Page 24: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Character Planning Sheet

For the run speed

you would have to

add the input of

another key so that

you can change

between the run

and walk speed.

The walk speed will

decrease once you’ve

taken a certain

amount of damage or

your (Health bar =>

50%).

The run speed

should always be

faster than the walk

speed.

Once the character has

consumed food they will

be temporarily enhanced

because they have more

energy.

Page 25: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Code so that I can collect my

Items. The score for each Item will

go up as you collect them and you

will also regain health as you

collect them.

Collect Item Code

Different items

to collect

Page 26: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Code for the Health Bar which

makes the characters health slowly

go down as time goes on.

Health Bar Script

Page 27: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Code showing that the inventory

and main menu will open from the

game by pressing their assigned

buttons and then will close by

pressing the close button. They

will also not show at the same

time.

Code for the transition of my main

menu to the Inventory along with

the fpc controller so that the cursor

appears when you open the main

menu or the inventory.

Page 28: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Main MenuMenu that

shows before

entering the

gameButton to

enter the

settings

menu

Button to

exit the

game

Suitable

background

image for my

environment

and theme

Page 29: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

InventoryMy Inventory at

the start of the

game while I

haven’t collected

any Items yet.

When I’ve

collected a few

items and the item

number has gone

up.

Page 30: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Health BarThis is my

health bar at

the beginning

as the health is

full.

This is the health

bar near the

beginning of the

game and as

shown the health

decreases over

time.

Page 31: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Settings MenuSettings

menu so

that you

can adjust

the game

settings

Close

button to

close the

settings

menu and

go back to

the game

Button to

allow you

to access

the main

menu

Volume

setting with

slider to

adjust the

volume and

check box

to turn

sound on

and off

Page 32: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Code to Show

that my

healthbar will

gradually

decrease over

time

Starting health is

100

Name of my

Healthbar,

short for

current health

Page 33: Survival Project - WordPress.com...fighting against each other, the other robots shooting behind them in the midground and then finally the buildings and scenery in the background.

Amending the walk speed

This line of code

will change the

walk speed based

on the characters

current health

As the health of

the character will

go down so will

the walk speed to

show that the

character is

damaged.


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