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Technology’s Role in 21 st Century Learning Bob Pearlman [email protected] http://www.bobpearlman.org ISAS Head’s Meeting Fort Worth, Texas November 3, 2003
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Page 1: Technology’s role in 21st century learning

Technology’s Role in 21st Century Learning

Bob Pearlman [email protected]

http://www.bobpearlman.org

ISAS Head’s Meeting

Fort Worth, Texas

November 3, 2003

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• TECHNOLOGY LITERACY

• COLLABORATION

• CRITICAL THINKING

• ORAL COMMUNICATION

• WRITTEN COMMUNICATION

• CAREER PREPARATION

• CITIZENSHIP AND ETHICS

• CURRICULAR LITERACY (CONTENT STANDARDS)

• _______________________

• _______________________

Low Medium High

ImportanceLearning Outcomes

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Released

Monday,

July 7,

At NECC

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So what do schools look like where students get 21st Century Knowledge

and Skills?

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Stage Students per Computer connected to Internet

% of Rooms & Offices connected to Internet

Stage Characteristic

Early Tech More than 10 More than 25%; Dial-up on some

Beginnings. Little student or teacher use.

Developing Tech 10 or less 50% or more; Direct connectivity

Early implementation mainly by pioneer teachers. Some student use, 3-4 times weekly.

Advanced Tech 5 or less 75% or more; Direct connectivity and Adequate Bandwidth

Moderate to large numbers of computers for both teachers and students, daily use, isolated by class and grade. Some common uses and personal applications.

Target Tech 1 to 1 100% or more; Direct connectivity and Adequate Bandwidth

Digital content, online courses. Anytime, anywhere professional development, Integration across all courses and subjects.Mastery by students of 21st century skills. 100% alignment of standards, curriculum, and assessment. 100% integrate digital strategies in assessment. Measure 100% of the entire range of 21st Century skills.

Stages of Educational Technology Implementation

CEO Forum STaR Chart

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Stage Students per Computer connected to Internet

% of Rooms & Offices connected to Internet

Stage Characteristic

Early Tech More than 10 More than 25%; Dial-up on some

Beginnings. Little student or teacher use.

Developing Tech 10 or less 50% or more; Direct connectivity

Early implementation mainly by pioneer teachers. Some student use, 3-4 times weekly.

Advanced Tech 5 or less 75% or more; Direct connectivity and Adequate Bandwidth

Moderate to large numbers of computers for both teachers and students, daily use, isolated by class and grade. Some common uses and personal applications.

Target Tech 1 -- Ubiquitous

2 to 1 or less 100% or more; Direct connectivity and Adequate Bandwidth

Large numbers of Computers for both teachers and students. Use in most classes and subjects on a daily basis.

Target Tech 2 -- Early Network Effects

1 to 1 Widespread use of common platforms like student lessons and administrative applications. Common network folders.

Target Tech 3 -- Significant Network Effects

1 to 1 100% or more; Direct connectivity, Adequate Bandwidth, Home Access

Managed e-Learning Environment. Schoolwide Intranet for all programs and access from home for students and parents. Integration across courses and common development of student’s 21st century skills.

Target Tech 4 -- Replication and Dissemination

1 to 1 100% or more; Direct connectivity, Adequate Bandwidth, Home Access, Web Hosting

Mature managed e-Learning Environment. School instructional and communication resources available 24/7 to students, teachers, and parents. Ready for replication to and use by other schools.

Stages of Educational Technology Implementation

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Target Tech 1 -- Ubiquitous

2 to 1 or less

100% or more; Direct connectivity and Adequate Bandwidth

Large numbers of Computers for both teachers and students. Use in most classes and subjects on a daily basis.

Target Tech 2 -- Early Network Effects

1 to 1Widespread use of common platforms like student lessons and administrative applications. Common network folders.

Target Tech 3 -- Significant Network Effects

1 to 1

100% or more; Direct connectivity, Adequate Bandwidth, Home Access

Managed e-Learning Environment. Schoolwide Intranet for all programs and access from home for students and parents. Integration across courses and common development of student’s 21st century skills.

Target Tech 4 -- Replication and Dissemination

1 to 1

100% or more; Direct connectivity, Adequate Bandwidth, Home Access, Web Hosting

Mature managed e-Learning Environment. School instructional and communication resources available 24/7 to students, teachers, and parents. Ready for replication to and use by other schools.

Stages of Educational Technology Implementation

http://www.bobpearlman.org/BestPractices/Stages.htm

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New Technology High SchoolNapa, California

http://www.newtechhigh.org/

Integrating technology into every class

Interdisciplinary and project-based

Internship class consisting of classroom curriculum and unpaid work in technology, business or education

Digital Portfolio

http://www.newtechfoundation.org/nthlearning.html

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New Technology HS

LEARNING OUTCOMES

• TECHNOLOGY LITERACY

• COLLABORATION

• CRITICAL THINKING

• ORAL COMMUNICATION

• WRITTEN COMMUNICATION

• CAREER PREPARATION

• CITIZENSHIP AND ETHICS

• CURRICULAR LITERACY (CONTENT STANDARDS)

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Technology’s Role in 21st Century Learning: NTHSMethodology: Teaching Strategies

At the core of the NTH Learning System’s methodology is a

student centered, project and problem based teaching strategy

that is tied to both content standards and school wide

learning outcomes.

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January 15, 2003

Project-Based Learning: a Primer

By Gwen Solomon

Walk into team teachers Mike Smith and Jetti Matzke’s interdisciplinary classroom at Napa New Technology High School in California and you will see students at work-writing in online journals, doing research on the Internet, meeting in groups to plan and create Web sites and digital media presentations, and evaluating their peers for collaboration and presentation skills. This setting and these types of activities have a name and a purpose. It's called project-based learning, and it's designed to engage students and empower them with responsibility for their own education in ways unheard of in traditional classrooms.

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COMMON MISCONCEPTION

Technology is the Tool, Not the Focus

Less than 20% of our students are interested in

pursuing a career in technology.

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AMERICAN STUDIESUnited States History American Literature

SCIENTIFIC STUDIESAlgebra IIPhysics

POLITICAL STUDIESGovernment/EconomicsPolitical Literature

2 teachers, 40 students, meeting for 2 hour blocks each day

INTEGRATED COURSES

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DIGITAL MEDIA

COLLEGE COURSES

SENIOR PROJECTS

PROFESSIONAL PORTFOLIOS

INTERNSHIPS & COMMUNITY SERVICE

ADDITIONAL REQUIREMENTS

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TECHNOLOGY TOOLS

FOR …

Learning

Curriculum

Communication

Assessment

Scalability*

• Computerized Tutorials• On-Line Curriculum

• E-Library• Academic Systems

• Document Libraries• Project Design Template

• Project Standardization• Digital Textbooks

• Student E-Mail• Parent E-Bulletin

• Online Curriculum• Internship Coordination

• Digital Gradebooks• Student Journals

• Collaboration Database• Learning Logs

• PBL Unit Library• Customizable Templates

• Support Databases• Account Management

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TOOLS: PROJECT BRIEFCASE

The Project Briefcase allows teachers to put all project materials in one spot for easy student access and to share with other teachers.

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The New Technology Project Library

We have assembled a collection of projects created by teachers trained in PBL unit development, reviewed, and tested in the classroom. These projects can be downloaded and modified by any teacher with a connection to the internet.

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TOOLS: COURSE AGENDA

The Course Agenda helps keep complicated projects organized.

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Teachers enter activities for each day including links to resources and homework assignments.

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Technology’s Role in 21st Century Learning: NTHSTOOLS: PEER COLLABORATION EVALUATOR

Students submit evaluations using a standardized rubric for the whole school.

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TOOLS: PRESENTATION EVALUATION DATABASE

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COMMUNICATION TOOLS

STUDENT DATA COLLECTION

CURRICULUM LIBRARY

DIGITAL PORTFOLIO NTHS GRADEBOOK

COLLABORATION EVALUATOR

DISCUSSION BULLETIN BOARDS

What is the Learning System? The NTH Learning System™ is a set of tools and technologies that support a student-centered, project- and problem-based learning environment.

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PersonalizationProjectsExhibitionsDigital Portfolios InternshipsTechnology

Reinvent the School Experience!

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Bob [email protected]

http://www.bobpearlman.org

"New Ingredient for Student Success: Social Networks" http://www.bobpearlman.org/Articles/Student_Success.htm

“Reinventing the High School Experience“

http://www.ascd.org/readingroom/edlead/0204/pearlman.html


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